I looked at this deck: http://www.mtgsalvation.com/decks/151-bant-eldrazi
For some reason, in the card mana pie chart, the outer ring mana color claims are inaccurate. (It's also unclear if it represent the land base or the mana cost of the cards. It looks like it''s meant to reflect the mana base, yet it claims the deck has no blue lands...)
PS: also, it claims the deck is worth 300$ when 4-of hierarch and 4-of cavern of souls already bust that price by a wide margin...
- pierrebai
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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Feb 3, 2014pierrebai posted a message on Launch Giveaway!My favorite card is grab the reins. I began playing during the mirrodin era and that card is a nice design which shows red at its best. It's not mindless, it's not random. It's a nice red card.Posted in: Announcements
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My impression is that Zendikar has many mechanics that are incorrectly estimated: spell-lands and kicker. I think the land-spells will become widely played in multiple format for being lands. Sure, there are real duds, but there are real good ones. land / card draw, land / counter, ... kicker is easy to undervalue because they help the mana curve and add flexibility.
Party, I agree, will probably turn out not to be good in constructed... but very good in limited. The cards turn from mediocre to okay to good at 2 party members. They turn to great to amazing at 3 and 4 members. With full party, many of the card are at the busted level:
This does not make them good in constructed. But in limited they will shine.
It means it's even worse than anticipated. It means that in your 1/6 (or is 1/4?) of boosters, you do *not* have a 1/300 to get a pact of negation. It means the ratio to open a card once it is not a token, comes out as if there 20 of each common for each 6 of an uncommon, for each 2 of a given rare, for each singular mythic.
So instead of being 1/1800 of getting food chain, it is 1/6 * 1/300 * 2/29. That means you'll open a lot of muscle sliver for each monastery mentor.
Edit: so:
Turn 1: GG: 2
Turn 2: This + any bolt-like: 9
Turn 3: Any hasty (GG, this, switfspear) + another bolt-like: 18
18 total damage by turn 3 does not look bad to me.
You only need to have a 2/2 for 2, which is super easy, and you'll attack with a 4/4 on turn 3, which your opponent most likely won't be to block nor kill. And it will only grow each turn. This puts your opponent in the bad position that they want to kill the ooze to prevent gain on other creature, but need to kill the big attacker.So no, it's a great 3 drop, it won't get its own counter, will win the game by simply having another creature on the board when played on curve and is not an uncommon.Misread the card. The ooze needs to attack.
Neat, a lot of combo potential. Mana ability of artifacts, lands or creatures don't use the stack right, so they can't be copied? OTOH, this copies PW abilities, for a cheaper cost than the the chain veil