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  • posted a message on [MH2][CUBE] Master of Death
    I find it relevant that this is consistent surveil in a color combo that cares about reanimator and other combo decks.

    Also yes, it dies to a token on the attack, but it also dies to skullclamp, and synergizes with black sac outlets for tons of value.

    While this card is no Scarab God, I do think it's kind of being slept on.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH2][CUBE] Grist, the Hunger Tide
    Quote from meltingsho »

    — “in addition to” means Grist has two card types for Emrakul, the Promised End, which in my cube basically always ends up in the Golgari deck.

    3, since Legendary is also a card type.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [STX][CUBE] Flamescroll Celebrant//Revel in Silence
    I disagree on the silence side being bad.

    The worst things about Silence effects are that they do nothing to affect the board, and that planeswalkers don't care about them, which can make them terrible topdecks.
    This card offsets the first part by having a creature mode, and the creature is actually nice. Harsh Mentor's worst part was that it didn't punish planeswalkers, which this creature does, and that its body was aenemic, while this creature at least has some firebreathing.

    I also believe that the silence effect hitting planeswalker abilities can potentially be pretty big. It can prevent everything from free removal / blockers to game-winning ultimates from your opponent for one turn, which may be all that aggro needs to finish the game, or that midrange needs to break a stalemate.

    On top of all of that, the card is playable even if you run only one color, though that would probably be red.

    I'll conclude by saying that this card is by no means going to throw off any Lightning Helix from anyone's list, but I do believe it's a solid card with a good ceiling.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Vintage Cube Cards Explained
    Nice endeavor! As a vintage cube player I can appreciate this guide thoroughly.
    Any chance I can request you to explain some challenging cards? Namely, Balance, Upheaval, Mishra's Workshop.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [CUBE] Elspeth,Sun's Nemesis
    Worth noting is that there is a minor synergy with her in white in blinking or bouncing her to reset her loyalty so she can activate more loyalty abilities without having to Escape.
    Kor Skyfisher returns her to hand, Felidar Guardian blinks her, etc.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][TBD]Dryad of Ilysian Grove
    Other very notable interactions are with 5cmc Nissas - both, since both care about Forests.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Mono Green Control - Nissa, Vastwood Seer
    Quote from Ender666666 »
    So far it seems that that hasn't happened.

    They've announced that there's been a change of plans and that MTGS will continue under a new owner, as it has already done.
    MTGNexus is also open if you'd like to take a look.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    There has got to be something broken we can do with Painter's Servant. We can Muddle for it, as well as Tribute Mage for it, so it would be pretty accessible, though sadly it's not Recruitable.
    The obvious combo is Grindstone, but it seems pretty slow and only kills one player at a time.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I just cannot sympathize with Tyrant. Admittedly the static ability is pretty good, but it all just feels so clunky on a 8 mana card, and the body does not match the power of that mana cost.
    If we compare it to, say, God-Eternal Oketra, a card which I rather dislike in this deck, I'd give the edge to Oketra:
    • Costs less colored mana, and less mana overall
    • Inevitability (hard to get rid of)
    • Deals more damage and has higher toughness, so a better body (excluding evasion)
    • Creates big bodies instead of bouncing stuff, so can actually finish the game
    If we agree that the best case scenario for both cards is Whitemane Lion that costs W, I think it's a clear win to her.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    You can't rely on having Forbid or Capsize in my opinion. We are already reliant on our Commander and you're very reliant on having Recruiter, up to the point where Drift of Phantasms could really benefit you for fetching him. Trying to further rely on instants that you almost can't fetch as wincons - purely because of their potential value - seems greedy in my opinion.

    In fact it sounds like you might be having a greed problem in your gameplay as well. Not overextending is one of the key aspects of EDH politics, and control decks specifically. You even go into detail about it in your primer IIRC.
    The deck is supposed to flourish when the opponents try to blow their expensive resources on our measely board, while we just keep coming up with more stuff.
    The lands being useless thing is something that deeply irritates me as well, but I have several cards that help me with that issue, mostly Scroll Rack, Brainstorm and a few cheap fetches like Evolving Wilds. The token generation lands also help a ton with dead hands, and make sure that I also always have what to spend my mana on, not to mention chumping all day.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I feel like Boreas Charger demands further testing, especially now that we have Soulherder. I would sooner cut Monastery Mentor.
    I'm not satisfied with the Muse in that role - it's true that she draws a card when she enters, but she costs 4 mana, and we've already talked about how that's a lot. Instead, you could try and bring Trophy Mage back and test Crawlspace, which is far more tutorable than her. However only you know your meta, and green decks do deal much better with artifacts and enchantments than actual creatures, so take a grain of salt I guess.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    Phyrexian Altar is great at combos in general. In fact I'm thinking of other options of combos with it.
    For example:
    Oketra's Monument + Phyrexian Altar + Whitemane Lion = infinite ETB and storm to win with Altar of the Brood or AEtherflux Reservoir
    Reveillark / Karmic Guide + Archaeomancer + Brought Back + Phyrexian Altar = infinite ETB and storm
    Body Double as Reveillark + Phyrexian Altar = infinite mana to dump into infinite tokens or Walking Ballista

    I also like Altar much more than Station, since it can turn tokens and hatebears into mana in a pinch, and that's never useless, while Station can be a bit of a dead card.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    I've seen some games lately that got Smothering Tithe into play in a competitive scene. The advantage it grants is just absurd and unheard of. Definitely think it's a card that needs to go in. But oh, my wallet Frown

    It definitely looks like the deck you have the most problems with is the mono green deck. Green can really get wrecked by Linvala, Keeper of Silence, Lavinia, Azorius Renegade, Aven Mindcensor, Hushwing Gryff, which are cards we already play. Mostly though it depends on the deck.
    As for me, whenever it comes down to creature decks, I just jam mass removal and laugh as all their gas goes to the yard. Until then I stall with Thalia, Heretic Cathar and Deputy of Detention and stuff. Then again it seems like your group is much more competitive than mine, so that plan would not do as well there.

