- YoungQuakerBoy
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Member for 9 years, 11 months, and 8 days
Last active Mon, Aug, 22 2022 20:38:33
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Sep 28, 2017YoungQuakerBoy posted a message on Who is the Raven Man?Very interesting stuff. Also impressed with the amount of study that went into this.Posted in: Articles
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Aug 30, 2017YoungQuakerBoy posted a message on Magic Story: Alara to AmonkhetGreat read and reminder of what went down. Thanks!Posted in: Articles
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Apr 22, 2016YoungQuakerBoy posted a message on Archive Trap: The Brothers' War Part IIGreat read! Thanks for the story of a part of Magic that I wouldn't know otherwise.Posted in: Articles
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Feb 10, 2016YoungQuakerBoy posted a message on Archive Trap: The World of InnistradLoving these. Thanks!Posted in: Articles
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3x Avatar of the Resolute
3x Birds of Paradise
4x Boggart Ram-Gang
1x Eternal Witness
4x Groundbreaker
3x Leatherback Baloth
4x Noble Hierarch
1x Reverent Hunter
1x Scavenging Ooze
4x Strangleroot Geist
4x Aspect of Hydra
4x Collected Company
4x Vines of Vastwood
Land (20)
20x Forest
1x Act of Aggression
2x Back to Nature
2x Creeping Corrosion
2x Dismember
3x Natural State
1x Reclamation Sage
2x Scavenging Ooze
2x Spellskite
Had 20 people show for a 5 round night.
Round 1 - Merfolk
2-1
1-0
Round 2 - Red Devotion
2-1
2-0
Round 3 - Tron
2-1
3-0
Round 4 - Ad Nauseam
2-1
4-0
Round 5 - R/U Storm
0-2
4-1
Was the only undefeated going into the final round and even after losing got first place due to tiebreakers. Lots of fun!
Agree with ddxxe on Boggart Ram-Gang. Depends on meta and your play style but I love the speed and devotion of them. They are particularly amazing in the variant of the Stompy that I am running.
Also agree with him on Natural State unless your meta is full of big artifacts in slow decks (but then, i guess, what are you worried about anyway?)
I only have experience with a couple of these.
Den Protector is generally outclassed by Eternal Witness. We have much better beaters already and witness is just better at returning stuff.
Groundbreaker is a fun card. I run x4 in my Collected Company Stompy deck but I feel that they are stronger there as I have ramp and the ability to collected company out one or more for lethal burst.
I'll give you my thoughts on some of the others.
I feel that Mistcutter Hydra suffers from the less power/toughness than cost problem. I can see it being run against blue heavy control but for having haste, it is slow when we want to be fast. Also, Skylasher can block Celestial Colonnade for days which is one of controls biggest finishers these days.
Cards like Skinshifter are cool and seem like fun but they usually fall into the needing too much mana to be good enough zone. In some games we have extra mana and can use this ability for days but in more matchups I believe that we don't have the extra mana for his ability when we need it.
Not really sure on the others. I don't really like Honored hierarch because as a beater we generally have better 1 drops that are always good and as ramp we have better creatures that can always ramp and you usually want one or the other at that point.
All of that said, test them as you see fit. If it works or you enjoy it use it.
As far as GV hate, Scavenging Ooze tends to do all that I have needed for it, although I have not faced any living end or dredge as of yet either.
3x Avatar of the Resolute
2x Birds of Paradise
4x Boggart Ram-Gang
1x Eternal Witness
4x Groundbreaker
2x Kalonian Tusker
2x Leatherback Baloth
4x Noble Hierarch
1x Reverent Hunter
1x Scavenging Ooze
4x Strangleroot Geist
4x Aspect of Hydra
4x Collected Company
2x Vines of Vastwood
Enchantment (2)
2x Rancor
Land (20)
20x Forest
2x Act of Aggression
1x Choke
1x Creeping Corrosion
3x Natural State
1x Prey Upon
1x Reclamation Sage
1x Scavenging Ooze
2x Spellskite
1x Unravel the Aether
2x Vines of Vastwood
Went 3-1 in a 10 person event.
In round 1 I beat a guy playing Bant control 2-1. I won the roll and then won each game that I was on the play as he could not answer fast enough being behind a turn.
Round 2 I played against Affinity and win 2-1. He won the roll and rather destroyed me game 1 being super fast out of the gate. Game 2 I get enough artifact removal to keep him down enough to run over. Game 3 I get the always lucky but sweet turn 3-4 Creeping Corrosion for the almost automatic win. After side board I am so so so much stronger against this match-up. It is nice.
Round 3 I played the same guy who beat me with burn the last time. This time I had the luck and kept my head and won 2-1 even after losing the roll. The first game I mulled to 6 but had a solid hand of fast enough creatures to hold off his Goblin Guides and Monastery Swiftspears. Then beat him down over a few turns. Game 2 he drew about the perfect burn hand and got me very quickly. Game 3 was close to game 1 in that I was able to hold off his creatures but we ended up in a stand off of sorts as I chipped away at his life and he drew more lands than burn. I know it was luck as much as anything but I think that I am fine with taking the Feed the Clans out of the side-board.
Round 4 I play my friend running Jund with 2 main-board Kalitas, Traitor of Ghet that he drew each game. With the amount of removal in his deck, if he drops Kalitas and I can't finish him immediately, my deck almost cannot beat his. I beat him down a decent bit in both games but his removal slowed me down, he could just wait for me to play me boost spells and kill my creaures and when Kalitas hit they turned into 2-for-1s and the life-gain ended me 0-2. I am thinking Dismember side-board for this sort of thing.
I still placed second, which was nice. This deck really is a lot of fun, just need some more tweaks and practice.
