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  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I already play Meddling Mage and Deputy of Detention as "counter target Commander" effects. Both are creatures so they are vastly superiors to Tale's End. I also run Silumgar Sorcerer, which is an excellent Exclude variant for our deck, since it works with blink and can determine if we want to leave a good body afterwards.

    Even after those, there are plenty of other counterspells I would run over this card, namely Disallow. Otherwise there are some really cool creatures, like Voidmage Prodigy, and with it Patron Wizard. Mostly I wish we could get something out of Spellstutter Sprite, that card is so good.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    The spiciness continues, in Brought Back.
    Fetchable by both Muddle and Spellseeker. Is great at bringing back our stuff after a wrath for really cheap, even the noncreatures like Mesa and Curio, which is pretty rare for us. It's also pretty easy just cycling it to get back some creatures and drawing a card off of Ephara.
    Makes a 4 card combo:
    Wrath + Archaeomancer + Restoration Angel / other blinker + Brought Back = Wrath + Brought back each turn forever.
    Posted in: Multiplayer Commander Decklists
  • posted a message on What happened to MTG?
    No need to take things personally, and I'd like to address everyone with that. Most causes of toxic people are the environment of players and social expectations, and those have a tendency to change a lot over the years. Don't hate the player guys.

    I can resonate with both of OP's points, though I don't completely agree with them.

    MTG has become a very complicated game with tons of rules and very intense moments. Even good friends of mine that are fun to hang around and play with can become very irritable and taxing if they become stressed when playing. Sometimes that can improve over time, sometimes it's just the people and how they deal with challenges, and I've come to accept that.

    The monetary issue is one which has a TON of players frustrated, in every single format in MTG. However, there are ways to deal with these monetary issues. Commander sometimes has environments where there's a cap on the sum of money you can spend on your deck. Modern can be a matter of local metagame, sometimes there are a bunch of tier 2 and 3 decks floating around just for the fun of it.
    My main suggestion would be to try and change environments. I used to be part of local group A who had pretty serious prices on drafts and very unfun organizers to play with. I've since joined a group of friends that cube together just for fun and it's a blast each time. There was another group I visited and played with, which played Pauper, the cheapest format and one with a very cool player base. I really enjoyed being a part of it but the organizers moved away.

    In short the snapshot you saw so far isn't reflective of the general experience of MTG. Try asking around and hopefully you'll something that's more to your liking. Good luck!
    Posted in: Opinions & Polls
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    Cavalier of Storms is definitely worth mentioning, there are plenty of upsides on this card.
    The flying body is one of the bigger ones we've seen, especially on a 5 drop.
    The ETB brainstorm is amazing for blink value, as well as restacking the top of your library for Miracle and God-Eternal Kefnet shenanigans.
    The death trigger isn't quite as resilient as Kefnet, but it's sturdy and smooths out the next couple of draws, again great in general and even better in Miracle Kefnet shells.
    Overall I don't think it makes the cut in most versions, but my fingers are getting really itchy around a Isperia the Inscrutable package along with the previously mentioned Sephara. There are great legendary fliers, so that a historic package could really work together with stuff like Raff Capashen, Ship's Mage, Iona, Shield of Emeria, Azor, the Lawbringer (which is great with bounce effects), etc.

    However with recent printings I doubt we'll actually see a good hatebear be printed in the near future, let alone one that's recruiterable.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I like Sephara, and not only because her name is similar to that of our Commander.
    If we run Mesa and Luminarch as part of our main game plan, it's pretty easy to cast her for her alternate cost, and after casting her we have wrath insurance on our fliers. I really do wish it had an anthem effect too, though.
    I'm guessing it'll be a bulk rare and that it'll be easy to acquire, so I'll get it and contemplate running more flying hatebears.
    However without them the flier count is pretty miserable in your decklist so you probably won't take the offer.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis
    Another option, is that I always thought that decks with Archaeomancer must run Time Wipe. It's slow and expensive, but you seem to have that kind of mana at your disposal.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis
    Containment Priest at its core is a tech hatebear against creature cheating strategies. That is and always should be the main reason for running it. Everything else is just gravy and a side product of the power level of the card.
    The cards that seem to do best, according to what you're saying, are big flash threats. Maybe try another one of those. Otherwise there are a ton of Ephara Staples you could be playing, including Aven Mindcensor, Hushwing Gryff, any Thalia, etc.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears

    This is just obscene and a possible wincon if we flicker it enough. The cost, however, is the worst part about it. What do you think?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    How will you pay only UU for the spell? Admittedly returning Ephara with it is pretty great, but it still costs 4UU. I guess you could say that you're getting the mana for Ephara back, but even then the color requirements are still there.
    Also, I don't think I'm a fan. Hour of Revelation seems much less conditional, and much more of an actual solution than a delay tactic. The decks that will want Flood will most likely not have white.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I don't think there are enough payoffs to playing a ton of enchantments for that card to work. Uril decks will probably love that card, but it's a pass for me.

