Ethereal Crescendo3GUR
Enchantment (R)
At the beginning of your upkeep, manifest the top card of your library, then put a +1/+1 counter on target face-down creature. That creature gains haste until end of turn.
Sacrifice Ethereal Crescendo: Put a +1/+1 counter on each face-down creature you control. Whenever one or more face-down creatures you control deal combat damage to a player this turn, you may draw two cards. If you do, discard two cards.
Bestial Onslaught1GGG
Instant (R)
Choose one. If you control a creature with power 5 or greater, you may choose two instead. If you control a creature with power 10 or greater, you may choose three instead.
Put a 3/3 green Beast creature token onto the battlefield.
Creatures you control get +2/+2 until end of turn.
Creatures you control gain haste and trample until end of turn.
Option A:
Temur Beastmaster1GUR
Creature - Human Shaman (R)
Whenever a creature enters the battlefield under your control, you may pay U. If you do, draw a card. 2G: Put a +1/+1 counter on target creature.
Whenever a creature you control attacks, you may pay R and remove a +1/+1 counter from that creature. If you do, that creature deals 2 damage to defending player.
3/3
Other possible card choices (bold means probably worth a try): Neglected Heirloom? Probably not worth it, but it's cheap and on-curve. Angel of Invention? Definitely a good curve-topper, but might be too expensive. Master Trinketeer? Probably only worth it if you're running Angel or something else with Fabricate, or you run more than 2 of Pia Nalaar. Stoneforge Acolyte? Not enough Allies Strength of Arms? Could be worth testing, might be a beating if it's consistent enough Thraben Inspector? Certainly a cheap way to get an artifact, but the one-drop spot is so strong already that I'm not sure it's worth it. Maybe if Bomat Courier proves ineffective. Town Gossipmonger? Cheap and aggressive, but doesn't actually do much until turn 3, so I'd rather not. Lupine Prototype? A big, cheap artifact creature, but it won't do much until turn 4 at least, probably even turn 5 or 6. Smuggler's Copter? Definitely good enough to test. Probably the first thing I'd want to add from the list of maybeboard cards. Bygone Bishop? Gives you artifacts for playing cheap creatures. Reckless Bushwhacker? Very solid in general, especially in a deck with a couple of 0-drops.
Well, at first look they have different nice artwork. At second look I don't see myself wanting any of them. If I were to open one I'd probably just sell it for $500.
The Zendikar expeditions range from $35 to $200 depending on which one you want. I think I would fully take advantage of the who wants it now shiny people. Then I'd go buy something else that isn't card board with that money. If they don't meet my price it goes into an EDH deck forever.
At third glance I dislike the art work. The only slightly cool thing is the art work of steel overseer because his art shows hangarback walker. I've still no desire to bling out my deck when I actually like the silver version of steel overseer better or the steel version.
I'd much rather have super mythic rarity reserve list reprints. That's a loop hole they could create. ""Special-Purpose Reprints
Wizards of the Coast may print special versions of cards not meant for regular game play, such as oversized cards."" Just change that to read not meant for regular game play in a standard set.
You're right, it would really be terrible to buy a $4 product and find five $100 bills inside. And just think— if you don't sell now, your $4 investment will devalue to only around $100!
Yeah, I could see a pure red mage refusing to choose, absolutely
As far as her going evil, she is GOING to end up killing the guy who killed her father and tried to kill her. I would not think that was a question, but the MTG writers kinda suck, so.... :P. But that is still in keeping with red, no reason to go black (except Wizards might pull 'bad guys have to be part black, it's how Disney does it! Hur dur) but honestly, after what he did, Chandra finding and scalping this guy, imho would not be evil, or even close. She wouldn't have to become a serial killer, just one expression of rage.
Keep in mind though, this is only my thoughts for a story written by mature authors who write well and care in any way about the quality of what they produce. I have no idea what the braintrusts who gave us months of whipping the sural/hair back and forth will decide to do
Considering the sheer number of non-black villains M:TG has had over the years. Probably not.
