Cards I'm not impressed by:
Ephara - I play both and it seems to me like they want to do different things. Ephara wants to play flash hatebears and token producers, Raff wants to play the typical draw-go gameplan but with artifacts and stuff.
In Bolas' Clutches - you can't cast this at instant speed without your commander, and it's 6cmc so it feels risky.
Crystal Shard - you are not bounce. This card does nothing for you.
Cards you should absolutely play:
Weatherlight - crewable by Raff and fetches you things you want to play at instant speed. Must have IMO.
Cultivator's Caravan - on its own it's a manalith. With your commander, it's a possible 5/5 flash blocker.
Skysovereign, Consul Flagship - it's pretty much a titan and your commander can crew it on its own.
Rout, Urza's Ruinous Blast, Myojin of Cleansing Fire - all great at instant speed, all absolutely OK without instant speed.
Kozilek, the Great Distortion - evasive body + draw spell + counterspell machine. I absolutely love it.
Blackblade Reforged - your creatures will be legendary so the regular equip is pretty much flavor text. Most are also fliers or evasive in some way so they will appreciate buffs. Lastly you really want to be kicking ass in the late game, which is exactly what this card does.
Teferi, Time Raveler - it's just too good not to run. Play it at instant speed and play more of your stuff at instant speed.
Torpor Orb, Aligned Hedron Network - cool artifacts that appreciate being cast at instant speed. My favorite is Monkey Cage - cast it in response to a giant creature spell like Avenger of Zendikar to spawn an instant speed army!
Pull from Tomorrow, Sphinx's Revelation, Stroke of Genius, Blue Sun's Zenith - instant speed card draw is just great, and you will have a metric ton of mana to spend on it.
Confirm Suspicions, Dismantling Blow - are great if you're planning on having a ton of mana.
Hanna, Ship's Navigator - perfect if you're focusing on instant speed and on artifacts.
Linvala, the Preserver - I think she's great if you're behind and need help defending.
Unwinding Clock - great if you're looking for an artifact heavy deck.
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Apr 15, 2019I think our deck would rather run Oketra's Monument rather than this clunky, expensive creature with no evasion. The Monument's tokens might be smaller, but it's much more useful overall and not as taxing to use properly. Maybe a blink deck would appreciate her more.Posted in: Multiplayer Commander Decklists
I'm honestly thinking of changing my deck to a spellslinger just because of God-Eternal Kefnet. Doubling tutors, removal, Brainstorm and Tithe,
Nexus of Fate, Teferi's Protection... It's just stupid. Not to mention I run Scroll Rack now for the Terminus package and it all just becomes too good to be true. We could even get away with Approach the Second Sun as another wincon.
Apr 12, 2019Kefnet looks amazing for a spell slinger build. Copying removal (including mass removal) and never dying (third from the top is no problem for us) is just so consistent it's unreal. I'm looking forward to seeing OketraPosted in: Multiplayer Commander Decklists
Mar 31, 2019shermanido37 posted a message on Mogis, God of Slaughter [Group hug? NO! Discard Tax, Draw Tax]There is no way I would run Dark Tutelage and Ruin Raider in your deck. Every time I think of them flipping a card like Devastation, it feels like a slap to the face.Posted in: Multiplayer Commander Decklists
If you're confident enough to have BBB and run Dark Prophecy, there is no question you should run Necropotence.
I also don't see why you run the Blood Bond combo in your deck. Each of the cards really doesn't help your game plan, and the opponents can see the combo from a mile away - so you can be confident that it will never actually happen.
Overall this deck feels a little too thematic and not enough actual game plan. I can never see Iron Maiden and Skullcage as EDH playables, meanwhile you are missing key cards that do vital stuff like remove problems and end the game.
Mar 7, 2019Both Cloud of Faeries and Luminarch Ascension are two drops, so they can be tutored by Muddle. Both can be tutored additionally by at least one other tutor, namely Recruiter and ET. Walking Ballista would be tutorable by Trinket Mage, Enlightened Tutor, and Recruiter.Posted in: Multiplayer Commander Decklists
The infinite mana plan needs at least two more slots, most likely three or even four, none of which has been tested before.
Luminarch Ascension is a tried and true one card powerhouse but not a combo.
The choice is up to you.
EDIT: It suddenly occurred to me. We benefitted from infinite turns beforehand - how about we give Nexus of Fate a try?
Mar 5, 2019We could utilize Trinket to slot in a Deadeye Navigator + Palinchron + Walking Ballista combo. In fact, we could replace Deadeye with Eldrazi Displacer to much the same effect. In fact, if we count on having Ancient Tomb we could even get away with swapping Palinchron for Cloud of Faeries.Posted in: Multiplayer Commander Decklists
By extension, having tons of mana could also lead to Venser, Shaper Savant blink loops where we slowly bounce their board into their hand then win from there.
Slotting in Drift of Phantasms could help tutor for it, plus it tutors for a bunch of other stuff we often need.
If you still want more wincons, just slot Luminarch Ascension back in and start beating face
Opposition is an interesting card. I tinkered with it when I had more token generators, but I was disappointed. It's really only useful if you have a cheap token engine, and even then it's easily outclassed - for example it did nothing versus the enemy Krenko, Mob Boss, which could virtually ignore it as he would use his ability in response and outscale me beyond anything my mana could achieve.
It depends heavily on your meta, but it could be serviceable. I wouldn't see it as a wincon on its own, though.
