I looked at this deck: http://www.mtgsalvation.com/decks/151-bant-eldrazi
For some reason, in the card mana pie chart, the outer ring mana color claims are inaccurate. (It's also unclear if it represent the land base or the mana cost of the cards. It looks like it''s meant to reflect the mana base, yet it claims the deck has no blue lands...)
PS: also, it claims the deck is worth 300$ when 4-of hierarch and 4-of cavern of souls already bust that price by a wide margin...
- pierrebai
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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(The first page of google hit for the term are all bad.)
Turns out it's an American football term meaning to suddenly change tactics. I learned something today. (Arguably, that I should have looked up a long time ago...)
(The other type of Rakdos, with multi-reveler and assassin, etc, uses the auger spree to remove blockers and finishes with stab wound. Unfortunately, the rakdos guys we got so far are weak, the guildmage and crew indicates we're a weird aggro-late build.)
I got him dead next turn. He top deck collective blessing. Second game, I got him dead soon. He top deck centaur healer into collective blessing. Twice spanked! I was sure I had stopped playing AVR!
Pack 1 pick 1:
Concordia Pegasus
Eyes in the Skies
Downsize
Cremate
Survey the Wreckage
Chemister's Trick
Treasured Find
Carnival Hellsteed
Plains
Catacomb Slug
Batterhorn
Axebane Guardian
Transguild Promenade
Slum Reaper
--> New Prahv Guildmage
Nice start. I don't like azorius, but it's either this or Rakdos again. Plus, not much Azorius... maybe I can send signals?
Pack 1 pick 2:
Seller of Songbirds
Armory Guard
Inspiration
Cremate
Viashino Racketeer
Gatecreeper Vine
Grisly Salvage
Civic Saber
--> Voidwielder
Urban Burgeoning
Transguild Promenade
Slitherhead
Street Sweeper
Island
Okay pick. Nothing amazing, I could still switch.
Pack 1 pick 3:
Seller of Songbirds
Inspiration
Sewer Shambler
Rubbleback Rhino
Search Warrant
Dark Revenant
--> Azorius Charm
Korozda Guildmage
Island
Ogre Jailbreaker
Batterhorn
Traitorous Instinct
Golgari Longlegs
Well, the packs tell me they want me in UW, I'll follow. There's that guildmage though... Golgari is probably open.
Pack 1 pick 4:
Selesnya Sentry
Inaction Injunction
Terrus Wurm
Drudge Beetle
Rakdos Guildgate
Phantom General
Tablet of the Guilds
Counterflux
Swamp
--> Voidwielder
Chorus of Might
Essence Backlash
Is two too many? I don't know.
Pack 1 pick 5:
Trained Caracal
Grim Roustabout
Selesnya Guildgate
Mountain
--> Knightly Valor
Stealer of Secrets
Chronic Flooding
Pursuit of Flight
Essence Backlash
Sluiceway Scorpion
Gobbling Ooze
I've heard praise for it. Let's see if I can make it work.
Pack 1 pick 6:
Swift Justice
Rubbleback Rhino
Cancel
Plains
Isperia's Skywatch
Ogre Jailbreaker
Druid's Deliverance
Sundering Growth
--> Skyline Predator
Archweaver
I'm a bit top heavy, but we're at the beginning. I can adjust my picks later. I like the instant-speed.
Pack 1 pick 7:
Seller of Songbirds
Rakdos Shred-Freak
Golgari Guildgate
--> Doorkeeper
Dispel
Mind Rot
Essence Backlash
Shrieking Affliction
Forest
Bah. Maybe backlash?
Pack 1 pick 8:
Trained Caracal
Grisly Salvage
Golgari Decoy
--> Tower Drake
Chronic Flooding
Destroy the Evidence
Volatile Rig
Mountain
Okay for 8th, canb play defense. I don't want the rig.
Pack 1 pick 9:
Downsize
Cremate
Survey the Wreckage
Plains
Catacomb Slug
Transguild Promenade
--> Slum Reaper
Pack 1 pick 10:
--> Armory Guard
Cremate
Grisly Salvage
Urban Burgeoning
Street Sweeper
Island
Nice wheeling.
Pack 1 pick 11:
Sewer Shambler
Search Warrant
Dark Revenant
Island
--> Batterhorn
Pack 1 pick 12:
--> Inaction Injunction
Terrus Wurm
Tablet of the Guilds
Swamp
Nice wheeling #2. Could I be in the right guild?
Pack 1 pick 13:
Trained Caracal
Mountain
--> Chronic Flooding
Pack 1 pick 14:
--> Swift Justice
Plains
Oooooooooh.
Pack 1 pick 15:
--> Forest
------ RTR ------
Pack 2 pick 1:
Avenging Arrow
Downsize (FOIL)
Deviant Glee
Annihilating Fire
Selesnya Guildgate
Rakdos Ringleader
Island
--> Trostani's Judgment
Dead Reveler
Axebane Stag
Dramatic Rescue
Golgari Longlegs
Bazaar Krovod
Risen Sanctuary
Guild Feud
Expensive, but it's removal.
Pack 2 pick 2:
Rootborn Defenses
Sewer Shambler
Viashino Racketeer
Drudge Beetle
Rakdos Shred-Freak
Forest
Giant Growth
Doorkeeper
Traitorous Instinct
--> Dramatic Rescue
Lobber Crew
Oak Street Innkeeper
Slime Molding
Nivix Guildmage
Not what I want for 2nd pick. Oh well.
Pack 2 pick 3:
--> Sunspire Griffin
Deviant Glee
Splatter Thug
Towering Indrik
Goblin Electromancer
Golgari Guildgate
Zanikev Locust
Judge's Familiar
Runewing
Dispel
Perilous Shadow
Sundering Growth
Plains
Eeek. The packs, they hate me!
Pack 2 pick 4:
Concordia Pegasus
Crosstown Courier
Drainpipe Vermin
Minotaur Aggressor
--> Frostburn Weird
Rakdos Charm
Mountain
Giant Growth
Isperia's Skywatch
Destroy the Evidence
Lobber Crew
Gobbling Ooze
Phew.
Pack 2 pick 5:
Teleportal
Rest in Peace
Cancel
Mountain
Doorkeeper
Bellows Lizard
--> Explosive Impact
Horncaller's Chant
Dramatic Rescue
Sphere of Safety
Tavern Swindler
That's worth a splash.
Pack 2 pick 6:
Armory Guard
Inspiration
Azorius Guildgate
Plains
Tower Drake
Racecourse Fury
Urban Burgeoning
Common Bond
--> Hussar Patrol
Search the City
Nice.
Pack 2 pick 7:
Drainpipe Vermin
Skull Rend
Mountain
Isperia's Skywatch
Pursuit of Flight
--> Hussar Patrol
Shrieking Affliction
Destroy the Evidence
Lobber Crew
Hum, double nice, I guess.
