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  • 1

    posted a message on [CUBE][ELD] Venerable Knight
    Quote from wtwlf123 »
    Seems like a good 2-power 1-drop. This is comparable to Dragon Hunter, depending on whether or not your Knight count is higher than your Dragon count, lol.

    I think even if your dragon count is higher, this is still better. A white based agro deck is more likely to have other knights in your own deck. Thus you will see the interaction more often than an opponent playing a dragon.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [720][Powered] wtwlf123's Cube
    Wtwlf, do you have access to Photoshop? Because you have an amazingly pimp cube and it's obvious you take a ton of pride in it. But the pictures of your cube on cubetutor are terrible. The colors of everything look awful and it would be so easy to fix it.
    Posted in: Cube Lists
  • 1

    posted a message on [MH1][CUBE] Nature's Chant
    Quote from wtwlf123 »
    So I either: A) cut monocolored cards for hybrids to preserve gold slots (which reduces overall playability), B) try to build a "balanced" hybrid section (which either forces in bad cards or excludes good ones), or C) I classify them in their guilds and get to remove narrower gold cards to make room for more playable hybrid cards. I choose C because I think it's the clear winner of all the options.


    The discussion on this card is really less of a discussion on Nature's Chant and more of a discussion of the future of hybrid.

    I disagree with your reasoning on C.

    I disagree that a cube would be better if (in a perfect universe) we ran only hybrid cards and no traditional multicolored gold spells. It's like saying that cube would be better if instead of having colored mana everything was colorless. Gold cards give players a reward for going down into multiple colors and allow us to have more powerful spells at their CMC. This is a net benefit to the diversity of the game.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE] Modern Horizons- Almost Playables
    Generos Gift: I can't see someone playing this over all the 3 and 4 drop O rings we have. Beast Within is good because it's in a color with a lack of creature removal. And people don't play beast within.

    Imposter of the Sixth Pride. Unless you are a triblal cube I can't see Changling being enough to get me to play a Blade of the Sixth Pride. Cool flavor text though.

    Sisay, Weatherlight Captain I can't see a white deck wanting this. You have to have a real weird legendary cube to want this.

    Pndering Mage: I don't run Kavu Climber and blue alreday has a 5 drop creature that draws cards. And this is no Mulldrifter.

    Changling Outcast: See comments about Imposter.

    Undead Augur: Cool if you support the Pox deck.

    Planebound Accomplice: Planeswalkers strength is from getting incremental advantage. This doesn't do that.

    Ravenous Giant: Peasent cubes might play this. Cool card. I didn't even notice it until you pointed it out.

    Scrapyard Recombiner: I only run 4 constructs in my cube. I wish there were more playable artifact creatures in general.
    Posted in: Cube Card and Archetype Discussion
  • 4

    posted a message on [CUBE][MH1} Force of Virtue
    This is one of those cards that if someone told me it was good I would say "Yeah I can believe that" but if someone told me it was bad I would say "Yeah I can believe that".
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [MH1][CUBE] Enemy Horizon Canopy land cycle
    Currently I run Rav/Rev/fetch/Misc in my cube. These will be replacing the misc slot in the enemy colors. Hissing Quagmire is the only man land I am really going to miss.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on The Official Cube Discussion Thread
    So it's been years since I've had a traditional cube. Been looking through other people's lists and I've decided to put together a new list and proxy it out. Things that I've noticed.

    1. The amount of creatures that are just vanilla or french vanilla creatures once they hit the board is pretty high. In an effort to get value out of every creature immediately once it hits the field I think we have sacrifice more interesting board states. This isn't a negative, just an observation. But one that I want to try to account for by making an effort to include more creatures that have global and activated abilities on the field. More Brightlings and Benalish Marshals.
    2. White is in a situation that red was in years ago. Everything in the color is either a dude or removal. I need to look for more cards that make more interesting deck building choices. Like opposition, recurring nightmare, sneak attack or birthing pod.
    3. It's always interesting after a hiatus to see what cards you once thought were 100% cube staples that you don't see in lists. Serendib Efreet was about as much of a staple as a cube could have but I see it not be used in lists from people I respect the opinion on. There are other such cards but that was the first one that really stood out to me.
    4. Conversely I'm amazed at the cards that I've never felt were that good that are still in people's list. I've never liked Flickerwisp but yet it's still being played in good numbers. Glad to see Faith's Fetters finally kick the bucket.
    Posted in: The Cube Forum
  • 1

    posted a message on Ways to make a 4-person cube work
    Honestly I don't think you have to make any major concessions to make a standard cube work in a 4 player draft environment.
    Posted in: The Cube Forum
  • 1

    posted a message on [RNA][CUBE] Absorb
    This card is amazing. It does everything that a UW deck wants to do. It's like it counters two cards against burn.

    For reference my UW section in my first cube back in 07 was Absorb, Iridescent Angel, Teferi's Moat, Azorius Guildmage, and Court Hussar.
    Posted in: Cube Card and Archetype Discussion
  • 10

    posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    So the box topper adds almost $56 to the price of a box or $2.33 per pack. That seems pretty *****ty.

    Box of 24 packs =$335.76 or 13.99 per pack
    3-pack Blister=34.99 or $11.66 per pack

    11.66*24=279.84

    Talk about getting raked over the coals for the box topper. For reference $60 is the amount it costs to buy red dead redemption 2. A video game that cost hundreds of millions of dollars to produce. Wotc sure has an inflated sense of what a tiny piece of cardboard with a pretty picture should be worth.
    Posted in: The Rumor Mill
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