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  • posted a message on [360] Innistrad Theme
    Just curious as to why you didn't include the enemy check lands? They are in innistrad and are much better than the common etb tapped cycle. Since you are willing to have cards from outside Innistrad in the cube I would probably run the full cycle. And since I want 2-3 sets of duals in a 360 card cube I would strongly consider doubling up and running 2-3 of each check land.
    Posted in: Cube Lists
  • posted a message on The Official Cube Discussion Thread
    So it's been years since I've had a traditional cube. Been looking through other people's lists and I've decided to put together a new list and proxy it out. Things that I've noticed.

    1. The amount of creatures that are just vanilla or french vanilla creatures once they hit the board is pretty high. In an effort to get value out of every creature immediately once it hits the field I think we have sacrifice more interesting board states. This isn't a negative, just an observation. But one that I want to try to account for by making an effort to include more creatures that have global and activated abilities on the field. More Brightlings and Benalish Marshals.
    2. White is in a situation that red was in years ago. Everything in the color is either a dude or removal. I need to look for more cards that make more interesting deck building choices. Like opposition, recurring nightmare, sneak attack or birthing pod.
    3. It's always interesting after a hiatus to see what cards you once thought were 100% cube staples that you don't see in lists. Serendib Efreet was about as much of a staple as a cube could have but I see it not be used in lists from people I respect the opinion on. There are other such cards but that was the first one that really stood out to me.
    4. Conversely I'm amazed at the cards that I've never felt were that good that are still in people's list. I've never liked Flickerwisp but yet it's still being played in good numbers. Glad to see Faith's Fetters finally kick the bucket.
    Posted in: The Cube Forum
  • posted a message on Ways to make a 4-person cube work
    Honestly I don't think you have to make any major concessions to make a standard cube work in a 4 player draft environment.
    Posted in: The Cube Forum
  • posted a message on [360][Powered][Custom] Bohemian Cube
    Wow. This is a masterpiece. Highest praise. It must have taken a lot of searching to find this much perfect art.

    You really managed to capture the look of the game's youth. It's amazing how much more they were doing with the art back then. Imagine if cards still looked this good... I'd hire you for art-director.

    Honestly, I have nothing to say but congratulations. This is probably the coolest cube I've ever seen.

    Edit: I drafted the cube, and noticed that Carrion Feeder is missing the "can't block" text. I assume it's a mistake.
    Thank you for the praise.

    Let me add Carrion Feeder to the list of things I need to fix if I ever get back to working on an update to this project.
    Posted in: Cube Lists
  • posted a message on [360][Powered][Custom] Bohemian Cube
    Quote from Humphrey »
    i just discovered this cube, its almost perfect.

    man those artworks show the difference between art and the generic fantasylook we got like no other, where did you find all those. a lot seem to be custom made for the card.

    Mostly stole stuff from deviant art. Very few arts were made specifically for this project. Some minor editing in photoshop was normally enough to get the job done. I did paint the art on Pack Rat, Psychatog, and Stoneforge though.

    is this still an ongoing and rebalancing project?

    I'm planning on doing a 90-120 card expansion yearly.

    do you have a hq source for those images and/or cards.

    After the Space: The Convergence cube got taken down I've been very hesitant with sharing the card renders from my cube. I've been worried about a C&D from wotc. Especially, besides the three arts that I painted for this set, I didn't get permission from anyone to use their art on these cards.
    Posted in: Cube Lists
  • posted a message on [RNA][CUBE] Absorb
    This card is amazing. It does everything that a UW deck wants to do. It's like it counters two cards against burn.

    For reference my UW section in my first cube back in 07 was Absorb, Iridescent Angel, Teferi's Moat, Azorius Guildmage, and Court Hussar.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Card Æsthetics Evaluation Thread
    I'd go for the Tarmogoyf if I were you. Always nice to foil a non-foil card.
    Posted in: The Cube Forum
  • posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    So the box topper adds almost $56 to the price of a box or $2.33 per pack. That seems pretty *****ty.

