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  • posted a message on Derevi Flashblade - Competitive Tempo Control
    Specific cards in your deck puzzle me:

    I personally think True Conviction is way over the top.
    What does Dromoka's Command accomplish?
    Can you elaborate on Reap? It's pretty obvious it's a meta card, but I feel like there's more to say.

    Unwind but not Rewind? 1 mana more is surely worth being able to counter everything.
    Mystic Remora but no Rhystic Study?

    Suggestions:
    I think that since you're a control deck and you like having lots of mana and lots of cards, Sphinx's Revelation is amazing for you. You already have a ton of small, incremental card advantage slots, I also think you need one that will set you farther ahead.
    Also in the field of big mana, I think an argument can be made for Rout. You have few ways to actually answer the entire board, and you don't having a lot of mana, and you want to play spells at instant speed. It's just too good for you.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Dancing with the Ur-Dragon
    I think the M19 Elder dragons could be given some thought.
    Palladia-Mors, the Ruiner is a solid body.
    Nicol Bolas, the Ravager is a 3 cost 4/4 flier in your deck that starts off as a 3 for 1 in multiplayer, with terrifying late game potential. Though, it is expensive to acquire right now.
    Vaevictis Asmadi, the Dire is a card that has been consistently impressive on its own, especially in multiplayer. It's almost like it casts Chaos Warp on each player and you choose the targets - and that's good since you're already building your deck to have a ton of permanents. It can let you transmute your tokens, utility creatures or extra lands into threats, and synergizes with reanimation and Boneyard Scourge since the creatures die and don't get shuffled.

    I think Vaevictis Asmadi is much more interesting than Niv Mizzet for an easier cost. Keep in mind that it also gives you cards, just at a slower rate, and that it removes a ton of stuff as well.
    Nicol bolas might be unattainable at the moment, but I think he could replace Verix Bladewing quite well.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I really don't get considering Archaeomancer. You've complained for ages that the 4 drop slots are really stacked. Is a weak, conditional card like this really worth the effort??
    Same for Body Double. It's graveyard dependent and a clone, which IMO you have quite enough of. I would much more easily consider Clever Impersonator, since it can at least copy more stuff than creatures, or Body Double which is great in our deck.
    I am also perpelexed at Blasting Station and Crucible of Worlds. They are both great cards but do things completely different to the deck's game plan. Blasting station is a combo engine with recurring creatures, and while we may be able to net some value with things like token engines, it really doesn't do much for us. Crucible is a value monster with fetchlands and Wastelands, but since my deck draws so many cards I haven't had trouble finding lands, and Strip mine isn't very good for me since it's so important to grow my available mana. However, it's awesome in my Lord Windgrace deck.
    Maybe you could reiterate what your logic is with these cards?

    I do approve Tithe and Cleric though. I'm going to replace my RiP with the Cleric, since it's just much better for a lot of reasons. Tithe is also incredible, fetchable with Spellseeker, and brings relevant lands to hand. It can also bring Irrigated Farmland for more draw if you already have too many lands.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [FUT]Logic Knot
    There's no thread for this card so I'll create one now.
    I know that this is no premium counterspell, but I have reason to believe it can serve as a functional one, mostly late-game oriented.
    Of course you're bound to run Mana Drain, Counterspell, Memory Lapse and the like over it, but I think it becomes less obvious in comparison to cards like Deprive, mostly in larger cubes.

    Let's run with that comparison for a bit: both are at their weakest early game. Deprive is indeed playable turn 2, but its drawback is backbreaking in control's already weak early game. LK is worse if you have no cards in your yard, but powered cubes have turn 1 cantrips and fetchlands to make it a worse Force Spike, which is still playable and doesn't kill your tempo. Both are good mid to late, where their drawback is more easily ignored.
    The board states in which these aren't as good in the late game are different: Deprive is horrible versus Braids and Smokestack boards as well as Crucible Strip boards if existent, and also sucks if your opponent can resolve a Plow Under. LK is most horrible versus Bojuka Bog. Remorseful Cleric and Scavenging Ooze are major problems, but they can be countered by it unless you draw into it when it's too late.

    What do you guys think? Is there something I'm overlooking?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Rain of a Thousand Flames: Dragon Tokens
    Sorry for the late response. Could you please sort your decklist by card type (i.e. creatures, lands, sorceries)? That would help a lot in evaluating your deck and how it would work out.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Why isn't Magus of the Library an EDH staple?
    I think that the condition of Library's card draw ability, when combined with the GG cost requirements, is enough to rule this card out for most decks.

    The thing with Library of Alexandria is that you can just put it down T1 and start drawing cards, since in that phase of the game having 7 cards in hand is a given. That's one of the reasons it's banned in Multiplayer commander.
    However, when you start to think about what your typical green deck will be doing for its first two turns, the answer is usually play a ton of ramp spells. Hand size on turn 2-3 is usually around 5 cards, unless you're getting mana or color screwed. Having considered that, it's easier to see why this card's draw conditions are too narrow for most green decks, in comparison to stuff like Colossal Majesty, Descendant's Pass, and Elemental Bond.