Pack 2 pick 8:
--> Keening Apparition
Crosstown Courier
Sewer Shambler
Viashino Racketeer
Electrickery
Codex Shredder
Spawn of Rix Maadi
Island
I want that. Enchantments, bad!
Pack 2 pick 9:
Downsize (FOIL)
Rakdos Ringleader
Island
Axebane Stag
--> Dramatic Rescue
Bazaar Krovod
Guild Feud
Never too many in an Azorius deck. (Okay, okay, but two is nice.)
Pack 2 pick 10:
--> Rootborn Defenses
Viashino Racketeer
Rakdos Shred-Freak
Forest
Doorkeeper
Oak Street Innkeeper
Never know.
Pack 2 pick 11:
Judge's Familiar
--> Runewing
Dispel
Perilous Shadow
Plains
Playable, but not a favorite.
Pack 2 pick 12:
Drainpipe Vermin
Mountain
--> Isperia's Skywatch
Destroy the Evidence
That's better, but a bit high on curve.
Pack 2 pick 13:
Mountain
--> Bellows Lizard
Tavern Swindler
Pack 2 pick 14:
Plains
--> Racecourse Fury
Pack 2 pick 15:
--> Mountain
------ RTR ------
Pack 3 pick 1:
Tenement Crasher
Sunspire Griffin (FOIL)
Avenging Arrow
Deviant Glee
Korozda Monitor
Trestle Troll
Azorius Guildgate
Frostburn Weird
--> Teleportal
Island
Perilous Shadow
Axebane Stag
Pyroconvergence
Rogue's Passage
Mana Bloom
Can win.
Pack 3 pick 2:
Keening Apparition
Inaction Injunction
Terrus Wurm
Dynacharge
Golgari Guildgate
Syncopate
--> Archon of the Triumvirate
Forest
Ogre Jailbreaker
Gore-House Chainwalker
Cobblebrute
Transguild Promenade
Skymark Roc
Izzet Guildgate
Definitely wins!!!!
Pack 3 pick 3:
Azorius Arrester
Eyes in the Skies
Daggerdrome Imp
Gatecreeper Vine
Search Warrant
Seek the Horizon
--> Azorius Charm
Rakdos Charm
Island
Paralyzing Grasp
Gore-House Chainwalker
Chorus of Might
Sluiceway Scorpion
Nice!
Pack 3 pick 4:
Trained Caracal
--> Selesnya Sentry
Downsize
Cremate
Viashino Racketeer
Survey the Wreckage
Gatecreeper Vine
Aerial Predation
Skull Rend
Island
Golgari Longlegs
Oak Street Innkeeper
Okay.
Pack 3 pick 5:
Armory Guard
Mizzium Skin
Korozda Monitor
Aerial Predation
Trestle Troll
Azorius Guildgate
Hellhole Flailer
Forest
--> Stealer of Secrets
Auger Spree
Heroes' Reunion
Suddenly, the quality dropped...
Pack 3 pick 6:
Mizzium Skin
Dynacharge
Korozda Monitor
Rakdos Shred-Freak
Golgari Charm
Plains
Knightly Valor
Ethereal Armor
--> Faerie Impostor
Pyroconvergence
Pack 3 pick 7:
--> Azorius Arrester
Daggerdrome Imp
Rakdos Ringleader
Swamp
Mountain (FOIL)
Pursuit of Flight
Druid's Deliverance
Common Bond
Rogue's Passage
Better. Gives me early game.
Pack 3 pick 8:
--> Swift Justice
Drainpipe Vermin
Chemister's Trick
Golgari Decoy
Tablet of the Guilds
Chronic Flooding
Horncaller's Chant
Mountain
Better. Trade 1-for-1 on card to keep a guy alive while killing their own and gain life.
Pack 3 pick 9:
Tenement Crasher
Deviant Glee
Trestle Troll
--> Azorius Guildgate
Island
Axebane Stag
Pyroconvergence
Pack 3 pick 10:
--> Inaction Injunction
Terrus Wurm
Dynacharge
Forest
Gore-House Chainwalker
Cobblebrute
Pack 3 pick 11:
Search Warrant
Seek the Horizon
Island
--> Paralyzing Grasp
Chorus of Might
Bad removal.
Pack 3 pick 12:
Downsize
Survey the Wreckage
--> Skull Rend
Island
I don't want downsize, pack 3 is irrelevant for signal, let's remove a
potential annoying card that could rip the archon fdrom my hand.
Pack 3 pick 13:
--> Armory Guard
Trestle Troll
Forest
Not bad.
Pack 3 pick 14:
--> Mizzium Skin
Plains
Pack 3 pick 15:
--> Swamp
2 Swift Justice
1 Azorius Arrester
1 Sunspire Griffin
1 Selesnya Sentry
1 Armory Guard
1 Knightly Valor
1 Trostani's Judgment
Blue
1 Faerie Impostor
1 Paralyzing Grasp
1 Stealer of Secrets
2 Voidwielder
1 Skyline Predator
1 Explosive Impact
Multi
1 Frostburn Weird
1 New Prahv Guildmage
1 Dramatic Rescue
2 Azorius Charm
2 Hussar Patrol
1 Archon of the Triumvirate
Land
3 Mountain
1 Azorius Guildgate
6 Island
7 Plains
1 Doorkeeper
1 Dramatic Rescue
1 Teleportal
1 Keening Apparition
1 Tower Drake
1 Racecourse Fury
1 Batterhorn
1 Slum Reaper
1 Mountain
1 Bellows Lizard
1 Swamp
1 Forest
2 Inaction Injunction
1 Mizzium Skin
1 Chronic Flooding
2 Island
1 Rootborn Defenses
1 Isperia's Skywatch
1 Skull Rend
1 Runewing
1 Plains
1 Armory Guard
In every match, I'd side out the imposter for the rescue, and most often the
grasp for the second armory guard. I think I once sided out the tower drake
for isperia's skywatch, too.
What turned out good was the nujmerous flash creatures and instants. My
opponent was always wary of what could happen, and many probably tried to play
around unexisting counters.
Matches will come tonight. Matches went down to the wire. Spoiler: I 3-0, but by a hair twice.
Pack 1 pick 1:
Sunspire Griffin
Avenging Arrow
Splatter Thug
Rakdos Guildgate (FOIL)
--> Rix Maadi Guildmage
Selesnya Keyrune
Island
Runewing
Dispel
Perilous Shadow
Bellows Lizard
Hussar Patrol
Spawn of Rix Maadi
Pyroconvergence
Palisade Giant
A good start for Rakdos. Passing multiple good Azorius.
Pack 1 pick 2:
Azorius Arrester
Avenging Arrow
Daggerdrome Imp
Deviant Glee
Gatecreeper Vine
Skull Rend
Teleportal
Plains
--> Gore-House Chainwalker
Axebane Stag
Hussar Patrol
Tavern Swindler
Goblin Rally
Izzet Guildgate
Not much rakdos... which should be good to steer people away, right?
