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  • posted a message on Ponza
    As discussed in: http://magic.tcgplayer.com/db/article.asp?ID=7080



    Seems interesting enough. The deck doesn't lose that much with the rotation and it gains Avalanche Riders Smile

    The deck loses:

    4 Frostling
    3 Flames of the Blood Hand

    and that's about it

    The article mentions that the deck should have scrying sheets but the player didn't have them.

    For a fantasy Timespiral version I suggest the following:

    Posted in: Standard Archives
  • posted a message on Meditation - Development Phase: Green
    Thank you Morsetlis Smile Altough some of the comments are somewhat harsh that's what I wanted Smile

    I didn't want to create a too high powerlevel because that's something that I feel most people doing sets on this site does. I took into consideration that some cards will only be playable in limited. Some will be skill testers, and some are just plain ol' bad Smile

    I'll review what you said about the cards and perhaps post an updated version later Smile
    Posted in: Custom Card Creation
  • posted a message on The effects of TS on the secondary market.
    Juzam will continue to hold it's value, after all the ART on that card is what makes it so popular today. No-one would ever run him in Vintage magic Smile Ali from Cairo is $60 because he's hard to get, not because of abilities.
    Posted in: New Card Discussion
  • posted a message on Meditation - Development Phase: Green
    Figured it would be easier to review my set if it was done by color, one at a time. Today I bring you Green. The Names are mostly temporary and depends on what kind of art I can find for them. Same goes for creature types obviously. Please help me with my set Smile

    Green

    Passionate Rampage GGG
    Enchantment
    All creatures gets +4/+4

    Elf of Fertility G
    Creature - Elf Druid
    T: Add one mana of any color to your mana pool.
    0/1

    Induce calmness 2G
    Enchantment
    Enchantments cannot be countered by spells or abilities
    Draw a card

    Merriam, the Bountiful 1GG
    Creature - Legendary Elf shaman
    Forestwalk
    Merriam, the Bountiful gets +1/+1 for each enchantment you control
    2/2

    Merriams Garden G
    Enchantment
    At the beginning of your upkeep, put a counter on Merriams Garden
    At the beginning of your main phase, add G to your mana pool for each counter on Merriams Garden

    Saqqara, the Queen of the Serpents 3GG
    Creature - Legendary Shapeshifter
    tap symbol : Put a Wood Counter on target Creature.
    All Creatures with Wood counters on them are basic forests
    3/3

    Herd of Bisons 5GG
    Instant
    Bound (Whenever you play this spell, pay 1 less for each spell played this turn)
    Put a 4/4 Bison token into play for spell played this turn

    Fertile Field 4G
    Sorcery
    Put a 1/1 green saproling token into play for each land you control

    Seeds of Merriam 1GG
    Instant
    Search your library for creatures with a total casting cost of 6 and put them in your hand
    "One day you will reap the benefits from all this hard work" - Merriam, the Bountiful

    Sound of the Bison 4GG
    Sorcery
    Target opponent searches your library and reveals a creature card.
    Choose one, put the revealed creature into play or search your library for up to 3 creatures with the same name and put them into your hand

    Bed of Thorns 1GG
    Enchantment
    Whenever a creature attacks you Bed of Thorns deals 1 damage to that creature

    Line Storm 3GG
    Sorcery
    Line Storm deals 4 damage to each creature with flying

    Field of Bisons 2GG
    Enchantment
    :2mana::symg::symg:: Put a 3/3 green Bison token into play

    Shaman of the Woods 1GG
    Creature - Elf Shaman
    Sacrifice Shaman of the Woods: Sacrifice up to 3 creatures then put an equal amount of +2/+2 counters on target creature
    2/3

    Pine Bear GG
    Creature - Bear
    When Pine Bear comes into play, move all auras that could enchant Pine Bear onto Pine Bear
    2/2

    Purify the woods 3G
    Bound (Whenever you play this spell, pay 1 less for each spell played this turn)
    Instant
    Destroy a target enchantment or artifact for each spell played this turn

