I looked at this deck: http://www.mtgsalvation.com/decks/151-bant-eldrazi
For some reason, in the card mana pie chart, the outer ring mana color claims are inaccurate. (It's also unclear if it represent the land base or the mana cost of the cards. It looks like it''s meant to reflect the mana base, yet it claims the deck has no blue lands...)
PS: also, it claims the deck is worth 300$ when 4-of hierarch and 4-of cavern of souls already bust that price by a wide margin...
- pierrebai
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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Spree looks /very/ good. It fixes all the problems of modal, kicker, fuse, entwine... because each mode cost can be tweaked.
That UR commander can copy indefinitely a twiddle when cast 3rd or more. Just target her with the copy and copy again. Definitely goes into my copy spells commander.
Not everything is about attacking... could you imagine an ability that is useful one way when attacking, useful a different way when blocking? Could you conceive of that? Maybe an made-ability you read recently would be just that. Maybe.
All the land arts of the set are just awesome. These are real full-art basics. Just look at that, an island that looks like an actual island, not just water coming down a mountain or something. These are up there with the original full art and the original zendikar ones. (I'd say better than those... except the mountain by Veronique Meignaud which still is exceptional and hard to beat.)
Not sure I really like that hay stack. I think it will be an annoying card in commander. The good side of most protection spells and effects is that they only last until the end of the turn, so someone else can try to deal with the threat. (Outside of equipments which I also don't like much. I personally think Commander is more fun when you have an out. ) Phasing out means the things comes back just when hay stack is ready again to protect it. Oh well.
The RG reanimate pre-con must be centered on artifact and maybe lands? The squirrel one will be popular i guess even if they are not my bag of tea. Neither is group hug, but there are enough fan of that to make it sellable.
I'm not a fan of the lands. The plains and forest are OK. The swamp is ugly; the island does not look like an island and the water does goofy sprouts; the mountain are floating rocks and muddy, with its foreground being the same as its background.