So weird scenario but say you give your opponent your Lich's Mastery for their search. do you lose? and if you don't and then they cleansing nova would they die or would i?
I do live in the DFW area and mostly go to Reaper on Wednesdays. I might also be considering changing the avalanche riders back into blood moons, but then i remember the RUG scapeshift game where by turn 7 in game 3 my opponent had no lands and decided that was enough.
I only have 18 lands in deck because whenever i have 19 i always seem to flood out.
I like brindle boar more because i can actually play it if i draw it after opening hand. Also have had games where opponent brought in wear//tear or destructive revelry and i just set them back one turn.
I feel that shriekmaw, ingot chewer, and ricochet trap really need no explanation. Brindle Boar explained above. Avalanche riders were for all the tron and control players (DFW area has a lot of them). Jund Charm is mostly used for other graveyard decks or as an instant speed pyroclasm against say dredge or affinity.
I have always found faeries to be more useful in main rather than sideboard. I would of probably lost to the mill player game 1 when he surgical extractioned the living end he milled except for the fact that i had faerie macabre in hand. They were also very useful in the mono green aggro game to stop his vengevine and strangleroot geist and in the affinity game when he got arcbound ravager out both games. I lost round 8 against the Tron player because i sided out the faeries as i had no way to death with his thragtusk or wurmcoil engine game 2 (Him having turn 1 Relic of Progenitus both games didn't help either).
So got 3rd/4th in Hunter Burton Tournament today out of 427. Got into top 8 with final score of 8-1-1 with only loss to tron in round 8, then lost to burn in semifinals. Opponents decks in order were Tron, Affinity, Mono Green Aggro, Tron, RUG Scapeshift, Mill, Burn, Tron, Jund, then an ID. Played Tron player from round 8 again in quarter finals. Too tired to build actual decklist so here is a link with my list Https://m.imgur.com/a/I9nQN.
So if i play As Foretold and it says i can play a spell on every turn, does that mean i can play living end or restore balance on their turn or is it still restricted to its sorcery speed? i know instant speed cascade gets around that but does the phrasing of as foretold do the same thing?
Round 10 - Mardu Control Win
Game 1 I get multiple fulminators and keep him from ever getting to a third land. Game 2 he inquisitions my living end and then surgical extractioned it away killing my chances for game 2. Game 3 he gets Kalitas and multiple spirits but cascaded during his combat and won the next game.
Round 11 - ScapeShift Loss
Games 1 and 2 he just ramped too hard and was never able to stop him in time. I wish i had had Slaughter Games to deal with him.
Round 12 - Red Skred Loss
This was against Kevin who the GP. All 3 games he got Relic out turn 1. Game 1 i lost pretty handily. Games 2 and 3 i had or drew/cycled into an ingot chewer immediately after he played them. Game 2 i was able to get my basics before he got blood moon and got 5 creatures in the yard and killed him despite the Koth Ultimate. Game 3 he got blood moon turn 3 and i never drew a basic land or a 3rd one for that matter.
Round 13 - Eldrazi and Taxes Win
Games 1 and 2 both went pretty easily as i had multiple fulminator mages and kept him from getting any of his bigger stuff out.
Round 14 - Through the Breach Valakut Win
Game 1 I won when he summoners pacted a primeval titan turn 3, used two simian spirit guides and tutored for 2 valakuts leaving himself with 2 valakuts, 2 mountains, and 2 stomping grounds. I beast withined one of the stomping grounds during his end step and he conceded. Game 2 I living ended with 9 creatures in gy and he had 3 sakura tribe elders. I swung out with everything, he blocked with 2 of the elders, bolted an architect, and i violent outbursted after blocks. He told me after that he didn't block with the last elder in a gamble to win during his next turn.
Round 15 - Through the Breach Valakut Win
This pretty much played out the same as the other game except he got Game 1. Otherwise don't really remember that much.
Overall i would say that i got pretty lucky in that i did dodge burn, infect, and dredge all together. Also only 1 person ever brought in Cage against me.
This is the deck that i used at the GP. With 12 fastlands i kind of felt mana flooded and it felt like i could of cut one and been fine. The cards that i brought in the most from the sideboard were ingot chewer, shriekmaw, and brindle boar. Leyline of the void never came in, and ricochet trap only once. I feel that they could be changed to something else but im not sure what. Maybe jund charm, rakdos charm, or maybe even anger of the gods.
