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  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I haven't had a chance to play in a bit (as in, at all - geographical limitations) but in theory, the London mulligan ought to be far superior since you have a considerably higher chance of getting cards you absolutely need instead of diminishing returns with each attempt. The card disadvantage ought to be more than enough to continue to balance it out.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    I continue to retain that of the old trio of 3/2 attackers for 2 in red, Thriving Grubs is the best. Energy would be parasitic were it not for the fact that most energy cards are built to provide their own minimal energy investment to make them between playable and strong even without any further archetype support in your deck.

    With regard to Infect and cards like Phyrexian Juggernaut: I specifically pointed out that the singular cards can work out as alt win cons on occasion. In EDH, for instance, people occasionally throw in Tainted Strike, Triumph of the Hordes, or Grafted Exoskeleton for similar reasons, and I have considered the last one of these even in CU/be.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Yeah, a mechanic is basically parasitic when it does not support anything outside itself. Decks built around such mechanics are able to utilise cards from the rest of the pool but no other deck is able to get value off their archetype-supporting cards. A card which only offers value for a specific archetype in that manner is similarly parasitic which is distinct from just supporting an archetype since many cards that support specific archetypes also have more general value.

    A really good example is 'Infect' as a mechanic. Adding these cards to your deck as anything but defenders with Wither or an alternative win con stifles any strategy outside an Infect win.
    Posted in: Pauper & Peasant Discussion
  • posted a message on c19 - aka what kind of busted treats are we getting this time?
    I mean, if Benevolent Bodyguard had a semi-relevant body, I would play it. As proven by Dauntless Bodyguard which does have that body but a considerably worse protective effect. While it is unlikely to be super-relevant defensively (moreso offensively), we should keep in mind how the Kor effectively gives protection from *everything* (rather than a single colour). Going by the two metrics of 'which decks does it benefit' and 'what is the average case scenario in those decks', the Kor fits more haymakery and controlling decks as an early body able to protect their late game plays and it is a basic body for more aggressive decks, able to give them reach in a pinch. Given how much support for aggressive strategies there has been (much-appreciated as it is), I might partly be interested just because those slower decks need their early drops, too, and this one has general applicability besides. As the argument about removal needing to always be accommodated shows, Peasant needs non-niche, non-blue counterplays to all the good removal we have.
    Posted in: Pauper & Peasant Discussion
  • posted a message on c19 - aka what kind of busted treats are we getting this time?
    'Occasional upside'? This thing makes another creature unblockable and untargetable for a turn and it can be activated while it has been attacking thanks to Vigilance. Indeed, it works on *any permanent* of yours, making it protect artifacts, enchantments, and lands from removal if needed (and there are fewer solutions to those and they include some of our more game-winning options). While I admit a 2/2 Vigilance is not great, that protection effect is far from having occasional use: it lets the creature always be cashed out for value and always threatens to at the very least eat a removal spell targeted at something bigger, even when this thing has been attacking.
    Posted in: Pauper & Peasant Discussion
  • posted a message on c19 - aka what kind of busted treats are we getting this time?
    I mean, the Kor mentioned here seems like a great addition if the translation is correct. There is still some hope at least for maybe one or two more decent additions.
    Posted in: Pauper & Peasant Discussion
  • posted a message on c19 - aka what kind of busted treats are we getting this time?
    I like what it does and that works nicely with all my discard but admittedly, bringing the lands back tapped means that it works way too slowly with stuff like Evolving Wilds. By the time you can play this and hope to benefit from its effect, you could also be doing much more reliable things to reach the msna for the biggest plays in this format. Namely, stuff like Thran Dynamo. EDH benefits from going 12+ mana; CU/be's biggest single play is generally a kicked Fight with Fire and after that, a Pelakka Wurm.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Why Pauper/Peasant?
    That does not take into account ecological/contextual effects on power level, though. For instance, Library of Alexandria is one crazy card in powered cubes. It is still very good in Peasant. However, when the effective power level of the plays you can make is more or less capped by what is allowed at this rarity, cards like Library or Mulldrifter can only accrue so much effective value per draw. There are few haymakers where every single one you can play requires either a counterspell or a swift comparable play from the opponent or the game is forfeit.

    Of course, the point about Wraths, etc. is valid to an extent. Then again, Wizards hardly builds their limited environments around the effects they only make available at higher rarities, either. Thus, they are generally optional, or the comparable cards at lower rarities are able to deal with the the threats at those rarities most of the time (red and black sweepers versus tokens, for instance). Of course the restriction is artificial to an extent - any such restriction is, including only using singleton copies (especially if you accept functionally identical cards). However, excluding rares generally speaking extracts the sort of core limited environment experience from sets since set drafting needs to be built primarily around un/commons anyway, given the limited availability of rares and up in packs.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    The ones that immediately pop to mind are



    Some of those are going too deep for most standard-powered lists, though.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    The rumours of MTGS's demise might have been exaggerated.

    More specifically, they apparently found an unexpected buyer who will keep the circus going by the looks of things.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Peasant Core 2020 Thread
    Skyknight Vanguard - finally a staple Boros card for those not running online only uncommons?

    I am also loving the new equipments, including the hilarious Colossus Hammer, even if making it viable in our format would likely take too much. Then again, the living weapon variants like Ancestral Blade make me reconsider adding more devoted equipment archetype stuff like that legendary red 3-drop which generates elementals for each attached aura and enchantment. Earlier, supporting it was too much but there would help since they are not dead plays on an empty board.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Peasant Core 2020 Thread
    Plus, instant speed mana sinks are important to more counterspell-oriented decks in my opinion. The Pirate Spirit having flash makes it a play you can make if you do not need your counterspell on an early turn and its effect allows you to refresh whenever you keep counter mana up as a bluff or on a turn without anything worth countering.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Peasant Core 2020 Thread
    Yeah, I also like Spectral Sailor. Though, it likely means cutting one of Blue's current 1-drop creature. Either the new Faerie or Siren Stormtamer, I suppose. Azure Mage is an effect I like in CU/be, even if the 2-drop spot is too crowded right now.

    The set's design continues strong, methinks. This might be the most *interesting* Core set I have witnessed thus far, in terms of the complexity of design at Un/common.
    Posted in: Pauper & Peasant Discussion
  • posted a message on modern horizons require modern solutions
    To be fair, the power level of Disfigure is not such that I would ever splash for it. Especially given how its main function is indeed to reliably stop early creature plays, meaning that you would want to have easy access to that one black mana.

    I would say Disfigure's reliability is definitely still more important, though. Let's say that you play two colours. By turn three, you would need to have specifically played two swamps rather than a swamp and two other lands (basic or non-basic) to get at least the floor Disfigure provides. Outside mono-black, you would generally start reaping benefits beyond that floor by the time you have between four and five lands, and that may easily mean turn six or more.
    Posted in: Pauper & Peasant Discussion
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