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  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Fun definitely has to play in somewhere. How much or how little is unknown. Generally, people go to stores to play because they enjoy it for whatever different reasons. When you get decreasing attendance in events and a rise in a certain deck, there may not be analytics to show what that deck specifically is doing to damage the game, but it would appear that enough people don't like playing against it that they stop coming out for events, and that hurts WOTC and Magic whether directly or indirectly. It is the human factor.
    Posted in: Modern Archives
  • posted a message on Wonderful Opponents
    I definitely try to be that player.

    There was a guy who attended our LGS regularly (when I went there regularly), named John, that was just a great guy. Beforehand, he would chat with you about Magic or whatever. If you needed a card for that evening, he would gladly let you borrow it. During the games he was polite, open, easygoing, and clear. On top of it, he was a good competitive player. He was always gracious in victory or defeat, having something kind to say either way. I don't think that I ever saw him even look like he was losing his composure or getting tilted or salty. I wish every player could be close to how John was.
    Posted in: Magic General
  • posted a message on Help me mulligan better in Modern
    Quote from purklefluff »

    What's brought this to the forefront of my mind is that I see successful pro players making these kinds of risky keeps and they get rewarded for them. I watch streams, tournament coverage and all kinds of reports on the decks I'm playing and it looks like having any kind of deep run in a tournament requires making these keeps and hoping for the best, getting rewarded for doing so. I'm not having that sort of success unfortunately so my tournament performance is more like 3-1 than 4-0 if you get my meaning.

    Keep in mind as well that for every player you see that gets lucky making a questionable keep work, there are 2 others who it doesn't work for and they lost and that is why you don't see them.
    Posted in: Modern
  • posted a message on The PucaTrade Thread
    I've had points sitting around untouched for many months with a fairly diverse set of wants. With some positive news, I figure I will send out a package to see if that can pick me back up again at all.
    Posted in: Market Street Café
  • posted a message on What's wrong with Magic part 2?
    Quote from Colt47 »
    Quote from mondu_the_fat »
    Quote from Colt47 »

    Also, my problem with the masters sets is that they aren't really good for players at all...
    But that should give a good idea of why I'm not a fan of now having two of these sets in a year and most major high cost reprints now being all moved into these sets.

    In other words, you don't want te printed at all.

    Without reprints, the cards would COST MORE or be completely unavailable. The reprints make cards COST LESS.

    So, you're comepltely off-base.

    I don't buy packs. That doesn't mean I'm not going to call them out on bad form.

    And, once again, THESE PRODCUTS ARE NOT FOR YOU, They're for people who DO NOT have modern cards but want them anyway.

    Honestly, this is like complaining about the high cost of jewelry, when you don't buy jewelry, and the increase in supply is driving the cost of jewelry down.

    1) Actually, I'd just be happy if the company would at least give the people spending 240 msrp on a box of masters the same number of packs as a standard set per box. There is such a thing as wanting a compromise instead of a binary mode of existence and non-existence.

    2) Wow, is that it on the gift boxes? Oh, the only reason I'm complaining is that I'm not the target audience. Okay then, what is the target audience then? Star lands collectors? I can tell you right now that a strict casual player is going to go get the booster packs because for that same price they can get 5-6 depending if they are on sale at the store still. If they wanted something more substantial with a dice and possible poster they'd get a fat pack (err, Bundle). You're completely missing the point in this: The product they modeled it after gives significantly more value to the kind of people likely to buy them than the current configuration of the existing gift pack.

    Also, while casual players and standard / modern players may have some different tastes, casual players are driven by the successes of those who play tournament events and post results. People across the board want good cards, and when a deck succeeds, those cards get marked as being good in the respective format and more people go to chase those cards. Saffron Olive, the Command Zone, the Professor, and other figures in the Magic community also drive casual audiences. So yes, there is a significant overlap between the demands of most casual players and tournament players. The entire point of the pokemon tins was to help casual players get cards that are hot in tournament play at fair prices by keeping them from spiking out of control, or offering those casual players alternative art cards of casual staples that are popular. The Gift box in it's current configuration does neither and costs a premium over other kinds of products those players would go after.

    This is a good product:

    Beedrill deluxe collectors edition case

    This is a watered down knock off...

    Magic the Gathering Gift Pack

    I think the real issue with your analysis of the gift box is your perception of "casual" players. There are a good number of people who play Magic only once in a while and do not keep up with tournaments at all, or streamers, or any part of Magic other than the cards that they own and their immediate friends that they play with. I know as I was once one of these people, for a number of years, along with my group of friends who played. All we knew was the cards we had and we bought booster packs and intro decks (which are almost as bad as the gift box and maybe worse as they only had 1 booster at the time.) from Walmart when we could to try to add to our very casual decks (think 80+ random "cool" cards). They have very little idea of what is "good" or value. These are the people that this gift box is meant for.
    Posted in: Magic General
  • posted a message on Ixalan Double-Faced Cards Card Stock Issue
    Announcement Here:


    This brings up a couple of questions to me:

    1. Has anyone seen or noticed this?
    2. What card stock was it printed on? How many types do they use and for what?
    3. They say they are still legal in tournament play, but being different card stock what is the chance that the cards could be cut to too easily during a deck check or such?

