The only one I'd play is the red one, and only in a deck with few or no 1-toughness creatures. The rest have drawbacks that are just too large (especially the blue one). But you could make an aggro deck with these and Withered Wretch. That would be fun.
Circu's Lobotomization 3UBB
Instant
Remove target player's hand from the game. Nonland cards that share a name with the removed cards can't be played. "Don't make Circu angry. If you do, he'll take more than ideas that might have been."
Could you make a banner for me with 5 pictures in this order from left to right: Faceless Butcher, Hypnox, Chainer (in the center), Laquatus's Champion, and Mesmeric Fiend? Also, could you have the words "Sweet Dreams..." on the bottom? Thanks in advance.
Aereon is a plane where color is all that matters. If you are a different color, you are an enemy. There are no allies or color combonations here. Everyone is isolated in their own home--the Clerics in the plains of the world, the Illusions in their cities in the sea, the Vampires in the dark marshes and swamps, the minotaurs in the mountains, and the elves in the woods. They have been at war for millenia, and now the war is increasing in ferocity. Will one color win--or will they all destroy each other?
That is the basic back story for my set, Aereon, which takes place on the plane of Aereon. The theme is, as you have probably guessed by now, monocolor. It is a large set (306 cards including 20 basic lands) and is set 1 of 3 in the Aereon block. (The next set is called Clash, and the third is undecided.) Each race will get at least one new mechanic, as well as the main mechanic, whose playtest name is Conformity. I have been working on the design aspect of the set for around a year, and finished a few weeks ago. I am now in development, and then will work on flavor and art. But here is one card that is completely finished, art and all. More to come later. (There is the slight possibility that it will change in development, but I doubt it.) Here it is:
Gripulous Gonoph 2UB
Creature--Human Thief
Whenever ~ deals combat damage to a player, you may look at that player's hand. If you do, choose a nonland card from it and that player discards that card. You lose life equal to that card's converted mana cost. Then draw a card. Curiosity killed the cat, and greed killed the gonoph.
2/3
Grand Dragonkeeper--Nice card for dragon decks. Problem is, it is really good with a Dragon Tyrant out, you pump it during the upkeep and then attack, and you win the game.
Sylsanalis's Disdain U
Instant (R)
As an additional cost to play ~, discard a card.
Counter target spell.
Dark Corrupter 1BB
Creature--Human Wizard T: Add B to your mana pool for each Swamp target opponent controls. 3: Target Plains or Forest becomes a Swamp. (This effect doesn't end at end of turn.) The clutch of death can overtake the most pure field or wood.
1/1
In the Clans forum, I tried to start a R&D clan, whose focus would be design and development of cards. I so far have 5 or 6 friends and one possible member. So, I'd like to know if anyone here would be interested in being in a clan like that. What do you think of the idea? Do you think people will like it? Do you think people will join?
That sounds like a good idea. I'll try it out and see if I can get some members. And how did you know it was me? There are probably hundreds of people around the internet called Eledin with Chainer avatars.
Good card, it makes all your Wrath effects one sided. I can just imagine using Heartbeat of Spring to use that and then Sway of the Stars. And you don't need the nontoken phrase, they won't come back anyway.
Covert Trickery UUU
Instant
Counter target nonblue spell or ability that's not a mana ability.
becomes:
How much wood could radiate kid of America, if kid of America which could be radiated wood?
Instant
Remove target player's hand from the game. Nonland cards that share a name with the removed cards can't be played.
"Don't make Circu angry. If you do, he'll take more than ideas that might have been."
That is the basic back story for my set, Aereon, which takes place on the plane of Aereon. The theme is, as you have probably guessed by now, monocolor. It is a large set (306 cards including 20 basic lands) and is set 1 of 3 in the Aereon block. (The next set is called Clash, and the third is undecided.) Each race will get at least one new mechanic, as well as the main mechanic, whose playtest name is Conformity. I have been working on the design aspect of the set for around a year, and finished a few weeks ago. I am now in development, and then will work on flavor and art. But here is one card that is completely finished, art and all. More to come later. (There is the slight possibility that it will change in development, but I doubt it.) Here it is:
Creature--Human Thief
Whenever ~ deals combat damage to a player, you may look at that player's hand. If you do, choose a nonland card from it and that player discards that card. You lose life equal to that card's converted mana cost. Then draw a card.
Curiosity killed the cat, and greed killed the gonoph.
2/3
Sylsanalis's Disdain U
Instant (R)
As an additional cost to play ~, discard a card.
Counter target spell.
Creature--Human Wizard
T: Add B to your mana pool for each Swamp target opponent controls.
3: Target Plains or Forest becomes a Swamp. (This effect doesn't end at end of turn.)
The clutch of death can overtake the most pure field or wood.
1/1
Covert Trickery UUU
Instant
Counter target nonblue spell or ability that's not a mana ability.
Creature--Pegasus
Flying, Vigilance
T: Target creature without flying gets +0/+3 until end of turn.
2/4
Next: Morphling