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  • posted a message on [720][Powered][Conspiracy]Metamind's Cube
    All that's left is to actually set up a cube draft...
    Posted in: Cube Lists
  • posted a message on [SCD] Dryad Sophisticate
    Looks like we're in the habit of resurrecting old threads.
    In the past it was quite unreliable, but between MDFCs, mono-colored manlands, and what look to be very solid Kamigawa lands, perhaps this card has become more powerful. Especially so when green's aggressive and midrange elements seem to be becoming more prominent.
    This card could pressure planeswalkers as well.
    What do you guys think?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Happy new year everyone. I'm down for a few wishes for some cards in the following year.

    I feel like black needs better planeswalkers, especially 5 drops, and I feel like Liliana, Dreadhorde General was a bit of a missed opportunity since its +1 was so underwhelming - also people didn't like her ult. With that in mind, here's my version of her.

    Liliana, Chained by the Pact
    3BB
    Legendary Planeswalker - Liliana
    Whenever a Zombie you control dies, draw a card.
    +1: Each player discards a card. If at least one creature was discarded this way, create a 2/2 black Zombie creature token.
    -3: Each player sacrifices two creatures and/or planeswalkers.
    -8: All creatures get -X/-X until end of turn, then you create a X/X black Demon creature token with flying and haste, where X is the number of creatures in all graveyards.
    {4}

    There are some decent red PWs around, but somehow most - beyond Chandra ToD and Chandra AI - almost never find a concrete cube slot. Let's make some cube-worthy red planeswalkers!

    Daretti, Engineer Extraordinaire
    3RR
    Whenever you sacrifice an artifact, put a loyalty counter on Daretti, Expert Engineer.
    0: Exile the top card of your library. You may play that card this turn. If it's an artifact creature, it gains haste until end of turn.
    -X: Create X colorless Treasure artifact tokens.
    -4: Return up to two target artifact cards with mana value less than or equal to 3 from your graveyard to the battlefield.
    {5}

    Koth, Desperate Pit Fighter
    RR
    +1: Until end of turn, Koth becomes a 2/2 red Human Warrior with menace, indestructible, and haste.
    -2: Destroy target artifact or land. Koth deals 2 damage to you.
    -7: Koth deals 7 damage to each creature, each planeswalker, and each player.
    {3}

    White has really gotten some bangers over the recent years, but two things it could use more of are good 1 drops and card advantage.

    Mardu Master-at-Arms
    W
    Creature - Human Warrior
    First Strike
    2/1
    Posted in: The Cube Forum
  • posted a message on [NEO][CUBE] Takenuma, Abandoned Mire
    For lands to be worth as slots in cube, they have to provide value over a basic land - otherwise they just take up cube space for nothing. Flagstones and Pendelhaven don't find homes for this reason.
    The cycling mono lands improve upon this concept by possibly replacing themselves when you don't need lands... However the drawback is steep, since they enter tapped and only provide one color.
    Other lands fix something of this drawback, and even add basic types in order to be fetched, like the Amonkhet duals and the tri-lands - and they are actually good enough to see cube play.
    Finally the zendikar MDFC lands are the best iteration of this effect, since they staple on an actual card instead of paying mana to replace itself, and you can even play them untapped. Agadeem's Awakening is discussed for this reason.

    Takenuma is very comparable, since it has a land side that enters untapped, and has a spell side. However while this spell might not be as powerful as recurring creatures to play, Grapple With the Past is still a fair spell, especially if it could get PWs, and playing it is actually much more reliable for as little as B, than looking to stack BBB AND have enough creatures with matching costs in the yard...

    I think that for this reason, if it comes down to Agadeem vs Takenuma, I think Takenuma is usually a better pick for a cube slot. However I argue that having a black Noxious Revival on a colorless land is worse than both, even if it can be used multiple times.
    Posted in: Cube New Card Discussion
  • posted a message on [NEO][CUBE] Takenuma, Abandoned Mire
    How does this card stand in a comparison to Volrath's Stronghold?
    Theoretically, the latter can provide infinite value, but it requires your draw for the turn, only targets creatures, and does not provide colored mana.
    Do you think a colored land with a stronger one-shot effect is better than theoretical infinite value?
    I think the comparison should be strongly considered.
    Posted in: Cube New Card Discussion
  • posted a message on [[SCD]] Armada wurm
    Revival!

    Almost ten years later, and Selesnya hasn't got much to show for it. There have been numerous complaints about the lack of power for Selesnya in the cube, so I'm exploring multiple options.

