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Magic Market Index: Hit Over Miss
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    Bounty Agent is a solid removal tool for us should we need it. Since it's EDH there will always be a commander to kill, though it doesn't kill PWs.
    I'd consider Mission Briefing for a more spell-heavy version without budget for Snapcaster. UU isn't such a big deal for us. Quasiduplicate is nice for a budget version since it turns a dead card into a copy of one of our creatures.
    Dawn of Hope seems lackluster unless it's in the dedicated lifegain build, in which it seems potentially strong as a better Well of Lost Dreams.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Rakdos, Demonic Stax
    It's not draw per se, just card filtering. But it's still quite powerful.
    Have you thought of Archfiend of Despair? Wound Reflection + Tainted Remedy is great to have on a giant body.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace - C18 League
    Ok, in that case I agree. What do you think of Tainted Remedy and Mogis?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace - C18 League
    Sorry, the correct wording for the card is Tainted Remedy.
    I would try out the Archfiend anyway, since Wound Reflection is a pretty damn good effect to have on a giant beater.
    I guess I see your points about swapping the mass removals, however Acidic Slime just takes care of so much stuff. I would consider removing the Naturalize with Strive instead. If you find that mass noncreatures are too much of a problem, perhaps you should try something like Wave of Vitriol instead.

    EDIT: I also wanted to suggest Mogis, God of Slaughter. Gradually taxes your opponents and can accumulate a bunch of damage - your opponents also seem like they don't have a lot of tokens to sac to his ability.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace - C18 League
    I disagree with your cuts. There are cards in your deck that should go way before removing solid cards like Acidic Slime and Blasphemous Act. I would also argue that the latter is much better than Comet Storm at doing much of the second thing.
    My suggestions for removal are Seedguide Ash, Protean Hulk (what does it even do for you?), Phyrexian Plaguelord. Maybe even Lavalanche.


    Suggestions against lifegain:
    Tainted Cure is pretty funny. So is Everlasting Torment, and Witch Hunt. I like Havoc Festival most though.
    Archfiend of Despair is a new one and a threat.
    Rampaging Ferocidon is banned in Standard so it might be worth a try.


    Suggestions for threats:

    Considering your high creature count, and your opponents being izzet and esper, I would highly suggest Ruric Thar, the Unbowed. You would not believe how quickly the damage racks up.

    Primordial Hydra also comes to mind as a way to utilize the absurd amount of mana you can make. Not to mention there are hydras that split into tokens when they die, or give you life and cards, or even Genesis Wave. I would consider pumping your mana into a Timmy creature and seeing how it turns out.

    Another suggestion - The Scorpion God. Good body, can draw you cards and kill creatures, and difficult to kill completely.

    Jarad, Golgari Lich Lord - the body is probably not amazing but still seems ok. Throwing Multani and Rubblehulk into your opponents' faces is probably a great moment, and he should be very easy for you to recur, so he will also be a persistent problem for your opponents.

    Sepulchral Primordial - if all else fails. Your opponents are bound to have something interesting lurking around and this is a great way to steal it for yourself.

    Sorry for the wall of text - I'm on mobile.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xantcha, Sleeper Agent
    Could you please categorize your list by type? It would help a ton in reviewing your deck more quickly and effectively.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Emarra Soul of the Accord, Fresh Attempt at Stax in GW
    I think that there isn't enough stax in this stax deck. Most of your game plan is just making tokens and hoping you get to something interesting.

    I think Armageddon and Ravages of War could suit this list nicely.

