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  • posted a message on Knightfall/Bant Company
    http://tappedout.net/mtg-decks/gw-shovelknight/

    Draft Build going to try this as soon as I get excavators

    Meta as I've seen it is, 2x burn, 1 living end or ru control, 2 eldrazi tron, 1 Gx tron, 1 merfolk, 1 Junk, 1 azban coco, RW nahiri moon~decks I've seen less often 1 gifts storm, 1 grixis shadow, wu hexproof(bad), bw tokens (bad),

    Any thoughts? Any must include hate bears for the above meta?
    Posted in: Midrange
  • posted a message on Reformation of Modern - If You Want Something Done Right, Do it Yourself (banlist updated 2/13/17)
    Just a thought I've had that fits along a large format change. I wonder how an expansion of sets would play out for modern.

    Something like every major set from invasion on. If you look through these set most of the truly powerful stuff in legacy is not there. Would add better answers, possibly new stratigies, and some better card filtering.

    The next step. Would probably unban the questionable stuff from the modern ban list and see if the format can self regulate.

    Just saw the post above mine suggesting masks and would love a chance to play test. Would anyone want to start a Facebook/ reddit group and test?
    Posted in: Modern
  • posted a message on [Primer] The Gate: Mono Black in Modern
    Quote from jwelt »
    Im happy to comment

    I like the sporit of the list. Very attractive lineup of cards. I think it needs some tweaking though.

    Have you tested with fatal push yet? I am worried you dont have enough ways to kill your persecutors. Push is eligible but i feel a couple more black fetches might help. Actually maybe just -1 miren +1 ghost quarter. 3 treetop might be too many.

    I am skeptical of bow of nylea - how is it in practice? I think i would swap it for another discard spell.

    Also. Maybe -1 finks and +1 collective brutality. Cery versatile. Brutality is good for your flayers and goyfs with BItterblossom.

    Just some quick thoughts


    It's a fresh list and all theory craft atm.
    Once I have some stuff proxied up I'll try and dial in the sac outlets for percy.

    And I went with bow as a 1 of to feed goyfs, enable delirium, loop finks, and murder delver (it's all over my playgroup).


    Edit: Made a fair number of changes after talking to a friend who plays a ton of jund. I'll need to test if I can reliably push 4 cmc and kill my own Percy. Swaped the 2nd miren for a 3rd quarter in the meantime.

    Thanks for the reminder on brutality I put two in the board for burn and as extra combo hate. I'd MB but I found it lackluster in a lot of my local metagame.

    Also cut Rite of Consumption, had a hard time wanting to do that though. Ill have to find time to test it both ways (a more aggro build or this one which is more rock). Any thoughts?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] The Gate: Mono Black in Modern
    http://tappedout.net/mtg-decks/16-01-17-bg-rock/

    I apologize if this isn't the right place for this(it's gb instead of mb) but this rock list is my attempt at an Eva Green/ the Gate style deck.

    It's a rough draft I'm going to play thursday. Aquiring cards on short notice isn't an issue as we allow proxies to grow our modern community.

    I wanted some thoughts on it. My meta is as follows. Mardu control (nahiri-krul), Bant Eldrazi, Grixis Delver, Ad Nausaum, Merfolk, Eldrazi and taxes,Dredge, Living End, Afinity, Tez control, Burn, Azban Coco, Coco slivers

    Any thoughts on card choices?

    Thanks
    Posted in: Deck Creation (Modern)
  • posted a message on "What Deck Should I Play" thread
    So looking for some advice for my local meta. I've been playing Grixis Delver and control. I love control but I haven't been doing well on these lately. We allow proxies so the build isn't an issue. Bans and AER are live. (Modern)

    The decks I'm thinking of possibly playing are Sultai control, BG rock/deathcloud/or aggro, Junk, Jund. (I am definitely up for other suggestions but I'm a huge fan of Pox, GB rock and Eva Green from when I played legacy)

    The decks often played are as follows
    Mardu control, Bant Eldrazi, 2x Grixis Delver, Ad Nausaum, Merfolk, Eldrazi and taxes, Living End, Afinity, Tez control, Burn, Azban Coco, Coco slivers.

    Outside of best pick for a deck, any cards I should make sure I run?

