Ok... well obviously I failed to communicate. I never said it was better against aggro than finks/omens/resto, merely that it offered a similar benefit as far as incentivizing over-extensions into verdicts since, like finks/omens, you don't lose cards when casting verdict with it in play and it can threaten to trade/block.
I also made no claim with respect to comparing draw-go UW control to UW Midrange-control - I simply responded to a poster who was asserting draw-go ("purely reactive") to be not viable. I did assert that Myth Realized was the "hero draw-go UW control needed" - not as a univeral card in all UW decks.
Kinda annoying to see so much misrepresentation of my assertions.
No, I don't play on MTGO. Personally, GPs are too far away for me to travel to frequently - I'm not even sure I'd play any form of UW control when I get the chance. It's fine if people prefer the Midrange-Control versions - I have all the cards for it as well and play it sometimes. I like the midrange-control builds.
All I was trying to say was that if you want to play a "purely reactive" build, we have a sleeper card waiting to be explored that fits the gameplan perfectly, and at least for myself, it has been doing the job the "purely reactive" build wants (edit) at a bare minimum of expense both in terms of mana cost and slots on the top end of your curve.
- Spotred
- Registered User
-
Member for 10 years
Last active Fri, May, 26 2017 00:36:09
- 0 Followers
- 17 Total Posts
- 0 Thanks
- To post a comment, please login or register a new account.
-
2
wpgstevo posted a message on UW ControlThe criticism of Myth Realized offered in the past couple posts here have been kind of mind boggling. While it has shortcomings, "win-more" and "you can only play 4" are just strange to see given as strikes against it.Posted in: Control
Myth Realized is most certainly not a "win-more" card. It forces similar over-extension to wall/finks since it sticks around after a verdict. The main factor that makes the card good is that it is a 1 mana finisher that rewards you for playing draw-go. Casting supreme verdict on turn 4 is only a win if you can turn the corner fast. If it wasn't clear, I was advocating the card as an alternative to the finks/omens/clique/resto package we see to make a draw-go style deck. This allow you to run more early interaction, and more of our best card advantage/selection spells like cryptic, snapcaster and serum visions. Being able to play serum visions has been a huge boon for the build as it helps find the correct answer - and turn 3 snap + visions gives you a chump while digging for your verdict or cryptic.
Being limited to 4 is a strange criticism. All cards suffer from that feature, but it is a particularly curious criticism of a card that rewards you for running Serum Visions and max Snapcaster Mage - two cards that greatly increase the consistency of the deck. In fact, Myth Realized is a card that helps consistency through its synergies, not hinders it.
The list I'm offering as a proper context to play the card can be found just under the OP. This is a card for a reactive build of UW control, not the tap-out (aka Midrange-Control) version that is commonly seen. -
1
zachawry posted a message on [Deck] UW ControlAnybody play Myth Realized? I took a break for the past year or so, but before I left I played a UW control with Myth. It lets you play 1 cheap card that potentially gets huge, both for blocking and attacking. It's also a mana sink for the draw-go style. I want to get back into MTGO, and am wondering if this is still viable.Posted in: Modern Archives
Thanks! - To post a comment, please login or register a new account.
1