- Nikachu_
- Registered User
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Member for 9 years, 11 months, and 14 days
Last active Thu, Sep, 7 2017 15:35:35
- 14 Followers
- 902 Total Posts
- 786 Thanks
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If I have Painter Servant on red in play, that means Eye of Ugin is shut down, Eldrazi Temple gives one colorless mana only, Mimic can't ever attack since 1/3 is in play (:)), Aggregate remain 0/5, Guide doesn't pump, Waves have protection from Dismember?Posted in: Aggro & Tempo -
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Just talked to Hunter Nance on Facebook and he said he made Day 2 with his MerfolkPosted in: Aggro & Tempo -
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SoulofAtlantis posted a message on MerfolkHello everyone,Posted in: Aggro & Tempo
I just recently saw Nikachu's updated list and thought "why shouldn't I do the same?". So here I am, with my updated UW Merfolk list.
I am a nobody. My most recent, and only achievement was taking 9th place at a 69 people GPT at Melbourne last year (playing Mono U Merfolk). Therefore,my sideboard will be far, far from perfect. I hope to receive constructive feedback to improve it as well as improving my playstyle as a Modern player. Take my list with a grain of salt.
The following list will serve as pre-Pro-Tour-no-definite-meta Merfolk list. I will try to update my decklist as frequently as possible as the meta eventually changes and matures on Google Sheets, which can be reached via this link: https://docs.google.com/spreadsheets/d/1wxXtmjT0T1o3dcgqpJWkKNqcfkIobksJFA2rkK7Gf9o/edit?usp=sharing
Last but not least, I want to emphasize that, in my opinion, the sideboarding guide (which everyone should have one) only contributes a tiny amount to the win percentage. Become familiar with your own decklist, your own playstyle and figuring out the correct sequencing takes more time and effort than reading about the deck from somebody else, but that's the only way to raise the winrate significantly.
Thank you for your time and consideration.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Artifacts (4)
4 AEther Vial
Creatures (29)
4 Cursecatcher
4 Lord of Atlantis
4 Silvergill Adept
4 Master of the Pearl Trident
4 Harbinger of the Tides
3 Master of Waves
4 Merrow Reejerey
2 Kira, Great Glass-SpinnerEnchantments (4)
4 Spreading Seas
Instants (4)
1 Spell Pierce
1 Vapor Snag
2 Dismember
Lands (19)
4 Seachrome Coast
6 Island
4 Wanderwine Hub
2 Hallowed Fountain
3 MutavaultSideboard (15)
2 Stony Silence
2 Rest in Peace
1 Kataki, War's Wage
2 Tidebinder Mage
2 Echoing Truth
1 Ephara, God of the Polis
2 Meddling Mage
1 Hurkyl's Recall
2 Ghost Quarter
Affinity
+2 Ghost Quarter
+1 Kataki, War's Wage
+2 Meddling Mage
+2 Stony Silence
+1 Hurkyl's Recall
-1 Kira, Great Glass-Spinner
-2 Master of Waves
-3 Merrow Reejery
-1 Dismember
-1 Spell Pierce
Burn
+1 Ghost Quarter
+2 Meddling Mage
+2 Tidebinder Mage
+2 Echoing Truth
-1 Kira, Great Glass-Spinner
-1 Merrow Reejery
-3 Spreading Seas
-2 Dismember
Jund
+2 Ghost Quarter
+1 Ephara, God of the Polis
+2 Meddling Mage
+2 Tidebinder Mage
+2 Rest in Peace
+1 Echoing Truth
-4 Cursecatcher
-1 Spell Pierce
-1 Vapor Snag
-4 Aether Vial
Merfolk
+2 Ghost Quarter
+2 Tidebinder Mage
+2 Echoing Truth
-1 Kira, Great Glass-Spinner
-2 Master of Waves
-2 Spreading Seas
-1 Spell Pierce
RG Tron
+2 Ghost Quarter
+1 Ephara, God of the Polis
+2 Meddling Mage
+2 Tidebinder Mage
+2 Stony Silence
-1 Cursecatcher
