- Tyler Durden
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Member for 18 years, 6 months, and 14 days
Last active Thu, Mar, 29 2012 08:51:24
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- 1,380 Total Posts
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Apr 4, 2011Tyler Durden posted a message on Today's draft deckPhyresis probably isn't good in a deck that really only has two targets for it. Jussayin. Otherwise, looks really bomby: Green and Black Sun Zenith, Thopter Assembly, Putrefax? How many rares did you open, and how many were passed to you?Posted in: Syphon Blog
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Mar 21, 2011Tyler Durden posted a message on Can you give me adviceUmm...depends on what you mean by "good". If you're playing casual, kitchen table magic, then all planeswalkers are pretty powerful if you can protect them.Posted in: Michael Allison Blog
Tournament-wise? He's not the best. 6 is a lot to pay for a planeswalker that doesn't do much, just look at Jace, the Mind Sculptor in comparison. -
Oct 26, 2010Tyler Durden posted a message on Lavaclaw HammerI'm not saying that it hasn't done well in testing, because obviously it has. But what are you using to test with? Because there's a big difference between, say, MWS and MODO, or using paper proxies and playing your friends.Posted in: PhoenixM Blog
Every deck has a weakness, and I dunno if this is a true format breaker. I'll find some time to test it and see for myself. -
Oct 25, 2010Tyler Durden posted a message on Lavaclaw HammerHow's it fare against Ramp? I feel like this is a huge deck in the metagame, and you may be able to aggro them out while they're setting up or just burn them out. But this list looks solid, I may give it a test.Posted in: PhoenixM Blog
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Oct 12, 2010Tyler Durden posted a message on Bant Shaman 2.0What is this, the "let's see how much money I can waste on Magic" deck? The Llanowar Elves seem out of place, because they're the only thing under $10.Posted in: gordy12791 Blog
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Sep 19, 2010Tyler Durden posted a message on NissaCan we seriously not moderate blogs?Posted in: The Crass Menagerie Blog
This is getting ridiculous. -
Sep 11, 2010Tyler Durden posted a message on Unnamed Article #1Interesting...I didn't think of the interaction between Distortion Strike and poison till now. Makes sense. Distortion Strike on a Skithiryx is hard times for the opponent indeed. You could think about adding Steady Progress to this deck as well.Posted in: Seth's Collective
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Aug 25, 2010Tyler Durden posted a message on My first infractionYou're posting this in the wrong forum. No one here cares that you were infracted.Posted in: DnDrake Blog
Take it up with the mod in question: give them a PM and try to work it out. If they're unreasonable, take it to another mod. Don't just whine about it in the blog section. -
May 27, 2010Tyler Durden posted a message on [M11]Koro Koro G from japanese magazineWow, dude, you should put this in the rumor mill. It looks legitimate.Posted in: MTG Japan news blog
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Feb 11, 2010Tyler Durden posted a message on standard W/U mill deckSo what?Posted in: Jace, the Mindsculptor Blog
Who cares?
You're admitting no one cares about this, so why bother post it? Why don't you post it in the Standard forum, where you can actually get some critique for it, instead of wasting the Blog section's time? -
Nov 30, 2009Tyler Durden posted a message on STATESWhy doesn't it have white in it, and you can just make Boros? How is this better than Boros?Posted in: Kuda Blog
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Nov 28, 2009Tyler Durden posted a message on Friggin' PolanskiSrsly.Posted in: {bloggyG}
Stars get away with so much crap nowdays, no matter what they do. See: OJ, MJ, etc. I heard Polanski's under "house arrest" on a ski resort in the Alps. Complete crap. -
Nov 22, 2009Tyler Durden posted a message on 11-20-2009 FNM ReportSchweeeet!Posted in: Raikou Rider Blog
And also, I'm sure they discuss this in the forum, but how good can Keredekt Parasite be if you can only have three red permanents,Quest for Pure Flame? I'm not telling you how to build your deck, but maybe adding more red permanents could help. -
Nov 22, 2009Tyler Durden posted a message on magic league master7+ hours...Posted in: Kburts Blog
Go outside, for God's sake -
Nov 22, 2009Tyler Durden posted a message on 11-20-2009 FNM ReportHoly shiz, this deck looks hella fun to play and pretty cheap to build. Is there a Standard forum for this deck?Posted in: Raikou Rider Blog
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I barely have incentive to pay for packs and play the game now, and another cost increase in packs will likely cause a lot of people to leave, including me. Even if you don't buy packs by the ton, the ethics of this is just lame, after all the customers have done for Wizards.
Returning to Mirrodin last block and then returning to Ravnica next block would have been really unoriginal, in my opinion. I'm glad they're creating another world, they've hit a flavor home run with Innistrad, and I hope they can do it again.
CAAAAAAAAAARES.
The art on these is BARELY different from the originals. Way to go, Curse of the Bloody Tome, on showing us a closer up version of the bloody tome.
Good lord.
The thing with creature based combos is, all you need is a removal spell to stop them. Sure, they're probably going to run counterspells to back it up, but that's why you play more than one removal spell, or put enough pressure on them to not make it matter. Exarch Twin wasn't broken, it was simply good, probably the first good combo deck since Dragonstorm.
Really, the "both of them disappeared at the same time" and "two cards in one" are kind of obvious, when you think about it. So obvious that I doubt this is actually how the story will turn up.
Red's impulsivity is exemplified in this one-shot mana spells, where an "explosion" of mana is pretty well represented in card form. The problem is the name "ritual" that's assigned to these types of spells. Rituals are usually black, or at least they should be, seeing as they require sacrificing something to get a bigger effect. But the one shot mana effects that red has aren't really rituals flavorfully, they're more like one-shot explosions of mana. Which has to do with Red much more than Black.
It doesn't matter if you have three or thirteen of them, mass removal will always trump Zombies.
Shut it.
Why are there four whole weeks of Innistrad previews leading up to the prerelease? There are normally only two preview weeks, so what gives? Unless Wizards has already said something about this (and please, let me know if they have, I don't pay attention to every single article), I'd say something fishy's going on here: they wouldn't make this kinda change without any reason, and my guess is they're going to leave some big revealing secret in the last two weeks.
Also, am I the only one who thinks this looks like Gideon? A W/R Gideon, maybe?
If people know that you're drafting JUST ONE card, they're that more likely to beat you. Magic is a game of information, and if you telegraph a big werewolf rare to start off with, people WILL try to cut werewolves from you. I get that Wizards has a clever solution to flip cards in the checklist (very inelegant, but it works, I guess), but that doesn't solve the drafting situation.
What are we supposed to do, immediately sleeve every single card we draft? This is getting ridiculous.
EDIT: for those who like the mechanic/card change, read Clarival's post, he's one of the few that seems to know what's going on.
Either it'll be broken beyond belief, or it'll be terrible and gimmicky. Absolutely dumb. Maybe I'm just saying this because I hate planeswalkers, but it seems like the next "logical" course of action to be taken by R&D will be "derp, why not 6?"