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  • posted a message on [MOM] IGN Exclusive Previews
    Yikes, if you have 3 dragon cards in hand, you can wipe the siege immediately, meaning you get a 4/4/ flying trampler that shock on each attack for 2 mana.
    Posted in: The Rumor Mill
  • posted a message on [MOM] Mark Rosewaters Teasers for March of the machines
    Quote from migrena »
    dfc tokens would require rules change, no? under current rules tokens are not cards and comprules transform definition requires "cards" to work. but based on past weasel-wording by maro this could as well not be even remotely connected to actual transform mechanic but something completely different.


    What worries me is the card that produces such a token. It would have to spell out what the token is, its characteristics, what triggers the transform and what are the characteristics of the other face. I'm guessing they will have to use the extremely-tiny-font tech on that one.
    Posted in: The Rumor Mill
  • posted a message on Banned and Restricted announcement, 06.03.2023
    My beef with MH sets is that they broke the fundamental premise why I played modern. That premise, was:
    • Modern was an eternal format without rotation, so cards investment would only rarely lose value.
    • My collections of cards, which starting with Mirrodin, was spot-on for the format.
    • By virtue of receiving new cards from standard, the evolution of the format would be slow and unlikely to make whole deck irrelevant.
    • Start with incomplete decks that can be filled by slowly investing in cards over years.

    So I started with, and kept expanding a list of decks. By the time MH1 released, I had:
    • Humans: 100%
    • Azorius Spirits: 100%
    • Grixis death shadow: 90%, missing liliana of the veil and surgical extraction. (Both of which I filled since)
    • Mono-red aggro/burn: 100%
    • Infect: 95%-100%
    • Storm: 95%-100%
    • Reliquary knight and other CoCo decks: 90%-100%
    • Birthing pod (banned): 90%
    • Eldrazi aggro: 100%
    • Mono-green Eldrazi: 80% (missing big key pieces: big karn and chalice of the void)
    • Arclight Phoenix (banned key piece): 100%
    • Restore balance: 100% (not competitive)
    • Narset day's undoing: 90% (not competitive)

    All of that was shattered due to MH. When they announced it, I expected it to mostly be about bringing older cards in the format, like counterspell. Instead, a great majority of cards were new and pushed to make them relevant to the format and sell boosters. Now, most of my decks are irrelevant. Even those that are still okay are outgunned. At the very least I'd need a playset of ragavan, but that would only prop-up mono-red and GDS. All others are extremely weakened to unplayable. I mean human is still not too bad, but get wrecked by too many new cards now. W6 + plague engineer is too rough.

    That don't don't ban Ragavan and eve reprint it is all I needed to know for now.
    Posted in: The Rumor Mill
  • posted a message on [LTR] First Lord of the Rings Previews
    The one ring and Aeon Hub BFF. Although honestly, that title probably should go to Mind Over Matter, for infinite cards.
    Posted in: The Rumor Mill
  • posted a message on Banned and Restricted announcement, 06.03.2023
    Modern is healthy. As in. healthy for Wizards profit since every competitive deck needs to put down tons of cash to buy the newly expensive cards from the latest modern-specific set. IOW, the for,mat works as planned as a money cow. We don't actually care if players stopped playing a format they had dozens of decks which we made obsolete by printing OP cards or banning their key cards in the past even though new cards are more powerful. Yeah, meaning Ragavan, Urza, pitch-card creatures existence does not mean Deathrite, birthing pod or twin are coming back. Pay up or shut up.
    Posted in: The Rumor Mill
  • posted a message on Soft confirm of “Battle” type cards in March of the machines. — an AD on someone’s phone
    Like many new card types (ans mostly sub-card types) they've done in the past, I think battle will be something that technically they could have done with another card type, but it would make no sense for flavor. Like vehicule are midway artifact / creatures, planeswalker midway creature / modal spells, battle are probably mid-way lands / enchantments. They represent a location like a land, but they are cast, have a mana cost, can be played more than one per turn and have a global permanent effect. Or maybe an effect until your next turn?
    Posted in: The Rumor Mill
  • posted a message on [MoM] Heliod, the Radiant Dawn | Heliod, the Warped Eclipse
    Well, auramancer is cheaper in mana cost and $ and does the same combo with kaya's ghostform and altar...
    Posted in: The Rumor Mill
  • posted a message on [MOM] [MUL] [MOC] More Legends from First Look: March of the Machines
    Quote from Ryperior74 »



    "It's not a balloon"
    -- Obi Wan Kamigawi
    Posted in: The Rumor Mill
  • posted a message on Lots of MOM previews, plus Aftermath
    As far as the comparison to telling time: obviously it depends. Do you like only 1 of the 3 cards or two? Do you have GY synergies? In any case, TT was never an all-star. Pioneer and modern have better alternatives.
    Posted in: The Rumor Mill
  • posted a message on [MOM] [MUL] [MOC] More Legends from First Look: March of the Machines
    Soot and Chimney Imp (soot imp, chimney imp) 4B
    Flying
    Whenever an opponent puts a card into their library, they lose one life.
    Sacrifice a creature: target target opponent puts a cards from their graveyard at the top of their library.
    1/2
    Posted in: The Rumor Mill
  • posted a message on winter secret lair drop
    Sometimes you pay 30$ for 5 basic lands. Sometimes, you pay 30$ and get batterskull, inkmoth nexus and glistener elf plus an in-demand commmander card. The Phyrexian Faves one is actually worth its price.
    Posted in: The Rumor Mill
  • posted a message on [ONE] Migloz, Maze Crusher — TogoresMtg preview
    This is such a ridiculous bomb in limited. 4/4/ menace on turn 3. If they dare to double-block you can pump it. It demand quick removal not to lose when played on 3.
    Posted in: The Rumor Mill
  • posted a message on [ONE] Zopandrel, Hunger Dominus — Fazendo Nerdice preview

    Zopandrel sounds like psychopharmaka.


    To me it sounds either like a Lovecraftian scholar, a scoundrel or a bard:
    • Charles nervously noted the 13th century copy of Zopandrel Malificius Arcanum on the third shelve of the library.
    • As soon as the door closed behind the new customer, Zopandrel knew from their ridiculous ostensible three-pieces suit that his night would be topped with yet another big stack of large bills lining his pockets.
    • As the warrior recounting of their encounter neared its end, Zopandrel slowly began to play what he knew would be a new epic composition.
    Posted in: The Rumor Mill
  • posted a message on [ONE] Vraska's Fall — Cards & Hobbies preview
    Sacrifice effects are rarely good and this one costs 3 and adds more options for the opponent. Sure, sure, it can hit an isolated planeswalker, but if they had no creature to sac, they had no creature to protect it either... That poison counter better be essential to you. Which it might be, in limited.
    Posted in: The Rumor Mill
  • posted a message on [ONE] Nahiri's Sacrifice — Hooked Gamers preview
    A dividable sorcery-speed fling that can't target players seems really narrow. It is always a 2-for-X, so X better be greater than 2... which probably mean they were weenies... limited-only card, and even there not that great. If you got a fatty, you probably prefer to keep it?

    PS: the only way I can see this be marginally good is with the Brother's War prototypes.
    Posted in: The Rumor Mill
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