Quote from NewModern »Testing the following build:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
2 Horizon Canopy4 Cavern of Souls2 Wooded Foothills2 Verdant Catacombs1 Windswept Heath1 Overgrown Tomb1 Temple Garden5 Forest1 Pendelhaven4 Collected Company4 Chord of Calling4 Llanowar Elves4 Elvish Mystic4 Heritage Druid1 Copperhorn Scout3 Nettle Sentinel1 Spellskite3 Elvish Visionary4 Dwynen's Elite4 Elvish Archdruid3 Shaman of the Pack2 Ezuri, Renegade LeaderSideboard:3 Lead the Stampede1 Rest in Peace2 Chalice of the Void1 Burrenton Forge-Tender2 Essence Warden1 Spellskite1 Kataki, War's Wage1 Scavenging Ooze1 Reclamation Sage1 Athreos, God of Passage1 Chameleon Colossus
Both Athreos and Chalice might be too cute, but they're fun as hell so I'm giving them a try. I originally started at 6 fetches but found that the mana was in fact 'too' good - ended up paying a lot of life and never once was even close to having an issue with color fixing. Cut down to 5 and added another horizon canopy (just to make it easier to find win cons/business).
Am most happy with how the maindeck has minimized some of abzan's clunkiness. Curve is smooth. Also, the singleton copperhorn scout carries some of the best 'fast' gears of the GW build over - leaves the deck with A LOT of play and some surprising damage output. Its unbelievable when you get to swing with the whole team and simultaneously chord for a shaman in the same turn. Also sets up more Ezuri alpha strikes.