The problem is you can't take an extra turn with Nexus on the table, unless I'm missing something you still need a way to sac all of the Nexuses you may have.
As an EDH player I would love the possibility of a wedge block and presumably more wedge legends, but what I'm really hopin to see is -1/-1 counters. Its about time for a -1/-1 counter block.
I understand, my starting point was stapling an Izzet card and an Orzhov card together. Not to pleased with Matthew in general to be honest.
The art I imagine for Jason might explain it a little better, one hand would be a dragon's head wielding extreme heat. He is the perfect soldier, he grows stronger and what he defeats doesn't just die, its incinerated, the lack of bodies may even make you doubt whether a battle took place there.
Abby is definitely my favorite here. Yes the ability you stated would probably function better in actual play, but it takes away from the flavor a little bit. Her sneaking in to find secrets to use to her advantage to sculpt the game she wants, and only blowing up someones spot when it would hurt them most or favor her greatly. I'm imagining a game where there is a token deck to your left, and a wrath on top of the deck to his left. Abby can either let the token guy get wiped by the wrath, or you can blow up the wrath players spot, and paint a target on him for the token guy to swing at. My way allows for more interesting deceitful game plays, but your way would simplify it to make it play smoother.
and while I'm here I worked out a 4th one
Sans-Blue
Balzaran of the Old Ways | BRGW
Legendary Creature - Dryad Demon
Players can cast spells only during their own turns.
Players can’t draw cards.
At the beginning of each players upkeep that player reveals the top card of his or her library and puts it into his or her hand. Balzaran of the Old Ways deals damage to that player equal to its converted mana cost.
5/3
This dude is just brimming with hate, and now that I think of it this much hate might be too much. Luckily I'm not the one making the real cards.
edit: yeah, stapling things together does make for some less than elegant designs, but it also gives me an excuse to think up crazy crossbreeds like a Dryad Demon or a Zombie Sphinx.
I like the idea of 4 color Commanders, and the topic has been coming up so I started brewing up a few of my own. I tried my best to be not only hating on the missing color, but also thematic to at least some of the colors that creature is. So heres what I got so far.
Sans-Green
Matthew of Humbling Knowledge | WUBR
Legendary Creature - Angel Wizard
Flying
Whenever you cast an instant or sorcery spell, draw a card 1WB: Target creature's power or toughness becomes 1 until end of turn.
3/3
It does what a UR card wants and the WB ability hates on what green wants, big dudes.
Sans-Black
Jason, War Perfected |RGWU
Legendary Creature - Mutant Soldier
Jason, War Perfected enters battlefied with one +1/+1 counter on it.
If a creature dealt damage by Jason would die this turn, exile it instead UUGG: double the number of +1/+1 counters on Jason
2/2
the UG ability is their to augment him and make him a better soldier and black wants things to die so I gave him the WR exile ability.
Sans-White
Abby, Authority's Bane | UBRG
Legendary Creature - Werewolf Rogue
You may look at the top card of any library. (You may do this at any time.) 3RG: Target player reveals the top card of his or her library. Abby, Authority's Bane deals damage equal to that card's converted mana cost to that player.
3/4
This one is probably my favorite flavor-wise. White is authority and the government. Abby is designed to take down governments. she has that sneaky innocuous dimir ability to gain knowledge and plan ahead, and in a very gruul fashion, at the opportune time, blows up someones spot, get the knowledge out there, and deal some real damage.
I wouldn't mind seeing mono-color precons with like Emeria, the Sky Ruin and Mistveil Plains, and then like 32 plains.
But I'd much rather see them use the precons as their opportunity to make legends to make 4 color decks.
It may be difficult with 4 color cards being hard to design in general, and the fact that if they want to keep the pattern set by the 2 previous releases they would have to make 15 total (3 of each color combo) 4 color legends, but it can be done.
Also someone mentioned earlier about off color activated abilities to flesh out the color identity, and I love this idea. Something like a UR dude with G: do this or W: do that.
Everyone else at the table has one turn to drop Platinum Angel or kill the table. As you can see I am occasionally a horrible person ^__^
The art I imagine for Jason might explain it a little better, one hand would be a dragon's head wielding extreme heat. He is the perfect soldier, he grows stronger and what he defeats doesn't just die, its incinerated, the lack of bodies may even make you doubt whether a battle took place there.
Abby is definitely my favorite here. Yes the ability you stated would probably function better in actual play, but it takes away from the flavor a little bit. Her sneaking in to find secrets to use to her advantage to sculpt the game she wants, and only blowing up someones spot when it would hurt them most or favor her greatly. I'm imagining a game where there is a token deck to your left, and a wrath on top of the deck to his left. Abby can either let the token guy get wiped by the wrath, or you can blow up the wrath players spot, and paint a target on him for the token guy to swing at. My way allows for more interesting deceitful game plays, but your way would simplify it to make it play smoother.
and while I'm here I worked out a 4th one
Sans-Blue
Balzaran of the Old Ways | BRGW
Legendary Creature - Dryad Demon
Players can cast spells only during their own turns.
Players can’t draw cards.
At the beginning of each players upkeep that player reveals the top card of his or her library and puts it into his or her hand. Balzaran of the Old Ways deals damage to that player equal to its converted mana cost.
5/3
This dude is just brimming with hate, and now that I think of it this much hate might be too much. Luckily I'm not the one making the real cards.
edit: yeah, stapling things together does make for some less than elegant designs, but it also gives me an excuse to think up crazy crossbreeds like a Dryad Demon or a Zombie Sphinx.
Sans-Green
Matthew of Humbling Knowledge | WUBR
Legendary Creature - Angel Wizard
Flying
Whenever you cast an instant or sorcery spell, draw a card
1WB: Target creature's power or toughness becomes 1 until end of turn.
3/3
It does what a UR card wants and the WB ability hates on what green wants, big dudes.
Sans-Black
Jason, War Perfected |RGWU
Legendary Creature - Mutant Soldier
Jason, War Perfected enters battlefied with one +1/+1 counter on it.
If a creature dealt damage by Jason would die this turn, exile it instead
UUGG: double the number of +1/+1 counters on Jason
2/2
the UG ability is their to augment him and make him a better soldier and black wants things to die so I gave him the WR exile ability.
Sans-White
Abby, Authority's Bane | UBRG
Legendary Creature - Werewolf Rogue
You may look at the top card of any library. (You may do this at any time.)
3RG: Target player reveals the top card of his or her library. Abby, Authority's Bane deals damage equal to that card's converted mana cost to that player.
3/4
This one is probably my favorite flavor-wise. White is authority and the government. Abby is designed to take down governments. she has that sneaky innocuous dimir ability to gain knowledge and plan ahead, and in a very gruul fashion, at the opportune time, blows up someones spot, get the knowledge out there, and deal some real damage.
But I'd much rather see them use the precons as their opportunity to make legends to make 4 color decks.
It may be difficult with 4 color cards being hard to design in general, and the fact that if they want to keep the pattern set by the 2 previous releases they would have to make 15 total (3 of each color combo) 4 color legends, but it can be done.
Also someone mentioned earlier about off color activated abilities to flesh out the color identity, and I love this idea. Something like a UR dude with G: do this or W: do that.