    On the other hand, the other white rare 2 drop has got me absolutely infuriated about how good it is to run a lifegain build now, with luminarch ascension, and especially with Divine Visitation. That card + Visitation + blasting station is an infinite combo that wins the game.

    I'm also curious at Field of the Dead since it can be an Emeria Angel on a land since we run so many nonbasics.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    The only way in which I would feel justified by running this card is if I also ran Resplendent Angel and Angelic Accord.
    Even then, cards like Regna, the Redeemer and Sun Droplet would probably be waaay better.

    If you're an Oloro, Ageless Ascetic or a Licia, Sanguine Tribune deck, this card is golden. Otherwise it feels like a giant trap.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I see your point about Kefnet. Shame - I really really thought it would be great in action in Ephara because his ability could be relevant every single turn of play. But it's probably not worth it.

    I think that if there were a white Hornet Queen it would change absolutely everything. Blinks, tutors and anthems all day every day.

    Incidentally, now that I think of it, there's a hard lock on the table that pretty much says "I win":
    Knowledge Pool + Lavinia, Azorius Renegade / Teferi, Mage of Zhalfir.
    This effectively prevents the opponent from casting any spells.
    Together with some form of removal (while saving our creatures), like Winds of Abandon, it's a pretty guaranteed win.
    Tutorability is still problematic, but Treasure Mage does exist, and Spellseeker into Enlightened Tutor still do the trick.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I might not have included enough explanation about Kefnet. Here are my thoughts:
    God-Eternal Kefnet -> Tribute Mage / Muddle the Mixture -> Scroll Rack
    I think I would be happy with one Rack activation per round, that ought to be enough.

    God-Eternal Kefnet -> Mystical Tutor -> Brainstorm
    Put Brainstorm on top. When drawing Brainstorm cast the copy putting the original card on top of your library. Rinse and repeat.

    Instants and Sorceries that I could copy for benefit: (overall 11)
    Brainstorm, Swords to Plowshares, Path to Exile, Tithe, Mystical Tutor[/card, Enlightened Tutor, Cyclonic Rift + Winds of Abandon (note that the Overload can be used in the copy), Unexpectedly Absent, Supreme Verdict, Hour of Revelation.

    Also, like I said, there are Brainstorm and Scroll Rack already in the list as topdeck manipulation to enable Terminus (though I probably won't be copying that one with Kefnet).

    True, counterspells feel pretty bad with him. However I only have 4 in my list, and to me it still feels worthwhile.

    Overall, after considering all the above along with the baseline of the body, it seems to me like Kefnet is a solid add to my list.

    The thing is that I also feel like we're having a discussion on entirely different things.
    The way my deck typically plays out is playing hatebears to effectively counter opposing spells, and to bait opposing removal or trade with their early threats. Once my opponents finally get their game plan on the board (which will most likely be creatures), my deck will likely already have a wipe ready to clean up. This will have cost my opponents a bunch of cards and resources so they will probably get stuck with not much left, and then it's my opportunity to win. The question I'm trying to answer is - how do I win?

    To me, Kefnet might represent that wincon in addition to doing other stuff - he's a good body that's hard to get rid of, and he doubles my cards for never ending value until my opponents' resources are depleted, while punching them in the face and never dying. I prefer this to Rite of Replication since copying a bunch of bears isn't really close enough to end games. Archaeomancer also doubles a single instant / sorcery, or more if you can blink it, but unlike Kefnet it doesn't really represent a wincon - just more fragile value.
    In fact, let's talk about wincons in Ephara, because it feels like that's a discussion that's needed to happen for a while.

