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Last active Tue, Nov, 20 2018 16:53:14
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Nov 20, 2018While I will end up only playing so many of the cards, I really like all the downshifts thus far. Including stuff like Laboratory Maniac. Firstly, it shows Wizards being a bit more adventurous with their downshifts for a change, like Worm Harvest in the original MM, and technically, you could build a draft deck around LabMan. Especially with the help of cards such as Apprentice Necromancer. While I really like Living Lore as a card, it is likely the worst of the bunch thus far if only because there are so few worthwhile targets in most CU/bes.Posted in: Pauper & Peasant Discussion
Nov 17, 2018Oh, thank you. I would not have thought I was the only one from a group of 27 not to run Blood Artist. As from my perspective, it remains a sort of archetype signal for an archetype I do not support properly, even if the card can drain enough to justify itself even in the absence of Aristocrats.Posted in: Pauper & Peasant Discussion
As for Counterspell... I run a restricted number of mono-coloured CC cards, and Mana Drain already holds one of blue's slots. As with guild slots, there are just so much more interesting things you can do with those restricted few.
Nov 9, 2018Eldrazi Reanimator. It makes a lot easier when Artisan of Kozilek has Trample. For the most part, Wonder is obviously better but there are still plenty of small fliers - including spirit tokens - in the format and thus, for creatures that size, Trample is more reliable as a source of damage.Posted in: Pauper & Peasant Discussion
I have had Brawn in my CU/be but only when I supported more GY interactions in Green. It also works pretty decently for mid-sized creatures as long as you have ways to put it in the GY for "free" through value-gaining interactions or self-mill. A 4/4 is still much better with trample than without it, especially against an opponent with available chump blockers through repeatable token generation (Jade Mage) or similar.
Nov 7, 2018Yeah, I was just lamenting that English defaults to masculine pronouns when there is ambiguity - and that alternative methods of referring to a person in a gender-neutral manner are marked, as in, they draw attention to themselves in comparison. That comment was not intended to shame anyone for misgendering Pianna since the art is (refreshingly) gender-ambiguous and her name could honestly go either way. I know I was assumed to be female by Germans based on my first name which is masculine in Finnish but androgynous and even feminine in many other languages.Posted in: Pauper & Peasant Discussion
The issue is particularly interesting from my perspective since Finnish third person singular is always gender-neutral and Sweden was able to create a gender-neutral partly because the only difference between the gendered one was a change of vowel ('hon' and 'han', 'hen' for gender-neutral). Whereas in English, 'he' and 'she' present no middle-ground because one contains the other in terms of pronunciation - etymology aside.
Sep 20, 2018I mean, mostly. Although, I do not even run the 2 mana Lightning Bolt variants. However, it still acts a type of Azure Mage in the absence of decent targets to copy and once you have the mana to spare, something like a copied Reanimate or Hordeling Outburst would be living the dream. Though, looking at my list, a few too many (lower cost) instants and sorceries would not even benefit that much from being copied (tutors, counters, discard because of the mana cost delaying timing).Posted in: Pauper & Peasant Discussion
Sep 19, 2018Final thoughts, now that the full gallery is up:Posted in: Pauper & Peasant Discussion
Sunhome Stalwart: I have my reasons for wanting to maximise playable First Strike creatures. It has potential for further value, too.
Goblin Banneret: I really like how well it scales towards the later game and it meshes well with other cards in my cube.
Goblin Cratermaker: Great floor for artifact hate and also versatile.
Kraul Harpooner: So much better than Terrain Elemental that it is not even funny.
Nightveil Sprite: The effect is still really helpful and the body evasive even if it does not do the most damage.
Kraul Swarm: The body is still evasive so the low toughness is not as devastating and recursion is always interesting.
Pilfering Imp: I like it. The body does stuff even if it is not optimal and the Thoughtseize can be really helpful later.
Plaguecrafter: Just so much better than Fleshbag Marauder and co.
Price of Fame: Even without the lowered cost, it is unconditional destruction which provides card selection.
League Guildmage: Always has some utility and copying spells is a strong late-game effect.
Fresh-Faced Recruit: First Strike and I really like playable hybrids.
Piston-Fist Cyclops: Again, mostly because it is a hybrid.
Whisper Agent: My favourite of the hybrids, and Dimir hybrids were unplayable.
Discovery//Dispersal: As a hybrid, though.
Invert//Invent: As a guild card since only Invent really matters.
Noteworthy but not for me:
Conclave Tribunal: There are already more interesting versions of the effect and not having any extra uses beyond the potential for a cheaper O-Ring by tapping multiple creatures is not enough for me.
Haazda Marshal: Battalion is too much to ask, especially when the creature is a 1/1 itself.
Chemister's Insight: More interesting draw spells, including from the GY, already exist and blue non-creatures have a high threshold for inclusion.
Dazzling Lights: If the floor was not so high, this would be interesting.