    Thanks in advance

    Posted in: Modern
  • posted a message on Grixis Delver
    Quote from gkourou »
    Quote from cfusionpm »
    Quote from gkourou »
    Surgical Extraction

    The card is seeing a lot of sideboard play and I love using it against Dredge, but are there other match-ups where people are bringing it in? I have found it useful against grixis control and in the mirror match. Extracting a Snapcaster Mage target or even the mage itself have been strong plays for me. I have also used the info from Gitaxian Probe to snipe multiple cards from hand. What are some other uses for the card?

    Is extraction good to bring it against Snapcaster Mage decks? Sideboard space is limited, so getting the most use out of the slots is something I am trying to implement.

    Also as an MTGO player remember you have to click on the card in the graveyard to exile it!


    I have been crushing Scapeshift decks with the Thought Scour targeting YOU or Kolaghans command you discard a card at your draw step u + surgical extraction either Scapeshift or a shock land or Valakut, The Molten Pinnacle etc Wink

    On a side note, just in case a few of us don't do this already, it's almost always a great idea to Thought Scour your opponent if they ever scry something to the top. It's super lulz whether you have Surgical or not.


    Yeah, I do that a lot. This is useful and all of us should keep that in mind. Also, dont forget to scour the opponents when you have scried something at top. Hope you don't ever get to see the scried kolaghan's Command entering the graveyard when empty handed in a grindy game vs Jund :p

    EDIT: vs scapeshift in general, you should scour them unless you have a live Tasigur on the next turn so they get rid of shocklands(and make them fear of Extraction-or maybe even have that or topdeck it later in the game) and run out of them resulting in them not being able to kill you and needing 2 more lands for 2 valakuts trigger to kill you out. Good Scapeshift players will try to play around Surgical Extraction with their combo if you even scour them once.



    I've had some luck using it against tron as well. Thought scour them and hope to hit a tron land. Works better if you run land destruction as well.
    Posted in: Modern Archives - Established
  • posted a message on The 24 masterpieces of Aether revolt
    Quote from VidarThor »
    LED is no the reserves list, no?


    Yes it is
    Posted in: Speculation
  • posted a message on State of the Meta Thread. Talk about modern as a whole; Bans, health reprints and more.
    Quote from Lantern »
    Quote from mlad_jiraf »
    Quote from Magicman657 »
    Quote from Bearscape »
    Even though my searing hatred for the neo-eldrazi could fuel a thousand suns and I would love nothing more than BFZ block to be retconned entirely I do not see how severely nerfing one of the only good midrange decks in the format would somehow fix Modern


    Yeah, agree. In a normal situation, Eldrazi Temple would probably merit some consideration, but we have way bigger issues to worry about at the moment. It stems from the fact that Wizards is totally ok with dumping ridiculously powerful cards into the format and nothing remotely as powerful to answer them. If we had something like Wasteland in the format to keep the ridiculous lands in check, we'd never have to talk about decks like Amulet Bloom, Eldrazi, Valakut, or Tron, because the meta could adapt to naturally counter them. Instead, what happens is we get busted card after busted card without the generic answer type cards that Legacy has to keep balance in the format.


    Wasteland in a format with shocklands.
    Please...
    Paying 2 life to get your land nuked the next turn = nice trade.
    Land destruction is ok vs stuff like Cradle, Nykthos, Coffers, all the manlands and spell lands, but destroying fair dual/trilands - I don't think so.
    RG Ponza is already a deck.

    I dont think it would be all that bad. Gives decks like merfolk and goblins a reason to see play too. Wasteland would honestly help aggro more than any other deck right now probably. They are the ones who can (and do in legacy) use it as a way to keep the game in "early" game. But color greed punishing to me sounds fine,as well as hitting obnoxious fast mana lands. I wouldnt call it the right move right now.

    And if it wants to strictly be a only fast mana/utlity land destruction, you can say "Nonisland, mountain, plain, swamp, forest" land, which is wordy and gross. I think wasteland that enters tapped would do alot, since aggro decks would be more shy about using it then, or had a 1 mana activation cost would even be enough people would shy away.
    Quote from Lantern »
    Quote from mlad_jiraf »
    Quote from Magicman657 »
    Quote from Bearscape »
    Even though my searing hatred for the neo-eldrazi could fuel a thousand suns and I would love nothing more than BFZ block to be retconned entirely I do not see how severely nerfing one of the only good midrange decks in the format would somehow fix Modern


    Yeah, agree. In a normal situation, Eldrazi Temple would probably merit some consideration, but we have way bigger issues to worry about at the moment. It stems from the fact that Wizards is totally ok with dumping ridiculously powerful cards into the format and nothing remotely as powerful to answer them. If we had something like Wasteland in the format to keep the ridiculous lands in check, we'd never have to talk about decks like Amulet Bloom, Eldrazi, Valakut, or Tron, because the meta could adapt to naturally counter them. Instead, what happens is we get busted card after busted card without the generic answer type cards that Legacy has to keep balance in the format.


