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  • posted a message on Kaldhiem Previews
    I would not say that Poison the Cup is a staple but Usher of the Fallen sure is. That's pretty crazy for a 2-power 1-drop.

    Given my early skepticism about the tribal stuff (which I think remains largely unusable), I have been really positively surprised by this set. There are also quite a few commons that I am considering like the self-pump-regenerate snow troll.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    I think I may have to change to snow basics since there are an increasing number of really nice cards that benefit greatly from snow.

    The latest one being Spirit of the Aldergard that basically becomes a X/4 for 4 that searches for a land to your hand and has power equal to the number of basic lands that you control, plus the occasional other snow permanent.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    I liked Giant's Amulet in principle since even limited Hexproof is pretty nice as an option, it allows for stuff like artufact or equipment synergies, and its alternative cost version is decently cost-effective. Blue is really tight but it's the kind of thing for which I might well try to make room.

    Masked Vandal is also definitely interesting, as are Koll and Inga. But I am undecided on the latter two in particular.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    Only for the people willing to invest in the required set of snow lands, though. Even I balked on it in the end (for now) despite the crazy snow stuff from Modern Horizons.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldhiem Previews
    Oh no. The way they are doing tribal looks *super* parasitic again. I hope the other mechanics make up for it. At least the dwarves have an equipment and vehicle thing going on, for instance.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020
    I suppose it is mostly a comment about the combo between the two and how Monument sees play even if you do not run Lion alongside it.

    Also, seems like I am the only only running Reckless Racer. Truly my pet card, then.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Kaldheim Commander Product Face Cards
    I'm no expert but according to Wikipedia, Krampus is more of an Alpine thing, plus countries to the east and southeast of that. No mention of Scandinavia.

    I grew up somewhat northwest of that area and never had any Krampus traditions in my life. We had Knecht Ruprecht.

    This is correct but there is also a similar thing in Nordic countries. I know there is something similar to it in Scandinavian countries as well but in Finland, specifically, there is the idea of the 'nuuttipukki' which is a similarly fiendish creature with a connection to Santa. The movie 'Rare Exports' has some relevant concept art.
    Posted in: The Rumor Mill
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    Like I said when I updated that message immediately after posting it, the problem was how it was changing the color category to land when you changed its type to land. The problem was resolved quite some time back and it was never about the settings but the order in which they were applied.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    Changes nothing - it already had that identity and as soon as I change it to a Land, it gets thrown to lands. Ah, but if it is in lands already, I can change the category to green to make it work. If I do it in the other order, changing it to a land changes the colour category to 'land' automatically.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    Quote from n00b1n8R »
    Quote from VariSami »
    my main issue is that I cannot label in-colour cards as lands because all lands get organised to colourless.


    How do you mean? You can put moneky village in green.

    Yeah and I have - and I just tested. If I make its type 'Land', it gets organized under all the other lands. I could not find a better sorting method to do this than the default 'Color Category + Types-Multicolor'.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    CubeTutor is still better to use but yeah, it is slow to update as new sets come out. There is also the fact that the creator has admitted the site is not sustainable because of its back end architecture using some outdated framework or what have you. So, I moved to CubeCobra in part because that can be expected to improve while CubeTutor has peaked and can only stagnate.

    I agree that the AI on CubeCobra is not as good. Though, my main issue is that I cannot label in-colour cards as lands because all lands get organised to colourless.
    Posted in: Pauper & Peasant Discussion
  • posted a message on MTGS Average Peasant Cube 2020 Planning Thread
    I do wonder how the forums could be reinvigorated. Right now, it seems like the format is more or less solved. There is room for discussion, sure, but much less than before.

