Longtime reader (8+ years), made an account today to share something I've been working on that you all might enjoy. Because Wizards themselves don't offer such an immediate overview, at least not to my knowledge, I made a sort-of infographic depicting all the Mending and post-Mending planeswalkers from the game and products considered canon, their interrelations and their affiliations. It's not a masterpiece by any stretch, but then I'm no graphic designer by trade and this was just made for fun.
To pre-empt a few questions: I didn't include PWs that are mentioned but don't have any pictorial content associated with them. I also did not include pre-Mending PWs that are still unaccounted for, largely for the same reason but also because I think it's highly unlikely Wizards will ever revisit any of them that were in the stories before the events of Time Spiral. Jaya Ballard may be a possible exception. Also, this is pre-Kaladesh. Who knows what the chart will look like after Kaladesh block is over.
Via the image URL you can view the image in its full size.
- MajoraX
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AntonVoloshin posted a message on A planeswalker infographicPosted in: Magic Storyline -
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SimicNuggets posted a message on Magic Story Articles Discussion: SOI & EMN [No Spoilers]I get what you're saying, I just don't see how there's no depth. Easy to say in retrospect. When was the last time a character, their actions, their motivations, and their place in the plot/multiverse this heavily dissected across almost every thread about their respective block? Not that it equals "depth!" I know, but, it just seems like "What I expected did not occur, therefore: lack of substance." I can list long paragraphs about what I think is depth and complexity, so it's mostly a matter of opinion. But I think her popularity has more to do with fans finding a lot of substance, than not.Posted in: Magic Storyline
And the terrible truth about gaming literature is, convenience advances the plot. -
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echelon_house posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar BlockOne thing nobody else seems to have brought up, but which is really bugging me: how the hell did Ob know about the Mending? He even knew what it was called! The only 'walkers with direct knowledge of the events of Time Spiral were Karn, Teferi, Leshrac, Bolas, Jeska, Windgrace, Freyalise, and Venser. Of those, only Karn and Bolas are both alive and still have their sparks. All the other oldwalkers should probably be confused, panicked, and dismayed by what happened - much as Liliana was. And yet neither Sorin nor Ugin seem to have been particularly concerned by it. In Ugin's case, it's not clear if he's even aware of it!Posted in: Magic Storyline -
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sonicqaz posted a message on new spoiler (kolaghan's command?)Posted in: The Rumor MillQuote from Reaper9889 »Quote from sonicqaz »
Still here? Well let me remind you of some good ones. More people (or at least half) thought Jace, the Mind Sculptor was bad, or at least not playable because it was worse than original Jace Beleren. Stoneforge Mystic was janky because equipments are usually pointless. The scry lands in Theros were almost universally decried at first, with one of the prevailing attitudes being anger at Wizards for providing bad fixing.
Stoneforge mystic was not that good at the time it was printed. You could basically only fetch 3 cmc cards or less with it (there were more expensive equipments, but not any good ones). Batterskull broke it. That said, it was quite clear, to me, that mystic would be good at some point and I did get one early (for edh - tutoring skullclamp was the thing back then).
Agreed, but this helps make my point. Many people are quick to dismiss a card because the card doesn't neatly slide into an existing archetype. This thinking is natural, the scientific process wants proof. The fault lies in the assumption that the metagame will not change. I agree with you about Mystic, it wasn't initially sought after because all of the support cards weren't available yet. The mistake then was that a certain percentage of people are going to equate current unplayability with the cards inherent power level. This same thing happens literally every single spoiler season. I thought Valakut was going to be good, but that card had even less people on its side than this command does. People thought so little of that card that it was mostly ignored as chaff. I immediately built a sweet mono red control deck that revolved around Valakut for pseudo card advantage and I ended up placing second at a 60+ person extremely competitive FNM. This proved some value, but I was shortsighted and my deck was very short lived. Very soon after, the pairing of Valakut and Primeval Titan proved to be the most powerful thing to do in standard. Funnily enough, most people forget that Primeval Titan was ALSO derided by a large portion of players as the worst of the cycle because it was the only one that didn't immediately slide into an existing archetype. Those in favor of the card had the same message, 'I'm not really sure what Primeval Titan is going to do exactly, but the card has abuse potential.'