Mar 5, 2019With Top in the deck you absolutely need to get Trinket Mage in the deck. It fetches you some 4 cards, even more than Trophy.Posted in: Multiplayer Commander Decklists
With Trinket there's one card that's considered a wincon, but it's really bad mannered - Elixir of Immortality. Since it shuffles our library back the only thing we have to do is wait for our opponents to mill themselves out. Though this strat doesn't work if they have an Eldrazi titan of some kind.
There's also Altar of the Brood which is another combo with Reveillark, a clone and a sac outlet.
Another thing is to build on the Top and add in Terminus, along with maybe Scroll Rack.
Feb 28, 2019I'd prefer a cheaper, consistent +1/+1 effect, than a more expensive pump effect that might possibly stack.Posted in: Multiplayer Commander Decklists
In that regard Spear of Heliod is better than any of your suggestions (even tutorable with Trophy Mage). In fact there's even Gideon, Ally of Zendikar, which is both a token producer and an unconditional +1/+1 for the rest of the game.
After thinking about it, if you're not using TP as a wincon, Solitary Confinement might again be better for you. It doesn't protect against as much stuff but it lasts for potentially much longer, and can be brought back by Sun Titan.
Feb 27, 2019I wouldn't cut a land for Mox Diamond, it reduces the playability of the card. Instead, I would relace Fellwar Stone with it like you said.Posted in: Multiplayer Commander Decklists
There is absolutely no reason to put Archangel of Thune in this deck. Lifegain isn't something we do often so it would end up a dead card. The same goes for Cathars' Crusade.
Bribery is cute but it has no synergy with the rest of the deck, which is a bit boring.
Monastery Mentor however is very solid. Tutorable and abusable, and good on its own even without evolving into a wincon. It reminds me of AEtherling in that regard.
Teferi's Protection is stupid. I have no idea why they printed that card but I love that they did. There is even a way to make it into a wincon: Balance. With balance on the stack, casting TP in response means that your stuff phases out before Balance sees them, making them have to sac all their lands and their creatures.
However, since EDH is a sane format, Balance is banned. However, there are similar effects we can use to similar effect!
Restore Balance - tutorable with Tolaria West and Mystical Tutor, castable through As Foretold. This is probably the preferred choice.
Balancing Act - even stronger than the original Balance, but much less tutorable. And it demands a bunch of mana to use.
Magus of the Balance - slow, telegraphed, but tutorable, draws us a card, and can be recurred with matching engines like Teshar or Sun Titan.
I've already voiced my opinion on SOFAF, I would not get rid of that card. However I'd be ok with cutting greaves. Flickerwisp is a fine cut. I'd also recommend Body Double, Archaeomancer. SFM is possible since you only have 2 equipments without greaves.
Feb 20, 2019The premise of this deck as I currently see it, is developing and surviving until you can resolve Necro or AdNaus to draw a bunch of cards. Then you can cast a bunch of stuff to combo with Teshar, AEtherflux Reservoir and friends to win the game. Kambal helps you keep your life total in a manageable state until you resolve said cards.Posted in: Competitive Commander (cEDH)
Since combat isn't a plan for you, how about Peacekeeper? You can bring it back with Teshar anyway.
Dawn of Hope is a new draw outlet that is great with Kambal. It also generates blockers to help keep you alive, and is cheap so it won't hurt your deck's avg mana cost.
Karlov of the Ghost Council and Ayli, Eternal Pilgrim are also cheap, great ways to utilize lifegain.
When comboing with Teshar, you'll also probably want Junk Diver.
Feb 20, 2019I dislike Overbeing of Myth since it's just a giant vanilla creature. Something spicy would be casting Tooth and Nail to fetch it along with Prime Speaker Zegana.Posted in: Multiplayer Commander Decklists
Speaking of which, a simic stompy deck isn't too ideal, but if you're insistent on doing so I suggest you change your commander.
If you're looking to drop big creatures, you might consider Prime Speaker Vannifar to help your board get scarier with each turn.
Kruphix, God of Horizons is also a good commander for that, letting you keep your mana that you don't use to help cast fatties the next turn. Alternatively you could pump it into card draw spells like Stroke of Genius.
You could even try Arixmethes, Slumbering Isle which is a fattie on his own if you can manage to cast enough spells.
And lastly, you have the classic never-bad options, Momir Vig, Simic Visionary and Experiment Kraj.
Feb 19, 2019shermanido37 posted a message on Yuriko, The Tiger's Shadow: Your 2 mana Hydra Omnivore (that draws you cards)Sorry for bumping, but I made these suggestions in another Yuriko thread.Posted in: Multiplayer Commander Decklists
All three are sac outlets which utilize Yuriko's ability.
1. Magus of the Abyss - forces your opponents to sac creatures which clears the way for your attackers to hit. When it comes to your turn, just sac Yuriko and replay her with her ability. If things go south the body can hit your opponents ok, and if you want to stop the stax just sac the guy to his own ability. To a lesser extent, Smokestack can serve the same purpose. If Braids, Cabal Minion would be legal she would be an all star here.
2. Contamination - significantly more mean and only relevant if you have mana rocks which generate U. You basically make players unable to play the game, and sac and bring back Yuriko the same way.
3. Bontu, the Glorified - indestructible and evasive, so you don't mind swinging with him. Sac outlet for Yuriko, so you can activate him more reliably. Scry 1, so you can decide on the top card before you trigger Yuriko, and some lifegain on top. Seems pretty neat.
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