-2 Kira, Great Glass-Spinner
-2 Master of Waves
-2 Dismember
-1 Spell Pierce
-1 Vapor Snag
Bx Eldrazi
+2 Ghost Quarter
+1 Ephara, God of the Polis
-2 Kira, Great Glass-Spinner
-1 Spell Pierce
Abzan
+2 Ghost Quarter
+1 Ephara, God of the Polis
+2 Meddling Mage
+2 Tidebinder Mage
+2 Rest in Peace
-4 Cursecatcher
-1 Spell Pierce
-1 Vapor Snag
-4 Aether Vial
Infect
+2 Ghost Quarter
+2 Tidebinder Mage
+2 Echoing Truth
-2 Master of Waves
-4 Merrow Reejery
Abzan Company
+2 Ghost Quarter
+1 Ephara, God of the Polis
+2 Tidebinder Mage
-1 Cursecatcher
-1 Master of Waves
-1 Merrow Reejery
-1 Dismember
-1 Spell Pierce
Zoo
+1 Ghost Quarter
+2 Tidebinder Mage
+2 Echoing Truth
-1 Kira, Great Glass-Spinner
-2 Merrow Reejery
-1 Dismember
-1 Spell Pierce
Scapeshift
+2 Ghost Quarter
+1 Ephara, God of the Polis
+2 Meddling Mage
+1 Tidebinder Mage
-4 Spreading Seas
-1 Dismember
-1 Spell Pierce
Elves
+1 Ghost Quarter
+2 Tidebinder Mage
+2 Echoing Truth
-2 Kira, Great Glass-Spinner
-1 Merrow Reejery
-1 Spreading Seas
-1 Vapor Snag
Living End
+1 Ghost Quarter
+1 Ephara, God of the Polis
+2 Tidebinder Mage
+2 Rest in Peace
-2 Kira, Great Glass-Spinner
-1 Master of Waves
-1 Merrow Reejery
-2 Dismember
Boggles
+1 Ghost Quarter
+2 Meddling Mage
+2 Tidebinder Mage
+2 Echoing Truth
-2 Cursecatcher
-2 Kira, Great Glass-Spinner
-2 Dismember
-1 Vapor Snag
Grixis Control
+2 Ghost Quarter
+1 Ephara, God of the Polis
+2 Rest in Peace
+2 Echoing Truth
-2 Merrow Reejery
-4 Spreading Seas
-1 Aether Vial
Hatebears
+2 Echoing Truth
-1 Master of Waves
-1 Spell Pierce
BW Tokens
+2 Ghost Quarter
+1 Ephara, God of the Polis
+2 Echoing Truth
-1 Master of Waves
-1 Merrow Reejery
-2 Dismember
-1 Vapor Snag
Lantern Control
+1 Kataki, War's Wage
+2 Meddling Mage
+2 Stony Silence
+2 Echoing Truth
+1 Hurkyl's Recall
-1 Cursecatcher
-2 Kira, Great Glass-Spinner
-2 Master of Waves
-2 Dismember
-1 Vapor Snag
URx Delver
+1 Ghost Quarter
+1 Ephara, God of the Polis
+2 Tidebinder Mage
+2 Rest in Peace
+2 Echoing Truth
-1 Kira, Great Glass-Spinner
-2 Merrow Reejery
-4 Spreading Seas
-1 Spell Pierce
Grishoalbrand
+1 Ghost Quarter
+2 Meddling Mage
+2 Rest in Peace
+2 Echoing Truth
-2 Kira, Great Glass-Spinner
-1 Master of Waves
-2 Merrow Reejery
-2 Dismember
UWx Control
+2 Ghost Quarter
+1 Ephara, God of the Polis
+2 Echoing Truth
-3 Spreading Seas
-2 Dismember
Ad Nauseum
+1 Ghost Quarter
+2 Meddling Mage
+2 Stony Silence
-2 Kira, Great Glass-Spinner
-2 Dismember
-1 Vapor Snag
Kiki Chord
+1 Ghost Quarter
+1 Ephara, God of the Polis
+2 Meddling Mage
-1 Master of Waves
-1 Merrow Reejery
-1 Spell Pierce
-1 Vapor Snag -
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Posted in: Aggro & Tempo
Their creatures are the main source of dmg against us, they will not have enough burn to finish us before our creatures finish them. Contain their creatures.Quote from Kring »Hey everyone,
Can someone please point me to a good explanation on how to "drive" the burn matchup? I went to a local tournament and went 2-3, due to my mistakes mostly, but i won a match against burn, and lost the other, and it felt completely different!
So, if you start with Island go, and they have Mountain Guide attack, return him with Snag if you have it. It is card disadvantage (unless we get a land from Guide) but life is the only important thing.
You have Vial for their Eidolon (many Burn players died to it) and you use Snag, Harbinger, Tidebinder (play 4 in 75 and never lose to Burn again) and Adept to survive until Master of Waves resolves.