Back to the immediate topic of the command. More than half of the cards that this command will share a standard with haven't been released yet. Even so, I may have already found a place to use it, while also finding a place for two other extremely powerful yet underplayed cards. I've been trying to make a Mardu deck work for a few weeks, messing around with Soulfire Grandmaster and its ilk but the deck just isn't quite good enough to get over the hump. I just got back from GP Miami where I saw an interesting tokens version doing quite well that sported Raise the Alarm, Hordling Outburst, Rabblemaster and Brutal Hordechief. This deck certainly took advantage of the Hordechief and if you could recur that or a Rabblemaster with the command, you could continue to overwhelm your opponent with card advantage and pressure, especially with the mainboard Outpost Sieges. I believe that this deck could also finally be the answer to 'where does monastery mentor go?' Spell heavy deck that wants to take advantage of tokens and also has a way to recur the fragile 2/2 seems like a plan. Add a high end to pump the team with something like Kolaghan (fate reforged version) Soul of Theros (which you could actually discard from your hand if need with the command) or Sorin.
Maybe this deck sucks (I actually think it sounds quite good) and maybe the deck is good but gets blanked by something else that I also can't see yet. Either way, I feel like Ive demonstrated that with a little thinking you can find ways to make this card really good. -
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Bolas, the Mindsculptor posted a message on Mothership spoilers 3/5 - Dromoka and little Zurgo!Posted in: The Rumor MillQuote from skorchdnite »She's got a great body and shafts control...
Sure you talking Magic? It's getting hot in here. lol -
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magicallypuzzled posted a message on Uncharted Realms Discussionsi have too many thoughts about this weeks article to write them all down. but I get the feeling some people were thinking because history was being rewritten in fall of the khans that mean a,b,c, and x,y,z, with regards to the dragons or Ojutai in particular when only a,b,c were true. or heck maybe only a was true and the rest was only in peoples minds because our own history.Posted in: Magic Storyline
always glad for a new blue walker but I was really holding out hope for lavinia for no real reason other than I love her to death.
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Lithl posted a message on Cards you can't play because of the artPosted in: Commander (EDH)Quote from rockondon »Oh, and Olivia voldaren. I'm pretty sure she has the largest ***** in mtg. And no, that isn't her knee - you can see both feet sticking out the bottom of her dress. If this comment makes it so even one person cannot look at that card the same way again, my work is done.
Yeah, she supposed to just be holding out her dress. If you compare the card art with the version from Eric Deschamps' portfolio, you can see the difference between what it's supposed to look like and what it ended up as.Quote from Hexcel »She's just holding her dress up with her right hand. Still, I agree it looks weird.
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TerrorKingA posted a message on Uncharted Realms DiscussionsPosted in: Magic StorylineQuote from Molcru »As I've said more times than any sane man should, you keep pointing out what makes Sarkhan a fun character to read about and experience the events of Tarkir through. Mothership might want a more hazy storyline for the third set when we go to present day Tarkir. Mark said that all time travel stories involve something going very wrong. Dragons turning out to be bad for Tarkir would fit the expectation while furthering Sarkhan's overall narrative: he has gone from dragon-worshiper to slave to a higher power dragon to yet again a slave to a higher power dragon. The tragedy of dragons returning to Tarkir gives the potential for Sarkhan to realize that he must become less a dragon's slave and more a dragonspeaker in the sense of presenting himself as a peer rather than a puppet.
I get the sense that the storyline department expects the readers to approach the situation on Tarkir with a certain ability to pick up on clues within the guides to the clans and stories about the clans to see how Tarkir would be improved by the presence of the dragons. Let us consider the Mardu: the ultimate troll clan of Tarkir. You can try to retaliate, but good luck since they don't hang around their conquests for that long. They'll just keep burning and raiding. Unless you attack the dragonthrone of Zurgo, you won't do much to dissuade them. If the Mardu were forced to contend with dragons, they would have to cut down on their raiding in order to establish drills for dragon attacks. Now let us consider the Jeskai. Narset laments some of the monks' inability to attain enlightenment. The sort of enlightenment that doesn't confine one to the expectation of the monk: studious, solemn, reserved. Narset's knowledge is balanced by impulse, passion, and a desire to better her community through her brand of enlightenment. Narset's article also mentions her disgust at the Jeskai needing to be spoonfed knowledge/wisdom. Enter the dragons: now the monks are forced to learn under pressure and apply their learning in order to survive. As an aside, the need to apply learning in order to survive also helps cut down on the fanaticism, as seen by the monks that went after Taigam.
The Abzan have a strong family focus which is counterbalanced by their ruthlessness toward their enemies. Magic once expended to wipe out their enemies would need to be refocused on the dragon problem. Survivors that would once be wiped out could be added to the ranks of the house, or be used as dragon bait. Cruel for the prisoners, but a boon for the Abzan. The Temur have a reverence for the dragons, and could very well make gods out of their dragons. These dragons could be turned against those that seek to impose rulership over the Temur. At the very least, the dragons serve to fulfill a psychological need for the Temur, since they are viewed with religious awe by the Temur (given how some aspects of religion have been connected to psychological wellbeing). Finally, the Sultai. Given that the Sultai are schemers, the dragons present an opportunity for the clan to regain some dominance over the rakshasa, perhaps forcing more binding oaths that totally enslave the cat demons in the interest of the clan's overall stability.