    Having said that, there are decks that use it quite strongly, usually mono green decks with unusual game plans. Yeva has been mentioned, and I'll throw in Nissa, Vastwood Seer. Her ETB and +1 abilities give you a card, which makes it easier to draw from the Magus.
    Posted in: Commander (EDH)
  • posted a message on Lord Windgrace - Commander 2018 league
    First and foremost you are a 3 color precon deck, so you are bound to have some mana inconsistencies. Improving what your deck already does is a very easy way to gain an advantage. Windgrace's synergy with even the simplest fetchlands, like Terramorphic Expanse, is undeniable, and the existing landfall cards in your deck with love that synergy as well.
    I also recommend these cards that you mentioned, seeing as they have great value with a very low price: The Mending of Dominaria, Splendid Reclamation, Ulvenwald Hydra, Sheltered Thicket, etc.
    I do think that you should put some thought into some meta cards. Since we are talking precon, you will be vs Animatou, Saheeli, and Estrid. All of them will be using artifacts and enchantments as a pretty big part of their deck, so Bane of Progress will do you wonders. I also think Wave of Vitriol is worth a look.

    WizardMN made a thread a while back with the same premise as yours, and it seemed to get pretty popular. I'd look for some suggestions there.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    Bounty Agent is a solid removal tool for us should we need it. Since it's EDH there will always be a commander to kill, though it doesn't kill PWs.
    I'd consider Mission Briefing for a more spell-heavy version without budget for Snapcaster. UU isn't such a big deal for us. Quasiduplicate is nice for a budget version since it turns a dead card into a copy of one of our creatures.
    Dawn of Hope seems lackluster unless it's in the dedicated lifegain build, in which it seems potentially strong as a better Well of Lost Dreams.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Rakdos, Demonic Stax
    It's not draw per se, just card filtering. But it's still quite powerful.
    Have you thought of Archfiend of Despair? Wound Reflection + Tainted Remedy is great to have on a giant body.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace - C18 League
    Ok, in that case I agree. What do you think of Tainted Remedy and Mogis?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace - C18 League
    Sorry, the correct wording for the card is Tainted Remedy.
    I would try out the Archfiend anyway, since Wound Reflection is a pretty damn good effect to have on a giant beater.
    I guess I see your points about swapping the mass removals, however Acidic Slime just takes care of so much stuff. I would consider removing the Naturalize with Strive instead. If you find that mass noncreatures are too much of a problem, perhaps you should try something like Wave of Vitriol instead.

    EDIT: I also wanted to suggest Mogis, God of Slaughter. Gradually taxes your opponents and can accumulate a bunch of damage - your opponents also seem like they don't have a lot of tokens to sac to his ability.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Lord Windgrace - C18 League
    I disagree with your cuts. There are cards in your deck that should go way before removing solid cards like Acidic Slime and Blasphemous Act. I would also argue that the latter is much better than Comet Storm at doing much of the second thing.
    My suggestions for removal are Seedguide Ash, Protean Hulk (what does it even do for you?), Phyrexian Plaguelord. Maybe even Lavalanche.


    Suggestions against lifegain:
    Tainted Cure is pretty funny. So is Everlasting Torment, and Witch Hunt. I like Havoc Festival most though.
    Archfiend of Despair is a new one and a threat.
    Rampaging Ferocidon is banned in Standard so it might be worth a try.


    Suggestions for threats:

    Considering your high creature count, and your opponents being izzet and esper, I would highly suggest Ruric Thar, the Unbowed. You would not believe how quickly the damage racks up.

    Primordial Hydra also comes to mind as a way to utilize the absurd amount of mana you can make. Not to mention there are hydras that split into tokens when they die, or give you life and cards, or even Genesis Wave. I would consider pumping your mana into a Timmy creature and seeing how it turns out.

    Another suggestion - The Scorpion God. Good body, can draw you cards and kill creatures, and difficult to kill completely.

    Jarad, Golgari Lich Lord - the body is probably not amazing but still seems ok. Throwing Multani and Rubblehulk into your opponents' faces is probably a great moment, and he should be very easy for you to recur, so he will also be a persistent problem for your opponents.

    Sepulchral Primordial - if all else fails. Your opponents are bound to have something interesting lurking around and this is a great way to steal it for yourself.

    Sorry for the wall of text - I'm on mobile.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Xantcha, Sleeper Agent
    Could you please categorize your list by type? It would help a ton in reviewing your deck more quickly and effectively.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Emarra Soul of the Accord, Fresh Attempt at Stax in GW
    I think that there isn't enough stax in this stax deck. Most of your game plan is just making tokens and hoping you get to something interesting.

    I think Armageddon and Ravages of War could suit this list nicely.

    Ultimately, however, I think that Derevi, Empyrial Tactician is the superior stax commander for a multitude of reasons, and new Emmara could work pretty well with him.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Rakdos, Demonic Stax
    My top two recommendations would be Demon of Wailing Agonies, which is pretty meh without Rakdos, and Combustible Gearhulk, which seems more burn-y than stax-y.
    Other options include Corpse Augur which seems underwhelming without a sac outlet, and Stoneshaker Shaman which is a 3 drop that doesn't enable Rakdos.
    I might be able to suggest more, but I can't see the noncteature part of your deck since I'm on mobile.
    Posted in: Multiplayer Commander Decklists
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