Round 1 - Suicide Blue Win
Game 1 I went first and im pretty sure he had never played against LE before. He played swiftspear turn 1, kiln fiend turn 2, and thing in the ice turn 3. He then tried to kill me turn 4 and i violent outbursted with enough to kill him the next turn. Game 2 i got land flooded and he killed me turn 2. Game 3 he goes for the kill with a swiftspear and i hardcast the ricochet trap taking the temur battlerage and redirecting to my faerie preventing his trample and winning me the game.
Round 2 - R/W Boom/Bust Win
Games 1 and 2 had multiple fulminator's in hand with a simian spirit guide for turn two land disruption which led to easy wins.
Round 3 - CoCo Spirits Win
Game 1 I was able to combo off successfully turn 3 and on Game 2 he kept a 1 lander and never drew another.
Round 4 - B/W Death and Taxes Win
Game 1 He got aether vial turn 1, Thalia turn 2, Thought-knot turn 3, with a tidehollow from aether vial. Needless to say i was screwed. Game two i got off multiple fulminators and my ingots destroyed his aether vials. He also had a rest in peace that he didn't play till turn 4 which was too late by that point. Game 3 was more even but he actually took my living end with his Thought Knot over my cascade spell which cost him the game.
Round 5 - Bogles Loss
Game 1 I got it no problem with the violent outburst during combat. Game 2 he got a suppression field turn 2 and i didn't realize it stopped cycling. Only had a fetchland and a single fastland for the majority of the game so lost pretty handily. Game 3 was almost perfect. I had all the cyclers, all the lands, and all the disruption. Only thing i needed was a cascade spell. Opponent had mulled to 5 and killed me with a 2/2 bogle with pro creatures. Found all my cascade spells in the bottom 20 of my deck with 2 living ends above them.
Round 6 - Abzan Win
I don't really remember much of this game to be honest except for the fact that he was also one of the opponents who thoughtseized a living end not understanding the deck. Won in 2.
Round 7 - Abzan Company Win
Game 1 I kept a hand with Faerie Macabre and waited for him to try to do the combo before going off. Game 2 was a little harder as he had 2 kitchen finks with a viscera seer. he made a mistake and sacced them both twice when i cascaded and i exiled them both. After that was a slow grind to death. This was the longest round for me as we had 4 mins left when we finished.
Round 8 - Affinity Win
Game 1 He flooded the board and got me down to 6 before i was able to clear it and stabilize. Game 2 i feel i did a great job with how i baited him into reacting. He had a blinkmoth, inkmoth, steel overseer, memnite, ornithopter, indestructible land, 2 drums, and a ravager. Turn 3 I evoked ingot chewer targeting his ravager, he makes his lands creatures, gives everything +1/+1 counters, ravager eats itself and he puts them on inkmoth. I then discard Faerie macabre exiling it from graveyard, discard simian spirit guide, violent outburst, and wipe everything but his land and one drum which causes him to scoop immediately.
Round 9 - Bogles Win
Little bit tired by this time and didn't remember much except for the fact that he had to mull to 6 game 1 and 5 game 2.
So just got home from the GP and I ended the whole thing 12-3 and ended up in 37th place. Never saw dredge or infect. My 3 losses were to Bogles round 5, Scapeshift round 11, and Skred Red round 12(Kevin who won the GP). I can put up a sort of remembered play by play of some of the games if you guys want me too.
I originally put the crumble to dust and Slaughter Games in the sideboard because i haven't seen a dredge deck in about 3 months but a lot of ad nauseam and valakut and was trying to figure out someway to be effective against them. After talking to some of my local gurus, I've changed the sideboard and the lands.
The inclusion of the extra 4 fastlands keep me alive against burn as i don't have to dip into my life against them. Brindle Boar also is a blocker against a goblin guide. Even though i don't see any dredge at any local events i was told numerous times that there will be dredge at the gp, probably in greater numbers than ad nauseam and equal to valakut, and put hate in against something we can win against. I also liked the ability to cast Architects of will if they ever got a Rest in Peace or Leyline of the void but with cutting down on the fetches and shocks i rather be able to find the colors that are more important.
