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Apr 28, 2019Zordrath posted a message on Ravnica Allegiance (RNA) and War of the Spark (WAR) General DiscussionDo you guys know if anyone has already compiled Nicky Drayden's Ravnica story vignettes as ebooks? I know Wizards used to do that and I found fan versions of everything up to M19, but not for Guilds and Allegiance. I'm downloading all the recent story material onto my Kindle right now to read it again in preparation for the book, and these are all I'm missing.Posted in: Magic Storyline
Apr 22, 2019Zordrath posted a message on Cathar's Crusade is horribly annoying to use - but what are the best alternatives?Thanks for the suggestions! Beastmaster Ascension probably comes closest in sheer (permanent) power level, I feel stupid for forgetting that card. Mirror Entity is also a cool idea, though it's a much bigger mana investment. Jazal Goldmane and Kamahl, Fist of Krosa might be other options in a similiar vein.Posted in: Commander (EDH)
God Eternal Rhonas is very strong, but I think you want him in a different deck than Cathar's Crusade. He seems less about buffing swarms and more about creatures that are already huge.
Apr 22, 2019I think between 25 and 30 is a good baseline for the card type your deck cares about, whatever that might be (instants and sorceries for Niv-Mizzet, Parun, and vampires for Edgar). Higher can be even better, but once you're at 30, you don't need to force more at any cost - also keep open spots for stuff like ramp and control which can't be always be had in the exact form your deck would like.Posted in: Commander (EDH)
Apr 22, 2019Zordrath posted a message on Cathar's Crusade is horribly annoying to use - but what are the best alternatives?I've recently gotten fed up with Cathar's Crusade. Not with opponents using it against me, but actually playing it myself because tracking the counters on every single creature quickly becomes insufferable. It's fine when a lot of creatures enter at the same time, but I'm using it with Emmara, Soul of the Accord and Ghave, Guru of Spores. This means the creatures often all enter one after the other and the boardstate ends up a mess of creatures who all have slightly different stats.Posted in: Commander (EDH)
So I'm looking to replace the card and I'm aware it's best in class, so I'm ready to take a power hit, but I'm looking to minimize it as much as I can. However, are there any cards who do the job even remotely as well? Cathar's Crusade offers both extreme potential for explosiveness (I recently got 200 400/400 pegasi off it thanks to Storm Herd and Doubling Season) and resilience, as the counters stick around even when it's gone.
Some alternatives I've thought of so far:
- Crescendo of War. This could reach similiar heights in terms of value for mana, but I'm very wary of buffing my enemies as well.
- Mazirek, Kraul Death Priest and Maw of the Obzedat. Those can also scale rather well with bigger boards, but only work in sac-based decks.
- Craterhoof Behemoth and Triumph of the Hordes are some of the most obvious candidates, but can only be used once.
Are there any really good candidates I've missed? Let me know if you have any further ideas, I'd love to hear them!
Feb 13, 2019Zordrath posted a message on Looking for a versatile, resilient deck that wins without combatIsn't Nekusar frequently cited as one of the most hated generals to play against? Maybe less so since some other powerhouses have come along, but I don't think constantly wheeling them and inflicting massive and rapid amounts of damage against which combat can't defend is all that much of a nice experience for new players. Not saying you shouldn't build Nekusar since he fits quite a few of your other criteria, but I don't think being nice to new players is something he does well. I'd rather go with Kynaios and Tiro of Meletis for that.Posted in: Commander (EDH)
Feb 9, 2019Hey guys,Posted in: Magic General
I've recently started doing Magic livestreams, so I'm looking for card sleeves (both regular and perfect fit for double-sleeving) that work best on camera, making sure you can see the cards as easily as possible. This means they should have the least possible gloss and be as clear as possible, not getting in the way of the cards. Do you happen to have any experience with outer and inner sleeves that fit this criteria? Any suggestions would be appreciated!
