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Feb 17, 2019VariSami posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)Wait, since when has Act on Impulse been a card people would include in their CU/bes? If memory serves, the discussion went along the lines of 'it's cool that they're supporting this sort of CA in Red but this card is unusable because of its mana cost and the need to use the cards on the same turn'. Light the Stage addressed both those issues which is what makes it even a consideration.Posted in: Pauper & Peasant Discussion
Feb 16, 2019Thing is, even MC-centred cubes should probably not overdo gold cards. Instead, they should just have more focus on better fixing and perhaps single-colour cards that benefit from extra colours like Wandering Champion. The reason is simply how that adds to the decision-making in Draft and enables more ambitious combinations instead of pigeonholing the process by demanding either devotion to colour identities established early in the draft or too much focus on fixing.Posted in: Pauper & Peasant Discussion
Feb 9, 2019That definitely sounds like the optimal solution if you want to support this archetype since the bouncelands also allow for additional 'gate ETB' triggers, and the extra copies are needed to better approach how pervasive gates are in their native environment.Posted in: Pauper & Peasant Discussion
Feb 8, 2019I had been wondering the same thing, though mostly because of Gate Colossus. I feel like the archetype would have to be tangentially supported by a landfall theme as well, though, to make sure you have means of playing your gates again and again by returning them to your hand. Sadly, most cards which allow you to do that tend to be a bit fringe and often in the wrong colours (e.g. Moonfolk from Kamigawa).Posted in: Pauper & Peasant Discussion
Jan 14, 2019Well, finding the remaining spoilers after my move was a nice surprise. As for likely inclusions...Posted in: Pauper & Peasant Discussion
Arrester's Zeal actually seems pretty interesting unless I am missing some crad which just plain gives the effect for the mana without the condition.
Forbidding Spirit appears nice but basically just states 'next turn, target opponent must choose between playing on curve and attacking'. I would need to hear about results.
Pteramander: Get in mah CUbe!
Dagger Caster: A good amount of Goblin Chainwhirler for our format. But perhaps the worse stats just do not cut it.
Light Up the Stage: Good CA in red.
Smelt-Ward Ignus: Big maybe; it is still an interesting tradeoff to pull that trigger though the base creature could be better.
Gruul Beastmaster: The haste on this thing still has be interested, alongside its synergies with the power matters archetype.
Trollbred Guardian: The cheap adapt cost could well warrant an inclusion for this guy.
Combine Guildmage: No. But it makes me consider Zameck Guildmage which can have its first effect be stacked with enough mana. Still probably not.
Frilled Mystic: We finally have a Mystic Snake. But... The extra coloured mana just feels a bit much.
Rhythm of the Wild is a likely inclusion; it feels like a better take on Fires of Yavimaya which I like as a concept.
Sunder Shaman would be an inclusion I would make in the absence of the previous card and if I had more than 2 slots per guild.
Sphinx of the Guildpact: Say what now? Snap inclusion since it is exactly the kind of card I love, even outside its raw power level.
Jan 7, 2019I like Gruul Beastmaster. It fits the sort of power matters decks for which I keep Druid's Familiar around better than the latter since it is also a beneficiary of having its power boosted with equipment and suchlike. The potential for haste is also very nice in its own right. The card might very well be somewhat durdly but it is the kind of durdly for which I live.Posted in: Pauper & Peasant Discussion
Jan 7, 2019@ Silhana Wayfinder: Holy moly. I mean, I suppose Elvish Mystic is unconditional and never whiffs but this feels like such an upgrade for our purposes, given that it has that minimally viable body. Digging deeper into your library is also always welcome to enable strategies reliant on specific build-around cards; in this case, creatures such as Kwende, Pride of Femeref or Anger.Posted in: Pauper & Peasant Discussion
Dec 16, 2018VariSami posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)Rakdos Firewheeler still has quite a bit of potential, but its guild tends to already have good options. Growth Spiral is worthless - it might be a fine card but there is no point in dedicating a guild spot to a glorified Explore. On the other hand, depending on how 'Spectacle' works (and assuming that it is non-rare), Light Up the Stage could prove interesting. In particular, since it specifies the end of your next turn, it already provides a much better baseline for CA in red than prior exile draws available to us.Posted in: Pauper & Peasant Discussion
Nov 29, 2018Grafted Wargear. I just love the card, sure, but the colours with the other best cards in this pack (black and white) have multiple crazy cards each. Thus, you would very likely end up fighting over those colours if you chose a card from either. I do not generally take colour signalling to be a large consideration but the fact that there is a colourless all star available does make it relevant in this case, in my opinion.Posted in: Pauper & Peasant Discussion
Nov 24, 2018According to Calibretto's 2018 Average Peasant Cube, Orzhov Advokist is included in 12-14 lists out of 27. It received a generally favourable reception when it was released but it seems many have dropped it, I still include the card but have been tempted to cut it because even though the card is not symmetrical, it can leave the opponent ahead.Posted in: Pauper & Peasant Discussion
Nov 21, 2018As best I can tell, that is correct. There is a surprising amount of new art for commons and uncommons such as Safehold Elite, for instance, and some of those cards such as Reckless Charge are also CU/be-able.Posted in: Pauper & Peasant Discussion
Hmmm... What am I likely to includes out of all these?