Hi everyone, I am planning to go to the Dallas GP event and I have decided to run Living End over Abzan Company as I think it is more of a dark horse and will be less expected. If I can get some feedback on my deck that would be very helpful.
(Sorry if this is in the wrong section. Please move if wrong area.)
I want to make a new commander deck but I am not sure who to play. I currently have a Marath, Will of the wild infinite combo deck, Sidisi, Brood Tyrant graveyard value deck, and a Borborygmos Enraged Ramp deck. I'm trying to make a deck that is more control oriented in white, black, or blue colors with a commander that is actually useful and not just there for their colors. I was going to try to build a Ertai, the corrupted deck or Daxos the returned but my friends said they are both very resource heavy. So i thought maybe you guys could give me some tips on who a good commander would be.
Hi everyone, I'd appreciate your help refining this pretty competitive deck. Recently played Marath for a commander league and found him to be a lot of fun to play. I'm trying to make this into a competitive deck because my other two decks are for when I feel like having fun. So I am trying to put as many good infinite/win the game combos as I can to play on the competitive EDH night at my LGS.
Some of the Combos. I know there are a lot more interactions and they can work together but I am wondering if there are any more that I am missing. Besides Cavern of Souls I'm not sure what else to put in. Any help or suggestions are lots of help and greatly appreciated.
Hi all, this is my Sidisi deck that I put together. I wanted to see what people thought of it. It is a little bit different than all the other decks i have seen on here. This is my second EDH deck so I wanted to see if anyone has any suggestions that could make the deck better especially since this is the first time using blue and green.
I am going to add in a Cyclonic Rift when i can find one, till then Profaner of the Dead is a pretty good substitute. I want to add in Plasm Capture and i'm not sure what to take out for it or if it is even necessary. There is an infinite combo in here with seeker of skybreak + mesmeric orb + Gravespawn Sovereign but since i took out altar of dementia i'm not sure if there is any reason to keep it in besides getting all creatures out of all graveyards. Any critique or suggestions for the deck are much appreciated.
So at the store i go to regularly people play a lot of combo decks. I always liked my Lyzolda deck and I've tweaked it so that its very combo oriented. I'm still looking for some more combos(or anti combo cards) to put in this deck so if anyone has any suggestions or good ideas that would be helpful. I know I should probably put more tutors in this deck but I'm sure what to put in.
I like brindle boar more because i can actually play it if i draw it after opening hand. Also have had games where opponent brought in wear//tear or destructive revelry and i just set them back one turn.
I feel that shriekmaw, ingot chewer, and ricochet trap really need no explanation. Brindle Boar explained above. Avalanche riders were for all the tron and control players (DFW area has a lot of them). Jund Charm is mostly used for other graveyard decks or as an instant speed pyroclasm against say dredge or affinity.
I have always found faeries to be more useful in main rather than sideboard. I would of probably lost to the mill player game 1 when he surgical extractioned the living end he milled except for the fact that i had faerie macabre in hand. They were also very useful in the mono green aggro game to stop his vengevine and strangleroot geist and in the affinity game when he got arcbound ravager out both games. I lost round 8 against the Tron player because i sided out the faeries as i had no way to death with his thragtusk or wurmcoil engine game 2 (Him having turn 1 Relic of Progenitus both games didn't help either).
Game 1 I get multiple fulminators and keep him from ever getting to a third land. Game 2 he inquisitions my living end and then surgical extractioned it away killing my chances for game 2. Game 3 he gets Kalitas and multiple spirits but cascaded during his combat and won the next game.
Round 11 - ScapeShift Loss
Games 1 and 2 he just ramped too hard and was never able to stop him in time. I wish i had had Slaughter Games to deal with him.
Round 12 - Red Skred Loss
This was against Kevin who the GP. All 3 games he got Relic out turn 1. Game 1 i lost pretty handily. Games 2 and 3 i had or drew/cycled into an ingot chewer immediately after he played them. Game 2 i was able to get my basics before he got blood moon and got 5 creatures in the yard and killed him despite the Koth Ultimate. Game 3 he got blood moon turn 3 and i never drew a basic land or a 3rd one for that matter.
Round 13 - Eldrazi and Taxes Win
Games 1 and 2 both went pretty easily as i had multiple fulminator mages and kept him from getting any of his bigger stuff out.