    Wing Snare <Em>2G</m>*Reprint*
    Sorcery
    Destroy target creature with flying

    Coat of thorns 2GG
    Enchantment - Aura
    Enchanted creature gets +1/+1 for each land in your graveyard

    Growth of the pines 3G
    Sorcery
    Return two target green cards from you graveyard to your hand

    Forest spider 2G
    Creature - Spider
    :1mana::symg::symtap:: Forest Spider deals 2 damage to target creature with flying
    1/2

    Ambush of the Bisons 1GG
    Instant
    Ambush of the Bisons deals X damage to target attacking or blocking creature, where X is the amount of green creatures you control
    "Considering how loud they are I'm suprised anyone can be ambush by them" - Elf saying

    Stampeeding Bison <Em>2GG</m>
    Creature - Bison
    Trample
    When Stampeeding Bison comes into play, draw a card
    3/3

    Rampant Bison 3G
    Creature - Bison
    Trample
    3/3

    Squamata 1GG
    Creature - Lizard
    3/4

    Aachen's Wurm 7G
    Creature - Wurm
    Bound (Whenever you play this spell, pay 1 less for each spell played this turn)
    6/6

    Emerald Faerie 1G
    Creature - Faerie Wizard
    Flying
    :1mana::symg: Sacrifice Emerald Faerie: Destroy target artifact or enchantment
    1/2

    Disciple of Merriam 1GG
    Creature - Elf Druid
    :symg::symtap:: Target creature gets +2/+2 until end of turn
    1/1

    Epidemic Growth 1G
    Sorcery
    Search your library for a basic land card and put it into play, if you control fewer lands than target opponent instead search your library for two basic land cards and put them into play.

    Thorny Hound 1G
    Creature - Hound
    2/2

    Silt Crawler 2G *Reprint*
    Creature - Beast
    When Silt Crawler comes into play, tap all lands you control
    3/3

    Ivy Bison 4GG
    Creature - Bison
    Forest walk
    4/5

    Sleeping Cheetah 1G
    Creature - Cat
    Trample
    2/1

    Mirrams Farmer G
    Creature - Elf Farmer
    1/1

    Strength of Thorns 1G
    Instant
    Target creature gets +2/+2 for each green mana spent playing Strength of Thorns

    Warrior of the Woods GG
    Creature - Elf Warrior
    You can’t play Warrior of the Woods unless you control an enchantment
    3/3

    Hidden Spider 2G
    Creature - Spider
    You may play Hidden Spider anytime you could play an instant
    Hidden Spider can block creatures as though it had flying
    1/4

    Caiman 2GGG
    Creature - Reptile
    Bound (Whenever you play this spell, pay 1 less for each spell played this turn)
    5/4

    Healer of the Woods 3G
    Healer of the Woods comes into play with 3 counters on it
    Remove a counter from Healer of the Woods: Target creature gets +1/+1 until end of turn
    1/4

    Swamp Toad 2G
    Creature - Toad
    Swampwalk
    2/2

    Spinyback Orbweaver 2G
    Creature - Spider
    Spinyback Orbweaver may block as if it had flying
    :1mana::symg:: Spinyback Orbweaver gains +1/+1 until end of turn. Play this ability only twice each turn
    1/3

    Pulse of the Land G
    Instant
    Target creature gets +X/+X until end of turn, where X is the amount of enchantments you control.