    Wasteland in a format with shocklands.
    Please...
    Paying 2 life to get your land nuked the next turn = nice trade.
    Land destruction is ok vs stuff like Cradle, Nykthos, Coffers, all the manlands and spell lands, but destroying fair dual/trilands - I don't think so.
    RG Ponza is already a deck.

    I dont think it would be all that bad. Gives decks like merfolk and goblins a reason to see play too. Wasteland would honestly help aggro more than any other deck right now probably. They are the ones who can (and do in legacy) use it as a way to keep the game in "early" game. But color greed punishing to me sounds fine,as well as hitting obnoxious fast mana lands. I wouldnt call it the right move right now.

    And if it wants to strictly be a only fast mana/utlity land destruction, you can say "Nonisland, mountain, plain, swamp, forest" land, which is wordy and gross. I think wasteland that enters tapped would do alot, since aggro decks would be more shy about using it then, or had a 1 mana activation cost would even be enough people would shy away.


    What about something like
    Evolving Wasteland
    Land
    Evolving Wasteland enters the battlefield tapped.

    Tap, sacrifice Evolving Wasteland: Destroy target non-basic land. That player may search their library for a basic land and put it into play. You may then search your library for a basic land and put it into play tapped.
    Posted in: Modern Archives
  • posted a message on Loyalty permanents
    So just had the thought using loyalty counters (like on walkers) on spells and permanents. These I feel could open design space for cheap powerful effects but still have a counter measure.

    Mechanic would be something like:

    Planeswalker's seal (X): When (card name) enters play, place (X) loyalty counters on it. It becomes a permanent. If there are no loyalty counters on (cardname) destroy it.
    Damage and attacks may be directed to this card as though it we're a planeswalker.


    Some example cards would look something like this:

    Jace's gambit
    Cost (U)
    Instant
    Planeswalker's Seal (2)

    Counter target spell
    When Jace's gambit is destroyed, that player draws a card, adds 2 to their mana pool, and their next spell gains flash until the end of turn.

    Rage of Bolas URB
    Sorcery
    Planeswalker's Seal (1)

    Choose 2
    -Choose a creature, that player sacrifices it.
    -Draw 2 cards
    -Deal 2 damage to target player, that player discards a card.

    When Rage of Bolas is destroyed, that player chooses one of the above modes and copies it for free.

    Nissa's boon 1G
    Sorcery
    Planeswalker's Seal (1)
    Look at the top ten cards of your library for up to 2 lands and put the into play tapped.
    When Nissa's boon is destroyed that player, looks at the top 10 cards of his/her library for a land and puts it into play.

    Gidian's trap W
    Enchantment
    Planeswalker's Seal(4)
    Exile target creature

    When Gidian's trap is destroyed return that creature to play.

    Liliana's hymn BB
    Sorcery
    Planeswalker's Seal (2)
    Target player discards 2 cards at random
    When Liliana's hymn is destroyed you discard 2 cards at random.

    Some of these are pretty pushed but, I'm an old legacy player turned to modern.

    What do you all think?


    Posted in: Custom Card Creation
  • posted a message on Grixis Delver
    Quote from bvnnned »
    Quote from thekraken89 »
    http://tappedout.net/mtg-decks/01-10-16-kDf-grixis-delver/

    Hello, was hoping to get some advice on my board and a few odds and ends. I want to get on the blood moon plan but not sure about the land base. Also I want to bring in Ceremonous rejection as well for afinity and bant eldrazi.



    hey deck looks pretty cool, however i dont think blood moon should be in grixis, the deck needs to transform into a late game control deck vs some match ups and only able to have 1 blue source would just be terrible.. also i think you want serum over ancestral. card is good but with all my testing it doest really fit in the main especially as a 4 of. i could defiantly see ceremonous as a sb card tho for tron.. as thats like our worst match up lol.