Round 14 - Through the Breach Valakut Win
Game 1 I won when he summoners pacted a primeval titan turn 3, used two simian spirit guides and tutored for 2 valakuts leaving himself with 2 valakuts, 2 mountains, and 2 stomping grounds. I beast withined one of the stomping grounds during his end step and he conceded. Game 2 I living ended with 9 creatures in gy and he had 3 sakura tribe elders. I swung out with everything, he blocked with 2 of the elders, bolted an architect, and i violent outbursted after blocks. He told me after that he didn't block with the last elder in a gamble to win during his next turn.
Round 15 - Through the Breach Valakut Win
This pretty much played out the same as the other game except he got Game 1. Otherwise don't really remember that much.
Overall i would say that i got pretty lucky in that i did dodge burn, infect, and dredge all together. Also only 1 person ever brought in Cage against me.
3 Verdant Catacombs
4 Blooming Marsh
4 Copperline Gorge
1 Swamp
1 Forest
1 Stomping Ground
1 Blood Crypt
1 Pale Recluse
4 Monstrous Carabid
3 Faerie Macabre
4 Fulminator Mage
4 Deadshot Minotaur
4 Street Wraith
4 Architects of Will
3 Simian Spirit Guide
4 Violent Outburst
4 Demonic Dread
3 Living End
3 Brindle Boar
3 Leyline of the Void
3 Ricochet Trap
3 Ingot Chewer
Round 1 - Suicide Blue Win
Game 1 I went first and im pretty sure he had never played against LE before. He played swiftspear turn 1, kiln fiend turn 2, and thing in the ice turn 3. He then tried to kill me turn 4 and i violent outbursted with enough to kill him the next turn. Game 2 i got land flooded and he killed me turn 2. Game 3 he goes for the kill with a swiftspear and i hardcast the ricochet trap taking the temur battlerage and redirecting to my faerie preventing his trample and winning me the game.
Round 2 - R/W Boom/Bust Win
Games 1 and 2 had multiple fulminator's in hand with a simian spirit guide for turn two land disruption which led to easy wins.
Round 3 - CoCo Spirits Win
Game 1 I was able to combo off successfully turn 3 and on Game 2 he kept a 1 lander and never drew another.
Round 4 - B/W Death and Taxes Win
Game 1 He got aether vial turn 1, Thalia turn 2, Thought-knot turn 3, with a tidehollow from aether vial. Needless to say i was screwed. Game two i got off multiple fulminators and my ingots destroyed his aether vials. He also had a rest in peace that he didn't play till turn 4 which was too late by that point. Game 3 was more even but he actually took my living end with his Thought Knot over my cascade spell which cost him the game.
Round 5 - Bogles Loss
Game 1 I got it no problem with the violent outburst during combat. Game 2 he got a suppression field turn 2 and i didn't realize it stopped cycling. Only had a fetchland and a single fastland for the majority of the game so lost pretty handily. Game 3 was almost perfect. I had all the cyclers, all the lands, and all the disruption. Only thing i needed was a cascade spell. Opponent had mulled to 5 and killed me with a 2/2 bogle with pro creatures. Found all my cascade spells in the bottom 20 of my deck with 2 living ends above them.
Round 6 - Abzan Win
I don't really remember much of this game to be honest except for the fact that he was also one of the opponents who thoughtseized a living end not understanding the deck. Won in 2.
Round 7 - Abzan Company Win
Game 1 I kept a hand with Faerie Macabre and waited for him to try to do the combo before going off. Game 2 was a little harder as he had 2 kitchen finks with a viscera seer. he made a mistake and sacced them both twice when i cascaded and i exiled them both. After that was a slow grind to death. This was the longest round for me as we had 4 mins left when we finished.
Round 8 - Affinity Win
Game 1 He flooded the board and got me down to 6 before i was able to clear it and stabilize. Game 2 i feel i did a great job with how i baited him into reacting. He had a blinkmoth, inkmoth, steel overseer, memnite, ornithopter, indestructible land, 2 drums, and a ravager. Turn 3 I evoked ingot chewer targeting his ravager, he makes his lands creatures, gives everything +1/+1 counters, ravager eats itself and he puts them on inkmoth. I then discard Faerie macabre exiling it from graveyard, discard simian spirit guide, violent outburst, and wipe everything but his land and one drum which causes him to scoop immediately.