    Obviously this card's value could be increased with more supported synergies, like Natural Order, Birthing Pod, Sneak & Show, Recurring Nightmare, blink, etc. However, I think its average case is still relatively good compared to most 6 drops in its colors.

    How has this card played out for everyone? How does it stand up to the test of time?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Moonveil Regent
    As a mono red card, it reminds me of Experimental Frenzy. That one was great for burn, but being too restrictive meant that it saw play nowhere else.
    This card has a similar effect, except it's optional and has a 4/4 evasive body as a baseline, so much more broadly playable. Being more versatile means more decks will try it - hyper ramp might use it if it empties its hand too often, reanimator decks or other graveyard synergy decks might actually like the optional discard.
    I also like that it can kill something small when it dies, or also send the last few critical points of damage at your opponent.
    I'm definitely looking forward to playing around with this one...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Stitcher of Dolls
    Quote from wtwlf123 »
    To be fair, the tokens needing to block is a lot more important when the main body is an abysmal creature in combat. This body being a 2/3 makes it a solid blocker on its own, so not having the tokens block doesn't hurt on this cards as much as that clause would on any of the other cards of its kind. Plus the transform ability at least partially mitigates the issue, since they can block when this flips into the Factory.

    I like how this dodges sweepers in Factory mode. Make dudes, flip over, and if the opponent answers your group of 3/3 creatures, you flip this back and rebuild your army. Looks like a fun play pattern to me.


    I agree with this take. Decks with mass removal sometimes hesitate to run token enablers like Mentor and Pyro, but this card can enable plays like: flip at upkeep -> wrath -> flip on next upkeep -> generate more.
    I also like that it synergizes with other types of tokens, even though it takes away their abilities. Switching between 1/1 Thopters and 3/3 zombies is relevant, especially since you can do it pretty often. If I recall correctly, putting ability counters on tokens before transforming them this way still lets them have their abilities.
    Don't forget that there is more utility to tokens than only blocking! Sac outlets love them, i.e. Yawgmoth or Bombardment, and they are still brutal with Opposition.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MID][CUBE] Arlinn, the Pack's Hope
    That's a lot of board presence when it comes down, and giving creatures flash is always fun.

    Hold on, does she transform into.... Gideon?


    She's much worse than Gideon. Notice that damage inflicted to her isn't prevented, so she still loses counters, and thus still dies when she reaches 0. Making her indestructible is almost useless, to be frank.

    EDIT: My bad, when she uses that ability she's no longer a planeswalker. So I guess she's closer to Gideon than I thought, though she doesn't die to Heartless Act like he does.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Master of Death
    I find it relevant that this is consistent surveil in a color combo that cares about reanimator and other combo decks.

    Also yes, it dies to a token on the attack, but it also dies to skullclamp, and synergizes with black sac outlets for tons of value.

    While this card is no Scarab God, I do think it's kind of being slept on.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Grist, the Hunger Tide
    Quote from meltingsho »

    — “in addition to” means Grist has two card types for Emrakul, the Promised End, which in my cube basically always ends up in the Golgari deck.

    3, since Legendary is also a card type.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [STX][CUBE] Flamescroll Celebrant//Revel in Silence
    I disagree on the silence side being bad.

    The worst things about Silence effects are that they do nothing to affect the board, and that planeswalkers don't care about them, which can make them terrible topdecks.
    This card offsets the first part by having a creature mode, and the creature is actually nice. Harsh Mentor's worst part was that it didn't punish planeswalkers, which this creature does, and that its body was aenemic, while this creature at least has some firebreathing.

    I also believe that the silence effect hitting planeswalker abilities can potentially be pretty big. It can prevent everything from free removal / blockers to game-winning ultimates from your opponent for one turn, which may be all that aggro needs to finish the game, or that midrange needs to break a stalemate.

    On top of all of that, the card is playable even if you run only one color, though that would probably be red.

    I'll conclude by saying that this card is by no means going to throw off any Lightning Helix from anyone's list, but I do believe it's a solid card with a good ceiling.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Vintage Cube Cards Explained
    Nice endeavor! As a vintage cube player I can appreciate this guide thoroughly.
    Any chance I can request you to explain some challenging cards? Namely, Balance, Upheaval, Mishra's Workshop.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE] Elspeth,Sun's Nemesis
    Worth noting is that there is a minor synergy with her in white in blinking or bouncing her to reset her loyalty so she can activate more loyalty abilities without having to Escape.
    Kor Skyfisher returns her to hand, Felidar Guardian blinks her, etc.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][TBD]Dryad of Ilysian Grove
    Other very notable interactions are with 5cmc Nissas - both, since both care about Forests.
    Posted in: Cube Card and Archetype Discussion
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