    What do you all think?
    Posted in: Magic General
  • posted a message on What's a good anti-supreme verdict/anger of the gods SB card for BW tokens?
    Rootborn Defenses is the only one resembling heroic intervention that I know of that tokens may like. Generally they either go for selfless spirit, or trust in their hand control / attempt to play smartly around board wipes.

    Have you checked out the B/W tokens thread in the Developing Competitive (Modern) forum? There are lots of good people playing and practicing there who can give great advice.
    Posted in: Modern
  • posted a message on New Magic Logo -- Effective starting in Dominaria 2018
    It's not the worst thing, but I do prefer the current one. The new one looks like more Sci-Fi to me than the Fantasy feel of the current one.
    Posted in: The Rumor Mill
  • posted a message on Made my way into Modern
    Congratulations on starting in Modern!

    As far as building a land base goes, 2 of each shock is a good starting place, as they are not too often played as more than that these days, from what I have seen. With fetches, however, you are looking at a playset of each. Probably stick with the ones you are going to use most often or the soonest and go from there.

    Good luck!
    Posted in: Modern
  • posted a message on Stompy
    I have run Reverent Hunter in my heavier Collected Company Stompy deck as a one-of. It can be really strong but it also has the downsides that thatmarkguy has brought up. I have had it enter as an 8/8 and my opponent just stares and shakes their head and I have had it shot with half of electrolyze with it's triggered ability on the stack. Hitting it with company usually has it entering as bigger than a baloth. It has been decent overall and I have been able to make decent use of it with Company being able to have it enter as an instant/end of turns to dodge removal better and I think that is where it is the strongest. I don't think I would go over 1 in the deck and it is in my 3 drop flex-spot, depending on the meta.

    Edit: Also, I don't run E1 in my heavy Stompy build, so that downside it negated
    Posted in: Modern Archives - Established
  • posted a message on [XLN] Prerelease experience, overperformers and underperformers
    Quote from DirkGently »

    I totally get what you are saying and it makes sense to an extent, but saying that a bad rare is not bad because there are worse is not that great of a defense for it.
    Posted in: Limited (Sealed, Draft)
  • posted a message on My First Magic Event (+ Thank Yous)
    Glad to hear it. I also always try to help players who seem newer to refine their decks at limited events. Listen to what the seasoned players have to say and you will learn quickly. Learning what fits best (and I am no master) just takes time.
    Posted in: Magic General
  • posted a message on BW Tokens
    Quote from diateone »
    yeah. My question was more about whether "you" is considered as targeting.

    Ahh, I understand. My bad.

    No, it must specifically say "target" to be considered targeting. The "you lose life" works kind of in the same round-about way that clone does, not targeting, and is able to copy things with hexproof, shroud, or protection.
    Posted in: Midrange
  • posted a message on BW Tokens
    Quote from tarotplz »
    Quote from diateone »
    Stupid question: can we runed halo our bitterblossom not to lose life? it says "you" but not sure if that counts as target.

    I don´t think so, because it`s "lose 1 life" and not "deals 1 damage".

    Then again I´m not a judge by any means, so maybe post this in the rules question forum for a better answer?

    You are right, it does not help. The object with protection cannot be:
    - Damaged by sources with the specified quality. (All such damage is prevented.)
    - Enchanted or equipped by permanents with the specified quality.
    - Blocked by creatures with the specified quality.
    - Targeted by spells with the specified quality, or by abilities from sources of that quality.

    Since Bitterblossom does not target or deal damage (both things that protection stops), Runed Halo will have no effect on it. stopping losing of life is not included in protection.
    Posted in: Midrange
  • posted a message on I'm scared of Friday Night Magic
    I agree with the above posters. You won't know until you try, but at most places I have dealt with, the players are fairly nice to new players and very willing to explain and give advice. Now, that being said, you really can't expect to go to any even semi-competitive event with a pile of cards or random untested deck and expect to do well(granted, you could come up with the best homebrew ever, but that is the exception). You have to be ready and willing to lose to people who are running proven good decks. As nice and as they friendly as they may be, they are still there to compete and win (I say this having been in that group). So, if you want to have a good time, you certainly don't need to spend much money to go, play, hang out with some cool people, and learn, but if you want to do well, you will most likely have to look into the good cards/decks. However, you also don't have to look at the very top decks only. There are always plenty of semi-viable 2nd-3rd tier decks that are fun to play and can be reasonable successful (I played Naya Walker control and Temur infinite mana combo during the Siege Rhino era to decent success).

    I say give it a shot with what you have got. Let people know that you are new and trying to learn. Don't be afraid to ask questions. Pay attention to what the good players say and do. Find out what you like to play and eventually you can build toward a strong version of that.

    Good luck!
    Posted in: Magic General
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