Hello there Modern players, I have a deck that I would like to share after the banning of Twin and Bloom. I feel that this deck will have game against the new expected meta but is certainly in its early stages. List-
The general point is to play a sort of control game early on and then use Ascendancy to deal large amounts of damage with tokens on board. The Creeping Tar Pit can activate and cast multiple spells with unblockable as well.
I agree that Inquisition is great in this deck. Another suggestion is Logic Knot. Early on you can delve a fetch and late game you'll have a large enough grave to make delving fine. Deprive is quite awkward early turns. Simic Charm is great to save your Bobs and to bounce guys as well as being blue for Shoal.
Round 1: 1-2 vs infect.
G1: can't kill inkmoth nexus.
G2: t2 tasigur, t3 goyf + deathmark his t2 hierarch. he never hits 3rd land gg.
G3: can't kill 2x inkmoth nexus on 5 land mandrils keep.
Round 2: 2-0 vs merfolk
G1: he gets stuck on 2 lands and i bounce his lords and beat with goyf/tas
G2: he goes lord of atl x2, I maelstrom pulse. He has tidebinder and harbinger but simic charm for hexproof and then flashback charm for hexproof - gg.
Round 3: 2-1 vs burn
G1: I'm at 5. Her hand is atarkas command, her board is goblin guide 3 lands, my hand is stubborn denial so I can counter the command, my board is easy lethal. She has to draw a one mana 3 dmg spell to win. I ashiok +2 exling a land, a searing blaze, and a wild nacatl - she topdecks lava spike for gg.
G2: long game as I have to avoid tapping out and losing to burns but i get there.
G3: same. I have vampiric link in opener and a spellskite t2 - she won't kill the ******* spellskite and there's no sorcery - 3/4 goyfs vs guide+nacatl with vampiric link stuck in hand. Goes to turns and I win because she doesn't pay the 3 mana for mana leak on nacatl... just puts it in the GY.
Round 4: 1-2 vs grixis twin
G1: incorrectly put him on grixis control after t1 bolt delver t2 IoK. I tap out for ashiok, he flashes in exarch untaps and twins t4 gg.
G2: Torpor orb and he runs out of answers for my 3x goyf. He hits a keranos but it doesnt matter vs 5/6 goyfs.
G3: he spell snares my t2 goyf but t3 goyf lands. Neither of us has black mana - I probe him and know he has terminate - I have simic charm and golgari charm in hand. I decide to snap-serum to dig for the black leaving 1 mana up and fail to rip a land. He untaps and rips a fetch off the top to terminate the goyf while I look stupidly down at my simic charm. Takes a long ass time, and I do mana leak his keranos this time, but with me on murderous cut and 2 life and him hellbent he rips a bolt.
Vampiric link is not better than feed the clan in this deck. ashiok is ******* terrible - everytime i cast it it literally did nothing and then I lost. Vs infect I stole a blighted agent that never attacked or blocked. Vs burn it actually milled away 3 cards that would win me the game and gave her 1 to kill me. Vs twin I tapped out for it and died immediately as a result. Disrupting shoal did some good work vs infect burn and merfolk though - helps a tonne at weathering the early aggro when you can tap out for a goyf and then shoal a charm to counter their 2 cmc play then untap and have denial/leak/charm/decay online.
Sounds like bad beats on the Twin match. I agree with Ashiok being bad, Liliana would likely be better. Thanks for the report.
Anything that runs Delve creatures as a win con
Twin? (Haven't tested this yet. Hits Cryptic, Splinter Twin, Keranos)
Tron
Scapeshift
Board is set up like this right now:
2 Engineered Explosives
1 Drown in Sorrow
2 Disdainful Stroke
2 Vampiric Link
1 Dispel
2 Vendilion Clique
1 Golgari Charm
2 Go for the Throat
1 Stubborn Denial
1 undecided - 2nd Dispel? 3rd Agony Warp?
I am liking Agony Warp a lot right now as my meta has a lot of Affinity, Fish, and Elf Aggro and AW is great at blanking attack steps to give our team enough turns to get through for lethal. Killing an x/3 and blanking the other 3/x is a lot better in this type of deck than going 1-for-1 with the opponent with Abrupt Decay or Simic Charm. That being said I am still running both those cards too. It also works well on offense, allowing out Mandrills to trample through just a little bit more.
I like Agony Warp but Drown in Sorrow would likely be good in the matchups so you're bringing in Warp. Disdainful stroke seems pretty sweet in those matchups.
Fair enough. He certainly can take over a game. I'm not arguing if he's good or not but that people side him out all the time. It certainly depends on the meta but most of the time you can't slam Mentor turn three and past then I'd rather be playing a delve threat or cast Souls and leave up mana for removal/snap. If people side him out a lot why not use those slots for something different?