Pack 1 pick 3:
Keening Apparition
Electrickery
Rubbleback Rhino
Vassal Soul
Isperia's Skywatch
Paralyzing Grasp
Ogre Jailbreaker
Catacomb Slug
Cobblebrute
Axebane Stag
--> Slum Reaper
Risen Sanctuary
Swamp
Hum. Maybe I should have listened to what the pack were saying... but I turn the blin deye and pick more black cards.
Pack 1 pick 4:
Sewer Shambler
Viashino Racketeer
Drudge Beetle
--> Guttersnipe
Frostburn Weird
Ethereal Armor
Paralyzing Grasp
Axebane Guardian
Chorus of Might
Spawn of Rix Maadi
Soulsworn Spirit
Forest
Here, my head is firmy below the sand. Green is open, you idiot!, red the signs. Nope, I take the red card.
Pack 1 pick 5:
Aquus Steed
Concordia Pegasus
Downsize
Terrus Wurm
Dynacharge
Grisly Salvage
--> Rakdos Guildgate
Pithing Needle
Mountain
Doorkeeper
Hussar Patrol
Piting needle would have been better. Heck, pretty much anything.
Pack 1 pick 6:
Crosstown Courier
Inaction Injunction
Cremate
Electrickery
Minotaur Aggressor
Fall of the Gavel
Plains
--> Cobblebrute
Batterhorn
Archweaver
At least, let's continue down that alley. It's 5/2. If I ever get the RB removal package, it might get through. Trade with almost anything, at least.
Pack 1 pick 7:
Grisly Salvage
Phantom General
--> Dark Revenant
Island
Ethereal Armor
Doorkeeper
Mind Rot
Pursuit of Flight
Druid's Deliverance
Bah. Flying I guess.
Pack 1 pick 8:
Inspiration
Search Warrant
Blistercoil Weird
Selesnya Guildgate
Seek the Horizon
Plains
--> Traitorous Instinct
Mana Bloom
Late game swing.
Pack 1 pick 9:
Selesnya Keyrune
Island
Dispel
--> Perilous Shadow
Bellows Lizard
Hussar Patrol
Pyroconvergence
Late game attacker. Seems I must be in the slo wrakdos plan. If there is such a thing.
Pack 1 pick 10:
Daggerdrome Imp
Deviant Glee
--> Skull Rend
Plains
Axebane Stag
Tavern Swindler
Card advantage.
Pack 1 pick 11:
Paralyzing Grasp
Catacomb Slug
--> Cobblebrute
Axebane Stag
Swamp
More boom boom. Bad ones.
Pack 1 pick 12:
Viashino Racketeer
--> Ethereal Armor
Chorus of Might
Forest
Pack 1 pick 13:
--> Aquus Steed
Terrus Wurm
Mountain
Pack 1 pick 14:
--> Cremate
Plains
Pack 1 pick 15:
--> Druid's Deliverance
------ RTR ------
Pack 2 pick 1:
Downsize
Terrus Wurm
Cremate
Viashino Racketeer
Dynacharge
Gatecreeper Vine
Golgari Guildgate
Minotaur Aggressor
Judge's Familiar (FOIL)
Korozda Guildmage
Codex Shredder
--> Temple Garden
Mountain
Common Bond
Golgari Longlegs
Taking money. I need to salvage something...
Pack 2 pick 2:
Rootborn Defenses
Annihilating Fire
Towering Indrik
Azorius Guildgate
Golgari Guildgate
Dark Revenant
--> Stab Wound
Mountain
Dispel
Traitorous Instinct
Dramatic Rescue
Sluiceway Scorpion
Thoughtflare
Slitherhead
A nice card, at last. With accompanying fire... can't the good card stay in separate packs???
Pack 2 pick 3:
Rootborn Defenses
Mizzium Skin
Launch Party
Dynacharge
Teleportal
Tablet of the Guilds
Mind Rot
Explosive Impact
Urban Burgeoning
Sundering Growth
Sluiceway Scorpion
--> Underworld Connections
Mountain
Card advantage! Could cutting rakdos finally pay off?
Pack 2 pick 4:
Armory Guard
Search Warrant
--> Frostburn Weird (FOIL)
Cancel
Mountain
Trostani's Judgment
Tower Drake
Bellows Lizard
Horncaller's Chant
Sluiceway Scorpion
Sphere of Safety
Oak Street Innkeeper
Mmm, not aggro rakdos, but we're not that anyway.
Pack 2 pick 5:
Tenement Crasher
Avenging Arrow
--> Grim Roustabout
Terrus Wurm
Korozda Monitor
Trestle Troll
Slaughter Games
Racecourse Fury
Chorus of Might
Transguild Promenade
Island
Bah.
Pack 2 pick 6:
Trained Caracal
Swamp
Knightly Valor
Tower Drake
Chronic Flooding
--> Pursuit of Flight
Horncaller's Chant
Essence Backlash
Soul Tithe
Destroy the Evidence
2x Bah.
Pack 2 pick 7:
--> Launch Party
Phantom General
Swamp
Catacomb Slug
Stonefare Crocodile
Axebane Stag
Urban Burgeoning
Sundering Growth
Thoughtflare
Okayish.
Pack 2 pick 8:
Trained Caracal
Inspiration
Survey the Wreckage
Grisly Salvage
Plains
Tower Drake
--> Perilous Shadow
Search the City
Late game. Nothing to applaud.
Pack 2 pick 9:
Downsize
Terrus Wurm
Cremate
Golgari Guildgate
Minotaur Aggressor
Mountain
--> Golgari Longlegs
Oh well, it beats.
Pack 2 pick 10:
Golgari Guildgate
Dark Revenant
Mountain
Dispel
--> Sluiceway Scorpion
Slitherhead
Pack 2 pick 11:
Mizzium Skin
--> Dynacharge
Tablet of the Guilds
Urban Burgeoning
Mountain
Maybe we can push through surprise damage in a race?
Pack 2 pick 12:
Search Warrant
Mountain
--> Horncaller's Chant
Oak Street Innkeeper
Pack 2 pick 13:
--> Terrus Wurm
Racecourse Fury
Island
Pack 2 pick 14:
Swamp
--> Destroy the Evidence
Pack 2 pick 15:
--> Swamp
------ RTR ------
Pack 3 pick 1:
Brushstrider
Swift Justice
Drainpipe Vermin
Annihilating Fire
Towering Indrik
Rakdos Shred-Freak
Azorius Guildgate
Zanikev Locust
Stab Wound
Vitu-Ghazi Guildmage
--> Dreadbore
Swamp
Knightly Valor
Chronic Flooding
Hover Barrier (FOIL)
ARGH! Another amazing pack!!! Why, why, why? That's three snap first pick cards in my colour, four with the guildmage.
Pack 3 pick 2:
Selesnya Sentry
Inaction Injunction
Deviant Glee
Drudge Beetle
Centaur Healer
Rakdos Guildgate
Golgari Guildgate
Fencing Ace
Vandalblast
--> Rix Maadi Guildmage
Forest
Dispel
Essence Backlash
Grave Betrayal
Oh well, that's nice.
