Hadn't seen it yet.
Announcement Date: August 3, 2020
Wilderness Reclamation is banned.
Growth Spiral is banned.
Teferi, Time Raveler is banned.
Cauldron Familiar is banned.
Inverter of Truth is banned.
Kethis, the Hidden Hand is banned.
Walking Ballista is banned.
Underworld Breach is banned.
Wilderness Reclamation is suspended.
Teferi, Time Raveler is suspended.
Teferi, Time Raveler is banned.
Effective Date: August 3, 2020
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Member for 6 years, 8 months, and 8 days
Last active Wed, Jan, 13 2021 13:36:01
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Jun 25, 2020So, M21 dropped in Arena today and I drafted my first deck. Haven't had time to play any games yet, but I'm hopeful. P1P1 was Terror of the Peaks, so that was pretty sweet. I was sad to see that sealed was gems only, as I am a filthy casual F2P player (and only recently got Arena), and large numbers of gems are a little hard to come by. I love me some limited but I'm not sure if I'll be able to pull that off.Posted in: MTG Arena
Anybody else excited and playing?
Jun 16, 2020Dreadhorde Arcanist: "Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead."Posted in: Magic General
Bolded section for clarification. The spell's cost is less than or equal to Dreadhorde Arcanist's power, not mana cost.
For future reference, if you put these questions in the "rules" thread, people will usually get back to you very quickly.
Good luck moving forward!
Jun 15, 2020I'm not sure how daily deals work; if it is the same for everyone or a set of people get some daily deals or what. Anyway, my daily deal was for 550 gold with a cost of 50 gold (or gems, but who would do that?), so 500 free gold essentially. Just wanted to throw that out there in case anyone wasn't planning to get on today but can spare a moment to check, if they want to see if they are offered some free gold.Posted in: MTG Arena
May 13, 2019Posted in: Modern ArchivesQuote from MikePemulis »Modern attendance has been way, way down in Gainesville lately. It's a college town, and students just had finals and graduation, but we couldn't even get 6 to fire for the last few weeks. Last July to January or so, we had a pretty reliable 12-16. Lots of the losses are younger kids who are in on one deck that's fallen out of favor, and I think they get discouraged and bail. It sucks. I have the money and ability to swap cards and even decks if I want to, but these 8th graders, many of them very good players, are all-in on stuff like Abzan Company and UR Wizards, both of which are pretty out of favor.
Where do you play in Gainesville? I used to play there all the time a couple of years ago, mostly at Mega Gaming and Comics.
Apr 10, 2019You might want to think of it as 6 mana if you are considering the haste and "flash" aspects. Otherwise, the land you play it on has to be tapped to play the spell, making haste irrelevant and "flash" to block irrelevant. It is still a cool end of opponent's turn play to make a big guy to swing on your next one. Just remember you need 6 mana up to use it immediately.Posted in: The Rumor Mill
Dec 11, 2018Posted in: Modern ArchivesQuote from Ratrek »
Can you imagine the firestorm if Twin was unbanned long enough that new and old people picked up the deck and foiled it out only to have a "oops, this needs to go away again" 6 months or a year later? Ick.
Well, they could put it on "probation", letting the player base know upfront that it is only un-banned for the next however many months and it will be specifically re-evaluated then as to whether it will remain un-banned (still on probation or not) or be moved back to the ban list. That might help against the rush and temper expectations.
Oct 2, 2018Went Selesnya and then 4-0. The pool didn't feel overwhelming but was just so efficient, solid creatures + boosts + removal, that I rolled through, not even losing a game. The lifegain was real, as I ended 3 or 4 games with over 30 life (1 mana 1/1 birds with lifelink are fun and every 1/1 token gains life.). I had a good time of course. It reminded me of M19 in that there didn't feel like there were tons of bombs that finished games, but that synergy and efficiency pulled through over flashy.Posted in: Magic General
Sep 26, 2018Posted in: Magic GeneralQuote from yeahfreestuffforme »Quote from Lithl »
I suggest looking at some Modern and Legacy blue decks, to see what creatures are considered 'viable' in those formats. While blue rarely gets efficient, large creatures, they do occasionally get efficient creatures, and small does not mean the creature can't compete.Quote from yeahfreestuffforme »Smaller blue creatures (Merfolk, Wizards) just aren't good enough to compete given their abilities and CMC - it seems like blue needs better 1 CMC drops - in order to be viable in Modern or Legacy. Perhaps this is why Blue is generally regulated to a support or splash color for card draw for the most part?
I agree, but creatures like Snapcaster (which I love), Phantasmal Image (like it too), Delver of Secrets (Also like) are very situational and require the right spell to be in your graveyard already (Snapcaster), for you to have lots of spells in your deck (Delver) or to have a significantly impactful creature already on the board. These are impactful and can compete in the right situations, but I'm not sure about their efficiency otherwise.
To me this is like saying that Tarmogoyf isn't strong because you need specific things to be in graveyards, or Dark Confidant isn't strong because you need to be able to draw lower costed cards not to kill yourself, or Arcbound Ravager and Steel Overseer aren't strong because because you need to have artifacts/artifact creatures on the board, or Thalia's Lieutenant is not strong because you need to have other humans on board or to play them afterwards.
Most of the time strength is relative to deck building, cards available, and match up. There are tons of strong cards that are not "strong" in and of themselves. How efficient are the above mentioned cards on their own? But in the right decks they are great. The blue creatures talked about are just in that category.
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