Going back a few pages, I'd like to argue that Will-o'-the-Wisp might warrant a 2. My experience with it overall is that it can be very frustrating to face, and fits in some aggro decks. For one with a few equipmenrs/aggressive auras, the evasion and regeneration makes it an excellent holder of a Skullcleaver or Madcap Skill. A t1 WotW followed by a t2 Madcap Skillz iz a threat that *needs* answering, and unless you can answer it before the next turn, you might have a hard time ever doing so. But for aggro decks it also fills a different purpose; it's great in an aggro-aggro matchup, if the game turns into a race because both plahers have lots of good attackers but few blockers.
It might not warrant being a 2 (and I'm new and claim no expertise), but I still think it's worth noting the additional case uses. The issue with low-CC regeners tend to be high regen cost, which this doesn't have, and the issue with low-cc fliers tend to be fragility, which this doesn't have. It needs support, but not much; I'd include it in an aggro if I had like, 2 decent attachments, else I'd still board it in vs other aggro. Maybe my cube has more attachment than most (1-2 offensive ones per color and 5 artifacts I think), though.
Was wondering, does the point about Faeries still stand? It seems to me there's a bunch of good-to-great faeries as-is; oona's gatewarden, spell-stutter sprites, quickling, cloud of faeries. And a few decent ones like pestermite, wasp lancer, and scryb ranger. Granted of these only the Spellstutters care about other faeries, but I'm thinking of maybe including another card or two that can benefit from faeries. Thing is, it shouldn't be useless without them, which I guess is the issue with the tribe; not a lack of faeries, but a lack of faerie support that can still stand on its own.
Faerie Noble is acceptible for a skies deck though, and great for a UW deck with lots of flying tokens.
- It takes attachments which grant tap abilities well, such as Quicksilver Dagger or Viridian Longbow.
- It provides untaps for other creatures with useful tap abilities, like Imperius Effect or Mother of Runes.
- It plays well with even incidental counters.
So while each of these benefits are relatively limited, they add up to an IMO versatile and fun card.
It might not warrant being a 2 (and I'm new and claim no expertise), but I still think it's worth noting the additional case uses. The issue with low-CC regeners tend to be high regen cost, which this doesn't have, and the issue with low-cc fliers tend to be fragility, which this doesn't have. It needs support, but not much; I'd include it in an aggro if I had like, 2 decent attachments, else I'd still board it in vs other aggro. Maybe my cube has more attachment than most (1-2 offensive ones per color and 5 artifacts I think), though.
Faerie Noble is acceptible for a skies deck though, and great for a UW deck with lots of flying tokens.