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  • posted a message on Merfolk
    I should quickly mention that one of the better UW cards for Merfolk is Thalia, Guardian of Thraben. She's also sort of positioned given Cheerios presence in modern.

    Also Spell Queller is likely a playable card that I never had the chance to use.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Merfolk vs Siege Rhinos!

    Merfolk in Modern Ep.71 Pt.2 vs Abzan (Nikachu)

    https://youtu.be/lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Merfolk doesn't need land, they swim underwater!

    Merfolk in Modern Ep.71 Pt.1 vs RG Ponza (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Gl to everyone playing in SCG Regionals! Merfolk Sideboard Guide for SCG Regionals! (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    (Edited Dredge because Spell Pierce is a lot better than Clique or Vapor Snag)
    (Edited Esper control to remove islands instead of Mutavault because they are a path deck.)

    Sideboard Guide for SCG Regionals

    Please keep in mind that 20% of the time I deviate from my own sideboard guide because my opponent showed me something unique that I wasn’t prepared for. If your opponent surprizes you with something new, do what you have to do when sideboarding.

    Maindeck
    12 Island
    4 Mutavault
    2 Cavern of Souls
    1 Oboro, Palace in the Clouds
    1 Minamo, School at Water’s Edge
    4 Cursecatcher
    4 Lord of Atlantis
    4 Master of the Pearl Trident
    4 Silvergil Adept
    2 Harbinger of the Tides
    3 Merrow Reejerey
    2 Vendilion Clique
    4 Master of Waves
    3 Spell Pierce
    2 Vapor Snag (or Dismember)
    4 Aether Vial
    4 Spreading Seas

    Sideboard
    4 Gut Shot
    4 Tectonic Edge
    4 Unified Will
    2 Relic of Progenitus
    1 Harbinger of the Tides

    Bant Eldrazi
    +2 Gut Shot
    +1 Harbinger of the Tides
    -3 Spell Pierce

    Burn
    +1 Harbinger of the Tides
    -1 Vapor Snag

    Abzan
    +4 Tectonic Edge
    +2 Relic of Progenitus
    +1 Harbinger of the Tides
    -4 Aether Vial
    -3 Spell Pierce

    Jund
    +1 Harbinger of the Tides
    +2 Relic of Progenitus
    +2 Tectonic Edge
    -4 Aether Vial
    -1 Spell Pierce

    Affinity
    +4 Gut Shot
    +1 Harbinger of the Tides
    -3 Spell Pierce
    -2 Master of Waves

    Tron
    +4 Tectonic Edge
    +4 Unified Will
    -4 Master of Waves
    -2 Vapor Snag
    -2 Harbinger of the Tides

    Grixis Control
    +2 Relic of Progenitus
    +4 Tectonic Edge
    -2 Harbinger of the Tides
    -2 Mutavault
    -2 Vapor Snag

    Dredge
    +2 Relic of Progenitus
    +1 Harbinger of the Tides
    -1 Vapor Snag
    -2 Vendilion Clique
    (side out dismember if you're playing it)

    RG Valakut
    +4 Tectonic Edge
    +4 Unified Will
    -2 Harbinger of the Tides
    -4 Master of Waves
    -2 Vapor Snag

    Infect
    +4 Gut Shot
    +1 Harbinger of the Tides
    -4 Master of Waves
    -1 Merrow Reejerey

    Ad Nauseam
    +4 Unified Will
    +2 Tectonic Edge
    -4 Master of Waves
    -2 Vapor Snag

    Cheerios
    +4 Unified Will
    +2 Relic of Progenitus
    -4 Master of Waves
    -2 Merrow Reejerey

    Esper Control
    +4 Tectonic Edge
    +4 Unified Will
    +2 Relic of Progenitus
    -2 Vapor Snag
    -2 Harbinger of the Tides
    -2 Island
    -4 Master of Waves
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Vendilion Clique in Merfolk! (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    We get a chance at revenge against Primeval Titan!

    Poorfolk in Modern Ep.70 Pt.5 vs RG Valakut (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from CoBTyrannon »
    can you pls try copter in the next modern league?? I'm not on modo, but shouldn't they be cheap after the ban?


    I just don't see the purpose of the card. In exchange for some utility out of copter, you are attacking with 1 creature instead of 2. I think it makes up for the disadvantage but I don't see any theoretically situations where copter would give me a concrete advantage vs our worst match ups. Even against affinity we need to tap creatures to activate it which means we have less creatures to block with.

    Which brings me to another point, on turn 3 you basically have to tap your team down to attack with the guy. Assuming you turn 2 copter, turn 3 you'll playb a creature and tap him, leaving no defense on your opponent's next turn. In fact, you'll always be one attacker short when you want to use the copter. Sometimes this won't matter because we don't even want to attack or block with a single islandwalker on the board, but in a race vs combo, we would.

    I do like how it dodges all sorcery speed sweepers like Anger of the Gods and Supreme Verdict. But it still dies to all removal in the format, including Kolaghan's command.

    The looting is also very good, our deck can use all the filtering we can get.

    I watched a decent chunk of Mr.Mulligan play with the card. I wasn't impressed overall. It did things, but I didn't think it did enough things. It has just enough downsides that I'm passing on t unless someone can really prove it's worth, or if the meta shifts to a point where it's good.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from CoBTyrannon »
    Well, that just gives you the option to run it or not.

    I don't quite see 8seas working against burn consistently. Yes there will be games in which it works. On the play it might be good. But on the draw? I dont see it.
    Decks like Burn and Bogels get thrashed by 8-seas because almost all their cards require colored mana. Turn 1 sea's claim on the draw is fantastic. You would have to play the games out but nailing a land severely slows their clock down (or shuts their hand down) which gives us more time to get to MoW mana and when MoW hit the board it's very clearly over with the extra devotion.

    I'm sure you can bring up scenarios where it doesn't work because they have an incredible draw, but likely you're cooked vs those run outs even under normal circumstances.

    A burn heavy meta is a good reason to go the Sea's Claim route.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Well well, looks who's back...

    Poorfolk in Modern Ep.70 Pt.4 vs Amulet Titan (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    The undead will not intimidate the poor!

    Poorfolk in Modern Ep.70 Pt.3 vs Dredge (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Poorfolk in Modern Ep.70 Pt.2 vs Living End (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    The Poor will rise up against capitalism!

    Poorfolk in Modern Ep.70 Pt.1 vs Burn (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Aether Revolt's Fatal Push and Metallic Mimic! (Nikachu)

    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    VIDEO Merfolk in Modern Ep.69 Pt.7 vs Jund (Nikachu)
    https://www.youtube.com/watch?v=lPzcXT2lOK8
    Posted in: Aggro & Tempo
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