Basically My only 'flex' slots are the spellskites and the cloudshift. But mostly the cloudshift. I need suggestions for that slot since everything else I can easily justify, but without akroma AOW the cloudshift is kinda loose.
the sylvan package has proven to be incredibly useful all ready, after only playing against bw tokens, burn and mono U tron. Having tutorable evasion/graveyard hate/Land Destruction is my super secret tech.
generally speaking, I feel like in situations where necropede may have been better that sylvan scrying I was still just fine searching up another inkmoth nexus and sitting back on it
or getting a sejiri steppe and(in the case of burn) setting an attacker to pro red for the kill, usually with another protection spell as backup.
spellskite is a real problem and I think at least 2 main dismember is right, but maybe a split if dismember/gut shot could be better. That depends on whether the meta
is heavily delver/cruise or if it shifts to more combo like ascendancy or midrangey stuff like pod.
I will be attending the next available modern event I can get to, and I will put the report here afterwords.
@Ultra_Magnus
Mind checking my list out, I have modified the SB for a more comprehensive scrying package but kept most ov your original list intact (it's a work ov art after all).
Went to 2 haven after lots of reading and playing (If the Boss man Ross says 2 is right, 2 is right^^),
I seem to have better luck not drawing the second and with the new legend rule they aren't necessarily bad
So far this iteration feels the most solid to me, it plays much like the legacy version in that it is very calmly paced, and methodical.
You aren't really playing an-all in deck(only when the timing is right).
I would also like to thank you and everyone in this thread for your devotion to developing this deck to the point it is at now,
I read this entire thread today and was astonished at the amount ov development that has gone into making Mono green the monster it is today.
Do you really think rite of flame can be cut?, I am finding myself choked for early red mana with the augurs
It's a common, and is extremely powerful
1 Anarchist
4 Balustrade Spy
2 Dimir House Guard
1 Pale Recluse
4 Simian Spirit Guide
4 Street Wraith
4 Tinder Wall
4 Wild Cantor
Artifacts
4 Conjurer's Bauble
4 Lotus Petal
4 Cabal Ritual
4 Dark Ritual
4 Manamorphose
4 Songs of the Damned
Sorceries
4 Gitaxian Probe
1 Haunting Misery
4 Land Grant
2 Morgue Theft
Lands
1 Forest
1 Blood Celebrant
1 Cavern Harpy
3 Duress
1 Flaring Pain
1 Gray Merchant of Asphodel
2 Ingot Chewer
1 Mnemonic Wall
1 Pit Keeper
2 Red Elemental Blast
2 Serene Heart
2x Aven Mindcensor
4x Blade Splicer
4x Flickerwisp
4x Judge's Familiar
4x Leonin Arbiter
4x Restoration Angel
2x Spellskite
3x Thalia, Guardian of Thraben
13x Plains
4x Ghost Quarter
3x Tectonic Edge
2x Horizon Canopy
1x Eiganjo Castle
1x Cloudshift
1x Mana Tithe
4x Path to Exile
1x Celestial Purge
1x Glare of Heresy
2x Kataki, War's Wage
2x Kor Firewalker
2x Mirran Crusader
2x Rest in Peace
2x Revoke Existence
2x Stony Silence
1x Thalia, Guardian of Thraben
Here is a play-testable link
Basically My only 'flex' slots are the spellskites and the cloudshift. But mostly the cloudshift. I need suggestions for that slot since everything else I can easily justify, but without akroma AOW the cloudshift is kinda loose.
so cast it aside.
I for one, am going to continue to push this deck to it's limits.
Also, isn't 4x ranger's guile a bit much? maybe cut to 2 and add a couple rancors to ensure the poison gets through.
generally speaking, I feel like in situations where necropede may have been better that sylvan scrying I was still just fine searching up another inkmoth nexus and sitting back on it
or getting a sejiri steppe and(in the case of burn) setting an attacker to pro red for the kill, usually with another protection spell as backup.
spellskite is a real problem and I think at least 2 main dismember is right, but maybe a split if dismember/gut shot could be better. That depends on whether the meta
is heavily delver/cruise or if it shifts to more combo like ascendancy or midrangey stuff like pod.
I will be attending the next available modern event I can get to, and I will put the report here afterwords.
ttyl.
Mind checking my list out, I have modified the SB for a more comprehensive scrying package but kept most ov your original list intact (it's a work ov art after all).
Went to 2 haven after lots of reading and playing (If the Boss man Ross says 2 is right, 2 is right^^),
I seem to have better luck not drawing the second and with the new legend rule they aren't necessarily bad
12 Forest
2 Pendelhaven
4 Cathedral of War
4 Inkmoth Nexus
4 Glistener Elf
4 Ichorclaw Myr
4 Sylvan Scrying
4 Rancor
4 Mutagenic Growth
4 Giant Growth
4 Groundswell
4 Vines of Vastwood
4 Apostle's Blessing
2 Dismember
3 Tormod's Crypt
4 Nature's Claim
1 Spellskite
2 Guttural Response
2 Dismember
1 Ghost Quarter
1 Sejiri Steppe
1 Bojuka Bog
So far this iteration feels the most solid to me, it plays much like the legacy version in that it is very calmly paced, and methodical.
You aren't really playing an-all in deck(only when the timing is right).
I would also like to thank you and everyone in this thread for your devotion to developing this deck to the point it is at now,
I read this entire thread today and was astonished at the amount ov development that has gone into making Mono green the monster it is today.