Pack 3 pick 3:
Brushstrider
Grim Roustabout
Selesnya Guildgate
--> Frostburn Weird
Rakdos Cackler
Cancel
Forest
Knightly Valor
Axebane Stag (FOIL)
Druid's Deliverance
Sundering Growth
Azorius Justiciar
Death's Presence
More road block.
Pack 3 pick 4:
Trained Caracal
Seller of Songbirds
--> Sewer Shambler
Survey the Wreckage
Rubbleback Rhino
Aerial Predation
Goblin Electromancer
Trestle Troll
Blustersquall
Izzet Keyrune
Island
Batterhorn
Bah.
Pack 3 pick 5:
Tenement Crasher
Sunspire Griffin
--> Swift Justice
Skull Rend
Azorius Guildgate
Fencing Ace
Izzet Staticaster
Treasured Find
Cancel
Swamp
Horncaller's Chant
Hate drafting at 5th pick? I guess I could have taken the staticaster or crasher.
Pack 3 pick 6:
Eyes in the Skies
Mizzium Skin
Splatter Thug
Search Warrant
Selesnya Guildgate
Judge's Familiar
Forest
Stealer of Secrets
--> Dead Reveler
Catacomb Slug
Okay. We're not rakdos aggro. My guess we're too many rakdos drafter, all deaf to signals.
Pack 3 pick 7:
Selesnya Sentry
Armory Guard
Deviant Glee
Rubbleback Rhino
Forest
Voidwielder
--> Ogre Jailbreaker
Batterhorn
Urban Burgeoning
Ok. At this point, I'm almost happy to see something.
Pack 3 pick 8:
Avenging Arrow
Crosstown Courier
Daggerdrome Imp
Rakdos Guildgate
--> Rakdos Ringleader
Plains
Doorkeeper
Dramatic Rescue
Bah. Late game, maybe. but in my book it's unplayable.
Pack 3 pick 9:
Swift Justice
Drainpipe Vermin
--> Rakdos Shred-Freak
Azorius Guildgate
Swamp
Knightly Valor
Chronic Flooding
Whatever. Not our game plan.
Pack 3 pick 10:
Selesnya Sentry
Golgari Guildgate
Vandalblast
Forest
Dispel
--> Essence Backlash
Pack 3 pick 11:
Cancel
Forest
Axebane Stag (FOIL)
--> Druid's Deliverance
Sundering Growth
Pack 3 pick 12:
Trained Caracal
Survey the Wreckage
Island
--> Batterhorn
Pack 3 pick 13:
Skull Rend
--> Cancel
Swamp
Pack 3 pick 14:
Forest
--> Catacomb Slug
Pack 3 pick 15:
--> Forest
1 Stab Wound
1 Launch Party
1 Sewer Shambler
1 Dead Reveler
1 Underworld Connections
1 Dark Revenant
2 Perilous Shadow
1 Ogre Jailbreaker
1 Slum Reaper
1 Golgari Longlegs
Red
1 Dynacharge
1 Frostburn Weird
1 Frostburn Weird
1 Traitorous Instinct
1 Gore-House Chainwalker
2 Cobblebrute
1 Batterhorn
1 Dreadbore
1 Skull Rend
2 Rix Maadi Guildmage
Lands
9 Mountain
8 Swamp
1 Temple Garden
1 Ethereal Armor
1 Sluiceway Scorpion
2 Druid's Deliverance
1 Rakdos Ringleader
1 Horncaller's Chant
1 Aquus Steed
1 Cancel
1 Forest
1 Pursuit of Flight
1 Guttersnipe
1 Cremate
1 Terrus Wurm
1 Destroy the Evidence
1 Swamp
1 Grim Roustabout
1 Catacomb Slug
1 Swamp
1 Rakdos Guildgate
1 Rakdos Shred-Freak
1 Swift Justice
1 Essence Backlash
Selesnya 0-2.
On the play, I keep a slow hand with 4 lands. I draw 3 lands off the first 3 draws. !$#!#!#! He gets some guys out, slowly. Then on 6th land, drop collective blessing. yeah, I'm dead.
Next game, on the play, faster hand. We race. I'm ahead! Then on the critical turn, with me having traitorous instinct, he top deck centaur healer to be just out of reach, then top deck collective blessing.
I know my deck is weak, but losing twice to the same card in a card pool with way to deal with it (unless siding in cancel and hope to get lucky), is kinda annoying. Doing so to two top deck in a row is vexing.
Against Rakdos.
I win the die roll. He plays first turn bellows lizard. I play 2nd rix maadi guildmage. He play an unleashed grim roustabout. Before attacking. (duh!) I attack with guildmage... he block with his lizard!!! I unleash a dead reveler. He doesn't attack with his skeleton!!!! I attack, then play perilous shadow. He concedes. From the match.
Now, I know one reason why cutting all Rakdos was innefective. Let's see if I can manage to play his kin in the 3rd round...
Against Azorius.
First game I get stuck on 4 land and only one black mana source with all my double-black cards. Detains plays a role, but mostly his 7 lands vs my four.
Second game, I get a faster start, have board advantage. I stab wound his weird, he has the dramatic rescue to get his guy back and avoid losing life. I skull rend him his last two cards. Who cares? He top deck right away in knightly valor, allowing him to kill me in two swing from the air. My main mistake was to use my dread bore on his weird after he replays it to allow me to get damage through. If I had kept it for the valor (I didn't know he ran that), I might have survived. At least I'd 2-for-1 him to stay alive longer.
Well here you go. 1-2. Twice I lose to top decks when my opp has no card in hand and I got the board advantage and victory at my next untap. These are the losses I reset the most.
Here's a link to the deck:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/ptrtr12/top8decks
I was wondering why run off-color fetches in a deck without ponder an scry. The reason I was given was to fetch hallowed fountain...
Follow questions:
1. Why not play a UW fetch instead of UR and UG ?!?!?
2. Why not play any other dual? Are all other duals so much inferior to shock land that you'd rather pay 3 life (1 fetch + 2 shock) rather than painland or filter land or the 10th lands?
There is one deck I'd love to be able to try: rats with populate.
You were passed so much good stuff (slime, herald), there must have been very few Selesnya drafters at your table.
They may dip a bit when the set is out, then they will be back up approximately where they were. They're staples because poeple want them. Once the new supply is gone, the effect on price is minimal.
Wrong?
------ RTR ------
Pack 1 pick 1:
Tenement Crasher
Swift Justice
Grim Roustabout
Azorius Guildgate
Rix Maadi Guildmage
Swamp
Stealer of Secrets
Runewing
Cobblebrute
Horncaller's Chant
Dramatic Rescue
Slum Reaper
Slitherhead
Precinct Captain (FOIL)
--> Sphinx of the Chimes
Nice flier. Well be azorius or izzet I guess.
