It might be worth visiting the MTG website to check out their policy on proxies, which they differentiate from counterfeit cards. Like most holders of protected (copywrited) content, they are going after counterfeiters who deal in look alike proxies. The link is here.
Play Cerebral Vortex with Mine in play. They draw two for four damage. Twincast it. They draw two more for six damage. Total of ten dmg for 1UUUR. If the Nivmeister is in play, then thats 20 dmg
Also, I think it's time we came up with a worthy name for this deck. "Nesuke Abuse" is kind of lame. I was thinking something like "Hoot and Go" (Like Draw and Go, but since we have the Owls?) Any other Suggestions?
Elsewhere its called the Headache. Or how about 'Owling Mine? 8^)
What's interesting to me about Wuffles build is that it maximizes cantrips (11 total I counted, not including Mikokoro, but including Telling Time) but doesn't have any actual extra draw (even TT only replaces itself). Thus rather than a few cards dedicated to drawing (like Tidings), you have a wide range of cards that have some other effect but then replace themselves, making for a more reliable supply of threats, thus refueling not only your burn but the WeeDs and Gellys effects. Smooth. Other cards like Smash also fit this strategy.
I'm just a casual player, but when I read Zvi's articles on the Magic website and talk to good players, I realize that a) they know every card in the format backwards and forwards and know how it works and under what conditions it can be used. b) they know every archetype in the format and it's various builds and can often tell you what deck you are playing (barring awful noob and rogue decks) by turn two. Just like cycling, teams work together "drafting" (get it?) and playing top tier decks against one another, fine tuning, changing a few cards at a time, until the strongest decks emerge. It's also probably a bit of calculated risk concernign the evolving metagame at the top local, regional, and national levels. You get to know your opponents and what and how they tend to play. I guess its like everything else: you have to play and play and play and then, when you're not playing, you're thinking about playing.
But when people say infinte, they don't mean the mathematical concept incompatible with Magic, they mean "I can do it as much as I want" or just "self generating." As in "I know you are but what am I... infinity" It means a combo event whose outcome produces results sufficient to initiate another identical event whose outcome produces.... I'd rather just say infinite, if only to hear someone say that I can't say infinite. :wink2:
I'm pretty sure this doesn't work, but thought I'd check to make sure. Leyline of Singularity doesn't help Time of Need search for any creature, right? Because a permanent's not a permanent till it's in play, yes?
In his september 5 article here Rei Nakazawa implied that while no one in Ravnica outside the guilds has the power to challenge their hegemony YET, they may in the future. I haven't been reading the novel, but read the mirrodin series and thought about Glissa Sunseeker as the "hero" throughout the series who battled Memnarch. Will there be in a Guildpact or Dissension a non guild theme or legendary creature (maybe with a goblin sidekick ala Slobad or Squee) or series of "guild hate" cards perhaps?
The guilds seem to have arisen from R&D thinking about elements that characterize both colors. The Syndicate may be about life manipuation, specifically the use of life as a tool exchangeable for other resources and/or the exchange of life with opponents. As in
Spiritfunnel 2WB
Enchantment
If you would gain life, you may have target player lose that much life instead
If you would lose life, you may have target player gain that much life instead.
Or, the mechanics may convert the resources of one color used to ennable the ability of the other:
Neural Blast:
Instant 1RU
Sacrifice XX creatures, draw X cards.
If you would gain life, you may have target player lose that much life instead.
If you would lose life, you may have target player gain that much life instead.
Elsewhere its called the Headache. Or how about 'Owling Mine? 8^)
When it says "until next turn" does that effect end at the beginning of my next turn, or the end?
Spiritfunnel 2 W B
Enchantment
If you would gain life, you may have target player lose that much life instead
If you would lose life, you may have target player gain that much life instead.
Or, the mechanics may convert the resources of one color used to ennable the ability of the other:
Neural Blast:
Instant 1 R U
Sacrifice XX creatures, draw X cards.
Spiritfunnel 3W B
Enchantment
If you would gain life, you may have target player lose that much life instead.
If you would lose life, you may have target player gain that much life instead.