    Pack of Wolves 3G
    Creature - Wolf
    When Pack of Wolves comes into play you may pay :1mana::symg:, if you do search your library for a card named Pack of Wolves and put it into your hand.
    3/3

    Armour of bark 1G
    Enchantment - Aura
    Enchanted creature gains +3/+3 and trample

    Gift of the Land G
    Enchantment - Aura
    Enchanted creature gains “tap symbol: Add green mana to your mana pool”

    Harvester of the Land 2G
    Creature - Elf Farmer
    When Harvester of the Land comes into play, reveal your library. Target opponent chooses a basic land card from your library. Put the revealed land card into your hand
    2/2

    Strength of the Wolves 4G
    Bound (Whenever you play this spell, pay 1 less for each spell played this turn)
    Instant
    Target creature gets +1/+1 until end of turn for each spell played this turn
    Posted in: Custom Card Creation
  • posted a message on FirePenguinMaster's M:tG Template
    Which are the fonts your using FPM? And what replacements can I use for the buy versions of these fonts?
    Posted in: Artwork
  • posted a message on How Will Purples affect the values of the original cards?
    It all depends. If the cards are legal in extended and standard is one factor. Another is how old the card is. Finding Psionic Blast is hard, Akroma not so hard. Plus Psionic Blast will be Black bordered , muyo cool!
    Posted in: Speculation
  • posted a message on Custom Keyword Encyclopedia
    From 'Meditation' :

    Bound
    Whenever you play this spell, pay 1 less for each spell played this turn

    Witchcraft
    When ~Name~ comes into play you may remove X creature cards in your graveyard from the game. Put a Witch counters on ~Name~ for each creature removed this way
    Posted in: Custom Card Creation
  • posted a message on Meditation
    All the green cards have been given names, can I get some feedback on them please (both name and ability wise please)
    Posted in: Custom Card Creation
  • posted a message on Meditation
    Bump

    Some names have been added for the green cards, I'm guessing they might change after time. Also the initial message explaining a bit more abuot the set has been edited
    Posted in: Custom Card Creation
  • posted a message on PSD's
    Quote from PolarBearGod
    I have a bunch of PSD's. Or at least these

    7ED Standard Template
    1ProTourTemplate
    Token-Xander-Template_01-28-06
    8ED Premium 13 - Coldsnap
    8ED Split Card Template
    8ED Standard Template 11.0.1
    8ED Standard 13 - Coldsnap
    8ED Standard Template 11.0.4
    8ED Standard Template 12
    8ED Ultimate 13 - Coldsnap

    I also have tons of frames, insignias, mana symbols, and set symbols.


    Mind posting them?
    Posted in: Artwork
  • posted a message on Meditation
    Artifact

    Name 4
    If the top card of your graveyard is an instant, you may play it as is if it was in your hand, then remove it from the game

    Name 4
    At the beginning of your upkeep you may put a wisdom counter on ~Name~
    If ~Name~ has 4 or more counters on it you may sacrifice it to draw 4 cards.

    Name 5
    Whenever you would draw a card, reveal that card. If the revealed card is a land, remove it from the game and remove cards from the top of your library until you reveal a non-land card. Put that card into your hand.
    At the beginning of your upkeep, the player with the least land gains control of ~Name~

    Name 1
    ~Name~ comes into play tapped
    T: Add one mana of any color to your mana pool unless target opponent pays 1

    Name 2
    Artifacts cost 1 more to play
    2/2

    Name 2
    Enchantments cost 1 more to play
    2/2

    Name 2
    Creature spells cost 1 more to play
    2/2

    Name 2
    Sorceries cost 1 more to play
    2/2

    Name 2
    Instants cost 1 more to play
    2/2

    Name 1
    ~Name~ comes into play tapped
    T: Add B to your mana pool unless target opponent pays 1

    Name 1
    ~Name~ comes into play tapped
    T: Add W to your mana pool unless target opponent pays 1

    Name 1
    ~Name~ comes into play tapped
    T:Add R to your mana pool unless target opponent pays 1

    Name 1
    ~Name~ comes into play tapped
    T: Add G to your mana pool unless target opponent pays 1

    Name 1
    ~Name~ comes into play tapped
    T: Add G to your mana pool unless target opponent pays 1

    Name 1
    ~Name~ comes into play tapped
    T: Add 2 to your mana pool unless target opponent pays 1



    Land

    Name
    Legendary land
    2T Sacrifice an artifact: Add X mana to your mana pool, where X is the sacrificed artifacts casting cost

    Name
    Legendary Land
    T: Add B to your mana pool for each black creature in your graveyard

    Name
    Legendary Land
    T: Add G to your mana pool for each land in your graveyard.