Pack 1 pick 2:
Selesnya Sentry
Search Warrant
Rakdos Shred-Freak
Rakdos Guildgate
Guttersnipe
Swamp
Giant Growth
Voidwielder
Chronic Flooding
Ogre Jailbreaker
Batterhorn
Traitorous Instinct
--> Soulsworn Spirit
Skyline Predator
Predator seems high CMC just after anothr 6 drop. Still, probably an error.
Pack 1 pick 3:
Armory Guard
Grim Roustabout
Splatter Thug
Aerial Predation
Selesnya Guildgate
Cancel
Swamp
Knightly Valor
Dispel (FOIL)
Bellows Lizard
Cobblebrute
Azorius Justiciar
--> Skymark Roc
Nice! Although the pack is annoyingly full of cards I want.
Pack 1 pick 4:
--> Azorius Arrester
Armory Guard
Sewer Shambler
Gatecreeper Vine
Aerial Predation
Trestle Troll
Minotaur Aggressor
Civic Saber
Mountain
Bellows Lizard
Coursers' Accord
Izzet Guildgate
OK. That's the game plan I want.
Pack 1 pick 5:
Downsize
Daggerdrome Imp
Rakdos Charm
Plains
Dispel
Bellows Lizard
Stonefare Crocodile
Sundering Growth
Sluiceway Scorpion
Bazaar Krovod
--> Soul Tithe
Kinda removal or tempo.
Pack 1 pick 6:
Brushstrider
Electrickery
Dryad Militant
Island
--> Paralyzing Grasp
Centaur's Herald
Axebane Stag
Sundering Growth
Destroy the Evidence
Havoc Festival
Kinda removal. Not great packs...
Pack 1 pick 7:
Terrus Wurm
Dynacharge
Golgari Guildgate
--> Selesnya Keyrune
Giant Growth
Mind Rot
Common Bond
Pyroconvergence
Swamp
It was that or bond.
Pack 1 pick 8:
Launch Party
Electrickery
Korozda Monitor
Azorius Guildgate
--> Stealer of Secrets
Cobblebrute
Risen Sanctuary
Forest
Okayish. With detainers, could be good.
Pack 1 pick 9:
Tenement Crasher
--> Swift Justice
Swamp
Stealer of Secrets
Cobblebrute
Horncaller's Chant
Slum Reaper
I like it for azorius. We need them to trap X/3.
Pack 1 pick 10:
Selesnya Sentry
Search Warrant
Rakdos Guildgate
Swamp
Batterhorn
--> Traitorous Instinct
I guess we could splash izzet.
Pack 1 pick 11:
--> Armory Guard
Swamp
Dispel (FOIL)
Bellows Lizard
Cobblebrute
At least that wheeled.
Pack 1 pick 12:
--> Aerial Predation
Minotaur Aggressor
Mountain
Bellows Lizard
Hey, if I splash green, i'll be able to removal opposite fliers.
Pack 1 pick 13:
Plains
--> Dispel
Bellows Lizard
Pack 1 pick 14:
Island
--> Destroy the Evidence
Pack 1 pick 15:
--> Swamp
------ RTR ------
Pack 2 pick 1:
Sunspire Griffin
Launch Party
Electrickery
Towering Indrik
Centaur Healer
Golgari Charm
--> Hallowed Fountain
Swamp
Runewing
Paralyzing Grasp
Catacomb Slug
Axebane Stag
Spawn of Rix Maadi
Tavern Swindler
Nivix Guildmage
Money card. On color, but who cares?
Pack 2 pick 2:
Terrus Wurm
Dynacharge
Towering Indrik
Skull Rend
Golgari Guildgate
Stab Wound
Teleportal
Swamp
Knightly Valor
Tower Drake
Ultimate Price
Coursers' Accord
Archweaver
--> Chromatic Lantern
Hesitated. I still thought I'd need a splash and nothing else is tooo exciting, but drake could have been nice.
Pack 2 pick 3:
Trained Caracal
Inspiration
Survey the Wreckage
Korozda Monitor
Zanikev Locust
--> Azorius Charm
Plains
Knightly Valor
Runewing
Common Bond
Essence Backlash (FOIL)
Golgari Longlegs
Street Spasm
That's more like it.
Pack 2 pick 4:
Swift Justice
Drainpipe Vermin
Aerial Predation
Frostburn Weird
Island
Stealer of Secrets
Chronic Flooding
Horncaller's Chant
Sundering Growth
--> Hover Barrier
Tavern Swindler
Worldspine Wurm
Fit the game plan of flying to victory.
Pack 2 pick 5:
Mizzium Skin
Dynacharge
Towering Indrik
--> Vassal Soul
Azorius Guildgate
Tablet of the Guilds
Tablet of the Guilds (FOIL)
Golgari Keyrune
Mountain
Urban Burgeoning
Transguild Promenade
Bah. Passable.
Pack 2 pick 6:
--> Sunspire Griffin
Deviant Glee
Survey the Wreckage
Towering Indrik
Forest
Runewing
Perilous Shadow
Axebane Stag
Coursers' Accord
Essence Backlash
A bit better.
Pack 2 pick 7:
--> Azorius Arrester
Keening Apparition
Centaur Healer
Skull Rend
Dark Revenant
Forest
Paralyzing Grasp
Mind Rot
Axebane Guardian
Better.
Pack 2 pick 8:
Crosstown Courier
Drainpipe Vermin
Chemister's Trick
Island
Giant Growth
Mind Rot
--> Hover Barrier
Grave Betrayal
Two? Well, it will hold the fort.
Pack 2 pick 9:
Sunspire Griffin
Electrickery
Swamp
--> Runewing
Catacomb Slug
Axebane Stag
Tavern Swindler
Replaces itself. That's the best we can say.
Pack 2 pick 10:
Terrus Wurm
Towering Indrik
Skull Rend
Swamp
--> Coursers' Accord
Archweaver
Maybe.
Pack 2 pick 11:
Trained Caracal
--> Inspiration
Survey the Wreckage
Plains
Essence Backlash (FOIL)
Nice.
Pack 2 pick 12:
--> Swift Justice
Island
Chronic Flooding
Sundering Growth
Nicer.
Pack 2 pick 13:
--> Mizzium Skin
Mountain
Urban Burgeoning
Pack 2 pick 14:
Forest
--> Axebane Stag
Pack 2 pick 15:
--> Forest
------ RTR ------
Pack 3 pick 1:
Tenement Crasher
Trained Caracal
Inspiration
Annihilating Fire
Survey the Wreckage
Grisly Salvage
Korozda Guildmage
--> Hallowed Fountain
Plains
Trostani's Judgment
Runewing
Perilous Shadow
Hussar Patrol
Street Spasm
New Prahv Guildmage
AAAAAAAAAARGHHH! Look at that pack! Insane! I take the money card, but this hurts so much!
