Totem of Might 15
Artifact
If you control a nonbasic land, you may play ~ without paying its mana cost. If you do, it comes into play tapped.
T: Add 1 to your mana pool.
Divebomber Griffin 3W
Creature -- Griffin
Flying
At the beginning of your upkeep, you may put a height counter on ~.
Whenever ~ blocks or is blocked, remove all height counters from it and it deals that much damage to target creature blocking or blocked by it.
Whenever ~ deals combat damage to a player, remove all height counters from it and it deals that much damage to that player.
2/2
Fear of Solitude 2UU
Enchantment
During your upkeep, untap and gain control of target creature, and it gains haste until end of turn. If you can't, you lose the game. "In these parts, your worst enemy might be the only
friend you've got."
Cunning Redirector 2U
Creature -- Wizard Spy
:symtap:, UU, choose a new target for a spell or ability you control: Choose a new target for target spell or ability.
1/1
Brimstone and Ashes 1R
Sorcery
~ deals 5 damage to target player for each creature card in his or her "removed from game" zone. When her forces were incinerated, Hatia thought she might still recover. But when the ashes of her fallen minions rose up in an choking, scalding, inescapable cloud, she knew she was beyond salvation.
Endless Whirring 2UU
Enchantment
Each artifact has “When this artifact is put into a graveyard from play, choose target opponent. That player puts this artifact card from that graveyard into play under his or her control at end of turn.”
Hunter's Duck 4
Artifact Creature -- Flagbearer
Indestructible
If a spell or ability could target a Flagbearer, its controller chooses at least one Flagbearer as a target.
0/1
Flamescourer 4R
Creature -- Spirit
When ~ comes into play, it deals 4 damage to target creature.
At the beginning of your upkeep, flip a coin. If you lose the flip, return ~ to its owner's hand.
7/4
Role Change W
Enchantment -- Aura
Enchant creature
Enchanted creature loses all abilities and cannot attack or block.
At the beginning of enchanted creature's controller's upkeep, that player gains 3 life. When a warrior converts to the Orzhov, it suddenly doesn't matter if he's hard and strong. It only matters if he's rich.
Subversive Partners 3WUB
Creature -- Ninja Rebel
Ninjutsu U, return an attacking, unblocked creature to its owner's hand.
Whenever ~ deals combat damage to a player, you may sacrifice ~. If you do, you control that player's next turn. No mind can stand against coordinated telepathic invasion.
2/2
Sorcery
Destroy target untapped land.
How could we have just let this happen?
Artifact
If you control a nonbasic land, you may play ~ without paying its mana cost. If you do, it comes into play tapped.
T: Add 1 to your mana pool.
Creature -- Griffin
Flying
At the beginning of your upkeep, you may put a height counter on ~.
Whenever ~ blocks or is blocked, remove all height counters from it and it deals that much damage to target creature blocking or blocked by it.
Whenever ~ deals combat damage to a player, remove all height counters from it and it deals that much damage to that player.
2/2
Next: Chittering Rats
Sorcery
If target player has no cards in hand,
Enchantment
During your upkeep, untap and gain control of target creature, and it gains haste until end of turn. If you can't, you lose the game.
"In these parts, your worst enemy might be the only
friend you've got."
Next: "Freeze a jolly good fellow!"
Creature -- Wizard Spy
:symtap:, UU, choose a new target for a spell or ability you control: Choose a new target for target spell or ability.
1/1
Sorcery
~ deals 5 damage to target player for each creature card in his or her "removed from game" zone.
When her forces were incinerated, Hatia thought she might still recover. But when the ashes of her fallen minions rose up in an choking, scalding, inescapable cloud, she knew she was beyond salvation.
Enchantment
Each artifact has “When this artifact is put into a graveyard from play, choose target opponent. That player puts this artifact card from that graveyard into play under his or her control at end of turn.”
Next: Drafna's Restoration
Enchantment
:symtap:: Destroy target creature you control.
As long as ~ is tapped, creatures you control get +3/+3.
Creature -- Goblin Wizard
Whenever ~ becomes tapped, each player draws a card.
1/1
Next: Goblin Medics
Enchantment -- Aura
Enchant land
Whenever a player taps enchanted land for mana, destroy all other lands he or she controls.
Artifact Creature -- Flagbearer
Indestructible
If a spell or ability could target a Flagbearer, its controller chooses at least one Flagbearer as a target.
0/1
Creature -- Spirit
When ~ comes into play, it deals 4 damage to target creature.
At the beginning of your upkeep, flip a coin. If you lose the flip, return ~ to its owner's hand.
7/4
Next -- Flametongue Kavu
Enchantment -- Aura
Enchant creature
Enchanted creature loses all abilities and cannot attack or block.
At the beginning of enchanted creature's controller's upkeep, that player gains 3 life.
When a warrior converts to the Orzhov, it suddenly doesn't matter if he's hard and strong. It only matters if he's rich.
Creature -- Ninja Rebel
Ninjutsu U, return an attacking, unblocked creature to its owner's hand.
Whenever ~ deals combat damage to a player, you may sacrifice ~. If you do, you control that player's next turn.
No mind can stand against coordinated telepathic invasion.
2/2