It is cleanup time then (don't be afraid to throw some cards away to reach this stage). -
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Hey Nikachu, you listed Dispel twice under Podless Pod. I assume one of them is suppose to be Dismember?Posted in: Aggro & Tempo -
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SilvergillMaster posted a message on MerfolkPosted in: Aggro & TempoQuote from CTonyJab »I've been struggling against Infect and Bogles lately. Any advice? :/
Chalice of the Void on 1 -
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Hey guys, Kevin Rogers again. I just wanted to let you know there were I believe 2-3 Merfolk players in 32-17th place who's lists didn't get published. I lost my notepad half-way through the tournament so I've written down everything I remember. Fish was everywhere at the top tables at round 4 for example then slowly shifted to x-2 and x-3.Posted in: Aggro & Tempo
I was actually playing Nikachu's(with his permission) exact list.
Match 1 BW Tokens 2-1 Game one went swimmingly(PUN INTENDED). I curved out perfectly with a vial turn 1. He had a removal light hand but managed a bitterblossom turn 2 to match me. Through the game he amassed a few tokens, intangible virtue and then sorin to swing for 9(he had previously blocked a lord to prevent damage with a fae). Spreading seas into lord sealed the deal killing sorin with one creature and him scooping after drawing nothing relevent. I forgot the second game's details but I lost miserably. Game 3 I was on my way to lose but a timely negate on his timely reinforcements(see what I did there?)spreading seas turn 2 to cut him off turn 3 procession, tectonic edge on his windbrisk heights(his 2nd white source) and an echoing truth after a lingering souls and flashback cleared his field and everything fell apart.I felt like I would have lost regardless without that echoing truth blow out. The reason he would have won was a very good play where he killed all of my creatures when I cast a phantasmal image. It left my entire board empty but with 5 lands on turn 3.
-4 vials(a general rule I use is that thoughtseize effects make vial bad)-2 tidebinder, -1 master of waves(I want 21 lands without vial here to curve out and he played lots of relevent lands to blow up I also wanted full reejereys for zealous persecution) +3 negate +2 echoing Truth, +2 tectonic edge
Match 2 Grishoalbrand 2-0 This guy was cool as hell huge shout out to Tye Copeland in the top 16. Game one he couldn't get the combo in time for my clock. I figured out what he was on luckily from his night's whisper. Game 2 he had the dream... Turn 2 griselbrand while I had tapped out for a vial. This unlucky bastard drew 21 cards and only saw 1 nourishing shoals. At 2 lands he was screwed with my T1 vial. I topdecked relic and exiled his GY. He never quite and never scooped until the moment I swung for lethal. He even managed to through the breach a griselbrand the turn before I was going to kill him in an attempt but I unlucky had harbinger with a vial on 2 to seal the game. I had an image as well but that's just more outs.
-2 tidebinder mages, -3 master of waves, -4 spreading seas, +3 negates, +2 dispel, +2 relics, +2 echoing truth
Match 3 Infect 2-1 Game 1 I kept a solid hand for anything and everything but infect unfortuantely. He had zero interaction for him and my lords weren't fast enough for his turn 3 unblockable kill. Game 2 was a turn 2 harbinger on his noble hierarch into a fast clock and just enough disruption to never be in danger of an infect creature swinging. Game 3 was a little bit different but very hard fought on both sides. A turn 2 tidebinder mage locked his only infect creature down(a glistener elf). He proceeded to draw 0 of his infect creatures outside of inkmoth nexus which were promptly answered by spreading seas the following turn. He turned on the direct damage plan fetching a dryad arbor and playing a total of 3 hierarchs. Another tidebinder mage tappped down his dryad arbor and an on upkeep echoing truth bought the tempo I needed to seal the deal.
-2 Phantasmal Image, -3 master of waves +2 dispel, +2 dismember, +1 echoing truth. I find spreading seas to be very good since we have few ways to interact with inkmoth nexus. The infect player was kind of salty implying this was not a good decision.
Match 4 BW Midrange 2-0 This gentleman is a wonderful fellow and an Atlanta local I played before at FNM so we each knew what we were on. Game one was super unfortunate..... He had a mulligan down to 5 and I had generic flood lord into battlefield with vial hand. Game 2 was a wonderful game of magic. I would have 100% lost this game if I didn't know his deck. It's like a mixture between Junk without green, Tokens and BW control. He has pack rat, lingering souls, wrath of god, dark confidant, blade splicer all while backed up with hand disruption and paths. This deck is super sexy and spicy. He goes all in on turn 2 packrat plan. I bide my time waiting for him to make a mistake or open himself to 2 for 1s but he plays super tight. I negate his timely reinforcements which I actually think won me the game overall. We trade resources back and forth all through the game. He finally goes in hard on the packrat plan when he lands a liliana and starts getting value. I echoing truthed 1 packrat and 2 tokens to his hand resetting the field. He got them back online with mutavaults to back them up. One play I was absolutely proud of was when he had 0 cards in hand I had a harbinger with 6 mana open. He +1 liliana and I bounced his physical pack-rat to his hand making. Tectonic edge was a huge blow out able to kill his mutavault and create a terrible situation where he lost everything on board while I lost 1 silvergill. He petered out as I just topdecked better with a higher threat density.
