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  • posted a message on Red & Blue
    Ah, thanks Zas.
    Undine then.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Red & Blue
    Now that I think about it, I think making a creatureless set would be too much hassle. I think thought that I would still like to continue on with an Instants vs. Sorceries subtheme within the two-color structure.

    In addition to cycling I'd like to use some kind of alternate-cost mechanic to make many of these red and blue cards playable in green, white, and black decks and some kind of mechanic to reward players for playing a lot of red and blue spells.

    As for flavor, what would you guys think of an alchemy theme?
    Gnomes, Salamanders, "Sylphs", and "Nymphs" could be featured creatures along with Elementals and Homunculi.
    Themes would include the duality of water and fire, the moon and the sun, and "Solve et Coagula".
    Posted in: Custom Set Creation and Discussion
  • posted a message on Red & Blue
    Hmmm...
    Form might need some work then.


    In the meantime, I think I will start coming up with and posting the off-color cycling cards then.

    1RR
    Sorcery
    Destroy all artifacts.
    Cycling 2W
    When you cycle this card, destroy target enchantment.

    3RR
    Sorcery
    This deals 3 damage to each creature without flying and to each player.
    Cycling 2G
    When you cycle this card, it deals 1 damage to each creature with flying.

    1R
    Sorcery
    Add RRRR to your mana pool.
    Cycling G
    When you cycle this card, add one mana of any color to your mana pool.

    4RR
    Instant
    This deals 5 damage to target player.
    Cycling B
    When you cycle this card, it deals 1 damage to target player.

    2RR
    Sorcery
    Draw five cards then discard five cards at random.
    Cycling 1U
    When you cycle this card, draw a card and discard two cards.

    2UU
    Sorcery
    Put the top eight cards of target players library into his or her graveyard.
    Cycling B
    When you cycle this card, remove target card in a graveyard from the game.

    2UU
    Instant
    Put target spell on the bottom of it's owner's library.
    Cycling WW
    When you cycle this card, counter target spell then return that card to its owners hand.

    3U
    Instant
    Remove target creature from the game. Its controller puts a 1/1 green Insect creature token into play.
    Cycling 2G
    When you cycle this card, put a 1/1 green creature token into play.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Red & Blue
    Okay, so I'm going to take another crack at this idea.
    The setting will be completely different though and I still need to figure out what I'm going to do for that. For now, any names or creature types you see here will be placeholders.

    Themes:
    Instants and Sorceries
    Blue and Red

    Gimmicks:
    There are no creature cards in this set but there are creatures to play with.
    All the cards in the set are either red or blue but you can play any color of decks with this set.

    Mechanics (so far):

    In addition to the following two mechanics featured in both colors, I would also like to have two more mechanics each featured in a different color.
    Furthermore, since there are no land cards in this set, I would like to have lots of pitch cards and Simian Spirit Guide types of cards here.
    I would also like to figure out some way of incorporating colored artifacts into this.
    Planeswalkers will be present.

    Form [COST] (COST, Remove this card in your hand from the game: Put a creature token into play formed to this card.)

    Cycling with off-color costs and abilities

    Examples:

    Rhox Spark- 1R
    Instant
    Destroy target artifact.
    Form 2GG (2GG, Remove this card in your hand from the game: Put a creature token into play formed to this card.)
    Formed creature is a 3/3 green Rhino Warrior. Whenever it attacks, copy this card and play it without paying its mana cost.

    Amphibiamancy- 2UU
    Instant
    Remove target creature from the game. It's controller puts a 1/1 green frog creature token into play.
    Cycling 2G
    Whenever you cycle this card, put a 1/1 green frog creature token into play.


    The Breakdown:

    Rarity
    40 commons
    40 uncommons
    40 rares
    ??? mythic rares

    Colors
    60 red
    60 blue
    ??? multicolor/hybrid

    Card Types
    40 Instants
    40 Sorceries
    20 Enchantments
    20 Artifacts
    ??? Planeswalkers?


    Anybody is welcome to help out and throw in suggestions or critiques if they want.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Form Cards
    Quote from zindabad
    The original recipe is a bit of a stock morph variant. This on the other hand is much more interesting. I wouldn't want too many of these form cards in a set, though, as they might make it seem unnecessarily creature-heavy. (Unless that was the designer's intent.)


    I'm thinking of using it in a "creatureless" set. It's creatureless in the sense that none of the cards actually count as creatures as-is but many of them can produce or become creatures.
    It's also Instant and Sorcery themed so I want to have a LOT of spells in the set.
    Posted in: Custom Card Creation
  • posted a message on Form Cards
    Okay, what do you think of this variation?

