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  • posted a message on [ARB] Thraximundar
    Quote from Ixias
    I got goosebumps when I read the article :p "He cannot be killed. He cannot be stopped. He is coming." How cool is that?!


    Somehow, I can't help adding "but he can go to the removed-from-the-game zone." Grin
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Meddling Mage (Confirmed)
    There's also the possibility that Wizards is specifically messing with our minds. Putting the proper word and card name just to throw people off is not unthinkable, especially given the stance on spoilers held by some designers.

    They've (and that designer specifically) messed with our minds in the past with the use of carefully worded affirmations about cards count related to the time spiral purple cards.

    So, beware.
    Posted in: The Rumor Mill
  • posted a message on October 2008 FCC Winner - ShinyMan
    First, the randomization method is something that player have to agree when it comes up. The comp rule does not specify or require a particular method. So the fact that flipping coins repeatedly can in theory never ends, it practice it will and won't matter.

    One way to fix the card templating is simply to word it so that the targeting is done before the rnadomization and is not optional.

    As in:

    Choose up to one target creature. Choose a target player.

    Choose two at random — Look at that player’s hand and choose a card from it, that player discards that card; or destroy that creature; or Murderous Assault deals 4 damage to that player.
    Posted in: Card of the Month
  • posted a message on [11ED] Shards of Alara intro pack a sign of cards in 11th ed?
    Since the Shards of Alara intro packs contain 10ed cards in addition to Shards of Alara cards, and those intro pack will still be on sale when 11th edition rolls in, are those cards almost guaranteed to be 11th?
    Posted in: Speculation
  • posted a message on [ALA] blog preview: Rakeclaw Gargantuan
    Solid draft pick that can come in multiple. Neat.

    The 3 colors push means drafts in Alara will all be about your ability to read signals. Don't read them, die with a non-deck.
    Posted in: The Rumor Mill
  • posted a message on [ALA] Mayael the Anima
    For starter, the overlord is not a requirement, it'll just about the best hasty fatty in standard, once Alara is in and Akroma is out. But any other fatty will do, and Alara provides us with other hasty ones.

    Zombify requires much more setup: you must have drawn the fatty you want to zombify and found a way to dump it in your graveyard.

    While getting an early bloom tender and then Mayael on turn 2 is far from guaranteed, other mana accelerant will do a good job to, but not quite as crazy.

    I'm not saying it's a new tooth-and-nail, but I don't think it's as janky as people seemto think.

    Anyway, I plan to play her in EDH, so she'll always be around, but the bloom tender is much more unlikely. Slant
    Posted in: The Rumor Mill
  • posted a message on [ALA] Mayael the Anima
    People have such short memories... wasn't tooth and nail a jank card until it became a standard staple? Mana costs are relative!

    With bloom tender in standard with her, she can hit play on turn 2 and be activated on turn 3. With something like, oh, I don't know, an uncounterable hellkite overlord smashing your face on turn 3, I'd say she's just fine as it is.
    Posted in: The Rumor Mill
  • posted a message on [ALA] Tuesday Preview 9/16: Where Ancients Tread & Spearbreaker Behemoth
    I'm happy I'll be able to pick where ancient thread cheap to try to combo it with day of the dragons in my EDH deck. With kher keep, the enchantment that makes goblins every turn and a few other token makers... casual fun.

    (OTOH, I think people are dismissing it too fast. With mana acceleration, you can build a RGW fatty-burn deck without needing to use card space for burn. Wizards probably costed it so high because it was otherwise too good.)
    Posted in: The Rumor Mill
  • posted a message on ALA ThemeTournament Rules
    Mmm I foresee trouble with deck validations... but most of all, ruling.

    What happens when you "mistakenly" put spells or land of the wrong colors:

    1. Lose the match?
    2. Remove the spells and land from your deck?
    3. Simply can't play neither the spells nor the lands?

    I sure hope it's not #2 since it would mean you could "optimize" your deck by putting off-color cards and then benefits from having a reduced deck size in game #2 and 3. Rolleyes
    Posted in: The Rumor Mill
  • posted a message on [SHM] Theme Decks -- Wither, Persist, Untap mechanics
    Quote from Crusade
    It might be too close to regeneration there.


    It would be much better than regeneration since:

    1. It would survive no-regeneration clauses.
    2. Aura are not played much. (so that the lost of the aura vs. regen is not really an issue.)

    One reason I rather see the persist mechanic trigger on going to graveyard vs. later on (a-la recover) is that the name implies that the creature keeps on going. It doesn't evoke a zombify-like effect like recover did.

    (+1 if you detected myself contradicting what I said earlier :D.)
    Posted in: The Rumor Mill
  • posted a message on [SHM] Theme Decks -- Wither, Persist, Untap mechanics
    As far as persist goes, it has to be a repeatable ability since the pre-con description specifically says "your minions repeatedly jump back to play". My guess is recover for creature. Whatever it is, it has to be something that brings the card itself back into play.


    Wither probably has to do with -1/-1 counters since there is so many hits in the orb.

    I really, really, REALLY, hope Wizards carefully designed all the untap guys. There are so many good tap abilities and tap-granting auras and equipments that unrestricted untap would mean 2-cards combo aplenty.
    Posted in: The Rumor Mill
  • posted a message on [SHM] Checklist completed
    Allright, I was right about the pack being representative. Grin Let's see if I can make another prediction: the hybridization wo't limit itself to mana cost, but to cards too. Either we're going to see stuff like elf merfolk or wilder things.

    The breadth of card selection in limited is going to be enormous: one color will almost cover three colors, maybe more if there are enough cards like Beseech the Queen.

    Picks will definitely be easier. A mirrodin-redux as far as limited goes?
    Posted in: The Rumor Mill
  • posted a message on [SHM] Checklist completed
    One argument I've yet to see made: if we assume the content of the virtual pack is typical, we got 8 out of 15 cards with hybrid mana. Might only be a marketing ploy, but it might as well be indicative of proportions. Or both.
    Posted in: The Rumor Mill
  • posted a message on Academy Ruins
    Since it's been announced that there is a cycle of card that "turns into cards on the reserved list" doesn't it make sense that academy ruins would be one of them?

    I'd expect:

    Academy Ruins:
    Land
    Academy can't be played from your hand.
    Suspend 5: 0 (pay 0 and remove bla bla bla).
    :symtap:: add blue mana to your mana pool for each artifact you control.

    Or some such. Look, they've already done Black Lotus and wheel of fortune...
    Posted in: Speculation
  • posted a message on [GP] Nivix, Aerie of the Firemind
    I just checked the orb of insight, and there is zero "paying", so the wording "without paying its mana cost" can't be correct.
    Posted in: The Rumor Mill
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