-4 aether vials, -3 merrow reejereys, -2 tidebinder mages +4 tectonic edges, +3 negates, +2 echoing truth Treated him like a control deck with token aspects I also knew he played Sorin and I believe the new Gideon even if we didn't see them.
Match 5 Burn without Nacatl 2-0 He was stuck on 1 land until turn 3 and I had a turn 2 spreading seas. Game 2 I had tidebinder, image tidebinder, image tidebinder when he had a creature heavy hand and a double eidolon. If he played anything he died after all the shocks and my swing. Another really cool player though, we spoke for a while.
-4 spreading seas +2 dispel, +2 tectonic edge. I really wanted to curve out this match-up and I don't like relying on spreading seas for tempo when it's most often a 2 mana cycle. I am considering testing it on the play but 100% out on the draw.
Match 6 Affinity. 0-2 He beat me on a mulligan to 4, jesus christ... Game 2 I almost beat him when he mulliganed to 4.... GE-GE
-2 tidebinder mages, -2 master of waves +2 Dismember +2 Echoing Truth
Match 7 Infect. 2-1 I actually won this game on the draw to my surprise. Mainboard tidebinder was the hero of the day. The game 1 was is fuzzy.. I don't remember much but I remember winning. Game 2 I felt 100% in control only to be blown out. I killed all of his creatures or tapped them. He played inkmoth nexus which I spreading seas and played lord. I tapped out to do this which he used nature's claim to kill the sea.... He crack-backed for lethal. Game 3 was unfortunate for him. He took a gamble and it didn't pay off. His T1 glistener elf was met with a dismember and he couldn't pull it off after that. He had a T2 win if I didn't answer glistener elf. I was proud to play around nature's claim this game by double spreading seas on his inkmoth nexus but it didn't matter. He drew 0 creatures the rest the game.
Same SB as match 3
Match 8 Affinity - Draw. I was so happy when he drew with me, I thought he was going to be an ******** and just dreamcrush me but he let me in. He was the 3rd seed so I <3 you Cody Beamish and wish to return the favor in the future if I can.
Match 9(top 8) Nacatl Burn 2-1 Game 1 was a fine game with things getting spell pierced, trades happened and a turn 1 vial glides me to victory. Game 2 was a turn 1 goblin guide no land. Turn 2 double guide no land. I couldn't come back. Game 3 I don't remember the details, I was playing on pure adrenaline. The final turn came down to a nacatl with him having 3 cards in hand and I have 6 life. He had 4 mana and I had cursecatcher on the field. I just resolved master and had an extra creature to block in case of path to exile. He had Boros Charm, land and drew a destructive revelry. GG sir.
I wanted to note that I actually cut my vials on the play in game 3. I didn't think I would need the tempo and just played 2 more negates and 2 more teconic edges.
Match 10 0-2 Todd Anderson drew hot gas. He had all the right answers and phyrexian mana is pretty amazing on a flashback. Vapor snag snap vapor snag felt way worse than bolt snap bolt largely because he did it to my master of waves. Both games were the exact same story and to be honest I don't remember my SB. Todd was cool and i liked playing against him though.
I probably cut my spreading seas for dismember and dispel is my guess. - To post a comment, please login or register a new account.
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https://www.youtube.com/watch?v=lPzcXT2lOK8
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VIDEO Merfolk in Modern Ep.64 Pt.3 vs Dredge (Nikachu)
https://www.youtube.com/watch?v=lPzcXT2lOK8
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VIDEO Merfolk in Modern Ep.64 Pt.4 vs Ad Nauseam (Nikachu)
https://www.youtube.com/watch?v=lPzcXT2lOK8
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https://www.youtube.com/watch?v=lPzcXT2lOK8
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https://www.youtube.com/watch?v=lPzcXT2lOK8
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Make Merfolk Great Again Again Again! (Nikachu) #makemerfolkgreatagain
https://www.youtube.com/watch?v=lPzcXT2lOK8
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https://www.youtube.com/watch?v=lPzcXT2lOK8