    Anthems are a big group of cards. Most of them have particular upsides and downsides according to their intended use, which can be very different from each card. So to make the most out of anthems it's important to remember a specific function for them.
    Ours is accumulating board presence that can be both offensive and defensive, while keeping priority for creatures and flashing ones at that.
    With that being said, I think that Angel of Jubilation fits this criteria best. The Angel has a good body and a relevant hate effect - no Necropotence, Greater Good, Birthing Pod, and many other degenerate things. There's also Thistledown Liege which is really only worth it if you have a lot of multicolored creatures.
    Other good anthem effects are: Gideon, Ally of Zendikar, which is great since it can spawn creatures for Ephara and the anthem itself is permanent, and if the game goes long you can even risk trying to use the +1 to get him to live after his emblem, and maybe even have two emblems. There's also Force of Virtue, which is far from ideal but can be cast for free at instant speed if it's not your turn, which can help if you get killed too early with a bunch of cards in hand. Benalish Marshal is good since it can enter combat on its own and draws us a card on entry.
    Finally there are the more casual ones - Angel of Invention (blink value), Spear of Heliod (fetchable with Trophy Mage and is good in defense), Dictate of Heliod (expensive, but instant speed is good and +2/+2 is a lot).


    I've discovered a combo with the new Brought Back:
    Prerequisites: Have Cloud of Faeries and Blasting Station in play.
    1. Sac the Faeries to the Station.
    2. Play Archaeomancer and bring something back. Station untaps.
    3. Sac the Arch to the Station.
    4. Cast Brought Back targeting the Faeries and the Arch.
    5. Two Station triggers will go up. Before the second one resolves, sac one of the 2 guys we just brought back.
    6. Now second Station trigger resolves and we sac the other.
    7. Return Brought Back to your hand.
    8. Untap two lands that can produce WW.
    Repeat steps 4-8 for infinite damage and storm count.
    Note: The Faeries can be any permanent that can create or untap WW worth of mana upon entry, like Treachery or Peregrine Drake.
    While it is a 4 card combo, ALL combo pieces are highly tutorable. In fact each combo piece except for Arch can be fetched by at least 2 tutors in the deck. Furthermore none of the cards in the combo (except maybe Station) are dead cards since they all have other things they can do. I think this is worthy of some serious thought.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    Avacyn, Angel of Hope is the best of the bombs you mentioned by a mile. Suddenly attackers without trample are pretty much meaningless. However it does make you a huge target, since nobody wants to wrath a board with Avacyn in it, so there's that to consider.
    If green is your main problem, I would choose Peacekeeper. Otherwise Avacyn all the way.

    While Ascendant and mom are great value for 1 drops, I do think that ultimately they aren't quite good enough to make the final cut. Both are conditional in a way - need to wait a round for them, or play them only early game.

    EDIT: I remember you love your blink shenanigans, and Angel of Serenity is a winner in that category.
    Blinking it rapidly can permanently exile opponents' fields AND graveyards.
    Blinking it over time can bring back creatures to our hands from our graveyard.
    Plus it's a giant flying body. Seems pretty good.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Ephara, God of the Polis - Flash Hatebears
    Combat is definitely one of the weaker spots in Ephara. Any form of evasion is enough to cause serious trouble when trying to block, if even possible. That's why I love anthem effects - they make a collection of hatebears much stronger and more risky to attack into.

    I don't think I'll add Peacekeeper because my playgroup hated it and targeted me for playing it, but it definitely sounds like something you could use. However, ultimately it's just a flimsy 1/1 that we have to continuously pay for. Also, if I'm going to run a "I don't care about combat card", it's going to be Confinement with the new land - that way my opponents can keep killing each other all day.

    Other options:
    Magus of the Moat - Not amazing at all, but green rarely has fliers so it has much the same effect.
    Baird, Steward of Argive / Archangel of Tithes - Great versus swarms, and is also good at protecting walkers. One day we'll get those expensive powerhouses.
    Michiko Konda, Truth Seeker - Also great versus swarms.
    Angel of the Dire Hour - Great versus any combat heavy deck.
    Kami of False Hope - If we can keep recurring it, like with Vesperlark or Teshar, Ancestor's Apostle or something else, it can be the game changer that Spore Frog is in Karador decks. Also highly fetchable.

    Detention Sphere and Declaration in Stone effects are also great versus tokens. A regular in my playgroup is Krenko, Mob Boss and Deputy of Detention wrecks that deck all day every day.


    Random suggestion: Mangara of Corondor - fetchable creature, takes a round but gets rid of anything, and can be an absolute monster with blink.
    Posted in: Multiplayer Commander Decklists
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