I looked at this deck: http://www.mtgsalvation.com/decks/151-bant-eldrazi
For some reason, in the card mana pie chart, the outer ring mana color claims are inaccurate. (It's also unclear if it represent the land base or the mana cost of the cards. It looks like it''s meant to reflect the mana base, yet it claims the deck has no blue lands...)
PS: also, it claims the deck is worth 300$ when 4-of hierarch and 4-of cavern of souls already bust that price by a wide margin...
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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For some reasons I envisioned that the same printer that makes the boosters would do the guild packs, feeding the result of one line into the other, thus the requirement to shuffle the packs before putting them in the next machine.
All done by hand. Using humonculus. Supervised by Izzet guild mages and run by the orzhov syndicate. Obv.
Store: C-. Five stores joined to do a big pre-release, which meant long delays to start the tournament (1h late), people elbows to elbows. I also didn't like playing at midnight while being tired at the other side of town ('cause the five stores got together and thus there was a single location instead of five.)
Games: A. Even with my weak deck, and the fact that I went 1-2, 0-2, drop, I still felt I had a shot in each game. I got bad luck of double-mulligaing twice. The games were still fun and I lost to nice plays, especially by my second-round opponent.
Overall: B-.
For Gatecrash I wish they'd keep the guild concept but found a way to get less variance. I think only having a guild-promo plus guild land and 6 full boosters would have been better. That way, if you ditch your guild during deck building, you only leave one bomb and one land on the side, not a full booster.
Isn't the first paragraph in contrdiction with the second? Wizards never comment on disciplinary action, yet you are sure their action are always justified?
I think this is part of the larger problem with every online services: if you ever run afoul, you get banned and can't ever come back and you lose evrything. Add that with exclusive content distribution and you got a monopoly that can totally exclude you.
On day, the only option will be to buy groceries online and once you get banned, I guess you starve... :/
Precint's Captain got played twice against me and was always good. Obviously, he's much better against Azorius than other guilds. Fortunately, he makes dinky 1/1, so he not too good, just a nice two drop.
voidwielder and dramatic rescue were always giving me warm fuzzy feelings.
One thing that I only realized after incorrectly sideboarding in mizzium coating (sp?) is that overload doesn't just make the spell infinitely better, it converts a targeting spell into and untargeting spell. That alone is busted. Suddenly, those 3/4 hexproof boars are not so hexproof after all. I suppose they volontarily made it so, as the keyword could easily have used "each target" instead of just "each". I guess it was to be expected: overload is (partially) blue and it hose hexproof, which is green. We know which color gets the love.
(Personally: Azorius. Ouside the guild pack: 0 Azorius rare, 1 uncommon. )
First game of last match before dropping. I got three 2/2 and 2/3 flyers out and an armory guard with vigilance. I've been dropping my opp by 6 point chunks and I'm declaring my attackers for the final strike. He plays the overload izzet cards that taps all my guys. I play voidwielder On his turn, he attacks with everything, pump one unblocked guy for letal. I play swift justice on my voidwielder to gain life and survive (and win next turn). He syncopates it. All off a single blue source.
Last game, last match before dropping. I mulligan to 5 and fall too much behind to recuperate. When I finally get my Archon of the Triumvirate on the field, he has the detain 2/1 guy to get past it and kill me.
There was some irony (or worse) to dying to blue or Azorius cards.
Basically, my deck was an endless stream of 2/2 and 2/3 flyers.
To top it off, I got to mulligan to five twice in the first two matches. Those were against Selesnya and, to add insult to injury, they finished my off using Azorius cards and izzet card. Like the overload tapper of syncopating my answer to the final alpha strike.
Unfortunately, the only way to build with the other guilds would have been to play three colors with no mana fixing and no outright bombs. I got an overgrown tomb, Jarad's orders, growing ranks (without token makers), slaughter games and underworld connections (oh! a nice rare at last!).
I did get the bad commons though: double chronic flooding, double search warrant, caracal, heroes' reunion
In the end, I really resented the guild booster gimmick, since it totally backfired on me. Of course, for people who actually got card pool with decent card for their guild, the story is entirely different. I'm sure Golgari is da bomb when your get double goliaths on top of your promo.
PS: there were 134 people at the midnight pre-release. 5 Stores joined to host the party.
PPS: MVP (outside of promo): azorius charm, skyline predator, voidwielder, armory guard, dramatic rescue and... swift justice.
I guess I'm more thin-skinned than most about out-right dishonesty.
He may have had a Riot ringleader too, but I'm not 100% sure now. How can anyone claim this is a weak deck???
EDIT: on reflection, since these are already 18 cards, I don't think he had the ringleader, or maybe he had the ringleader but only one lancer? Although I'm pretty sure he once had two lancer in play. I also have to admit all three game were pretty close and on reflection very good as they got decided based on good plays. Still, it annoyed me to no end. Maybe the goal is to either get an advantage or put your opponent in a bad mood?
I'm talking about people who claims to have scrubbed their way to their current standing off their very bad pool, riding on luck, but turn out to have the nuts.
I've had one openly admit he was lying to "get an advantage", but others don't even own up to it. I find it particularly ridiculous online since you can scout any deck by watching replays of previous rounds. It just strucks me as the epitome of sleaziness: the advantage is slim to none but it instantly marks them as jerks who will sink to any depth for a small edge without regards to how it reflects on them.
Why do it? Don't people see how it portraits them?
(BTW, no, I don't buy the line that they may not evaluate their deck correctly. I could give you deck lists, and the act of dissing their own deck right at the start of the match is a dead giveaway, now that I've seen it a couple of times. Plus some admit it when you point out their lies.)
Either that or it goes in the land of misloved mechanics. I'm not sure.
I think the name of the 2nd set and these hints clearly indicate some guild loosening or blow-up in the third set. I don't think they'll get rid of guilds (obviously too-precious materail for future Ravnica sets) but I expect some shake up. Maybe the novel will then provide some reunity for closure in the end.
Nice attempt at humour, but some might think you're being condescending. When I compare the imp to the other 2CC black creatures, I don't find it to be much worse. Both of them (rustabout and death touch guy) are bad when not unleashed, and their abilities when unleashed are a lot worse. I also think that contrary to your evaluation, I'd much rather scavenge unto a creature with evasion. Scavenging on a ground guy puts you in the position of spending a lot of mana, at sorcery speed on something that can get chumped blocked all day long.
A 4/4 (say) flying lifelink guy will be a giant nuisance for your opponent. I'm pretty sure Wizards designed black with so few flyers in the set for just this reason: scavenge + flying is so much better than on the ground. The 2/4 lifelink angel in AVR is a huge annoyance. Homicidal seclusion in AVR is a huge pain. Scavenge + imp will win games in limited by making racing impossible and blocking hard.
Like I've said in another thread, I don't play M13, but in AVR the 4CC counter is quite good enough. It's effect is different, but not enough to make me value it differently. Obviously, you don't hold mana open turn after turn. 4CC counters are used to keep a tempo advantage once you got some evasive threat. I don't see how you give your opponent a tempo boost: you keep mana open, but how is he going to get tempo while not playing a creature? From my perspective, it's a lose-lose for him: either he falls behind tempo-wise (not play a dude) or lose his dude.
I'm not saying this is the new crippling counters, but it's not unplayable by a long stretch. We'll see how much tempo oriented RtR is, but I expect that with detain, this will be a late-game card as you don't need it before setting yourself up. The fact that you can close a game by countering a big Selesnya guy is quite good, IMO.