Round 9 - Bogles Win
Little bit tired by this time and didn't remember much except for the fact that he had to mull to 6 game 1 and 5 game 2.
-4 Bloodstained Mire, -1 Kessig Wolf Run, -1 Watery Grave, -1 Overgrown Tomb, -2 Crumble to dust, -2 Slaughter Games, -3 Gnaw to the bone
+3 Verdant Catacombs, +2 Copperline Gorge, +2 Blooming Marsh, +3 Brindle Boar, +1 Ricochet Trap, +3 Leyline of the Void
The inclusion of the extra 4 fastlands keep me alive against burn as i don't have to dip into my life against them. Brindle Boar also is a blocker against a goblin guide. Even though i don't see any dredge at any local events i was told numerous times that there will be dredge at the gp, probably in greater numbers than ad nauseam and equal to valakut, and put hate in against something we can win against. I also liked the ability to cast Architects of will if they ever got a Rest in Peace or Leyline of the void but with cutting down on the fetches and shocks i rather be able to find the colors that are more important.
4 Bloodstained Mire
2 Blooming Marsh
2 Copperline Gorge
1 Swamp
1 Forest
1 Kessig Wolf Run
1 Stomping Ground
1 Watery Grave
1 Overgrown Tomb
1 Blood Crypt
1 Pale Recluse
4 Monstrous Carabid
3 Faerie Macabre
4 Fulminator Mage
4 Deadshot Minotaur
4 Street Wraith
4 Architects of Will
3 Simian Spirit Guide
4 Violent Outburst
4 Demonic Dread
3 Living End
3 Gnaw to the Bone
2 Slaughter Games
2 Crumble to Dust
2 Ricochet Trap
3 Ingot Chewer
PS. I couldn't figure out how to put the titles for the subtypes so if someone could tell me that would great as well
I want to make a new commander deck but I am not sure who to play. I currently have a Marath, Will of the wild infinite combo deck, Sidisi, Brood Tyrant graveyard value deck, and a Borborygmos Enraged Ramp deck. I'm trying to make a deck that is more control oriented in white, black, or blue colors with a commander that is actually useful and not just there for their colors. I was going to try to build a Ertai, the corrupted deck or Daxos the returned but my friends said they are both very resource heavy. So i thought maybe you guys could give me some tips on who a good commander would be.
1 Marath, Will of the Wild
Creatures - 24
1 Gyre Sage
1 Sakura-Tribe Elder
1 Knight of the White Orchid
1 Stoneforge Mystic
1 Skyshroud Elf
1 Saffi Eriksdotter
1 Champion of Lambholt
1 Spike Feeder
1 Midnight Guard
1 Kitchen Finks
1 Eternal Witness
1 Fiend Hunter
1 Mentor of the Meek
1 Ivy Lane Denizen
1 Restoration Angel
1 Purphoros, God of the Forge
1 Reveillark
1 Karmic Guide
1 Kiki-Jiki, Mirror Breaker
1 Zealous Conscripts
1 Archangel of Thune
1 Sun Titan
1 Requiem Angel
1 Omnath, Locus of Rage
Artifacts - 9
1 Skullclamp
1 Basilisk Collar
1 Sol Ring
1 Illusionist's Bracers
1 Phyrexian Altar
1 Ashnod's Altar
1 Basalt Monolith
1 Sunforger
1 Rings of Brighthearth
1 Hardened Scales
1 Evolutionary Leap
1 Earthcraft
1 Impact Tremors
1 Goblin Bombardment
1 Aura Shards
1 Elemental Mastery
1 Mana Echoes
1 Doubling Season
1 Primal Vigor
1 Cathars' Crusade
1 Death's Presence
Sorceries - 4
1 Kodama's Reach
1 Skyshroud Claim
1 Shamanic Revelation
1 Tooth and Nail
Instants - 10
1 Crop Rotation
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
1 Eladamri's Call
1 Chaos Warp
1 Krosan Grip
1 Wild Ricochet
1 Return to Dust
1 Chord of Calling
Planeswalker - 1
1 Xenagos, the Reveler
Lands - 39
1 Arid Mesa
1 Canopy Vista
1 Cinder Glade
1 Clifftop Retreat
1 Command Tower
1 Fire-Lit Thicket
4 Forest
1 Gaea's Cradle
1 Jungle Shrine
1 Kessig Wolf Run
1 Krosan Verge
1 Mistveil Plains
1 Mosswort Bridge
3 Mountain
1 Needle Spires
1 Opal Palace
4 Plains
1 Rootbound Crag
1 Rugged Prairie
1 Sacred Foundry
1 Stirring Wildwood
1 Stomping Ground
1 Sunpetal Grove
1 Temple Garden
1 Temple of Abandon
1 Temple of Plenty
1 Temple of the False God
1 Temple of Triumph
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
Some of the Combos. I know there are a lot more interactions and they can work together but I am wondering if there are any more that I am missing. Besides Cavern of Souls I'm not sure what else to put in. Any help or suggestions are lots of help and greatly appreciated.