    Name
    Legendary Land
    T: Add W to your mana pool for each enchantment in your graveyard

    Name
    Legendary Land
    T: Add U to your mana pool for each blue instant in your graveyard

    Name
    Legendary Land
    T: Add R to your mana pool for each red sorcery in your graveyard

    Name
    Land
    ~Name~ doesn’t untap during your untap step.
    Sacrifice a land: untap ~Name~
    T: Add one mana of any color to your mana pool

    Name
    Land
    Sacrifice a white creature: Put a counter on ~Name~
    T, Remove a counter from ~Name~: Add WW to your mana pool

    Name
    Land
    Sacrifice a black creature: Put a counter on ~Name~
    T, Remove a counter from ~Name~: Add BB to your mana pool

    Name
    Land
    Sacrifice a green creature: Put a counter on ~Name~
    T, Remove a counter from ~Name~: Add GG to your mana pool
    Name
    Land
    Sacrifice a bird: Put a counter on ~Name~
    T, Remove a counter from ~Name~: Add UU to your mana pool

    Name
    Land
    Sacrifice a red creature: Put a counter on ~Name~
    T, Remove a counter from ~Name~: Add RR to your mana pool
    Posted in: Custom Card Creation
  • posted a message on Meditation
    Gold

    Name 1WR
    Shaman
    Whenever a creature with flying comes into play, that creature gets +1/+1 and haste until end of turn
    2/2

    Name 1UB
    Witchcraft (When name comes into play you may remove X creature cards in your graveyard from the game. Put a Witch counters on ~Name~ for each creature removed this way)
    T: Draw a card for each Witch counter on ~Name~ , then choose and discard X cards where X was the amount of cards drawn this way.
    1/1

    Name 1WG
    Creatures you control gets +1/+1 for each enchantment you control
    2/2

    Name 1RG
    Creatures you control have trample
    3/3

    Name 1UG
    Flying
    You may play ~Name~ anytime you could play an instant
    2/2

    Name 1BG
    Trample
    B: Regenerate ~Name~
    3/3

    Name 1WB
    Witchcraft (When name comes into play you may remove X creature cards in your graveyard from the game. Put a Witch counters on ~Name~ for each creature removed this way)
    T: Prevent X damage to target player or creature where X is the amount of Witch counters on ~Name~
    2/2

    Name 1UR
    Flying
    T: ~Name~ deals 2 damage to target non-blue , non-red creature
    2/2


    Name 1UW
    Flying
    T: Counter target activated ability
    T: Tap target creature
    2/2

    Name 1BR
    Sacrifice a creature: Target player loses 1 life and you gain one life
    2/2

    Name WRG
    Enchantment
    Sacrifice a permanent: ~Name~ becomes a 4/4 gnome with vigilance until end of turn

    Name URB
    Enchantment
    Sacrifice a permanent: ~Name~ becomes a 4/4 gnome with fear until end of turn

    Name WGU
    Enchantment
    Sacrifice a permanent: ~Name~ becomes a 4/4 gnome with flying until end of turn

    Name GRB
    Enchantment
    Sacrifice a permanent: ~Name~ becomes a 4/4 gnome with trample until end of turn

    Name UB
    Enchantment
    Players can’t search their libraries

    Name BR
    Enchantment
    All permanents gain protection from instants

    Name WB
    Enchantment
    Players can’t play activated abilities that requires sacrificing

    Name UG
    Enchantment
    Players can’t play non-basic lands

    Name BG
    Enchantment
    All lands are basic swamps

    Name WU
    Enchantment
    Prevent all black and red damage dealt to you

    Name UR
    Enchantment
    Instants can only be played during each player’s main phase

    Name WG
    Enchantment
    If an enchantment would be put into your graveyard draw a card

