I received a bunch of nice looking proxies which is why my list has gone from a casual multilayer cube to a full on powered experience.
Another member of my regular Playgroup maintains a really well established 465 unpowered cube which we draft regularly. So this cube is more for a change of pace and to mix it up now and then. I am trying to keep it at 360 so as to not dilute the experience too much and make sure everyone gets a chance to do something broken.
Our first play experience went well but there are still some pretty big gaps in the list which i hope to slowly fix via Puca trade.
I am on the side of playing the ones you want to play because of their power not the surprise factor mini game. I think it's fairly easy to get to one in each colour and then it gets to be a bit of a stretch in a few colours. I wouldn't chain myself to treating morphs as a separate creature type. If their are 3 blue morphs that people will happily main deck then I would be fine with 3 morphs in blue and only one in black etc.
The mini game is fun but it's not like there isn't enough fun stuff going on in cube that you have to stretch.
1 Ancestral Recall
2 Time Walk
3 Jace, the Mind Sculptor
4 Mana Drain
7 Snapcaster Mage
8 True-Name Nemesis
9 Vedalken Shackles
10 Vendilion Clique
12 Control Magic
13 Fact or Fiction
14 Phyrexian Metamorph
15 Meloku, the Clouded Mirror
16 Venser, Shaper Savant
17 Dig Through Time
20 Show and Tell
It's great inspiration to see a multiplayer cube last for so long.
We have a normal cube in our playgroup so I built a multiplayer cube for something different. So far it's just a conspiracy set cube and the first play went well. It will stay that way for the next draft but after that I wan't to start customizing it.
It was great to read through your adventures as it backed up a couple of theories I had but hadn't tested. Namely I wan't the cube proactive, I know aggro might not be forceable but I can put in a lot of stuff with dethrone, raid etc to keep people moving.
I am really glad that 360 is working out for you. That's the number I wanted but our playgroup fluctuates and so it is possible we get more than the 4 or 5 I expect. first time round we had 7 so I think I want enough for 9 players just in case.
Transaction and currency exchange fees. International arbitage as some cards are more popular in different parts of the world.
One click transaction with someone from America (I am in Korea) is just not possible without Puca. The only other access I have to individual sellers is through Ebay (BLAH!!)
Alternatively, who would want to buy from me an individual based in Korea?
This is a site customized for Magic not full of other junk and is great for getting rid of your cards.
Maybe you live in a place with access to TCG Player and good buy lists or whatever to sell your cards. In that case it probably doesn't offer a huge benefit. Fair enough, don't use it.