Quote from wtwlf123 »Seems like a good 2-power 1-drop. This is comparable to Dragon Hunter, depending on whether or not your Knight count is higher than your Dragon count, lol.
Quote from wtwlf123 »So I either: A) cut monocolored cards for hybrids to preserve gold slots (which reduces overall playability), B) try to build a "balanced" hybrid section (which either forces in bad cards or excludes good ones), or C) I classify them in their guilds and get to remove narrower gold cards to make room for more playable hybrid cards. I choose C because I think it's the clear winner of all the options.
Quote from Xcric »combo isn't inherently bad. games have to end. there's no difference between killing a pod with infinite combo x instead of just hoofing out, or shared animosity tokens zerg rush, or voltron bull*****, either way someone or everyone dies.
i've also long argued that embracing it makes for a more interactive game. if you know everyone is combo'ing off you're going to run more ways to stop those and if you're doing it yourself you're going to run more ways to protect your own. interactivity increases. it goes from being a 20 hour long pod where everyone lines up craw wurms like gentlemen to an actual game.
sheldon's views on commander... i've never agreed with them. he takes an approach that's very much do nothing. he's against just about everything that isn't just dudes lining up. its a very boring non-interactive way to play. that's his thing though, kitchen tables where nothing happens and eventually 90/90 hydra of bull***** gains trample and doesn't eat a doom blade.
its a totally different way to play, but its also baby's first edh game and that doesn't last very long. the natural progression of any group is to move toward winning. interacting with each other more. the very nature of the game and playing with the same people over a long period of times makes it an arms race. its not just an edh thing. even that 60 card casual group in college is going to find ways to beat that guy next week, or steve will get a new dragon for his dragons deck.
lean into it. stop fighting it.
edit: and yeah, you're gonna have a real bad time if you take his approach to edh and run into people who don't.
Quote from Cythare »At the risk of starting a hot-button topic, I've started the process of removing Terese Nielsen arts from my cube, of which there were 9. Some don't really have multiple other options, but I figured I'd check for others' opinions on choices (even if they may not align with my preferences/what I've already purchased).
Quote from flaming infinity »It's not THAT big of a deal. Yugioh sets are released in Asia 4 months before the rest of the world yet it still sells well.
Quote from Pringlesman »Latley I've been getting back into doing alters. I've been doing some alters for UW miracles (top two rows) and some commissions for some friends.
My LGS is a huge Aquaman fan (someone has to be I guess) and he plays merfolk in modern. Another person has a Holy Grail themed Commander deck so his Trinket Mage fetching a holy hand grendae of agranok seemed appropriate. And who doesn't want a Van Gogh Ponder?