    Name RG
    Enchantment
    Creatures you control have haste and +1/0

    Name WR
    Enchantment
    Sacrifice a creature you control: ~Name~ deals 1 damage to target creature or player

    Name WBGRU
    2: Put a 1/1 gnome creature into play
    Sacrifice a gnome: ~Name~ deals 1 damage to target player
    5/5

    Name 1BG
    When ~Name~ comes into play, look at target opponents hand and chose a land card from that players hand. Put that land card into play tapped under your control.
    1/1

    Name 1BU
    Sorcery
    Target opponent sacrifices a creature. If he doesn’t control any other creatures, draw a card

    Name WR
    Flying
    Sacrifice ~Name~: ~Name~ Deals 1 damage to target creature
    Sacrifice ~Name~: Prevent 1 damage to target creature
    2/1

    Name UR
    Instant
    Gain control of target creature until end of turn. That creature gains haste.


    Name WG
    Instant
    Destroy target artifact or enchantment
    Gain 4 life

    Name BR
    Enchantment
    Enchanted creature gains +3/-2

    Name WU
    Instant
    Prevent all dealt to creatures you control
    Draw a card

    Name UG
    Search your library for a forest card
    Draw a card

    Name RG
    Protection from Black, Blue and White
    2/2

    Name WB
    Aura
    Enchanted creature can't attack or block, and its activated abilities can't be played

    Name 4BR
    Instant
    Bound (Whenever you play this spell, pay 1 less for each spell played this turn)
    Destroy a creature for each spell that was played this turn

    Name 1WR
    Sacrifice ~Name~: Destroy target enchantment, ~Name~ deals 2 damage to it’s controller
    2/2

    Name UG
    1: Discard a card from your hand
    2/2

    Name WG
    T: Untap target legendary land
    2/2

    Name UR
    UR: Change the target of target instant or sorcery
    1/1

    Name UW
    T: Return Target Aura card from your graveyard into play
    2/2

    Name BG
    Witchcraft (When name comes into play you may remove X creature cards in your graveyard from the game. Put a Witch counters on ~Name~ for each creature removed this way)
    When ~Name~ leaves play, target player loses X life where X is the amount of Witch counters on ~Name~
    2/2

    Name WB
    T, Sacrifice an enchantment: Destroy target enchantment or creature
    2/2

    Name UB
    Whenever ~Name~ deals damage to a creature or player, draw a card
    1/1

    Name 2RG
    T: Put a creature card from your hand into play with haste. At the end of your turn, sacrifice that creature
    2/2
    Posted in: Custom Card Creation
  • posted a message on Meditation
    Blue

    Name 2UU
    Flying
    Whenever any player plays a spell, return ~Name~ to it’s owners hand
    6/6

    Name 2UU
    Aura
    Gain control of target non-land, non-creature permanent

    Name 2UU
    Wizard
    Flying
    When ~Name~ comes into play, put a blue 1/1 flying bird token into play
    Sacrifice a bird: draw a card
    1/4

    Name 4U
    Instant
    Draw a card for each instant in your graveyard

    Name 2UU
    U Remove a blue instant in your graveyard from the game: tap or untap target permanent
    2/2

    Name 1UUU
    Enchantment
    At the beginning of your upkeep you may look at the top 4 cards of your library and put the back on top of your library in any order.

    Name 4UUU
    Trample
    When ~Name~ comes into play, discard your hand and sacrifice 4 islands
    ~Name~ doesn’t untap during your untap step
    10/10

    Name 2UU
    Enchantment
    Return an island to your hand: Return target permanent to it’s owners hand

    Name 3U
    Instant
    Target opponent searches your library for four cards with different names and separates them into two face down piles. Choose one of the piles and put it into your hand and put the rest of the cards into your graveyard


    Name 1U
    Enchantment
    Creatures you control gain flying and are now birds

    Name U
    Instant
    Target player shuffles his or her library
    Draw a card

    Name 4UU
    Whenever ~Name~ comes into play, return two target creatures to their owner’s hand
    4/4

