Mono-blue in Pauper seems very slow, and it does not have anywhere to go. It does however have a pretty good pump and an unblockable infect critter, so I was trying my hand at making a mono-blue infect deck that uses pumps and unblockable conditions to quickly end the game and uses counters to protect its strikers.
The biggest issue is the lack of really good infect creatures to back it up, but 1 blighted agent with unstable mutation will end the game if it is not hit with removal (which we will be countering.)
Possibly taking out Unstable Mutation for Mutagenic Growth, but I really like the idea of just setting a 4 round timer on the match.
That is a good point. Teetering Peaks is good, but land cycle cards don't really do it for me. Reckless charge is awesome, and I might add in Goblin Bushwacker for the same reason.
I have been thinking about playing Pauper as a neat way to lower deck costs and change up the local meta. The card that stuck out the most for me was Ruinous Minotaur, a 3 mana 5/2 mono red beast. With Skirk Prospector and Wild Cantor available dropping him on turn 2 should be easy. Clearly the card is extremely fragile and lightning bolts would have to be employed to clear the field, but it seems like the fastest card to end the game in red. Any experience on using one?
A quick example deck, focuses on lots of secondary damage.
4 Distortion Strike
4 Spell Pierce
4 Force Spike
4 Blighted Agent
4 Counterspell
4 Echoing Truth
4 Ichorclaw Myr
4 Unstable Mutation
4 Corpse Cur
20 Island
The biggest issue is the lack of really good infect creatures to back it up, but 1 blighted agent with unstable mutation will end the game if it is not hit with removal (which we will be countering.)
Possibly taking out Unstable Mutation for Mutagenic Growth, but I really like the idea of just setting a 4 round timer on the match.
A quick example deck, focuses on lots of secondary damage.
4 Skirk Prospector
4 Ruinous Minotaur
4 Lightning Bolt
4 Dead // Gone
4 Keldon Marauders
4 Goblin Arsonist
4 Flame Slash
4 Fireblast
4 Seismic Spike
20 Mountain