I made the couple of changes that I had mentioned before and it seemed to work okay. The Kalonian Tusker were fine but were the first creatures side-boarded other than ooze in match ups where it didn't matter. The prey upon came in one game but I didn't see it. I think that I am going to try a Dismember or 2 in the side instead. The vines were fine and I think an upgrade. The Rancors seem to not do much for me at all so far and are first sided out a lot. I am thinking of dropping them for something... Not exactly sure what yet.
3x Avatar of the Resolute
2x Birds of Paradise
4x Boggart Ram-Gang
1x Eternal Witness
4x Groundbreaker
2x Kalonian Tusker
2x Leatherback Baloth
4x Noble Hierarch
1x Reverent Hunter
1x Scavenging Ooze
4x Strangleroot Geist
4x Aspect of Hydra
4x Collected Company
2x Vines of Vastwood
Enchantment (2)
2x Rancor
Land (20)
20x Forest
2x Act of Aggression
1x Choke
1x Creeping Corrosion
3x Natural State
1x Reclamation Sage
2x Scavenging Ooze
2x Spellskite
1x Unravel the Aether
2x Feed the Clan
I went 2-2 but was right on the cusp of being 3-1.
I played against Affinity first and they went first game 1. On turn two they dropped an ensoul artifact on an ornithopter and then a Cranial Plating the next turn. I Collected companied during their combat that turn and only hit a birds and it was over pretty quickly after that. Game 2 I pull the dream and drop land, Birds, pass. He drops his things including Vault Skirge paying 2 life. Turn 2 I drop a land into Ram-gang and swing unblocked for 3, putting him at 15. His turn 2 he plays a few more things and taps the scourge with a springleaf drum for mana to drop a plating and ends the turn completely tapped out. Turn 3 I drop a land into Groundbreaker + Aspect for the 16 damage kill. The only time I have done it yet and so sweet. Game 3 we mess around until turn 4 and I play the sided in Creeping Corrosion that I was fortunate to have drawn by then and pretty much win on the spot.
Round 2 I played against my friend running green devotion. Game 1 he hit devotion quickly and had 2 primeval titans out on turn 3 with some other creatures and pretty much had the game wrapped up but then inexplicably did not block a groundbreaker and a ram-gang desperation swing that I pumped with aspect for the win. He said afterwards that he just mentally, not remembering what was in my deck correctly, and thinking I had no plays. Game 2 he gets a much slower hand and I run him over.
Round 3 I play the dreaded burn and get just crushed. Part of the issue was that I went in with the mindset of an auto loss and made some very poor decisions. Game 2 I thought I kept a very bad hand with no plays until turn three when I may have been able to pull it off with a decent hand.
Round 4 I played against American(Jeskai) control. He was running a number of counterspells along with Lightning Bolt, Lightning Helix, and path to exile, so it was hard to get my guys to hit much less stick. He was running ancestral vision for card draw and his finishers were Celestial Colonnade and I saw a one-of Gideon Jura. Game 1 we traded creatures and removal and I got him to 3 but then stalled out and went into top deck and he started gaining life. Then he dropped Gideon and I conceded to inevitability. In this game I drew both of my rancors and got 2-1 each time I tried playing them. That was an easy sideboard option. Game 2 I was pretty quick off the block and was able to get a good company or two to out value his removal and take him down pretty quickly. Game 3 was a lot like the first. Trading creatures and removal and even ended up at about the same point. He was at 3 life and we were topdecking. The last bit went something like this: I had a birds stick as he used his kills on others. then for about 4 straight turns, with him stuck topdecking and an AV suspended, I draw lands and 2 aspect of hydra... and then he draws all his cards and is set to hold me off when I finally draw a useful card. We went to turns and he killed me on turn 3 with his colonnades.
It was a sad ending to a promising start but I was happy with the deck and had a good time. I am going to do a little tweaking and just practice some more and hopefully play it again this Fri.
I am going to try moving out 2 birds in the main for 2 Kalonian Tuskers to try to give me just a little more early pressure and useful drops. In the side I am taking out the Feed the Clans (decided that against burn I just need to try for fast and they were just wasting sideboard slots against more beatable decks) and one Ooze(I saw very little graveyard play) to add in 2 Vines of Vastwood for some protection and boost with no requirements and 1 Prey Upon for some removal of my own.
Actually, you don't always have to worry about this. Since there is a chance to play spells and abilities in the combat step after damage is dealt, you have the potential to set up what will get flared by blocking or 'forcing' them to block. You will just have to take the damage or trades up front before the benefit, but it may be worth it depending on the situation.
Storm Crow
Creature - Bird
1U
Flying
1/2
Logical Upgrade:
Creature - Bird Mutant
1UU
Flying
4/5
Logical Upgrade
Creature - Bird Giant
1UUU
Flying
8/9
Logical Upgrade
Creature - Bird, Overlord, God, Elder Dragon
1UUUU
Flying, Haste, Vigilance, Double Strike, Indestructible, Protection from everything
This card cannot be countered
This card cannot be blocked.
If this card would be put into exile from anywhere put it onto the battlefield under your control instead.
If this card would be put into your graveyard from anywhere put it onto the battlefield under your control instead.
15/16
Agreed with about everything you said but just wanted to make a note about this. I figure that the original three took that long to get it set up because they were starting from scratch. They had to decide how to come up with a way to trap the eldrazi, then build all of the hedrons and magically seal them. In this arc, all they had to do was gather and align existing and ready hedrons with Jace having already gotten the scoop and plan from Ugin.
Overall, I thought is was an interesting story. Kiora was annoying. Ulamog was lame, as was Gideon fighting him. Otherwise, I liked the characters fairly well and how it went.