Pack 3 pick 2:
Keening Apparition
--> Inaction Injunction
Assassin's Strike
Goblin Electromancer
Syncopate
Guttersnipe
Forest
Ethereal Armor
Paralyzing Grasp
Gore-House Chainwalker
Stonefare Crocodile
Chorus of Might
Common Bond
Izzet Guildgate
Yeech. After that pack, this one. Maybe keening woul dbe better though. Or syncopate?
Pack 3 pick 3:
Seller of Songbirds
Armory Guard
Sewer Shambler
Deviant Glee
Gatecreeper Vine
Rubbleback Rhino
Skull Rend
Izzet Staticaster
Forest
Urban Burgeoning
Coursers' Accord
--> Soul Tithe
Firemind's Foresight
Oh well. I like tempo card, but armory guard might have been "it".
Pack 3 pick 4:
Tenement Crasher
Sunspire Griffin
Rootborn Defenses
Grim Roustabout
Grisly Salvage
Selesnya Guildgate
Golgari Guildgate
Mountain
--> Tower Drake
Dispel
Shrieking Affliction
Mana Bloom
Bah. Blocks.
Pack 3 pick 5:
Sunspire Griffin
Swift Justice
Terrus Wurm
Dynacharge
Rest in Peace
--> Cancel
Mountain
Perilous Shadow
Golgari Longlegs
Security Blockade
Shrieking Affliction
I like it.
Pack 3 pick 6:
Seller of Songbirds (FOIL)
Dark Revenant
--> Frostburn Weird
Forest
Paralyzing Grasp
Gore-House Chainwalker
Stonefare Crocodile
Chorus of Might
Spawn of Rix Maadi
Destroy the Evidence
I like it even more!
Pack 3 pick 7:
--> Azorius Arrester
Vassal Soul
Seek the Horizon
Swamp
Paralyzing Grasp
Catacomb Slug
Cobblebrute
Axebane Stag
Izzet Guildgate
Okay. Third may be overboard. Why can't I get rescues?
Pack 3 pick 8:
Launch Party
Electrickery
Azorius Guildgate
Vandalblast
Forest
--> Trostani's Judgment
Tower Drake
Sundering Growth
Nice! Very nice for 8th pick!
Pack 3 pick 9:
Tenement Crasher
Trained Caracal
Inspiration
Survey the Wreckage
Plains
Perilous Shadow
--> Hussar Patrol
Niiiice.
Pack 3 pick 10:
--> Keening Apparition
Assassin's Strike
Goblin Electromancer
Forest
Paralyzing Grasp
Izzet Guildgate
Look what is back!
Pack 3 pick 11:
--> Armory Guard
Skull Rend
Forest
Urban Burgeoning
Firemind's Foresight
And that, too.
Pack 3 pick 12:
Grim Roustabout
Mountain
Shrieking Affliction
--> Mana Bloom
Pack 3 pick 13:
Terrus Wurm
Mountain
--> Golgari Longlegs
Pack 3 pick 14:
Forest
--> Destroy the Evidence
Pack 3 pick 15:
--> Swamp
White
2 Swift Justice
2 Soul Tithe
1 Sunspire Griffin
3 Azorius Arrester
1 Armory Guard
1 Trostani's Judgment
Blue
1 Frostburn Weird
1 Inaction Injunction
1 Tower Drake
1 Stealer of Secrets
2 Hover Barrier
1 Inspiration
1 Cancel
1 Sphinx of the Chimes
Multi
1 Azorius Charm
1 Soulsworn Spirit
1 Skymark Roc
1 Hussar Patrol
Land
7 Island
8 Plains
2 Hallowed Fountain
Sideboard
1 Forest
1 Golgari Longlegs
1 Mizzium Skin
1 Paralyzing Grasp
1 Coursers' Accord
1 Vassal Soul
1 Swamp
1 Aerial Predation
1 Armory Guard
1 Dispel
1 Swamp
1 Runewing
1 Mana Bloom
1 Keening Apparition
1 Selesnya Keyrune
1 Axebane Stag
2 Destroy the Evidence
1 Chromatic Lantern
1 Traitorous Instinct
It's late, so I'll do this fast.
First is against Rakdos/Golgari, featuring Vraska. I win 2-0 thanks to detain, switf justice and the roc.
Second is against Azorius mirror. He has double New Prahv Guildmage and the ***. Still, my numerous flyers means I win 2-0 again. The key play was bouncing his roc with the Azorius charm to cancel it on it's way down the next turn. I also got a early sphinx after a ***.
Last match is against Izzet with Azorius splash for the rare enchantment that pump and draw cards. I get flooded twice and lose 0-2. In the first game, he got the statocaster pinger. Oh wait! He got two. Kinda kill my deck. I had the hover barrier, but he gets the teleportal for the win while I draw land after land. Last game, I side out many 1 thoughness guy, side in the apparition and higher toughness guys. So what? He gets turn 4 soulsworn spirit, turn 5 card enchantment. I play turn 5 inspiration (on the play) on his EOT, but draw two more land, then yet another land on my turn. No detain, no charm to bounce, no apparition. Just lands. Woopee.
Oh well, can't 3-0 them all.
There was a bit of turn-around in third pack were the Selesnya cards just showed up to fill-up your deck.
But then the result speaks. I guess with the X/4 you had you were positioned to prey on Rakdos. Good job!
Pack 1 pick 1:
Splatter Thug
Rubbleback Rhino (FOIL)
Centaur Healer
Chemister's Trick
Rakdos Keyrune
Cancel
Plains
Knightly Valor
Tower Drake
Centaur's Herald
Horncaller's Chant
Destroy the Evidence
Oak Street Innkeeper
Rites of Reaping
--> Deathrite Shaman
Oh well, rare drafting and not too bad.
Pack 1 pick 2:
Seller of Songbirds
Selesnya Sentry
Terrus Wurm
Dynacharge
Rubbleback Rhino
Skull Rend
Golgari Guildgate
Phantom General
Judge's Familiar
Island
--> Ogre Jailbreaker
Batterhorn
Golgari Longlegs
Tavern Swindler
Ugly pack. Taking the fatty on-color.
Pack 1 pick 3:
Seller of Songbirds
Drainpipe Vermin
Drudge Beetle
Aerial Predation
Skull Rend
Forest
Doorkeeper
Chronic Flooding
Mind Rot
Security Blockade
Slum Reaper
--> Lobber Crew
Risen Sanctuary
Bah. At this point I think rakdos, but drudge beetle would have been better.
Pack 1 pick 4:
Rootborn Defenses
Splatter Thug
Rakdos Shred-Freak
Selesnya Guildgate
Golgari Guildgate
Island
Knightly Valor
Stealer of Secrets
Dispel
--> Dead Reveler
Dramatic Rescue
Archweaver
I like 'em.
Pack 1 pick 5:
Daggerdrome Imp
Terrus Wurm
Dynacharge
Gatecreeper Vine
Grisly Salvage
--> Golgari Guildgate
Fencing Ace
Syncopate
Isperia's Skywatch
Izzet Guildgate
Island
Uhg maybe the imp or salvage. I think in retrospect salvage was the correct choice. It's my first Golgari draft.