    Name 2UU
    Aura
    When ~Name~ comes into play, untap or tap up to X target permanents where X is the amount of instants in your graveyard

    Name 2U
    Wall
    When ~Name~ comes into play name a creature type
    T: Return target creature with the chosen creature type to it’s owner hand

    Name 3U
    Enchantment
    When ~Name~ comes into play tap all creatures.
    Creatures don’t untap during their untap step

    Name 1UU
    Instant
    Counter target spell

    Name 1UU
    All players play with the top of their libraries revealed. If the top card of your library is a blue instant, you may play it as if it was in your hand.
    1/3

    Name UU
    Instant
    Counter target spell, target opponent may draw a card.

    Name 1UU
    Sacrifice ~Name~ : Discard up to 3 cards from your hand then draw cards equal to the amount of cards discarded this way
    2/3

    Name 3UU
    Bird
    Flying
    1U: Return ~Name~ to it’s owners hand
    2/3

    Name 1U
    Flying
    Sacrifice ~Name~: Draw 3 Cards then put 2 cards from your hand on top of your library in any order
    1/2

    Man-o-war 2U
    When Man-o-war comes into play, return target creature to it’s owners hand
    2/2

    Name 2UU
    Instant
    Draw three cards then discard a card from your hand

    Name 4UU
    Trample
    If you control no islands, bury ~Name~
    6/6

    Name 2U
    Flying
    U: +1/+1 Spend no more than U on this
    1/4

    Name 1UU
    Bird
    Flying
    2/1

    Name 2U
    Instant
    Return target permanent to it’s owners hand unless that permanents controller pays X, where X is the amount of instants in your graveyard

    Name 3U
    Instant
    Reveal 4 cards from the top of your library. Target opponent chooses 2 of those cards; put those 2 cards into your graveyard and the rest of the cards into your hand

    Horned Turtle
    Creature – Turtle
    1/4

    Name 1U
    Instant
    Tap one target creature for each blue mana spent playing ~Name~

    Name 3U
    Whenever ~Name~ is the target of a spell, return ~Name~ to it’s owners hand
    3/3

    Name 3U
    When ~Name~ comes into play, draw a card
    2/2

    Name 4UUU
    Flying
    4/5

    Name 3U
    ~Name~ comes into play with 3 counters on it
    Remove a counter from ~Name~: tap or untap target creature
    1/4

    Name 1U
    2/1

    Name 2U
    Flying
    2/2

    Name UU
    Sacrifice ~Name~: tap all creatures
    1/1


    Name 4U
    Instant
    Bound (Whenever you play this spell, pay 1 less for each spell played this turn)
    Return a target creature to it’s owners hand for each spell that was played this turn

    Name 1UU
    Flying
    Defender
    0/7

    Name 1UU
    Wizard
    1U: Target bird gets +1/+1 until end of turn
    2/2


    Name 3U
    Aura
    Enchanted creature gains “T: Tap or untap target creature”

    Name 3U
    Instant
    Draw a card
    At the end of each turn, if at least 3 spells besides ~Name~ where played, return ~Name~ to your hand from your graveyard

    Name 1U
    Bird
    Flying
    1U Sacrifice ~Name~: Counter target non-bird creature spell
    1/1

    Name U
    1/1

    Name 1U
    Flying
    1/1

    Name 2U
    Instant
    Tap two target creatures
    Posted in: Custom Card Creation
  • posted a message on Meditation
    White

    Name WW
    All other nonland permanents lose all their abilities
    2/2

    Name 1W
    All damage is reduced by 1
    1/1

    Name 3WW
    Enchantment
    Sacrifice ~Name~ : Remove all creatures you control from the game. At the end of this turn, return those creatures into play under their owners control.