    We've discussed the Reveillark + Karmic Guide + Blasting Station + clones wincon, we've tried it, and though it seems to have worked it seemed to be almost random in my list, as well as unsatisfactory.
    Apart from the above combo, the closest things to wincons I currently have in the deck are Elesh Norn, Grand Cenobite, Elspeth, Sun's Champion, and Helm of Possession (although not really). I've already mentioned cards like Nexus of Fate and Approach of the Second Sun that might be good to win with.
    I've thought of Iona, Shield of Emeria since she's both a hate effect and a punching machine, and it may be that in the long term I may slot in Thran Temporal Gateway to help put in amazing threats at instant speed. However, getting her into play without that artifact seems to be almost impossible.
    I've thought of more anthem effects in Angel of Jubilation and Thistledown Liege because they also do stuff the deck likes (hate and flash). But it seems somewhat underwhelming, and rather seems like "a hatebear with an anthem" rather than "a wincon that's also a hatebear".
    I may slot Mother of Runes back in and join it with Giver of Runes in order to help Ephara punch our opponents to death, but they are so fragile that relying on them seems doomed to fail.
    I may slot Luminarch Ascension back in and hope to God that my opponents don't eat my face the instant it comes down, because that's what often happened with it.
    I may think of Jin-Gitaxias, Core Augur with Laboratory Maniac, then I'd be reminded that it's a silly combo and an unlikely one.

    What are your thoughts?

    EDIT: To mention a few more of the cards we've recently been talking about:
    Sword of Sinew and Steel as well as the obvious SoFaF can help buff up creatures to smash faces while still helping lock down the board.
    Solitary Confinement is more of the "you don't win", but still not "I win".
    Soulherder is unreliable as a beater because no evasion. Some people forget we have a 6/5 indestructible as our commander, if that were enough we'd probably have no trouble winning.
    Reins of Power require that the opponent have a board presence, something that my deck deeply dislikes.

    EDIT2: While scouring the internet I found that Stasis + Smothering Tithe is absolutely dreadful. We just need a vigilant creature and the rest will usually work out. Stasis does nothing in our deck, though, and even though it's fetchable by Muddle that's not good enough.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    My current list of changes:

    -Venser, the Sojourner
    -Day of Judgment
    -Oblivion Stone
    -Trophy Mage
    -Victory Chimes
    -Blasting Station
    -Phyrexian Metamorph (I can only afford one, and this one is going into Saheeli)
    -Ancient Tomb (same as above)

    +Winds of Abandon
    +Unsettled Mariner
    +Linvala, Azorius Renegade
    +Hour of Revelation
    +Solitary Confinement
    +Hall of Heliod's Generosity

    ? Tribute Mage
    ? God-Eternal Kefnet

    These changes lower the average CMC of the deck, which is good, but place more two-color requirements, which is challenging - luckily I do think my mana base is up to it.

    Removing most of the Trophy Mage package is OK since the cards coming in are that much better. We prefer fetching by Muddle than by the Mage since it's so narrow, and both Winds and Hour are cheaper than Stone in both their modes (though only Winds is tutorable).

    With enchantment Stronghold and the Trophy package coming out, I think that my main wincon will probably become surviving everything and dealing damage with creatures, so Blasting Station goes out. Solitary Confinement will be my hope against the other creature aggression in my meta.

    I think I'm glad to see Venser go. He's been expensive and slow, and has never really benefited the game plan beyond simple blinking. Soulherder is cheaper, tutorable, and provides a late-game threat in much the same style - though he really hates being bounced, which is a pain.

    I'm thinking that while Muddle can indeed turn into a bunch of things in our deck, it's difficult to get more value out of it for the amount we are playing around the card. I may end up slotting Archaeomancer against my better judgment. However for a card that interacts with instants and sorceries I'd probably much rather have God-Eternal Kefnet, and I'm not really sure I have enough instants and sorceries for either of them to be justified. At least Kefnet does plenty on his own, as it has a better body than almost any other card currently in the deck, and it's very easily recurred with its ability.

    In fact, I'm sensing that there's got to be an instant or sorcery that I can win if I copy with Kefnet enough times. One of which is Approach of the Second Sun, but it's just so expensive. But it's fair enough on its own since we draw so many cards - though it becomes difficult if we happen to shuffle. Finally we could go for the obvious Nexus of Fate win, but it's both expensive and boring, plus Approach has some sort of "achievement unlocked" feel if you actually manage to win with it in EDH.

    What are your thoughts, people?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I think I would rather consider cards like Cryptic Command, Mystic Confluence and the like. Reins of Power is good for a specific scenario, but the previous two are never ever dead.
    They also get better because you are running Snapcaster and Mentor.
    Posted in: Multiplayer Commander Decklists
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