Pack 1 pick 6:
Trained Caracal
Survey the Wreckage
Aerial Predation
Trestle Troll
Golgari Charm
Selesnya Keyrune
Stealer of Secrets
--> Dead Reveler
Street Sweeper
Mountain
Like 'em, told you so! At that point, with lobber crew I thought I'd be rakdos. Had I known, I'd pick the charm.
Pack 1 pick 7:
Mizzium Skin
Aerial Predation
Search Warrant
Minotaur Aggressor
Counterflux
Island
Catacomb Slug
Bellows Lizard
--> Golgari Longlegs
Stil trying to stay black.
Pack 1 pick 8:
Swift Justice
--> Towering Indrik
Goblin Electromancer
Blistercoil Weird
Cancel
Swamp
Stealer of Secrets
Cobblebrute
Oh well, I give in. I'll be golgari and regret the charm.
Pack 1 pick 9:
Chemister's Trick
Cancel
Plains
Horncaller's Chant
Destroy the Evidence
Oak Street Innkeeper
--> Rites of Reaping
Bah. I think it's too expensive, bu it's in my colors.
Pack 1 pick 10:
Terrus Wurm
Dynacharge
Skull Rend
Island
--> Golgari Longlegs
Tavern Swindler
Fat is fat I guess.
Pack 1 pick 11:
Drainpipe Vermin
Skull Rend
Forest
Chronic Flooding
--> Mind Rot
Okay.
Pack 1 pick 12:
Rakdos Shred-Freak
Island
Dispel
--> Archweaver
Bah. Too expensive.
Pack 1 pick 13:
--> Daggerdrome Imp
Terrus Wurm
Island
Oh, imp is back. K.
Pack 1 pick 14:
--> Survey the Wreckage
Mountain
Pack 1 pick 15:
--> Island
------ RTR ------
Pack 2 pick 1:
Azorius Arrester
Swift Justice
Drainpipe Vermin
Rubbleback Rhino
Goblin Electromancer
Hellhole Flailer
Tablet of the Guilds
--> Niv-Mizzet, Dracogenius
Chronic Flooding
Mind Rot
Explosive Impact
Axebane Guardian
Common Bond
Street Spasm
Forest
Yeah, well, this revived my association with red. Maybe I can ditch my green stuff and go rakdos golgari? Seems a bit late for it though. Anyway, there no real Golgari card here, maybe the axebane... but axebane or mizzet? Choice is easy for me .
Pack 2 pick 2:
Sunspire Griffin
Crosstown Courier
Drainpipe Vermin
Grim Roustabout
Korozda Monitor
Selesnya Guildgate
Fencing Ace
--> Dreg Mangler
Azorius Keyrune
Plains
Giant Growth
Tower Drake
Common Bond
Hussar Patrol
Ah, some Golgari, at last.
Pack 2 pick 3:
Mizzium Skin
Splatter Thug
Dynacharge
Korozda Monitor
Selesnya Guildgate
Island
Stealer of Secrets
Urban Burgeoning
Spawn of Rix Maadi
--> Sluiceway Scorpion
Azorius Justiciar
Sphere of Safety
Slime Molding
More!
Pack 2 pick 4:
Seller of Songbirds
Sewer Shambler
Rubbleback Rhino
Chemister's Trick
Swamp (FOIL)
Forest
Ethereal Armor
Gore-House Chainwalker
Pursuit of Flight
Druid's Deliverance
Goblin Rally
--> Rogue's Passage
Ok. The other choice was the rhino or shambler. 2/1 is too weak I think.
Pack 2 pick 5:
Trained Caracal
Rubbleback Rhino
Blustersquall
Rakdos Ringleader
Plains
Giant Growth
Chronic Flooding
Pursuit of Flight
Traitorous Instinct
--> Explosive Impact
Shrieking Affliction
Maybe I can fix my mana a play late red cards?
Pack 2 pick 6:
Inaction Injunction
Rakdos Shred-Freak
Rakdos Guildgate
--> Rix Maadi Guildmage
Forest
Ethereal Armor
Batterhorn
Pursuit of Flight
Essence Backlash
Skyline Predator
Or even fix my early cards? There were not much else to pick except the guildgate, the mage is much better.
Pack 2 pick 7:
Tenement Crasher
Grim Roustabout
Deviant Glee
Azorius Guildgate
Slaughter Games
Dispel
--> Perilous Shadow
Essence Backlash
Island
Good for late game.
Pack 2 pick 8:
Terrus Wurm
Cremate
Viashino Racketeer
--> Trestle Troll
Frostburn Weird
Mountain
Chorus of Might
Bazaar Krovod
Ah! yes!
Pack 2 pick 9:
Swift Justice
Drainpipe Vermin
Tablet of the Guilds
Chronic Flooding
Mind Rot
--> Explosive Impact
Forest
That late an impact? people must not like them.
Pack 2 pick 10:
Crosstown Courier
Grim Roustabout
Selesnya Guildgate
Azorius Keyrune
Plains
--> Giant Growth
Bah. Ok.
Pack 2 pick 11:
Mizzium Skin
Dynacharge
Island
Urban Burgeoning
--> Spawn of Rix Maadi
Pack 2 pick 12:
Chemister's Trick
Swamp (FOIL)
Forest
--> Gore-House Chainwalker
Pack 2 pick 13:
Plains
Chronic Flooding
--> Traitorous Instinct
Pack 2 pick 14:
Forest
--> Batterhorn
Pack 2 pick 15:
--> Island
------ RTR ------
Pack 3 pick 1:
Aquus Steed
Azorius Arrester
Avenging Arrow
Crosstown Courier
Sewer Shambler
Launch Party
Electrickery
Gatecreeper Vine
--> Rakdos Keyrune
Mountain
Gore-House Chainwalker
Coursers' Accord
Dramatic Rescue
Archweaver
Grave Betrayal
Ugh. What a bad pack for me! trying to fix my mana at least.
Pack 3 pick 2:
Armory Guard
Sewer Shambler
Viashino Racketeer
Drudge Beetle
Aerial Predation
Chemister's Trick
Dark Revenant
Fall of the Gavel
Counterflux (FOIL)
Rakdos Ringleader
Island
Doorkeeper
--> Sluiceway Scorpion
Firemind's Foresight
Nothing else.
Pack 3 pick 3:
Tenement Crasher
Electrickery
Azorius Guildgate
Dryad Militant
Fall of the Gavel
Tablet of the Guilds
Forest
Perilous Shadow
Cobblebrute
--> Centaur's Herald
Axebane Stag
Transguild Promenade
Mana Bloom
Hey, it's kinda golgari.
Pack 3 pick 4:
Eyes in the Skies
Inspiration
Korozda Monitor
Search Warrant
Selesnya Guildgate
Zanikev Locust
--> Stab Wound
Mountain
Knightly Valor
Traitorous Instinct
Centaur's Herald (FOIL)
Rakdos Ragemutt
I can't pass a stab wound.