Cathars' Crusade + Earthcraft (tokens)
Cathars' Crusade + Mana Echoes (mana)
Cathars' Crusade + Ashnod's Altar (mana)
Illusionist's Bracers + Earthcraft (tokens)
Illusionist's Bracers + Mana Echoes (mana)
Illusionist's Bracers + Ashnod's Altar (mana)
Doubling Season + Earthcraft (tokens)
Doubling Season + Mana Echoes (mana)
Doubling Season + Ashnod's Altar (mana)
Ivy Lane Denizen + Earthcraft (tokens)
Ivy Lane Denizen + Mana Echoes (mana)
Ivy Lane Denizen + Ashnod's Altar (mana)
Phyrexian Altar + Mana Echoes (mana)
Phyrexian Altar + Doubling Season (mana)
Archangel of Thune + Spike Feeder (Marath not needed)
Death's Presence + Ashnod's Altar
I am going to add in a Cyclonic Rift when i can find one, till then Profaner of the Dead is a pretty good substitute. I want to add in Plasm Capture and i'm not sure what to take out for it or if it is even necessary. There is an infinite combo in here with seeker of skybreak + mesmeric orb + Gravespawn Sovereign but since i took out altar of dementia i'm not sure if there is any reason to keep it in besides getting all creatures out of all graveyards. Any critique or suggestions for the deck are much appreciated.
4 Sidisi, Brood Tyrant
Creatures
1 Birds of Paradise
2 Sakura-Tribe Elder
2 Lotus Cobra
2 Bloom Tender
2 Sylvan Caryatid
2 Seeker of Skybreak
2 Coiling Oracle
3 Eternal Witness
3 Wood Elves
3 Glissa, the Traitor
3 Krosan Restorer
3 Reclamation Sage
3 Yavimaya Elder
3 Nissa, Vastwood Seer
4 Lazav, Dimir Mastermind
4 Glen Elendra Archmage
4 Oracle of Mul Daya
4 Venser, Shaper Savant
4 Mystic Snake
4 Clever Impersonator
4 Profaner of the Dead
5 Mulldrifter
5 Peregrine Drake
5 Archfiend of Depravity
5 Body Double
5 Prophet of Kruphix
5 Sidisi, Undead Vizier
6 Tasigur, the Golden Fang
6 Mikaeus, the Unhallowed
6 Consecrated Sphinx
6 Gravespawn Sovereign
6 Dragonlord Silumgar
6 Deadeye Navigator
6 Massacre Wurm
6 Prime Speaker Zegana
7 Rune-Scarred Demon
7 Sheoldred, Whispering One
8 Vorinclex, Voice of Hunger
8 Craterhoof Behemoth
8 Woodfall Primus
10 Kozilek, Butcher of Truth
1 Sol Ring
2 Mesmeric Orb
3 Chromatic Lantern
3 Crucible of Worlds
4 Birthing Pod
Enchantments
1 Exploration
2 Evolutionary Leap
3 Pernicious Deed
6 Deadbridge Chant
Instants
2 Golgari Charm
3 Sultai Charm
3 Chord of Calling
Sorcery
1 Green Sun's Zenith
2 Life from the Loam
3 Victimize
4 Dread Return
4 Damnation
5 Living Death
5 Beacon of Unrest
Lands
5 Island
5 Swamp
6 Forest
1 Phyrexian Tower
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
1 Homeward Path
1 Bojuka Bog
1 Temple of Mystery
1 Temple of Deceit
1 Temple of Malady
1 Drowned Catacomb
1 Woodland Cemetery
1 Hinterland Harbor
1 Sunken Ruins
1 Flooded Grove
1 Twilight Mire
1 Watery Grave
1 Overgrown Tomb
1 Breeding Pool
1 Polluted Delta
1 Verdant Catacombs
1 Misty Rainforest
1 Reflecting Pool
1 Opulent Palace
1 Command Tower
1 Lyzolda, the Blood Witch
Creatures (32)
1 Bloodghast