    Box of 24 packs =$335.76 or 13.99 per pack
    3-pack Blister=34.99 or $11.66 per pack


    Talk about getting raked over the coals for the box topper. For reference $60 is the amount it costs to buy red dead redemption 2. A video game that cost hundreds of millions of dollars to produce. Wotc sure has an inflated sense of what a tiny piece of cardboard with a pretty picture should be worth.
    Posted in: The Rumor Mill
  • posted a message on What Book Are you reading right now?
    Just finished Ubik by Philip K. Dick. Haven't decided what to read next.
    Posted in: Printed Media
  • posted a message on [360][Unpowered] Emocakes' Cube
    I always liked Shrine. It gives the red decks inevitability. But what is 360 material these days I do not know.
    Posted in: Cube Lists
  • posted a message on Sleeves and Storage Discussion
    It really is the nice thing about having my entire cube proxied. I don't really care about theft or the cards getting scuffed up.

    I'm actually currently working on another cube that is built to be so budget that sleeves don't make sense. I just bought 120 cards for it last night and it was $10 shipped.
    Posted in: The Cube Forum
  • posted a message on [720][Powered] wtwlf123's Cube
    I didnt know if the green agro decks take advantage of mana dorks to accelerate into turn 3. I also normally find swords too slow for the sligh style strategies but dorks might help with that.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    I don't know if you save decklist from your drafts, but what does a successful W/g, R/g, or RW/g aggressive deck look like in your cube?
    Posted in: Cube Lists
  • posted a message on [420][Unpowered][Classic] Tomguta's Classic Frame Cube - looking for feedback
    Just some quick thoughts.

    Artifacts: Triskelion and Juggernaut are two auto includes in your artifact section. Cathodion, Bottle Gnomes, Suchi (out of your price range). Not sure about it's price but Manticore was an absolute house for years. could help bolster that section.I would also add Serrated Arrows.

    White. Savannah Lions is missing. Suntail Hawk would be another decent 1 drop. In a 360 card cube you probably want 5-6 white one drop creatures. Soltari Trooper, Soltari Priest, and Soltari Monk would make some unblockable creatures in your white aggressive strategies. I would play Exile and Pacifism for two more creature removal spells. I always liked youthful knight. It's cheap and a quality baseline creature.

    Blue: Brainstorm and Mana Leak are auto includes even in modern cubes. Zuran Spellcaster is a strictly better Capricious Sorcerer. This is a format slow enough where Capsize would be good. So you should get all up in that capsize. Man, I forgot how good Future Sight was in older cubes. Fog Bank has been the stone cold nuts in my bohemian cube. Waterfront Bouncer and Tradewind Rider are probably worth playing too. Morphling is about double what you want to spend on a card but it's one of the best creatures printed until well into the modern era of cards. Faerie Conclave would be at home in blue.

    Black: I like Pesilence more than Hecatomb. Much easier to cast. Hypnotic Specter is too good to pass. You should also be playing Dark Ritual. I have never seen Do or Die before. That card is cool. Phyrexian Rager and Phyrexian Arena are good draw spells for this era. Arena is still played.

    Red: Squee, Goblin Naboo has game in your cube. You should be playing more Red 1 drops. Jackal Pup and Goblin Patrol are immediate cards I would look at. Mogg Flunkies would probably be worth it too. If you can get one a Chain LIghtning would be great. Volcanic Hammer is better than it looks. I'd probably play Shivan Dragon too.

    Green: Wall of Blossoms is the best friend of Wall of Roots. Utopia Tree would probably be decent if you need another mana dork. Yavimaya Elder is verry good. I like Thorn Elemental and Verdant force more than your other super fatties. Untamed Kavu in Dominiria has really proved to me how good Kavu Titan use to be. Wild Mongrel is good. Deranged Hermit is an expensive card by your standards. But if you ever wanted to splurge it would never leave your list. Treetop Village is traditionaly slotted as a green card during cube construction.

    Multicolor: I would probably go down to three cards per alied multicolor section and 2 per enemy color section. It would probably look something like this.