Shirei, Shizo's Caretaker: No. Does not do enough by itself and only offers a niche value engine.
Sigil of the New Dawn: Tempting because it only asks for mana but outside ETB effects, it is just a way worse regeneration ability. Pass.
Laboratory Maniac: Fun but I do not support extensive self-mill.
Living Lore: I knew how it works since I play it in EDH but my assessment stands: there are too few viable targets since you need both a general enough effect not to care about timing to be good and a high enough mana cost to allow it to attack to some blockers and survive.
Firewing Phoenix: Definitely the type of card I love. Also very crowded spot. More of a control finisher if you ask me, since you can keep mana open and return it at instant speed if an opponent's turn requires no answers. Obviously, still works as reach for aggro, too.
Magmaw: Not enough non-creatures to sacrifice. Too weak by itself.
Hero of Leina Tower: Genuinely tempting. With just one trigger, it can grow huge - but unless the spell is something like Hyena Umbra, this would mostly apply in the late game.
Apprentice Necromancer: Tempting. I think a single hasted swing of a big creature is already often worth the split three mana investment. Too bad it was not Doomed Necromancer. Probably not.
Angel of Despair: Closest yet but Knights of the Black Rose is one of my pet cards and I only run two cards per guild.
Hero of Iroas: No.
Penumbra Wurm: By now, there are too many better options.
In the end... This leaves three potential inclusions, and none of those is looking too hot. I still like the approach, but I wish there had been more.
Nov 20, 2018While I will end up only playing so many of the cards, I really like all the downshifts thus far. Including stuff like Laboratory Maniac. Firstly, it shows Wizards being a bit more adventurous with their downshifts for a change, like Worm Harvest in the original MM, and technically, you could build a draft deck around LabMan. Especially with the help of cards such as Apprentice Necromancer. While I really like Living Lore as a card, it is likely the worst of the bunch thus far if only because there are so few worthwhile targets in most CU/bes.Posted in: Pauper & Peasant Discussion
Nov 9, 2018Eldrazi Reanimator. It makes a lot easier when Artisan of Kozilek has Trample. For the most part, Wonder is obviously better but there are still plenty of small fliers - including spirit tokens - in the format and thus, for creatures that size, Trample is more reliable as a source of damage.Posted in: Pauper & Peasant Discussion
I have had Brawn in my CU/be but only when I supported more GY interactions in Green. It also works pretty decently for mid-sized creatures as long as you have ways to put it in the GY for "free" through value-gaining interactions or self-mill. A 4/4 is still much better with trample than without it, especially against an opponent with available chump blockers through repeatable token generation (Jade Mage) or similar.
Sep 20, 2018VariSami posted a message on Guilds of Ravnica for Peasant Cubes (Common/Uncommons only)I mean, mostly. Although, I do not even run the 2 mana Lightning Bolt variants. However, it still acts a type of Azure Mage in the absence of decent targets to copy and once you have the mana to spare, something like a copied Reanimate or Hordeling Outburst would be living the dream. Though, looking at my list, a few too many (lower cost) instants and sorceries would not even benefit that much from being copied (tutors, counters, discard because of the mana cost delaying timing).Posted in: Pauper & Peasant Discussion
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