Relentless Rats is unfortunate in that it requires the other card to be named Relentless Rats to count, and not just be a rat.
Their efficiency is pretty bad in pauper. In pauper 4/4s cost about 2 to be competive(wight of precinct 6, Myr Enforcer, Carapace Forger, werebear, etc). 1-2 mana beaters are dominant, anything over that also provides card advantage.
Getting 1 into play it is 2 power below par, two is 1 power, three is coming close to even, and only getting four on the field can you actually pull ahead.
So for Relentless Rats to work you need to be able to get one more out every turn and be resistant to disruption while you do it, or get a ton out the first turn and kill before the opponent can do anything. I think the dominaria rat is going to be better at 2 mana and able to work with rat tribal, relentless rats seems just too slow and fragile.
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Mar 9, 2018Posted in: Paper Pauper and PeasantQuote from BlackVise »My LGS is starting to do Peasant games, allowing up to 1 uncommon per deck, so I've decided to dip my toes in.
This deck uses cheap evasive creatures to beat face, whilst using control cards to keep the board under control until I can secure the win.
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (16):
4 Dauthi Horror
4 Dauthi Slayer
1 Junún Efreet
4 Phyrexian War Beast
3 Rathi Trapper
3 Diabolic Edict
4 Dark Ritual
1 Succumb to Temptation
2 Death Stroke
4 Hymn to Tourach
4 Sign in Blood
I'm not looking to completely optimize the list, but suggestions are definitely welcome - I'm sure that this list could be much more refined.
Thanks for reading.
Couple of obvious upgrades:
- Night's Whisper or Read the Bones over succumb to temptation.
- Doomblade, Victim of Night, or other two mana removal over deathstroke.
- Efreet and Trapper are bad cards, you are better off with some of the classics like Cuombajj Witches.
- Phyrexian Warbeast is worse then Dead Reveler which doesn't use your uncommon slot.
The bigger discussion is what your meta looks like, and how you are taking advantage of Peasant rules. Pauper MBA is very, very fast but incapable of breaking out because pauper runs the most removal of any format. I don't know peasant as well as pauper, but running out a smallish number of decent creatures without protection just ends up with them being killed by edict effects and mountains of repeating removal.
So suicide black tries to pull a stompy and just hand dump, while control tries to 2/1 their way to victory with incremental card advantage.
Ye Olde Black Aggro in the 1990s got around this by playing in a format with a lot less removal, and having cards like Greed and Necropotence.
In pauper/peasant a t1 three mana creature is going to immediately die, so even running hypnotic specter or phyrexian negator isn't going to go well. That is why Gurmag Angler is popular, you can fill your deck with discard effects and get a beater anyway.
So what you need to win are:
1. Repeating draw. Thorn of the Black Rose is our best card here, being a four mana bob.
2. The ability to overwhelm their removal. You probably need to make a choice about control or aggro; are you trying to t1 creatures into protection (aggro/tempo deck) or 2/1 your opponent to death (midrange/control)? Carnophage/Vampire Lacerator/dauthis for aggro, gatekeeper of malakir/phyrexian rager/chittering rats for midrange.
3. A hard to remove early game beater.Your best bets are still hyponotic specter (hymn on a stick) or spined fluke.
4. Cheap disruption. Snuff out/paralyze/hymn to tourach/sinkhole. Tempo decks are going to cast these after landing threats, control is going to cast these before threats (and the removal will move towards edict effects).
Hope that helps.
Mar 5, 2018Update on Angler-Wight.decPosted in: Paper Pauper and Peasant Primers
Including Scavenger has made the deck much better against control decks, and Wight is still amazing against aggro. The deck has a very good chance of going shriekhorn/memory sluice t1 into t2 scavenger/angler/tarmowight.
Feb 28, 2018Posted in: Paper Pauper and PeasantQuote from urweak »Quote from Grisly_Bear »This would radically change the format as well as make understanding what is and isn't legal extremely complicated. adding unnecessary complexity sounds like a bad idea.
While, I agree it would radically change the format, dismissing the idea because you think it's complicated signals to me you are against change over anything else. Furthermore, to suggest that the idea is complex is an exaggeration. Complexity, suggests that my idea is intricate and consists of many moving parts. My proposed metric for card legality basically says "when was the card last printed? what was its rarity for that printing?" To me, that seems like a very straightforward process.