I do not mean for this to come across as condescending. Its just that you are using comic book examples to illustrate your point, when the storyline department seems to want us to pick up on clues seemingly hidden but in all actuality quite readily apparent. My explanation does not ignore the inevitable deaths that would occur with the dragons' return. That is a given, though it does not make Sarkhan's desire any less human. In fact, the inevitable deaths/suffering are but a more fantastical magnification of the hard truths of life in the United States. As Sarkhan gains pleasure from the dragons returning, so do we gain pleasure from amenities and luxuries: access to name brand clothes, plenty of oil, etc which does come at the expense of those working in sweat shops, or those being sent to the Middle East/dying in the Middle East to provide the oil that fuels our society. As is the case with dragon-filled Tarkir, people are suffering and dying to fulfill our desires for the luxuries that we enjoy (while Tarkirians will die to fulfill Sarkhan's desires). Sarkhan's goals are very human, really.
What is a reliable narrator? I would challenge you that there is no such thing as a reliable narrator.
I don't want to entertain this kind of argument.
Mardu: Without dragons being around, thousands of Mardu lives are not lost and they can go around being Mardu.
Sultai: Without dragons around, they can do their Sultai trades and backstabbing freely.
Temur: Without dragons being around, they can devote more time to mysticism and rituals.
Abzan: Without dragons around, they have secure trade routes in the shifting sands and don't need to waste resources fighting sky reptiles.
Jeskai: Without dragons being around, more wandering monks are all over the land keeping peace for wayward citizens, and the average monk gets all the time in the world to meditate and *****.
See how easily I'm able to spin the lack of dragons into good things? Just as you were able to spin it into being bad? This is why this is a *****ty area to argue in and why I've never delved into it before now. Some of your examples, just as I'm sure some of mine, don't even hold up. There's still clan-to-clan warfare, and if we're to believe its bad enough to be worse than when dragons are around, then those Rakshasa would be slaves to the Naga by now. I won't nitpick your other points; there's no reason to.
Further, you said:
Its just that you are using comic book examples to illustrate your point, when the storyline department seems to want us to pick up on clues seemingly hidden but in all actuality quite readily apparent.
Saying you don't intend it to be condescending doesn't make it any less so. I can write off any potential story Magic can tell as "it's just a silly card game story". Here's some facts about comic books:
1. They're a respected medium for telling stories. They've been as such since the 80s.
2. Most of the giant hollywood blockbusters out now getting rave reviews from critics? Yeah, movies adapting comic book stories.
3. The most recognized fictional characters around? Batman, Spiderman, Superman—all comic book heroes. No character in Magic is as well-recognized or as well-written as any of the three.
I could go on, but please, don't do that again. I enjoy Magic, and I enjoy various media. Whether I used comic books, manga, movies, novels—they're all stories being told by competent writers. But just to humor you, I'll use something else.
How did George Lucas show Palpatine was more evil and more dangerous than Vader? He had Palpatine do things onscreen that Vader couldn't and showed Palpatine being more evil than Vader with how little he cared for the lives being lost.
How did the Wachowskis show Anderson was a bigger threat than the other suits in the Matrix? By having him being more of a threat than any of them were. By having him killing others.
I could go on. The human mind understands things being bad by comparing them to another thing that is bad. It wouldn't have been difficult to outright state that the khans have destroyed Tarkir, or are destroying it to a greater extent than the dragons ever did in their conflicts with said khans.
As for Sarkhan: entertaining character, yes. "Entertaining" does not mean "good." There's a reason Gandalf isn't the main character of Lord of the Rings. Or Yoda of Star Wars. The way they view the world alienate the viewers. Just as the way Sarkhan views the world alienates me. I can't possibly see how setting free a bunch of crocodiles into a human village is good for the environment, just like I can't see how setting free giant, flying, fire-breathing lizards into human settlements as "how the world should be." I would be able to understand it as a necessary evil if we're told that the dragons' mere existence brings the actual land of Tarkir more life. As is, I just have Sarkhan's biased opinion and nothing to challenge it. How do I know he is right?