Feb 9, 2019Zordrath posted a message on Looking for a versatile, resilient deck that wins without combatPosted in: Commander (EDH)Things I like to and want to be doing: Stealing/copying opponent's cards, self-mill/graveyard strategy, life gain/life drain subtheme would be neat
In my opinion, The Scarab God would be the perfect commander for you. It's resilient because it's very hard to kill and can use another player's graveyard if yours happens to get exiled. This also makes it versatile and hits your marks of stealing opponent's cards and using a graveyard strategy at the same time. You will often win through whatever win conditions your enemies happen to bring along, ensuring each game is different. It doesn't gain life, but it sure as hell can drain your opponents for a lot. And while it's often played as zombie tribal, you don't need to go down that route. You can also use amazing value creatures like Sepulchral Primordial, Diluvian Primordial and Sphinx of Uthuun. Then maybe pack a few really good zombie generators like Army of the Damned or Grave Titan to drain your opponents out. Feel free to have a look at my decklist if that sounds fun to you!
Jan 29, 2019Zordrath posted a message on Decks that create the most interesting/surprising moments or change the game in unique ways?Hey guys,Posted in: Commander (EDH)
I'm running a weekly Commander livestream with three colleagues (think Game Knights, but live) and so far, I've just been playing the same decks I run in my regular games (mostly control, steal and graveyard shenanigans, the playstyles I love the most). However, I'm looking to build more decks that are specifically geared to make for fun and interesting viewing.
By that, I don't mean chaos decks for the lulz, but decks that elicit unique interactions, memorable moments and interesting twists around the table. For example, one of my colleagues built a deck with all the good Will of the Council and Council's Dilemma cards, constantly getting people to vote and bicker and try to influence each other. That was what got me to thinking about other decks that really create fun and unique dynamics. They should still be trying to win, but do it in a more unorthodox fashion. Other examples could be Queen Marchesa reliably bringing the Monarch mechanic into play every game, creating that power struggle. That's a bit of an obvious candidate, though (and usually built as rather straightforward stax/pillowfort), so I was wondering if you guys had any more weird or interesting ideas in that direction - if so, I'd love to hear them! All suggestions are appreciated
Jan 12, 2019Hey guys,Posted in: Commander (EDH)
I'm looking to build an Orzhov Aristocrats deck and while the new Teysa Karlov looks really unique, I'm wondering whether she's actually better than the old Teysa, Orzhov Scion. Doubling death triggers can of course be really powerful, but I feel like she'll often just double stuff that would already be great anyway (clamping for four cards is obviously amazing, but you don't need that to push Skullclamp over the top). Furthermore, she only works if you already have a full machinery of pieces on the board (creatures to sac as plus a sac outlet plus cards like Grave Pact that profit from the sacrifice).
On the other hand, old Teysa does a bit more herself, being a sac outlet on her own. However, she also has restrictions due to each of her effects only working for one color. Having never seen her in action before, I always feared this might be a bit clunky.
What are your thoughts? Have you already played the old Teysa or experimented with the new one? Which do you think is the more powerful and more fun commander? I'd love to hear your opinions!
Jan 12, 2019I have a Scarab God deck that likes to steal from opponent's graveyards. Some all-stars include:Posted in: Commander (EDH)
- Rise of the Dark Realms
- Sepulchral Primordial and Diluvian Primordial
- Spelltwine and Memory Plunder
- Animate Dead, Dance of the Dead and Necromancy
There's more effects like these, but those are my favorites because they all give value immediately (unlike Wrexial, for example, who needs to attack). Lazav, Dimir Mastermind might also be fun if you're constantly wheeling.
Nov 5, 2018Zordrath posted a message on So what could WotC realistically do to help white in Commander?The easiest path for me would be to play up one thing that white already has: Its ramp. So far, they've really gone out of their way to make it so much worse than green. It's always conditional, it's often expensive and/or mana intensive, it frequently only gets plains and even then you sometimes get them onto the battlefield. To top ot off, there's very few cards that do it. I realize that green is meant to be best here, but I do feel this is an area where white could easily be improved without damaging the color pie too much. Give white an almost full Cultivate for example, just add one of the usual restrictions instead of all them: Either it's Cultivate only for Plains, or it's a full Cultivate that only works if someone has more lands. Personally, I'd prefer dropping the Plains restrictions because that limits deckbuilding and keep the "balance" restriction, because that's more unique. This way, you could take away one of White's two biggest weaknesses and even turn it into a new strength. I feel the mana issue is much easier to solve in color pie than the draw issue.Posted in: Commander (EDH)
In a similiar vein, playing up White's recursion could help make it more resilient. It already does have some, but it needs more cards on the level of Sun Titan that are powerful without being too conditional.
