- Tactuz
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Member for 9 years, 10 months, and 19 days
Last active Tue, Sep, 12 2023 16:43:37
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1
wtwlf123 posted a message on [SNC][CUBE] Shard Trilands (Triomes)Super hot. Looking forward to being able to use the complete set of 10.Posted in: Cube Card and Archetype Discussion -
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rantipole posted a message on This or That discussion.I think I like the Hero better than the Scoundrel. Coming into play tapped is a bummer, but after that he's a 2/1 all the time. This can be relevant for blocking and crewing a vehicle. Also, if you run any kind of real combat tricks, Hero has a clear upside. Very close in power though, so I don't think it makes much difference which one you run.Posted in: Cube Card and Archetype Discussion
Cheers,
rant -
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mtgAlterGirl posted a message on [Official] Altered Art Thread (56k Beware)Hi all!Posted in: Artwork
I just started altering! I had no idea what I was missing out on! I had so much fun doing these... I hope to do more this weekend. I look forward to your thoughts.
Good morning everyone! I hope you all have had a great start to your weekend altering! It is only half over so you have time to do more! This is what I have been up to this weekend. I hope you like it. I just started, so I am new to altering, and I do not know the ins and out of this market.
Welcome to MTG Salvation! Please keep the advertising confined to your signature below. Thanks - ZS -
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Metamind posted a message on This or That discussion.Liliana >> Strike Leader for us. Leader almost never survives combat. It is generally deemed here as a bad 2-for-1. Kind of like Kitchen Finks with no hybrid mana cost, no lifegain, no Persist on defense or against removals and no combos. Liliana can dominate games, is better on the defense and is by far the most interesting card of the two.Posted in: Cube Card and Archetype Discussion
Ash Barrens >> Westvale Abbey
Fixing is universally good, while not every deck can afford to have a colorless land. Abbey did not flip here during the last few months. -
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Spike Rogue posted a message on [Power Rankings] 2016 Cube Power Rankings - GREEN Voting CLOSEDThe poll is still closed, but we're going to have to wait on results. There's one user I've PM'd about irregularities in his vote, and I've run the numbers both with and without his vote and it turns out to be a tiebreaker for multiple card rankings. I'm giving him one day to correct his vote, and then I'll post the results tomorrow.Posted in: Cube Card and Archetype Discussion
Sorry for the delay, folks. -
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Spike Rogue posted a message on [[SCD]] Exalted AngelExalted Angel was discussed here in the Random Cube Card of the Day thread.Posted in: Cube Card and Archetype Discussion -
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PyreDream posted a message on This or That discussion.Rattleclaw Mystic is the weakest critter there. After that I would look at Vinelasher Kudzu or Noose Constrictor depending on your needsPosted in: Cube Card and Archetype Discussion -
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steve_man posted a message on [EMN] Emrakul, The Promised EndThat is one ugly set symbol....Posted in: Cube Card and Archetype Discussion -
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Spike Rogue posted a message on Random Cube Card of the Day ThreadWoodland CemeteryPosted in: Cube Card and Archetype Discussion
As with the fetch lands, I don't see any reason to discuss each of the check lands individually, so once again let's make this the one and only time we discuss the M10/Innistrad check lands in this thread. Depending on the composition of your deck and the lands you've already played, these will often come into play untapped after the first turn of the game, and almost always in the late game but because of their lack of consistency in the early game and lack of fetch-ability or any other additional upside these are nowhere near as good as ABU duals, fetches, shocks, manlands, or even pain lands. If money is no object, I'd say these are the 6th best lands for enemy guilds and probably the 7th best allied fixing after the BFZ duals, which makes them 630-720 size material.
However, if money is an object I highly recommend these lands as budget placeholders because they do come into play untapped often enough, and they sell for about $2 apiece in allied colors and $5 apiece in enemy colors (except Sulfur Falls, which goes for around $11), so the whole cycle can be had for around $40. That's less than the price of even one of some of the enemy fetches! If fetch lands are the Cadillac of mana fixing lands, these are the Kia Pride. They're a lot less glamorous, and not quite as reliable, but they'll still get you where you're going for a fraction of the price.
I really like the eerie art on this particular land, as well as the flavor text about horrifying cycle of life on Innistrad. - To post a comment, please login or register a new account.
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Rootwire Amalgam
This card caught my attention. A hasty 15/15 Golem token for 3GG is a nice rate.
I like the flexibility of the card, can be cast as a 2/3 beater on turn two that you can upgrade to a 6/6 on turn five. Or a 5/5 on turn five that you upgrade to a 15/15 on turn 6. Plus many synergies with creature/artifact recursion.
I will likely try to find room and test it.
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Den > Sokenzan
Wandering > Jura
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I run the top 6 cards and I would rate them something like this (#1/#2, #3/#4 and #5/#6/#7 are pretty interchangeable):
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I have drafted a few times with ZNR on Arena and I have been impressed with what a single Ruin Crab on turn 1 or 2 can do. It blocks the opponent's early attackers and slowly wins the game if they do not kill it. Of course, the power level is different from cube, but it made me think of trying it out. I'm thinking it could actually kill pretty fast in an UG shell with cards like Oracle/Courser/Dryad/Cultivate etc.
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Stoke > Hammer > Volley (The real choice here probably depends on whether you need more 2, 3 or 4 mana spells in red, all of these options are outclassed unless you have a very large cube, >720)
Agent => Kiora > Climb
Pod > Trap > Call (I wouldn't play with Call or Trap, but you could make an argument for Pod)
Probe > Adept
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Vizier > Curator
Command > Lion
Brontodon > Shaman
Portal > Slaver => Gateway
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Ruinous Path => Gonti > Shredder > Zenith
Elder > Pod > Rhonas
Adept > Warsail => Plunderer => Infiltrator
(I have no experience with the 2CMC guys)
Riders = Phoenix > Regent
(I am not sure where I fall on Phoenix vs Riders, but I think both are better than Regent).
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It's interesting, but I don't think it is good. Regrowth exists?
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Defiance > Staggershock > Firecraft