1 Nether Traitor
1 Grenzo, Dungeon Warden
1 Burnished Hart
1 Crypt Ghast
1 Erebos, God of the Dead
1 Purphoros, God of the Forge
1 Mogis, God of Slaughter
1 Murderous Redcap
1 Rakdos, Lord of Riots
1 Solemn Simulacrum
1 Ogre Battledriver
1 Graveborn Muse
1 Marsh Flitter
1 Balthor the Defiled
1 Falkenrath Aristocrat
1 Urabrask the Hidden
1 Kiki-Jiki, Mirror Breaker
1 Siege-Gang Commander
1 Zealous Conscripts
1 Homura, Human Ascendant
1 Godo, Bandit Warlord
1 Massacre Wurm
1 Mikaeus, the Unhallowed
1 Grave Titan
1 Skeletal Vampire
1 Soul of New Phyrexia
1 Deathbringer Thoctar
1 Sepulchral Primordial
1 Sheoldred, Whispering One
1 Butcher of Malakir
1 Rune-Scarred Demon
1 Buried Alive
1 Victimize
1 Damnation
1 Dread Return
1 Beacon of Unrest
1 Torrent of Souls
1 Promise of Power
1 Decree of Pain
1 Blasphemous Act
1 Black Sun's Zenith
Artifacts (10)
1 Sol Ring
1 Basilisk Collar
1 Skullclamp
1 Lightning Greaves
1 Nim Deathmantle
1 Ashnod's Altar
1 Basalt Monolith
1 Rings of Brighthearth
1 Whip of Erebos
1 Caged Sun
Enchatment (4)
1 Bitterblossom
1 Phyrexian Arena
1 Grave Pact
1 Gratuitous Violence
Instant (1)
1 Word of Seizing
Planeswalkers (3)
1 Liliana of the Dark Realms
1 Liliana Vess
1 Sarkhan the Mad
1 Rakdos Guildgate
1 Urborg Volcano
1 Lavaclaw Reaches
1 Temple of Malice
1 Blood Crypt
1 Graven Cairns
1 Dragonskull Summit
1 Blackcleave Cliffs
1 Shadowblood Ridge
1 Akoum Refuge
1 Command Tower
1 Bojuka Bog
1 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower
1 Kher Keep
1 Reliquary Tower
1 Temple of the False God
12 Swamp
9 Mountain
The Combos
Rings of Brighthearth + Basalt Monolith for infinite mana. Useful with Grenzo, Dungeon Warden, Soul of New Phyrexia, and Lyzolda, the Blood Witch
Deathbringer Thoctar + Basilisk Collar for a machine gun of death that can't be stopped by a removal spell if it has multiple counters
Kiki-Jiki, Mirror Breaker + Zealous Conscripts for infinite haste guys and stealing something at the end
Mikaeus, the Unhallowed + Murderous Redcap + Falkenrath Aristocrat/Ashnod's Altar is infinite damage and with ashnod's infinite mana.
The Main Combo
Nim Deathmantle + Ashnod's Altar are the main combo pieces of this deck. With Skeletal Vampire,Marsh Flitter, Grave Titan, and Siege-Gang Commander we can make infinite tokens and infinite mana. With Lyzolda out we can either use the token and mana to draw our deck or shock everyone to death. If we have Mikaeus, the Unhallowed out and none of the token producers or Lyzolda we can use any other creature and gain infinite ETB triggers. Purphoros, God of the Forge will also just kill everyone when you start going nuts with tokens.
Examples with Mikaeus and the main combo: Solemn Simulacrum is card draw and search for all you basic lands, Zealous Conscripts Steal everything, Rune-Scarred Demon Tutor anything, Massacre Wurm Board Wipe, Sepulchral Primordial empty the graveyards, and Murderous Redcap is obvious