Pack 3 pick 5:
Rootborn Defenses
Downsize
Daggerdrome Imp
Launch Party
--> Assassin's Strike
Plains
Doorkeeper
Catacomb Slug
Stonefare Crocodile
Sundering Growth
Psychic Spiral
More removal. Plus potential built-in card advantage.
Pack 3 pick 6:
Concordia Pegasus
Crosstown Courier
--> Launch Party
Electrickery
Treasured Find
Gore-House Chainwalker
Cobblebrute
Stonefare Crocodile
Destroy the Evidence
Mountain
Serviceable in Golgari to enable scavenge.
Pack 3 pick 7:
Tenement Crasher
Inspiration
Korozda Monitor
Grisly Salvage
Mountain
--> Dead Reveler
Traitorous Instinct
Pyroconvergence
Havoc Festival
Like.
Pack 3 pick 8:
Armory Guard
Deviant Glee
Viashino Racketeer
Swamp
Mind Rot
Racecourse Fury
--> Axebane Guardian
Urban Burgeoning
Mana.
Pack 3 pick 9:
Aquus Steed
Crosstown Courier
Sewer Shambler
--> Gatecreeper Vine
Mountain
Gore-House Chainwalker
Archweaver
More mana fixing. Now I'm more likely to play my red impacts and rix maadi guildmage.
Pack 3 pick 10:
Armory Guard
Viashino Racketeer
Chemister's Trick
--> Dark Revenant
Rakdos Ringleader
Island
Most people don't like it, but you'll see... I was glad I got it in retrospect.
Pack 3 pick 11:
Tenement Crasher
Forest
--> Perilous Shadow
Cobblebrute
Axebane Stag
Late game.
Pack 3 pick 12:
Search Warrant
Selesnya Guildgate
Mountain
--> Traitorous Instinct
Could close games, but do I want to extend my red splash for it? Probably not.
Pack 3 pick 13:
Plains
Catacomb Slug
--> Stonefare Crocodile
Serviceable three drop.
Pack 3 pick 14:
--> Destroy the Evidence
Mountain
Pack 3 pick 15:
--> Mountain
1 Centaur's Herald
1 Gatecreeper Vine
1 Axebane Guardian
1 Towering Indrik
Black
1 Daggerdrome Imp
1 Stab Wound
3 Dead Reveler
2 Perilous Shadow
1 Ogre Jailbreaker
1 Assassin's Strike
Red
2 Explosive Impact
1 Deathrite Shaman
1 Rix Maadi Guildmage
1 Dreg Mangler
1 Trestle Troll
1 Golgari Longlegs
1 Rakdos Keyrune
2 Sluiceway Scorpion
Land
3 Mountain
5 Forest
1 Golgari Guildgate
1 Rogue's Passage
7 Swamp
1 Niv-Mizzet, Dracogenius
1 Archweaver
1 Survey the Wreckage
1 Stonefare Crocodile
1 Giant Growth
2 Traitorous Instinct
1 Lobber Crew
1 Island
1 Destroy the Evidence
1 Launch Party
1 Forest
1 Batterhorn
1 Dark Revenant
1 Gore-House Chainwalker
1 Mind Rot
2 Swamp
1 Mountain
1 Island
1 Golgari Longlegs
1 Spawn of Rix Maadi
1 Rites of Reaping
Playing against an Izzet/Rakdos deck.
First game, early imp, early double revelers while my opponent is stuck on two mountains. He gets a swamp and plays... double stab wound! (And I got zero enchantment removal in my pool, ... oops). Still, my early leads wins the game.
Sideboard in: launch party.
Second game, I keep a two land + gatecreeper hand. He gets a viashino racketeer out and encchant it with pursuit of flight (making a 4/3 jumper). I again have double reveler out but missed my 4 lands drops. Next turn, we I do get it, he essence backlash my sluiceway scorpion. Then he stab wounds one reveler. He chemister's trick me. Here's the critical mistake on my part: I skip over my 2nd main phase and fail to play my indrik. That's when he play hypersonic dragon. Yeah, I'm dead.
Third one, I keep two lands game with deathrite shaman, imp, and double reveler. Risky, but I keep. I get the third land on my fourth turn, but he got a stealer of secret out, so I don't unleash my first reveler. He izzet charm my shaman. I keep attacking with one reveler at a time to avoid giving he a window to use his stealer. He dynacharge a goblin electromancer to trade with a reveler. I get my third reveler. By that time, I got two impact in hand, longleg, rix maadi guildmage and stab wound. I'm keeping the wound to play on a high toughness guy to get inevitability. He cancels my third reveler. I get a sluiceway scropion, he gets his pursuit of flight for his stealer. At last a target for the stab! But he also gets a stab on my reveler! But I get my 5th land and choose to play longlegs, since 5 damage is more than stab wound. he gets a sewr shambler (i.e. swampwalk!) But I simply use my rogue passage to make my longleg unblockable. I got my imp to block his stealer and only need a land to impact-finish him. I don't but stab wound his stealer. That's the end of him.
Again, rogue passage has been good for me to close games. Multi-stab wound, though, is a real killer.
Against Azorius. Oh boy.
I play first, keeping a three land hand with shaman, trestle troll, indrik and assassin's strike. He starts the azorius shenanigans with arrester, followed by a hover barrier. First time I face a barrier, and it's a real pain. we then get into a long slow game where I play guys, he plays detainers and the barrier means I only ever get small damage in. Every time I get a scavenger in my GY and scavenge to make a big guy, he has a foil: dramatic rescue or other. I'm a bit mana screwed stuck at 4, while he's flooded by got an new prahv guildmage out, so he can detain and block with barrier. After a while an ambush via skyline predator and a lot of fliers, me playing removal when he's tapped out. I slowly eat away at his life with my deathrite shaman while gaining life when there is no spells in the GY. Stab wound closes the game. After half an hour, I win this first.
Sideboard: + launch party, +dark revenant. - one longlegs.
I lose the second game which last very long too. (I lost the replay.) The dark revenant was very relevant against the multiple low thoughness fliers.
The final one, we're both low on time. We F6 frantically. I end-up winning on time with only 40 seconds on my clock. Not very glorious.
Against Selesnya.
First game awesome curve: shaman, guildmage, reveler, indrik, longlegs. He gets a courser's accord. I use the guildmage to make blocking painful. He gets wayfaring temple out. He almost gets out of the hole with a druid's deliverance, but exiling his spells with the shame + stab wound finishes him off.
Sideboard: +launch party, + crocodile, - trestle troll (not many fliers).
I lost the second game to a lot of populate and a mulligan to 5. He has axebane, druid's deliverance, eyes, trostani's judgement and many centaur and knight makers supported by wayfaring temple, which populate like crazy.
Lost the replay of the final game. I won, I think it was off explosive impact, but I'm not sure.