Is there any reason why people are running Mentors still? Literally every report I've seen sides them out G2. Anyways, here's the list I've been trying out.
I think you want Goyf in here. He helps on defense and on the offense. I'm also curious if Thought Scour would be good to accelerate a Hooting Mandril.
Hey guys, I'm not sure if this belongs here but I've had some success with this list so far. The point is that it plays like UWR control with outs to rough matchups like Amulet Bloom and Tron.
4 Young Pyromancer
2 Tasigur, the Golden Fang
1 Faithless Looting
4 Gitaxian Probe
4 Lightning Bolt
4 Path to Exile
4 Serum Visions
4 Thought Scour
1 Kolaghan's Command
2 Painful Truths
4 Jeskai Ascendancy
4 Lingering Souls
1 Creeping Tar Pit
1 Godless Shrine
1 Hallowed Fountain
1 Island
1 Plains
1 Sacred Foundry
1 Seachrome Coast
1 Steam Vents
1 Swamp
1 Watery Grave
2 Bloodstained Mire
3 Flooded Strand
3 Polluted Delta
1 Dispel
2 Duress
2 Negate
2 Stony Silence
4 Dark Confidant
1 Kolaghan's Command
2 Timely Reinforcements
The general point is to play a sort of control game early on and then use Ascendancy to deal large amounts of damage with tokens on board. The Creeping Tar Pit can activate and cast multiple spells with unblockable as well.
Sounds like bad beats on the Twin match. I agree with Ashiok being bad, Liliana would likely be better. Thanks for the report.
I like Agony Warp but Drown in Sorrow would likely be good in the matchups so you're bringing in Warp. Disdainful stroke seems pretty sweet in those matchups.
1 Vendilion Clique
2 Tasigur, the Golden Fang
2 Gurmag Angler
2 Spell Snare
2 Thoughtseize
4 Path to Exile
4 Serum Visions
4 Thought Scour
1 Logic Knot
1 Mana Leak
2 Go for the Throat
2 Esper Charm
4 Lingering Souls
2 Cryptic Command
1 Isolated Chapel
1 Plains
1 Seachrome Coast
1 Swamp
2 Creeping Tar Pit
2 Darkslick Shores
2 Hallowed Fountain
2 Island
2 Watery Grave
4 Flooded Strand
4 Polluted Delta
1 Pithing Needle
2 Dispel
1 Negate
2 Celestial Purge
2 Stony Silence
1 Sphinx's Revelation
2 Timely Reinforcements
1 Jace, Architect of Thought
2 Supreme Verdict
Jund, multiple Affinity, UWR Control, 2 Abzan Coco, Infect, bogles, Grixis Control, living, merfolk, and others depending on the day.
Fairly diverse meta.
1 Vendilion Clique
2 Tasigur, the Golden Fang
2 Gurmag Angler
1 Spell Snare
2 Thoughtseize
4 Path to Exile
4 Serum Visions
4 Thought Scour
1 Logic Knot
1 Mana Leak
2 Remand
2 Dismember
2 Esper Charm
4 Lingering Souls
2 Cryptic Command
1 Godless Shrine
1 Hallowed Fountain
1 Isolated Chapel
1 Plains
1 Swamp
2 Creeping Tar Pit
2 Darkslick Shores
2 Island
2 Watery Grave
4 Flooded Strand
4 Polluted Delta
1 Pithing Needle
2 Dispel
1 Negate
2 Stony Silence
3 Celestial Purge
2 Timely Reinforcements
1 Jace, Architect of Thought
2 Supreme Verdict
4 Jeskai Ascendancy
4 Izzet Charm
4 Thought Scour
4 Visions of Beyond
4 Gitaxian Probe
1 Seachrome Coast
4 Scalding Tarn
3 Path to Exile
4 Fatestitcher
1 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
2 Remand
4 Serum Visions
4 Flooded Strand
1 Plains
1 Mountain
2 Island
4 Faerie Conclave
2 Lightning Bolt
2 Pestermite
4 Deceiver Exarch
1 Dispel
2 Spell Snare
4 Lightning Bolt
4 Path to Exile
1 Mana Leak
2 Lightning Helix
4 Remand
1 Electrolyze
1 Sphinx's Revelation
2 Cryptic Command
4 Splinter Twin
1 Hallowed Fountain
1 Mountain
1 Plains
1 Sacred Foundry
2 Island
2 Steam Vents
3 Sulfur Falls
4 Celestial Colonnade
4 Flooded Strand
4 Scalding Tarn
1 Engineered Explosives
1 Relic of Progenitus
1 Vandalblast
1 Wear // Tear
2 Dispel
1 Celestial Purge
1 Rest in Peace
1 Vendilion Clique
2 Timely Reinforcements
1 Jace, Architect of Thought
2 Supreme Verdict
1 Keranos, God of Storms