Quote from Colt47 »[quote from="Avatar »" url="http://www.mtgsalvation.com/forums/the-game/modern/759200-is-modern-worth-getting-into?comment=58"][quote from="Colt47 »" url="http://www.mtgsalvation.com/forums/the-game/modern/759200-is-modern-worth-getting-into?comment=51"]
So yeah, I'm not too keen on "card value" with this game. Having to pay 20 usd for a craterhoof behemoth or 90+ for a Scalding Tarn when those cards may become historic artifacts at some point sounds like a really poor decision.
Quote from DementedKirby »Ludevic has to be one of the greatest disapointments in a long time. What an underwheming ability that isn't remotely flavorful. The draw isn't even forced so you can't take advantage of it with cards like Nekusar, the Mindrazer or Fevered Visions. Gisa, Geralf, and Gisa and Geralf all lived up to the hype and were flavorful. Then we finally get their idol and he neither reanimates nor creates zombies or anything flavorful. His abilities have nothing to do with his character and it's very underwhelming for a legend. That card is Kamigawa-level legend; I dare say Homelands-level legend in terms of power. He could've have definitely been the UBRG legend being as those colors all have graveyard play and themes of life/death, necromancy, and token production. Of course people are gonna be salty; Ludevic has to be the quintessential example of someone dropping the ball.
Quote from Jori, The Splashy Puddle »Say I want to make a G/B/R/U commander deck, what are some of the must have stapples, for mana fixing and what not, maybe this is the wrong topic to post this on, could I be redirected to the right one.
Quote from pulli23 »@Downdala About cheaper/more expensive; I wish you to also consider the "non cutthroat competitive player" when making statements;
I myself have found this fast moving to be utterly annoying: I can only play at FNM less than once every month; Now this means that building an expensive standard deck is always kind of a waste of money (other than for bragging to friends); So I opt for the less expensive ones I can manage to make after drafting a few times and going to the prerelease (I always have time to play magic at saturday/sunday) - maybe by adding another batch of 50 euro on cards. When a new set is released I try to keep the deck and adding another small set of cards to replace a few.
However with the fast format I had my deck finished after 6 months: that meant I could only play it at most for 12 months before the core of my deck wouldn't be possible anymore.
I don't really care about having the most cutthroat deck: I just wish to play my creation for a bit longer than ~10 times.
Now for the the biggest wonder is: "why are they always making new rare lands instead of just reprinting shocks/scry/tango/other old lands". I really wish they would consider reprinting the manabase more: than I would have no problem spending "1 time 100+ euros" on a highly priced playset of a lands. Now I constantly have to spend a lot of money on the "boring" part of a deck, yet the new types of lands are not that refreshing they actually give a feeling that they introduce new playstyles. (I'm in standard to see new playstyles every once in a while - the lands hardly influence this).
Quote from Taeolas »It seems strange to me that they're reverting this so quickly; there's only ever been 1 Spring rotation to date; basically 3 rotations in the New format. I guess the numbers must be looking really bad to go back to Classic Rotation so quickly.
It also means we'll have a Long block and a Short block now.
The Fall/Winter blocks will have a 24 and 21 month period in standard, while the Spring/Summer blocks will only get 18 and 15 months. Old rotation this didn't matter as much since the Summer block was usually the "Reprint" block (M10, Origins). Now it is the second half of a story block; but I'm not sure if there is anything that could be done with it. I wonder if they considered staying with 2 rotations, but nudging it so every block has 24/21 months? So no rotation in the Spring 2017, but Fall only rotates Zendikar, then Spring 2018 rotates Innistrad and so on?
Quote from cyberium_neo »Is preview this coming Monday?
Quote from RSSR »This disgusts me that an evergreen ability that's been with us since Alpha is no longer going to be used. I find regenerate to be more flavorful than indestructible, despite indestructible does everything regenerate can do.
Going with Hexproof over Shroud is understandable, but there was still flavorful design space with regeneration. What's next, dropping first strike because double strike obsoletes first strike? Where do they stop?
I really fail to see Wizards' logic when it comes to dropping or adding evergreen keywords. Prowess makes no sense flavorfulwise. A +1/+1 bonus for casting a non-creature spell, wait, what? It's like they're throwing darts at a board making these decisions.
Quote from xecel »sorry, I have not heard the word heterosexual used often, especially not used to describe a particular person (I am speaking from personal experienced)
I am not quite sure why I feel uncomfortable, but I think that it feels unnatural and weird to me.
It goes back to the idea of it feeling clinical.