    Name 4W
    Instant
    Gain 4 life for each white card in your graveyard

    Name 4WWW
    Angel
    XWWT: Return to play target creature from your graveyard with casting cost less than X
    4/5

    Name 2WWW
    Sorcery
    Destroy all black and red permanents. They can’t be regenerated

    Name 1WWW
    Enchantment
    Creatures don’t untap during their untap step.
    1W: Untap target creature, any player may play this ability

    Name 1WW
    Enchantment
    ~Names~ comes into play with X counters on it, where X is the amount of creatures in play
    At the beginning of your upkeep remove a counter on ~Name~. If you can’t remove a counter from ~Name~, sacrifice ~Name~ and destroy all creatures.

    Name 3W
    Destroy up to 2 target enchantments. Draw a card for each enchantment destroyed this way

    Name 3W
    Flying
    Tap: Tap all non white creatures
    1/3

    Name 2W
    Sacrifice an enchantment: Return target enchantment from your graveyard to your hand
    2/2

    Name 2WW
    Aura
    When ~Name~ comes into play, put X healing counters on it, where X is the amount of enchantments in your graveyard.
    Remove a healing counter from ~Name~: Prevent 1 damage to a creature or player

    Name 1WW
    Sacrifice ~Name~: Reveal up to 3 white cards from your hand, then prevent an equal amount of damage to target creature or player
    2/3

    Name 3W
    All creatures you control gains vigilance
    1/4

    Staunch Defender 3WW
    Creature - Soldier
    When Staunch Defender comes into play, gain 4 life
    3/4

    Name 3W
    Sacrifice a land: Prevent the next 2 damage dealt to target creature or player
    1/4

    Name 1W
    Bird
    Flying
    Whenever a bird is put into a graveyard, put a +1/+1 counter on ~Name~
    1/1


    Name 1WW
    First Strike
    When ~Name~ comes into play, choose a color, ~Name~ has protection from the chosen color
    2/2

    Name 2W
    Target creature gains defender until end of turn
    Draw a card

    Name 2W
    Target creature can’t block until end of turn
    Draw a card

    Name 1W
    Protection from Red
    2/1

    Name 1W
    Protection from Black
    2/1

    Name 1W
    Enchanted creature gains defender

    Name 3WW
    Bird
    Flying
    2W: Prevent 1 damage to target creature or player
    3/3

    Name 2W
    T: Tap target creature
    1/3

    Name 3W
    T: Prevent 2 damage to target creature or player
    2/4

    Name 3W
    Bird
    Flying First strike
    2/2

    Name 1W
    Flying
    T: Prevent 1 damage to target creature or player
    0/2

    Aura blast 1W
    Instant
    Destroy target enchantment
    Draw a card

    Name 3W
    Bird
    Flying
    Draw a card
    1/1

    Name 1W
    Instant
    Prevent 3 damage to target creature for each white mana spent playing ~Name~

    Name 2W
    Flying
    2/1

    Name 3W
    ~Name~ comes into play with 3 counters on it
    Remove a counter: Prevent two damage to a creature
    1/4

    Name 1W
    T: Untap target creature. It gains +1/+2 until end of turn
    1/3

    Name 2WW
    When ~Name~ comes into play, untap 2 target creatures
    2/2

    Name 2WW
    When ~Name~ comes into play, tap 2 target creature
    2/2

    Name 1W
    Defender
    1/5

    Name 2W
    Defender
    2/6

    Name 4WW
    Flying
    WWT: ~Name~ deals 3 damage to target black or red creature
    3/3

    Name WW
    You can’t play ~Name~ unless you played a white enchantment this turn
    3/3

    Name 2W
    When ~Name~ leaves play, you gain 3 life
    2/2

    Name 2W
    Sorcery
    Creatures you control have first strike until end of turn
    Draw a card

    Name 1W
    Aura
    Enchanted creature has +1/+1 for each enchantment you control

    Name 2W
    Enchantment
    Sacrifice ~Name~: Choose one, target creature gains flying until end of turn or target creature gets first strike until end of turn
    Posted in: Custom Card Creation
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