When it awoke, the worms of the earth hissed in a chorus of beckoning.
Special Note:
In order to play this as a commander, you are required to have rules set aside to allow for this nephilim to count as legendary. Most play groups will allow this considering there are no "true" four color commanders in the game as of this posting.
Introduction
There are no "true four color commanders," so the Nephilim Cycle has become a standard stand in for the color combinations. Some may argue about going five color or using Reaper King, which is a fair and useful debate but beyond the scope of this thread. Yore-Tiller as of this is a legitimate Commander for the purposes of this thread.
Yore-Tiller Nephilim attacks you can place a creature from your graveyard into play, as the first place with this deck is designed as a reanimator deck with a reanimator shell. The color limitations without green focuses the colors back towards artifact mana in order to make sure that the intensive mana costs are realized. Yore-Tiller Nephilim is a weak Commander at a 2/2 body, which makes it necessary to use equipment and evasion spells to keep the nephilim happy and healthy to return things from the earth to fight on your side.
Deck History
The deck was designed from scrap parts from my collections in order to try and reach a goal to build a Commander deck of every color combination in Magic, which have made this one of the more interesting challenges for a budget reanimator deck that uses an unofficial commander. But that's a part of the fun with deck building, no?
This is an atypical Braids, Conjurer Adept deck. She acts as a Show and Tell deck and is a deck you have to think through and is a build around general. While the deck can survive without Braids, the deck does well with her. She is a very political deck to play with and against. Her effects allow you to make friends early in the game, while allowing you to partition some of the control variables around without throwing yourself off course.
This deck has no direct "I win" scenario, and yet is very blue but not really "blue." If you enjoy playing large creatures and copying things, this is the deck for you. If you want fast control and easier wins, then another commander is certainly in order. This deck will falter against heavy combo based metagames.
Do not let certain pricier card choices hold you back, those cards can easily be replaced with other cheaper alternative without particularly harming the deck's power potential. The bones and increasingly wider arrangement of big blue creatures allows this general to grow over the next several years unimpeded.
Deck History
The history of this deck begins with her being found in the 3 for a dollar bin at the local game store. Looking for a unique blue general and a cheap one at that, she fit all the criterion. The other cards were cheap to acquire to assemble the skeleton while also having other extra copies of specific certain pricier cards as well. She was originally designed to be group hug oriented, but then has shifted to more of a "bear hug" strategy after everyone gets drunk on power and she acts as the bouncer.
I've found him to be more of an "aid de camp" than an outright general, his capacities are excellent. However, Gisela and Aurelia provide additional benefits that he doesn't offer outright. Aurelia's additional attack phase offers up such an additional attack route that can win the game faster than having a direct damage prevention round.
Bruna is graveyard dependent in many builds, while Sigarda is much more board static. Uril has some interesting effects, but tends to be much more aggressive than Bruna and cannot stop some powerful spells.
Looking at some of the options, there are some decent picks I didn't see before. However, there's no leeway for political effects or punisher triggers.
When it awoke, the worms of the earth hissed in a chorus of beckoning.
Special Note:
In order to play this as a commander, you are required to have rules set aside to allow for this nephilim to count as legendary. Most play groups will allow this considering there are no "true" four color commanders in the game as of this posting.
Introduction
There are no "true four color commanders," so the Nephilim Cycle has become a standard stand in for the color combinations. Some may argue about going five color or using Reaper King, which is a fair and useful debate but beyond the scope of this thread. Yore-Tiller as of this is a legitimate Commander for the purposes of this thread.
Yore-Tiller Nephilim attacks you can place a creature from your graveyard into play, as the first place with this deck is designed as a reanimator deck with a reanimator shell. The color limitations without green focuses the colors back towards artifact mana in order to make sure that the intensive mana costs are realized. Yore-Tiller Nephilim is a weak Commander at a 2/2 body, which makes it necessary to use equipment and evasion spells to keep the nephilim happy and healthy to return things from the earth to fight on your side.
Deck History
The deck was designed from scrap parts from my collections in order to try and reach a goal to build a Commander deck of every color combination in Magic, which have made this one of the more interesting challenges for a budget reanimator deck that uses an unofficial commander. But that's a part of the fun with deck building, no?