The way the narrative is going, he will be right, but that's because we know bringing back Ugin is necessary to stop the Eldrazi. Hell, it'd be perfectly understandable if someone just said, "You know, saving the dragons doesn't really benefit Tarkir in any way, but it's gonna be a byproduct of saving Ugin." As things are, it seems like getting back dragons is "good just 'cuz" instead of for any real tangible reason.
And again, be more open-minded. That thing you said about comic books sounded way too elitist. And maybe read the whole trope page. It'll clearly explain to you what a reliable narrator is. -
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Flisch posted a message on Uncharted Realms DiscussionsI think the main problem is that the term "mustache twirler" is thrown around so often that people aren't even sure what it means anymore.Posted in: Magic Storyline
I mean, to me a mustache twirler is a villain that is being evil for evil's sake and enjoys the suffering of others for no reason.
Bolas isn't that. He just goes to any lengths to get what he wants. He wouldn't kick puppies if it wasn't part of a plan and he wouldn't build a giant doomsday device that slowly kills a hero just to see them suffer. The problem is that in order to reach his goals he steps on everyone's feet, feet of people he considers ants due to his history as a former oldwalker and his status as an Elder Dragon.
As for Bolas being a one-dimensional character: I believe it is very hard, if not impossible to write a character that is smarter than the author, which Bolas needs to be in order to be a convincing master schemer. So basically we don't get to look into Bolas' mind, because creative wouldn't be able to come up with anything satisfying. That's why we don't get to know about his "personality" and are only told about his goals, which are relatively straight forward. I consider Bolas not a true character, but a danger the heroes have to overcome, similar to the Eldrazi and the Phyrexians.
Anyway, that's my two cents. -
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DJ_TinyTim posted a message on Ugin, the Spirit Dragon and Lands'Twas the year before Vegas, and all through the deckbox not a permanent was tapping, not even a Mox. The mana was curved in the decklist with care, in the hopes that Nicol Bolas would soon be there.Posted in: The Rumor Mill
The tokens were sleeved all snug in their beds, while visions of opponent mulligans danced in their heads. And my Modern decks all aligned on the shelves, as I had decided to go ahead and play Elves.
When on MythicSpolier there arose such a clatter, I sprang from my bed to see what was the matter. Away to my browser, I wish I had cash, for the new card from Fate might be cast with flash.
The glow of the monitor, slightly covered in lint, gave my pale face a washed out, no-sun-for-weeks tint, and then what I saw, and I swear I'm not braggin', was a colorless Planeswalker, Ugin, the Spirit Dragon.
With a high casting cost, so I can't play it quick, I still knew that this card was definitely the *****. Ramp it with Nykthos, or Coursers for days, the Planeswalkers cower under Ugin's fell gaze: "Now Venser! Now Elspeth! Now, Ajani and Karn! On, Lilliana! On, Jace! On, Tezzeret and Sorin! To the top of the deck! To a Demonic Tutor's call! Now activate! Activate! Ultimate all!"
And then, with a die roll, I smoothed out my mat and started to proxy, 'cause I had to master that. As I copy and pasted, printed and cut, I couldn't wait to beat some scrub's butt.
Protect him with Negates or creatures that fly, I just don't want Ugin to be cast and then die. His +2 is awesome, it's a Bolt for free, but his ult is the place that we all want to be.
His artwork is *****in', plus he's card number one, and Levi could freak, 'cause the Phyrexian's might be undone. I want him in foil, a playset would be neat. Fate having cards to play with him would make this complete. Now we all have to wait, but that's just fine - the meta will shift as we travel through time.
A few more weeks until we all draft from Fate, and then it's on to the Dragons...dear God, I can't wait! - To post a comment, please login or register a new account.
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Well, I guess this was a waste of time...
Still super psyched for this!
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When a land becomes a creature, it can be affected by everything that effects creatures - good or bad.
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Your card is super flavorful, but wordy - let's see if we can cut it down to the bare bones (heh).
Nehkoltis, Keeper of the Boneyard 3B
Legendary Creature - Skeleton (M)
Nehkoltis, Keeper of the Boneyard enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Nehkoltis, instead remove a +1/+1 counter from Nehkoltis and put a 1/1 black Skeleton creature token onto the battlefield.
XBB, Sacrifice X Skeletons: Put Nehkoltis onto the battlefield from the command zone with an additional X +1/+1 counters on it.
0/0
EDIT: "That many" -> "a"
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Get it together, Wollpert!
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2) The copy will resolve first, then the original.
3) Reins only affects creatures on the battlefield as it resolves. Creatures entering play afterwards aren't affected.
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Yes. Initiative instructs you to exile only creatures, not anything that's attached to them.
Your second assumption is also correct.
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Yes, he's trying to get at the squirrel.