Furthermore, I'm thinking some more land destruction effects that are more there to punish green players than just make the game miserable for everyone could help. Fall of the Thran is a good example of this: Let everyone keep some lands, but destroy the advantage of that green guy with 20 lands or the black player with a full sawmp + coffers suite.
Looking a bit further, I think White could also use a couple more powerful synergistic themes of its own. It's often good at limiting what others do through control and hatebears, but less good at creating explosive turns by itself. Token strategies are its best bet here, but they are vulnerable and slow. White needs something akin to what Daretti did for red: Open up a new powerful and very general theme that allows White to be more degenerate itself. I'm not sure what this might be though, as the large themes are all divvied up pretty well. Perhaps more enchantress cards?
Sep 19, 2018Thanks for the suggestions!Posted in: Multiplayer Commander Decklists
Earthcraft is unfortunately a bit outside my budget, but I added the Demon and Dread Return - not sure how I even missed that. I'm also considering Nim Deathmantle.
I did consider more cards with Dredge, but my issue is that most of them aren't all that good outside of Dredge. I have the Golgari Grave-Troll and the Stinkweed Imp and also added Dakmor Salvage. Life from the Loam will be put in there as soon as I get one, too. Are there any other dredge cards you would have added?
After some rounds of playtesting, I'm very happy with the deck so far, but have made some changes. The primary goal was to bring down mana costs and add more cards with immediate effects (as opposed to longterm but easily disrupted effects like Deadbridge Chant):
-1 Agent of Erebos
-1 Archfiend of Depravity
-1 Blood Artist
-1 Deadbridge Chant
-1 Deathreap Ritual
-1 Elvish Rejuvenator
-1 Falkenrath Noble
-1 Massacre Wurm
-1 Merciless Executioner
-1 Miren, the Moaning Well
-1 Razaketh, the Foulblooded
-1 Regal Force
-1 Wake the Dead
-1 Woodfall Primus
-1 Journey to Eternity
+1 Bojuka Bog
+1 Dakmor Salvage
+1 Dawntreader Elk
+1 Demon of Dark Schemes
+1 Final Parting
+1 Havoc Demon
+1 Living Death
+1 Loaming Shaman
+1 Moriok Replica
+1 Night Incarnate
+1 See the Unwritten
+1 Spawning Pit
+1 Vraska, Relic Seeker
+1 Yavimaya Elder
+1 Dread Return
Sep 15, 2018Posted in: Multiplayer Commander Decklists
This is my first attempt at a deck for Izoni, Thousand-Eyed - who appeals to me because she can do a lot of classic Golgari shenanigans without being quite as ubiquitous and quite as big a target on your head as Meren of Clan Nel Toth. The deck is one part sacrifice for value, one part Grave Pact control and one part recursion. It usually looks to win by bleeding the enemy to death, either through many cuts or by looping Gray Merchant of Asphodel or Kokusho, the Evening Star a few times.
Two things I'm still uncertain about:
- Do I need more backup token creators? If my grave gets exiled, Avenger of Zendikar and Abhorrent Overlord can still bring a token army to the field. But should I add some more like Tendershoot Dryad, or would that be superfluous beside Izoni herself?
- Do I need more self-mill? I have some of the usual staples, but perhaps some more wouldn't go amiss. However, I had trouble finding more self-mill cards that are actually good. Life from the Loam is the only obvious one I think I'm missing right now because I don't have it, but I may get it for the deck. Mesmeric Orb is also great at milling, but it doesn't grant any value besides that and mills the Karador player as well, so I'm on the fence about it.
Let me know what you think! I couldn't find many lists for this Commander yet, so I'm looking forward to your suggestions!
Sep 1, 2018Zordrath posted a message on Any good card collection storage boxes out there that also look cool?Hey guys,Posted in: Magic General
I'm currently looking for storage boxes for my collection and it seems most people use the white ones by BCW. While they're certainly functional, I'd love to find something just a little more snazzy on top of that. I considered getting a Holiday Gift Box or two for that purpose, but apparently those boxes really don't hold up in terms of quality. So I was hoping perhaps some of you might know of a product that stores cards safely while also looking decent on a shelf? Any suggestions are appreciated!
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