The Deck
1 Azorius Charm
1 Condemn
1 Counterflux
1 Countersquall
1 Crosis's Charm
1 Disenchant
1 Dromar's Charm
1 Fact or Fiction
1 Izzet Charm
1 Mortify
1 Muddle the Mixture
1 Orim's Thunder
1 Rakdos Charm
1 Rapid Hybridization
1 Rescue from the Underworld
1 Rootborn Defenses
1 Shattering Pulse
1 Swords to Plowshares
1 Terminate
1 Thirst for Knowledge
1 Unmake
Land (37)
1 Azorius Chancery
1 Azorius Guildgate
1 Bojuka Bog
1 Boros Guildgate
1 Crosis's Catacombs
1 Crumbling Necropolis
1 Dimir Aqueduct
1 Dromar's Cavern
1 Evolving Wilds
5 Island
1 Izzet Guildgate
6 Mountain
1 Orzhov Guildgate
5 Plains
1 Rakdos Guildgate
1 Salt Marsh
6 Swamp
1 Terramorphic Expanse
1 Tolaria West
1 Baleful Strix
1 Blood Artist
1 Bone Shredder
1 Burnished Hart
1 Corpse Connoisseur
1 Corrupting Licid
1 Fleshbag Marauder
1 Gatekeeper of Malakir
1 Ink-Eyes, Servant of Oni
1 Kor Cartographer
1 Nekrataal
1 New Prahv Guildmage
1 Nightscape Familiar
1 Pawn of Ulamog
1 Phyrexian Ingester
1 Pilgrim's Eye
1 Silent-Blade Oni
1 Slum Reaper
1 Stormscape Familiar
1 Wonder
1 Yore-Tiller Nephilim
Artifact (10)
1 Azorius Signet
1 Boros Signet
1 Darksteel Ingot
1 Izzet Signet
1 Nihil Spellbomb
1 Obelisk of Grixis
1 Orzhov Signet
1 Rakdos Signet
1 Trailblazer's Boots
1 Whispersilk Cloak
1 Beacon of Unrest
1 Buried Alive
1 Catastrophe
1 Diabolic Tutor
1 Exhume
1 Unburial Rites
1 Windfall
Enchantment (4)
1 Compulsion
1 Oblivion Ring
1 Reconnaissance
1 Seal of Cleansing
How the Deck Works
Changelog
Wishlist
Steam Vents
Hallowed Fountain
Godless shrine
Blood Crypt
Watery Grave
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/557204-braids-conjurer-adept-kill-clone-or-capture
Thank you.
Introduction
This is an atypical Braids, Conjurer Adept deck. She acts as a Show and Tell deck and is a deck you have to think through and is a build around general. While the deck can survive without Braids, the deck does well with her. She is a very political deck to play with and against. Her effects allow you to make friends early in the game, while allowing you to partition some of the control variables around without throwing yourself off course.
This deck has no direct "I win" scenario, and yet is very blue but not really "blue." If you enjoy playing large creatures and copying things, this is the deck for you. If you want fast control and easier wins, then another commander is certainly in order. This deck will falter against heavy combo based metagames.
Do not let certain pricier card choices hold you back, those cards can easily be replaced with other cheaper alternative without particularly harming the deck's power potential. The bones and increasingly wider arrangement of big blue creatures allows this general to grow over the next several years unimpeded.
Deck History
The history of this deck begins with her being found in the 3 for a dollar bin at the local game store. Looking for a unique blue general and a cheap one at that, she fit all the criterion. The other cards were cheap to acquire to assemble the skeleton while also having other extra copies of specific certain pricier cards as well. She was originally designed to be group hug oriented, but then has shifted to more of a "bear hug" strategy after everyone gets drunk on power and she acts as the bouncer.
The Deck
1 Braids, Conjurer Adept
1 Clone
1 Colossal Whale
1 Consecrated Sphinx
1 Dominating Licid
1 Duplicant
1 Fog Bank
1 Hoverguard Sweepers
1 Inkwell Leviathan
1 Lorthos, the Tidemaker
1 Morphling
1 Overtaker
1 Phyrexian Ingester
1 Phyrexian Metamorph
1 Roil Elemental
1 Stormtide Leviathan
1 Temporal Adept
1 Time Elemental
1 Treasure Mage
1 Trinket Mage
1 Venser, Shaper Savant
1 Willbender
1 Wu Scout
1 Cultural Exchange
1 Distorting Wake
1 Fabricate
1 Merchant Scroll
1 Show and Tell
1 Wash Out
Enchantment (5)
1 Confiscate
1 Future Sight
1 Opposition
1 Paradox Haze
1 Sunken Hope
Instant (20)
1 Annul
1 Blue Sun's Zenith
1 Brainstorm
1 Controvert
1 Counterspell
1 Cyclonic Rift
1 Deflection
1 Dissipate
1 Echoing Truth
1 Exclude
1 Fact or Fiction
1 Foil
1 Force of Will
1 Impulse
1 Into the Roil
1 Muddle the Mixture
1 Mystical Tutor
1 Rapid Hybridization
1 Repulse
1 Snap
1 Blinkmoth Nexus
1 Faerie Conclave
32 Island
1 Lonely Sandbar
1 Mishra's Factory
1 Reliquary Tower
1 Rogue's Passage
1 Tolaria West
Artifact (6)
1 Armillary Sphere
1 Crystal Shard
1 Gauntlet of Power
1 Library of Leng
1 Sky Diamond
1 Zuran Orb
How the Deck Works