    Ultimately, however, I think that Derevi, Empyrial Tactician is the superior stax commander for a multitude of reasons, and new Emmara could work pretty well with him.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Rakdos, Demonic Stax
    My top two recommendations would be Demon of Wailing Agonies, which is pretty meh without Rakdos, and Combustible Gearhulk, which seems more burn-y than stax-y.
    Other options include Corpse Augur which seems underwhelming without a sac outlet, and Stoneshaker Shaman which is a 3 drop that doesn't enable Rakdos.
    I might be able to suggest more, but I can't see the noncteature part of your deck since I'm on mobile.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace - C18 League
    I feel like Gaze of Granite would do wonders for killing all those auras and pesky permanents.
    I'm very confused as to Protean Hulk - A. how is it this cheap? B. what does it do for your deck? C. how is it better and more consistent than Worm Harvest? Centaur Vinecrasher?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mizzix: A spellslinger and her* wishes.
    I'm having trouble finding a consistent way for your deck to win.
    I used to play Mizzix, and my game plan was eventually pretty much reduced to getting AEtherflux Reservoir on the field and storming everyone out, or Firemind's Foresight into Lightning Bolt, Reality Spasm, Reiterate. It ran more cards like Frantic Search, Seething Song, and other cards that maxed mana efficiency - either getting me cards or mana extremely cheaply, ideally both. I even had a Tinker-esque subtheme going on with Reshape and Brass's Bounty and Indomitable Creativity to help find more broken artifacts. There's even Sentinel Tower to help out for that. Here's the list.

    I get that you're not going for that sort of thing, but the problem is that this is the most consistent thing this commander can do. The rest involve hoping to God that people won't kill Mizzix, or casting one underwhelming spell per round. It's a great commander if your meta is light on removal, though.


    Another thing I always thought of is to go heavier on artifacts, stuff like Trail of Evidence and Inspiring Statuary to go along with your Metallurgic Summonings. My logic was to accumulate board state with my spells, then control the game with stuff like Spell Burst and the absurd amounts of mana I'd generate. Eventually I'd put all that mana into a giant Comet Storm or Jaya's Immolating Inferno, or have a bunch of artifact tokens through Summonings or through Tezzeret the Seeker/The Antiquities War. However, I now think that the best commander for that game plan would definitely be Saheeli, the Gifted.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] [Stax] [Combo] Meren of Clan Nel Toth
    I'd personally recommend Journey to Eternity since this deck has a ton of sac outlets anyway.
    Both Noxious Gearhulk and Ravenous Chupacabra are very strong, and I'd slot one of them according to preference. My Karador deck actually had problems finding efficient creatures to ramp into so I chose the Gearhulk, but it's highly flexible.
    Thrashing Brontodon is very strong if you don't have access to Qasali Pridemage, and maybe even if you do.
    Prowling Serpopard is heavily meta dependent. Strong only if you face a ton of blue.


    I wouldn't bother with the rest since they don't do enough of what we want.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace - C18 League
    One nice tech I have in my future Lord Windgrace is Vengeful Pharaoh. It's there to be thrown to the GY, then kill a creature that dealt damage to you or Windgrace. Then it can be done over and over again.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Teshar, Stax Apostle
    I think Magus of the Balance would be ridiculously good in this deck. Could be the reset button you're looking for
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I just ran into a thought while pondering Primordial Mist, and that's Mastery of the Unseen.
    It's a good card on its own - the ability does cost 3W, relatively expensive, but keep in mind that there's both the manifested card that we can turn up (only if it's a creature), and the card that we draw from the Ephara trigger, so that can still be 2 mana for each card.

    I also remembered the extent to which we can save our manifested cards:

    Also, the lifegain could be huge, since it counts all creatures you control. It's definitely a selling point, as I often find my life total drops the fastest in my meta.
    Last but not least, it's also fetchable with Muddle.

    I'd say running one without the other would be silly since they could have some amazing synergy. You could choose to turn up face-down creatures for lifegain, or exile and recast for protection and for additional card draw.
    What do you think?

    EDIT: For the record, Ixidor, Reality Sculptor is probably not good enough, but after looking at the rulings, it appears that creatures Ixidron flips face down can't turn back face up (unless they have morph or megamorph). Since Primordial Mist provides us a way to get around this, both cards when used together could be used to break parity - making the opponents' board meaningless while we get to draw a ton of cards and bounce Ixidron as a giant vanilla. But again, probably not strong enough.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [SCD] Dark Ritual
    I made a t1 play once, while on the draw, which consisted of a Double Stroke'd DR (BBBBBB), into Braids and Bloodghast. My opponent would be forced to sac their only land, then in my turn I would sac the Bloodghast and have a land drop (recurring the Bloodghast), and make a play, rinse and repeat.
    It was one of the greatest plays in the history of the cube, but apparently about the only memorable play with DR, so it was eventually cut.
    Posted in: Cube Card and Archetype Discussion
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