I played against a dude at SCG Open Providence and it was insane. If you can make this deck very consistent it would be very good. The one problem I see it having is counter spells, especially Remand.
How do you guys feel about Dark Confidant? I ran him in my list previously and he was great at drawing a bunch of cards but I couldn't run Delve spells.
About Warden: I´m just theorising for fun and we already know that the Tarmogoyf package is decent as Fronsee already showed. That said Goyf has an issue with being stuck at 4/5, translated into it being chumped by Tas and killed by Angler, unless you start including stuff that may not really belong. Chapin's Baubles, Curiosity in the Temur deck and now Rancor. Sure they work, but it´s still iffy.
You might want to consider Simic Charm. It fits very well as the Temur deck showed.
Scooze is a bad comparison to Warden as it is dependent on extraneous circumstances. I.e. it poses no threat unless it has something to eat and even worse it lessens the odds of getting your own Delve creatures into play. Not to mention the nonbo with Goyf.
Scooze is way better than Warden because it hurts Coco decks, Kolaghan's command, Snapcaster, etc and can grow easier.
I think Ghost Quarter is better vs Tron and Amulet than Tec Edge is. Also Warden seems like too much mana? Maybe cut Delvers and add Liliana OTV if you like Loam.
Went 3-1 at last Modern Tuesday.
1-2 vs Scapeshift. He topdecked the Scapeshift when I had lethal on board two games in a row.
2-0 vs UB Control. Easy matchup.
2-0 vs Merfolk. Abrupt Decay was very good here.
2-0 vs BG rock. Bobs were good and I outgrinded.
Have you considered Young Pyromancer? You also have nowhere near enough blue sources for Cryptic Command. Anger of the Gods is better than Pyroclasm because it's better vs Zoo and CoCo combo.
I agree with you about Anger of the Gods: I've been testing it out mainboard lately and it wrecks Junk Company. I'll update the primer about it!
One thing I'm debating is the blue mana sources has you said : I'm thinking about adding 2 Island, but I don't know where to cut and I don't want to cut 2 Raging Ravine. Thoughts about some ways to adress the situation?
You're probably right about the Huntsmaster vs Pyromancer.
For the lands I would lower the Stomping Ground count to 1 and cut one Raging Ravine plus both Tec Edges for four Islands. The numbers could be messed around a little but to consistently have 3 blue sources by turn 4 you need at least 20.
Have you considered Young Pyromancer? You also have nowhere near enough blue sources for Cryptic Command. Anger of the Gods is better than Pyroclasm because it's better vs Zoo and CoCo combo.
Scooze is way better than Warden because it hurts Coco decks, Kolaghan's command, Snapcaster, etc and can grow easier.
1-2 vs Scapeshift. He topdecked the Scapeshift when I had lethal on board two games in a row.
2-0 vs UB Control. Easy matchup.
2-0 vs Merfolk. Abrupt Decay was very good here.
2-0 vs BG rock. Bobs were good and I outgrinded.
You're probably right about the Huntsmaster vs Pyromancer.
For the lands I would lower the Stomping Ground count to 1 and cut one Raging Ravine plus both Tec Edges for four Islands. The numbers could be messed around a little but to consistently have 3 blue sources by turn 4 you need at least 20.