Murmuring Mystic: Nice support for the archetype but a bit too costly for what it provides.
Vedalken Mesmerist: Seems like it has potential but still probably not good enough.
Undercity Necrolisk: Gaining temporary evasion is good on this kind of effect. Sorcery speed and mana cost are not.
Smelt-Ward Minotaur: Interesting design but effect clashes with much of other cards in the archetype.
Street Riot: Way overpriced, even if the effect is welcome.
Affectionate Indrik: Still kills too small targets without dying itself.
Arboretum Elemental: Illustrates why Convoke is overvalued.
Grappling Sundew: Interesting wall but still just a wall on a crowded slot.
Sprouting Renewal: Better example of convoke but still overpriced for the options.
Boros Challenger: I still like the other options better.
Conclave Cavalier: Selesnya is stacked; the cost is too strict.
Golgari Findbroker: Mana cost is too strict and effect generic.
House Guildmage: Effects are decent but Dimir has great options.
Rampaging Monument: I have seen worse colourless creatures.
Sep 17, 2018VariSami posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)That those self-mill options exist is probably the very reason. Making the trigger that generic would seriously restrict what sorts of effects they could attach to the cards without at least risking breaking something.Posted in: Pauper & Peasant Discussion
Sep 12, 2018Goblin Banneret and Goblin Cratermaker have me in love. It also seems like we are likely to get playable hybrids. For instance, Dimir had long been terrible in terms of their hybrids but already, I would at least consider playing the rogue with flash if I needed a Dimir Hybrid to balance colours.Posted in: Pauper & Peasant Discussion
Jul 14, 2018I agree with Izor. Also, I obviously recommend this tool to see what the foundation you share with people looks like.Posted in: Pauper & Peasant Discussion
For instance, here is a comparison of our Cubes. We only share 17 cards, so Izor is not joking about this project ultimately amounting to pretty much a complete overhaul.
Jun 28, 2018I would have to rate Blessings of Nature higher. There is a real difference between 4 and 6 counters, of course, but the same is true working with any number of creatures on your side of the board and requiring at least three unless you want to benefit the opponent. Plus, you know, Miracle.Posted in: Pauper & Peasant Discussion
Additionally, now there is also Strength of the Pack as an option. It costs one more mana and never gives a third counter but also works better with four or more creatures total and equals Incremental Growth at exactly three.
Would I ever play Incremental Growth? Maybe, at somewhat larger sizes and if I heavily supported counters as a theme. As things are, the options around it just have benefits which make them more palatable. In particular, Incremental Growth suffers from the same issue as all the cones: it requires some appropriate target for each value.
Incremental Blight is the only one I run - this must mean I like it the most. Cone of Flame's ability to also target the opponent when need be helps with the inherent limitation of requiring targets. However, unlike Incremental Blight, it does next to nothing to larger creatures without immediate support. Bestial Menace might be nice if I did not already have a fairly stacked slot for green 5's.
Jun 24, 2018That less than 50% chances on a given turn to be anything but a 1/3 wall do not look good enough. No one has been particularly excited to play Fa'adiyah Seer.Posted in: Pauper & Peasant Discussion
I am not sure where Pitt's stats on Militia Bugler are coming, though. I will admit I am a bit uncertain on whether I feel confident enough on it (even if white wants more CA or board-affecting ETBs). However, based on the stats I saw someone post, 50% is definitely wrong, unless you count adding, say, an Elite Vanguard to still be a terrible scenario. However, in my CU/be, for instance, around 2/3 of all creatures are viable and many of them are (to some extent) build-arounds for which you would want to dig (e.g. Wonder, Young Pyromancer, Kwende, Pride of Femeref, Whisper, Blood Liturgist).
Jun 22, 2018I will probably do something along the following lines...Posted in: Pauper & Peasant Discussion
Kor Bladewhirl -> Cavalry Drillmaster
Emissary of Sunrise -> Militia Bugler
Quickling -> Departed Deckhand
Jhessian Thief -> Mirror Image
Reckless Waif -> Goblin Motivator
(Altac Bloodseeker -> Viashano Pyromancer)?
(??? -> Talons of Wildwood)?
Bomat Bazaar Barge -> Skyscanner
Jun 21, 2018Posted in: Pauper & Peasant Discussion
That Untethered Express probably makes Renegade Freighter look more underwhelming than it actually is. For just one mana, you get a better base body which keeps growing as well as a lower crew cost. They are just a bit too similar, both being trampling vehicles which start at 5 power while attacking.
Jun 20, 2018Uuuuh, Heroic Reinforcements might well make it. On an empty board, it still represents 4 haste damage but it does both the things a token deck wants at once. Me gusta.Posted in: Pauper & Peasant Discussion
I might even end up running Suspicious Bookcase since its effect is pretty nice if your control deck finisher lacks inbuilt evasion, and it clogs the ground pretty efficiently in the meantime.
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