    I think some wires got crossed here, I run 4 serum main and 3 ancestral in the board. And yeah I'm not huge on blood moon, but I've been beating tron with surgical extraction. It's bant eldrazi that has me stumped. I win 1/5ish games vs them. Was hoping to turn them off with moon long enough to win.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    Quote from bfrie »
    Quote from thekraken89 »
    http://tappedout.net/mtg-decks/01-10-16-kDf-grixis-delver/

    Hello, was hoping to get some advice on my board and a few odds and ends. I want to get on the blood moon plan but not sure about the land base. Also I want to bring in Ceremonous rejection as well for afinity and bant eldrazi.


    for blood moon: i would cut molten rain to get these in, they serve the same purpose, its just about whether a temporary damage-dealing solution or a permanent potentially game ending solution is better in your build. in the more aggressive delver lists, molten rain is of course better, as throwing them off tempo for a turn while shocking them is much better than slowing yourself down with blood moon. your list looks a bit more blood moon oriented, running less delve threats and running kalitas/new lilly hints towards a slow game. you will need to add a second basic swamp and a second island to support your spells with a blood moon sideboard plan

    i highly reccomend against ceremonious rejection. we are already good against affinity and eldrazi run cavern of souls. unless your meta is infested with eldrazi, it is too narrow and too situational to be good in most matchups

    how has new lily been treating you?


    Got it, I'll swap those out and test,
    Lily has been good for me in most matches, she's just bad in matches where someone goes over the top, Might cut one but is still worth it.
    Posted in: Modern Archives - Established
  • posted a message on Grixis Delver
    http://tappedout.net/mtg-decks/01-10-16-kDf-grixis-delver/

    Hello, was hoping to get some advice on my board and a few odds and ends. I want to get on the blood moon plan but not sure about the land base. Also I want to bring in Ceremonous rejection as well for afinity and bant eldrazi.
    Posted in: Modern Archives - Established
  • posted a message on [[Official]] Modern Prices Discussion
    Is now a good time to buy allied fetches, they seem to floating right at $10-12. This seems pretty good compared to recent prices or is there more downward trend with the kld fastlands?
    Posted in: Modern
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    Quote from TappingStones »
    Quote from bfrie »
    Quote from TappingStones »
    Quote from gkourou »


    Infect has put 7 pilots into the top 8s of SCG Opens since March 1st. Jund has placed 6 pilots (see the attached picture) into the top 8s of SCG Opens during the same time frame. Jund has more than twice as many pilots. Infect is, in no uncertain terms, a better deck than Jund.


    Really? Is this why Infect has been at times at tier 2? Is that why Jund has +4% meta share? Is this why Jund has terrific day 2 metashares(even if it does not win that easily)?

    Infect is running good, because the Control decks are on the decline now. If the meta was more Jund-ish/Controll-ish, the Infect deck could go back to tier 2. Jund is more of a "safe bet" for being best deck, although it is not.

    Infect is, by no means, a better deck than Jund. Neither is Jund a better deck than Infect. The meta has no best deck at the moment. It has 5-6 good decks. Plus, everybody believes there is a different "best deck". IMO, Bant Eldrazi may be the best deck in Modern atm. Maybe.


    No, that's not even remotely true. The Infect deck can consistently kill on T3-T4 through hand disruption. It wont ever be tier two based on the current card pool. It got even better with a new pump spell in Kaladesh which "does it all" for 2 mana.


    Are you referring to larger than life? Because that wont see play in infect
    No, I'm talking about Blossoming defenses which will likely be a two of in modern infect lists.


    Just to add another thought to the infect discussion

    Zooacide is capable of turn three kills, although their creature base is obviously different there is some very common ground in their spell package.

    When it boils down to it these decks are simply the modern equivalent of beserk stompy/ pump stompy in legacy.

    That being said I think the results of the two should not be looked at in a vacuum separate of each other.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    Quote from gkourou »
    Quote from MaxwellKraft »
    Aaron Forsythe saw his shadow. Three more months of linearity.
    Interaction is here. The format IS interactive.


    Go look at the recent top 32 at the SCG Open. 1 Jund list and 2 Jeskai lists in a sea of linearity. Face the facts: the format is ultra linear right now.

    Tiers indicate prevalence in the metagame, not tournament results or chances of success. People will stubbornly continue to play interactive decks like Jund in spite of the fact that they are not good choices for spiking an event.

    Oh, and Infect got some potential upgrades, and Dredge got definite upgrades, so things will likely only get worse from here.


    Pretty much this,
    Here's my hope

    Wizards- "We broke these decks as planned, good we can ban something in them now"

    Ban - Grave troll dredge is bonkers now
    - mutigenic growth or become immense- infect has become harder to intract with or race, and has top 8ed to many times.

    And hopefully unbans to shake things up next time around
    Posted in: Modern Archives
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