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  • posted a message on Death And Taxes
    To everyone hopping back on the mono white train, come play red white with me! It's exactly the same, while you lose out on the 3 spicy filler slots, you make up for it with the super annoying harsh mentor! You could probably play the deck with crusaders in place of magus if you really wanted to.

    You get a better sunlance and a better disenchant out of the sideboard, and you won't have to complain about topdecked vials when you have the option to fling them at opponents with P&K!

    I'm doing my best to 5-0 a league with it but I don't have enough play points currently to enter with any confidence that I'll be able to play again.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    You don't need the cavern. Its been jumping in and out of peoples decks for a while and its become a "play it if you have it" kind of thing.
    Seagate, mutavault, flagstones, or dread statuary work well in that spot if you don't want to play the extra plains.

    Quote from SpinifexV »

    That said, I would not use Sea Gate Wreckage either, since you will use the other colorless producing lands to destroy your opponent's. Plus, you'll be cracking your Clues and Horizon Canopy in the late game, so you won't be flooding so often that you would want to tap 4 lands to draw a card. If you want other lands instead, there is Flagstones of Trokair if you want it to produce W, or Mutavault otherwise.


    Seagate works well in the games were you can predict that your land hate's effectiveness will fall off well before the end of the game. You can leave a tec edge or ghost quarter in play and start drawing cards for 4 turns, then kill your opponents ravine or colonade. You usually hit a second colorless source by the time you need to use it anyway.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from SpinifexV »
    Quote from kessm05 »
    FYI mono white DnT vs. grixis shadow in the finals of the invitational. Don't want to overhype this, but it seems like this is a very important match for establishing the archetype within the community as a "real" deck (even if we already know it is)


    Have you seen the commentators for the first round of the top 8? It went something like this: "Abzan vs Death & Taxes? Yeah, Abzan no contest (except this one guy who wants to be a contrarian). Is Death & Taxes even a deck?" And D&T went on to go 3-0. The mono-white (and GW) variants, which aim to attack the opponent's mana base, are well placed at the moment, when the two main decks either have a greedy mana base (Grixis Shadow, with 12 fetchlands and 2 basic lands) or are a Tron deck.

    Well the match-up vs abzan is pretty horrible. I think the best thing he had going for him was the fact that abzan wasn't playing the standard rhino build if I remember the list correctly.

    Quote from CharonsObol »
    I'm happy to see the deck doing well, but disappointed at the magnitude of the netdecking. Somebody please ship Theau Mery some extra prize money.


    Nothing wrong with net decking. Mery's list was the same thing as Wesco's list with 3 cards (I think I got that right) changed.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from Draco Cracona »

    That's what I'm asking - when is this effect useful? Are we primarily looking at the boardwipe side? As I've seen no Eldrazi for ages, I do forget about that MU. Where else is it realistically useful? Affinity rarely has much above that threshold, in my experience, unless it's equipped in which case they move the plating. Plus, 2WW is rough to get. 3WW is just hilarious, IMHO, in a mono-white build - or do we ignore that side?


    Dawn//dusk is a better wrath of god vs the top two decks in the format currently. At a minimum its killing one of your opponents creatures which is worth it and it only gets better from there. I'd even bring it in vs. the eldrazi and taxes mirror, you can play around well enough when you know its coming.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I forgot about that
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from Topdeck_tech »
    So the last week ive been playing a similar list to the 2nd place list in Vegas. The great part about this deck is that it gives something to the deck that we have not really had. Horizon, Inspector, Blade Splicer and the 8 blink effects make a real engine of card advantage. It can be amazing how this deck flows through cards. Managed one 5-0 and two 4-1 in competitive leagues with it so far. Very fun to play and I feel like im back to a good ol "classic" D&T shell.


    I thought this version of the deck was what everyone was already playing. 4 inspectors, all 8 4 drops, 4 splicers along with 4 wisps and restos which leaves you with 5 cards to add. Avenger/coptor seems to be two of them and then the other three are up in the air.

    http://mtgtop8.com/event?e=14511&d=287006&f=MO Its pretty much what Wesco played back in January in the MOCs, I don't remember what anyone said about the list then so it could be worth going back in the forum posts to review.
    Posted in: Aggro & Tempo
  • posted a message on HOU (and the other less official ones lately. ) spoilers discussion for Modern
    Quote from NZB2323 »
    If you wait until the next turn to cast fame then the haste doesn't help you.
    You don't have to target the creature you previously reanimated.
    Posted in: Modern
  • posted a message on Death And Taxes
    Cage doesn't stop them unless they need to chord for the last piece and sunlance doesn't hit half the combo. I'm also not super keen on pithing needle effects to stop them since the decks play enough pride mages to keep them off the battlefield.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    So whats everyone's plan to beat the new collected company deck? My guess is that both GP Vegas top 8 decks ended up dodging opponents playing it, but if everyone switches over to the infinite mana combo then dodging won't be good enough in future tournaments.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from Jake_MG »
    I'm finding myself less and less impressed by Craig Wescoe's deck list decisions. I'm not sure if I just have a different style than him, but I used to think he was the man when it came to hatebears/dnt strategies. But yeah, really questionable choices in his 75 whenever he plays lately.
    Questionable choices that made it into the top 8 :p
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from TheLousyZoot »


    WHY OH WHY ARE THEY CALLING IT HATEBEARS????!!!


    I put it on my deck lists to continue tilting opponents after the event.

    Also he had 2 sunlance not silence.

    Also also so close! I'd like to hear the thought process behind that game 2 keep.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from bigolebear »
    What are thoughts on Hallowed Moonlight in the sideboard to fight graveyard recursion, coco, and chord of calling? Does is warrant a slot in the 75, or do we value creatures more? At worst it's a cantrip.

    I've got 2 RIP and 1 Hallowed Moonlight in my 3 RIP sideboard slots. Grafdiggers cage may be a better option some times but I find there are enough people trying to play through the breach decks at my LGS that I want Moonlight over the cage or third RIP.
    Posted in: Aggro & Tempo
  • posted a message on [[Primer]] Teysa Karlov, Grand Envoy of Orzhov
    Tell me, most of the time, would you rather waste an answer on a 3-4 drop that only gives slight advantage for someone by itself, or stop a Tooth and Nail or a T-don?


    You give too much credit to peoples threat assessment skills :p
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Teysa Karlov, Grand Envoy of Orzhov
    I did a quick count and it looks like I've got 11 Clerics, 17 Humans and 14 Zombies in the deck.

    I think this is the most recent list:



    I took all of the mana rocks out of my deck and went up to 38 lands recently. I don't have any of the fast mana beyond sol ring and taking a turn off to cast a signet or command sphere on 3 feels really bad when everyone else ramp is putting them 2 or more ahead. The issue may also be that I've dropped the number of huge bombs in the deck down so there isn't really anything to ramp to beyond playing more cards per turn or activating more abilities. My goal was to make most of the cards pretty bad for opponents to steal or reanimate and so far its seemed to go well for me in that regard.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Teysa Karlov, Grand Envoy of Orzhov
    Any thought to including some of the new zombie cards? Since most people we already playing the necromancer and cleric that turns a good chunk of your creatures into 2/2s it seems like playing a few of the new cards like Plague Belcher could be a good idea. I've changed up my list to where almost every creature is 2 power so they evade Meekstone and Dawn//Dusk and its got a decent zombie theme going on now.
    Posted in: Multiplayer Commander Decklists
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