    Form [COST] (You may remove this card in your hand from the game for its form cost. If you do, put a creature token into play fomed to this card.)


    Rhox Stomp- 1R
    Instant
    Destroy target artifact
    Form 3GG
    The formed creature is a 3/3 green Rhino Warrior. Whenever it attacks, you may copy this card and play the copy.
    Posted in: Custom Card Creation
  • posted a message on Form Cards
    Form [COST] (2, Remove this card in your hand from the game face down: Put a 2/1 creature token into play. Sacrifice it at any time to play this spell for its Form cost.)


    Silvery Strings- U
    Instant
    Tap or untap target creature.
    Form W

    Pipe Dream- 1U
    Instant
    Remove the top three cards of target library from the game.
    Form B

    Dust Bunnies- 1R
    Instant
    Destroy target artifact.
    Form G

    Devil in Me- R
    Instant
    Target creature gets +2/-1 until end of turn.
    Form B
    Posted in: Custom Card Creation
  • posted a message on Help Me Decide this War
    Makes sense, I guess.
    Posted in: Custom Card Creation
  • posted a message on Help Me Decide this War
    Good ideas.

    OK, lets expand the Nantuko out to Kamahlite Druids in general.
    For the Kamahlite Druids, which would include Nantuko and Centaurs, I'd say WGR, wouldn't you agree?

    Hmmm...

    The Reformed Order. It's a different sect of The Order geared toward expansion outside of Otaria. It's mostly the original Order we have all come to know and love but with a little extra flavor added on to make them more GWU.
    What do you think?

    *edit*
    To elaborate:
    The Order seems to be made up of a lot of nomads and mystics.
    Nomads seem to work in RGW I'd think and I'd think Mystics could work in UW. Avens are also UW. I think UWG Order could work.
    Posted in: Custom Card Creation
  • posted a message on Help Me Decide this War
    I'm going to list of ten color combinations and ten tribes or factions.
    What I would like for you to do is to match up each tribe or faction with the color combo you think it fits best in.

    Ally Color Triads:
    WGR
    UWG
    BUW
    RBU
    GRB

    Enemy Color Triads:
    GUB
    WRB
    URG
    GWB
    RWU

    Otarian Factions:
    Nantuko
    The Order
    Cephalids
    The Cabal
    Dwarves

    Sarpadian Factions:
    Thallids
    The Farrelites
    Homarids
    Thrulls
    Orcs
    Posted in: Custom Card Creation
  • posted a message on Cool New Creature Type Combinations
    Quote from Atrius
    I think the cost of putting +1/+1 counters on the Cackle is too cheap, maybe :1mana::symb:?


    Then again though, look at the things mana cost. It's 2BBB for a 2/2!
    Posted in: Custom Card Creation
  • posted a message on Sarpadia vs. Otaria
    Yeah, I was concerned about the red Cabal too.

    Looks like symmetry is going to have to be broken up a little bit.
    Posted in: Custom Card Creation
  • posted a message on Chronoplasm's Artwork
    Thanks. Heres the races to go with those:



    Left to right:
    Dwarf, Halfling, Tiefling, Dragonborn, Human, Half-Elf, Eladrin, Elf
    Posted in: Non-Magic-Related Artwork
  • posted a message on Sarpadia vs. Otaria
    Cool. Thanks.

    Another idea I had was to use two mechanics for all of the ally friendly cards and two mechanics for the enemy friendly cards.

    Allies:
    COLORshift (When this permanent is sent to a graveyard from play, return target COLOR card from your graveyard to your hand.)
    Cycling
    Cycling cards here feature abilities that trigger when you play them, but this time the cycling costs and abilities are "off-color". That is, you get a blue card that cycles for white mana and triggers a white ability when you do.

    Enemies:
    Disfigure N- COST (You may play this spell for it's disfigure cost. If you do, this creature comes into play with N -1/-1 counter(s).)
    Flashback
    Off-color Flashback is featured here with an extra twist. Some cards can only be played for their flashback costs if a certain condition is met (for example, a creature you controlled dealt damage to an opponent this turn.)
    Posted in: Custom Card Creation
  • posted a message on Getting ready for set constrution
    80 rares
    80 uncommons
    120 commons
    20 basic lands

    How card types break down with depend greatly on the sets theme.
    Posted in: Custom Card Creation
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