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  • posted a message on Dead Orchard (Competitive Dredge Midrange)
    I played against a dude at SCG Open Providence and it was insane. If you can make this deck very consistent it would be very good. The one problem I see it having is counter spells, especially Remand.
    Posted in: Deck Creation (Modern)
  • posted a message on Sultai Delver
    How do you guys feel about Dark Confidant? I ran him in my list previously and he was great at drawing a bunch of cards but I couldn't run Delve spells.
    Posted in: Deck Creation (Modern)
  • posted a message on Sultai Delver
    Quote from MattT »
    About Warden: I´m just theorising for fun and we already know that the Tarmogoyf package is decent as Fronsee already showed. That said Goyf has an issue with being stuck at 4/5, translated into it being chumped by Tas and killed by Angler, unless you start including stuff that may not really belong. Chapin's Baubles, Curiosity in the Temur deck and now Rancor. Sure they work, but it´s still iffy.

    You might want to consider Simic Charm. It fits very well as the Temur deck showed.

    Scooze is a bad comparison to Warden as it is dependent on extraneous circumstances. I.e. it poses no threat unless it has something to eat and even worse it lessens the odds of getting your own Delve creatures into play. Not to mention the nonbo with Goyf.


    Scooze is way better than Warden because it hurts Coco decks, Kolaghan's command, Snapcaster, etc and can grow easier.
    Posted in: Deck Creation (Modern)
  • posted a message on Sultai Delver
    I think Ghost Quarter is better vs Tron and Amulet than Tec Edge is. Also Warden seems like too much mana? Maybe cut Delvers and add Liliana OTV if you like Loam.
    Posted in: Deck Creation (Modern)
  • posted a message on Sultai Delver
    Hey guys wondering why Simic Charm is good?
    Posted in: Deck Creation (Modern)
  • posted a message on GP Charlotte Discussion
    Fair enough. Sort of interesting how many non meta decks went undefeated nonetheless.
    Posted in: Modern
  • posted a message on GP Charlotte Discussion
    Just because a deck isn't popular doesn't mean it isn't good. All decks were a brew at some point.
    Posted in: Modern
  • posted a message on Sultai Delver
    How have you liked your list? Also, why four Gitaxian Probe without Young Pyromancer?
    Posted in: Deck Creation (Modern)
  • posted a message on SCG Invitational
    What was Gerard on?
    Posted in: Modern
  • posted a message on SCG Invitational
    What did the Sultai Delver deck look like?
    Posted in: Modern
  • posted a message on Sultai Delver
    Went 3-1 at last Modern Tuesday.
    1-2 vs Scapeshift. He topdecked the Scapeshift when I had lethal on board two games in a row.
    2-0 vs UB Control. Easy matchup.
    2-0 vs Merfolk. Abrupt Decay was very good here.
    2-0 vs BG rock. Bobs were good and I outgrinded.
    Posted in: Deck Creation (Modern)
  • posted a message on Esper something control.
    There's an Esper control thread in the 'Developing Competitive' section of the Modern forums.
    Posted in: Deck Creation (Modern)
  • posted a message on Hootie & His Millions
    Love this idea. Have you considered Tarmogoyf?
    Posted in: Deck Creation (Modern)
  • posted a message on RUG Control
    Quote from TomCourtenay »
    Quote from Dasro20 »
    Have you considered Young Pyromancer? You also have nowhere near enough blue sources for Cryptic Command. Anger of the Gods is better than Pyroclasm because it's better vs Zoo and CoCo combo.



    I've tested Young Pyromancer and it is average from what I've seen: I prefer running 2 Huntmaster of the Fells.

    I agree with you about Anger of the Gods: I've been testing it out mainboard lately and it wrecks Junk Company. I'll update the primer about it!

    One thing I'm debating is the blue mana sources has you said : I'm thinking about adding 2 Island, but I don't know where to cut and I don't want to cut 2 Raging Ravine. Thoughts about some ways to adress the situation?


    You're probably right about the Huntsmaster vs Pyromancer.

    For the lands I would lower the Stomping Ground count to 1 and cut one Raging Ravine plus both Tec Edges for four Islands. The numbers could be messed around a little but to consistently have 3 blue sources by turn 4 you need at least 20.
    Posted in: Deck Creation (Modern)
  • posted a message on RUG Control
    Have you considered Young Pyromancer? You also have nowhere near enough blue sources for Cryptic Command. Anger of the Gods is better than Pyroclasm because it's better vs Zoo and CoCo combo.
    Posted in: Deck Creation (Modern)
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