    Also, I would be honoured to still be in. Only the CubeCobra link is up to date, though.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Oh, I missed that Gilt-Lead Winnower was a new downshift even if I did stop at it and go 'I am sure I had considered whether this was good enough'. I imagine I must have been thinking of some other kill spell with a similar clause. Could well be good enough to include if I still have colour-limited back removal. This might still have a restriction but I like it a lot better than anything 'non-black' or similar.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Commander Legends Previews
    Full spoiler and finally time to consider these? Let's see now...

    Likely Inclusion:
    Prava of the Steel Legion: Me like tokens.
    Armix, Filigree Thrasher: It does not require much investment to start paying dividends. Just one more artifact and you're turning cards to Disfigure. Even the -1/-1 from Armix itself makes sure it is never useless.
    Tormod, the Desecrator: It would not take much to make him work wonders and the base stats are passable, especially after even one activation.
    Coastline Marauders: Quickly gets big in most games and hardly ever behind the curve.
    Toggo, Goblin Weaponsmith: Those rocks are pretty nice. Adds extra synergies, too.
    Halana, Kessing Ranger: Still very solid way of getting value.
    Reyav, Master Smith: Does a lot of things that I want.


    Considering:
    Benevolent Blessing: Basically instant speed protection that sticks.
    Fall from Favor: Personally, I like Monarch in limited numbers. Especially when it is tagged on removal.
    Feast of Succession: It is expensive but also does a proper Languish and Monarch is worth some extra.
    Breeches, Brazen Plunderer: Not bad base stats and decent upside.
    Frenzied Saddlebrute: Late game big haste but also hastes the whole team going forward.
    Volcanic Torrent: This is actually not bad at all. Cascade does some heavy lifting, sure, but it is also asymmetric and gets crazy with just one more spell.
    Shimmer Myr: Just a 2/2 colourless with flash is not terrible already.
    Staunch Throneguard: Decent way to also keep Monarch and colourless.
    Guildless Commons: Could be fun; I like bouncelands even if I do not run them.


    Interesting:
    Alharu, Solemn Ritualist: A bit to expensive bit overall solid card that has several synergies.
    Ardenn, Intrepid Archaelogist: Could be interesting as a support card for combo of sorts but not strong enough on his own.
    Kangee's Lietenant: I do not think I have enough of a skies archetype for this but otherwise great.
    Kinsbaile Courier: Decent price on the Encore to make it worth *some* consideration.
    Slaughter the Strong: It's a sort of Wrath variant; not not one that really does its job that well.
    Daring Saboteur: It's not a great card but it's an earnt downshift and still pretty solid.
    Ghost of Ramirez dePietro: It's an interesting effect but has bad evasion to back it.
    Kitesail Skirmisher: Pretty solid package, just not quite good enough with all its competition.
    Malcolm, Keen-Eyed Navigator: A steady stream of treasure is good but overall still on the unimpressive side.
    Merchant Raiders: Not easy to evaluate but blue is stacked and I do not exactly have a pirate archetype.
    Siani, Eye of the Storm: Overall decent; just too much competition.
    Nadiel, Agent of the Duskenel: Too expensive and niche but fun.
    Alena, Kessig Trapper: Still fun.
    Boarding Party: Actually, not terrible for a high end red creature.
    Fathom Fleet Swordjack: Decently efficient with two artifacts around it.
    Rograkh, Son of Rohgahh: I'd rather play this guy than any other colourless 0-drop creature.
    Araumi, the Dead Tide: Not what I want from Dimir, necessarily, but pretty solid.
    Thalisse, Reverent Medium: Too parasitic but a nice effect.
    Tuya Bearclaw: Very strong; just hard to push something from Gruul.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    My CU/be includes it but I'd say it's mostly a roleplayer that pulls several minor but key roles, especially for more aggressive white decks. It doesn't do anything fancy but it does several jobs you want and probably need done. If you include other cards that already fill those niches (team pumps, removing blockers, potential blocker that passes the Lightning Bolt test if you're losing the race or wait for it to come active next turn), it may well be made redundant.
    Posted in: Pauper & Peasant Discussion
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