Magic on the other hand, is actually a very complex game (as I am sure you are aware). Yet many people understand the game and play it without issue.
Now if I said that, every common, that also has a printing at uncommon is restricted, and if it's 3rd printing is also uncommon it's banned. While if it's printing after being printed an uncommon, is common, it is unrestricted. And finally if it was every printed at rare, it's banned outright. That to me seems "complex".
Everyone should be against complexity for its own sake. If you want to increase the complexity you need to provide a legitimate reason why, not just making it harder for its own sake.
In this case the cons are huge. It kills most of the format staples, as they were printed at a time when commons were not deliberately trash (see New World Order), and have been reprinted at uncommon when reprinted at all.
Second it would kill pauper as an eternal format, it would become a fast rotating format like Yugioh or Standard. If people wanted that they could do so by playing those formats.
Third it would perversely reverse the desire for reprints, as any card that gets reprinted would have a chance of being removed from the format. Pauper is supposed to be budget friendly, this would eradicate that trait as the best decks would rely on a narrower band of good cards that could be removed from the format at any time (oubliette).
If you wanted a narrower version of pauper make modern pauper. Grab everything from NWOs conception forward and play using those, that would give you a radically different (and cheaper) metagame.
Feb 14, 2018Been playing around with a paper only version that is based on the old goblin foodchain deck.Posted in: Paper Pauper and Peasant
"Your Sacrifice Will Not be in Vain"
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 4 ashnod's altar
4 brightstone ritual
4 beetleback chief
4 skirk drill sergeant
4 skirk prospector
4 goblin matron
4 fanatical firebrand
4 foundry street denizen
4 goblin bushwacker
4 mogg was marshal
The deck is a fairly typical goblin deck, but with the unbelievable combo of Drill Sergeant and Ashnod's Altar. This turns off removal and chains together goblins in a way that no other pauper deck can do.
Feb 10, 2018Posted in: Paper Pauper and Peasant PrimersQuote from duigha »How does it work for you? Any experience against Tier 1 decks?
It currently folds to counterspells. I probably need to reduce the amount of discard in favor of more threats.
Feb 10, 2018I have been experimenting with Wight and Angler based midrange, I never liked how reliant MBC is on 2/2s.Posted in: Paper Pauper and Peasant Primers
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 20 Swamp
2 Barren Moor
2 Ghoulcaller's Chant
4 Memory Sluice
4 Geth's Verdict
2 Chainer's Edict
4 Mesmeric Fiend
4 Wight of Precinct Six
4 Chittering Rats
4 Gurmag Angler
2 Crypt Rats
Jan 26, 2018One of the oldest forms of Ponza was called Machine Head (from 1994) and was JUND colors. Traditionally pauper Ponza is Gruul because blacks land destruction is less approachable, but if you have sinkhole you can run black and get the same effect. So Golgari colors might be better.Posted in: Paper Pauper and Peasant
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 4 Dark Ritual
4 choking sands
2 Rancid Earth
4 Hymn to tourach
4 gurmag angler
4 utopia sprawl
4 wild growth
4 wild of roots
Basically lets you turn 1 kill a land (dark ritual into land destruction), goal is to stick an angler and a pestilence and keep them off lands while you beat down. Amounts of individual cards can vary, but the basic premise seems sound and would be faster.
Jan 19, 2018A deck I have been playing along with UB Phantom Wight, Faerie Gush-Rites wins by tempoing the opponent to death, with a high chance of winning the game immediately at almost any turn. The deck is currently incorrect as there are too many gushes and rites mainboard, but I am not sold on a particular number yet.Posted in: Paper Pauper and Peasant
Jan 19, 2018I have been playing it since IM came out. My list is a little different, but extremely good against everything but burn and MBC.Posted in: Paper Pauper and Peasant
Sorry I didn't post it, I moved over to Discord mostly, and have been playing a lot of legacy. The side is transformational, you swap out geist and angler for phantasm and wight when against angler decks.
I think you are playing too much mill and draw there. Card draw is for decks that aren't playing 1 mana 5/5s and 2 mana 8/8s. UB has the best creatures in the game, we just need to keep them from getting killed for a few rounds.
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