    Teferi's Moat, Iridescent Angel, Absorb
    Psychatog, Shadowmage Infiltrator, Recoil
    Terminate, Pyre Zombies, Void
    Kird Ape, Hull Breach, Raging Kavu
    Armadillo Cloak, Mystic Enforcer, something else

    Vindicate, Desolation Angel
    Spiritmonger, Pernicious Deed
    Mystic Snake, Temporal Spring
    Fire//Ice, Prophetic Bolt
    Goblin Legionaire, Goblin Trenches

    I'd play 10 revised duals (since you already have them) 10 pain lands, 5 Mirage Fetchlands (Upgrade to onslaught if you ever can), and 5 other duals.
    I'd also include City of Brass, Grand Coliseum, Gemstone Mine, Ancient Tomb, Strip Mine, Mishra's Factory,
    Posted in: Cube Lists
  • posted a message on [360][Powered][Custom] Bohemian Cube
    Some changes to the cube. (I'll update cube tutor in the next couple of days, its kind of a pain to do)

    -Doomed Traveler
    +Icatian Javelinner
    +Benalish Elite
    +Raise the Alarm

    -Trickster Mage
    -Careful Study
    -Stormtide Leviathan
    +Scry Bird
    +Scourge of Fleets

    -Pack Rat
    -Nidorious Imp
    -Withered Wretch
    -Underworld Dreams
    +Rat King
    +Black Cat
    +Pit Keeper
    +Splendid Agony

    -Kiln Fiend
    +Burst Lightning
    +Torch Fiend

    -Essence Warden
    -Gravetiller Wurm
    +Wild Nacatl
    +Great Oak Guardian (Modified)

    -Crucible of Worlds
    -Ring of Invisibility
    +Signal Pest
    +Short Sword

    +Drana's Emissary

    -Worship cycled between being useless and making games feel terrible.
    -Charge never saw play
    -Doomed Traveler was the one drop that saw the least play. Could easily see this returning.
    +Icatian Javelinner: Thought of a nifty way to word this and want to give it a chance.
    +Benalish Elite:Wanted to give provoke a try. Earlier version had banding and that seemed stupid.
    +Raise the Alarm: Simple token maker. Turned into a new card to use the same token as Town Crier.

    -Trickester Mage/Stormtide Leviathan/Careful Study: First two never saw play. This a reminent of an earlier version of the cube which was much more archetype focused and Reanimator was a key part of black's identity.
    +Reamand: Wanted another counterspell.
    +Raven Familiar: Upgraded Flying Men. A Familiar giving you information is pretty flavorful too.
    +Scourge of Fleets: I still want a big ocean creature in the set. Tidal Kraken would be my next try.

    -Pack Rat: Was way too powerful.
    -Nidorious Imp: Reanimator hold out.
    -Withered Wretch: Was suppose to be a foil for the reanimator deck.
    -Underworld Dreams: Never saw play
    +Rat King: More balanced Pack Rat. I still want to represent Plague Rats though.
    +Black Cat: Seems like a simple effect. Giving it a chance.
    +Pit Keeper: Aggressive 2 drop that does something if you see it late game.
    +Splendid Agony. I don't have -1/-1 counters really represented in my cube.

    -Gamble: Saw no play. I was including it mostly to have a white,blue,black,red, and green 1 drop tutor.
    -Kiln Fiend: Never could get the oops spell deck to work.
    +Burst Lightning: Felt like I needed another burn spell or two. Starting here. It's hard to find burn spells that can co-exist with lightning bolt.
    +Torch Fiend: Needed another artifact removal spell in red.

    -Essence Warden: Saw zero play.
    -Gravetiller Wurm: I had dreams of natural ordering into this.As an 8/8 it would be the largest creature in the cube.
    +Wild Nacatl: Currently have Kird Ape. will probably add loam lion at some point.
    +Mosswood Treefolk: I didn't have a treefolk in cube. Plays well in the mana dork ramp strategy.

    -Crucible of Worlds: This is one of my favorite magic cards. I never found myself wanting to slot this into a deck. Could come back.
    -Ring of Invisbility. Equipment that doesn't boost power is a tough sell. Darksteel Plate might not be far behind.
    +Signal Pest: All my artifact creatures have been great. Decided to try adding in another one.
    +Short Sword: About as simple as equipment can get. We will see if +1/+1 is enough of a bonus.
    Posted in: Cube Lists
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