I would drop 2 land for 2 more Talisman of dominance, drop the trinket mages for more artifacts, drop 1 tezz seeker for 1 agent of bolas or even run 3 agent if you can find room.
I think the magic number for tezz +1 is 22 artifacts?
Otherwise, looks fun!
Tezzerator is a Trinket Mage-based deck whose other core card is Tezz the Seeker. But okay.
This isn't snapcaster in function all that much. Sorceries aside, snapcaster wants cheap spells while gearhulk favors flashing big stuff for maximal gains.
Really exciting card nonetheless and I could certainly see myself flashing back things like Fortune's Favor or Confirm Suspicions (followed next turn by saccing Inventors' Fair for another hulk) in new format.
Do the math Snapcaster's real casting cost is 3-6 mana. A 5/6 body is very threatening compared to snap's 2/1. This guy won't be an ambush viper like snap can be sometimes. I'm ok with casting grasp of darkness or murder off this guy all game long.
We also have discard and self mill options that will let this guy cast some big spells.
You're missing metalcrafter's point, I think. Metalcrafter isn't talking power (although I'd still go for Snap there no question because it can recur sorceries and because it is usually 3-5 mana, especially in a format dominated by 1- and 2-drop burn, removal, and counters). Metalcraft simply means that because Snap requires you to pay for the instant/sorcery and this gives you the instant for free, you'd rather use Snap with 1-3 mana spells, whereas this will be best when paired with more expensive spells since they're free, so they don't fit the same slot. This will still be great in Standard and have some potential in modern maybe.
Enchantment (R)
At the beginning of your upkeep, manifest the top card of your library, then put a +1/+1 counter on target face-down creature. That creature gains haste until end of turn.
Sacrifice Ethereal Crescendo: Put a +1/+1 counter on each face-down creature you control. Whenever one or more face-down creatures you control deal combat damage to a player this turn, you may draw two cards. If you do, discard two cards.
Option A:
Temur Beastmaster 1GUR
Creature - Human Shaman (R)
Whenever a creature enters the battlefield under your control, you may pay U. If you do, draw a card.
2G: Put a +1/+1 counter on target creature.
Whenever a creature you control attacks, you may pay R and remove a +1/+1 counter from that creature. If you do, that creature deals 2 damage to defending player.
3/3
Etherium... is already made with AEther. It's a kind metal (possibly an alloy of carmot and sangrite, two Alaran metals) infused with AEther.
3 Reflector Mage
1 Torrential Gearhulk
Planeswalkers (11)
3 Chandra, Torch of Defiance
2 Gideon, Ally of Zendikar
3 Dovin Baan
2 Nahiri, the Harbinger
1 Jace, Unraveler of Secrets
Enchantments (6)
3 Oath of Gideon
3 Oath of Chandra
1 Negate
2 Harnessed Lightning
4 Spell Shrivel
2 Stasis Snare
1 Skywhaler's Shot
1 Confirm Suspicions
2 Planar Outburst
Lands (25)
4 Wandering Fumarole
2 Spirebluff Canal
2 Inspiring Vantage
1 Needle Spires
4 Port Town
4 Island
4 Plains
4 Mountain
4 Toolcraft Exemplar
4 Inventor's Apprentice
3 Bomat Courier
3 Smuggler's Copter
2 Stone Haven Outfitter
2 Reckless Bushwhacker
4 Weapons Trainer
2 Pia Nalaar
1 Fleetwheel Cruiser
4 Bone Saw
4 Captain's Claws
3 Inventor's Goggles
Other Spell (3)
2 Declaration in Stone
1 Open the Armory
Land (21)
4 Inspiring Vantage
1 Inventor's Fair
2 Needle Spires
9 Plains
5 Mountain
Other possible card choices (bold means probably worth a try):
Neglected Heirloom? Probably not worth it, but it's cheap and on-curve.
Angel of Invention? Definitely a good curve-topper, but might be too expensive.
Master Trinketeer? Probably only worth it if you're running Angel or something else with Fabricate, or you run more than 2 of Pia Nalaar.
Stoneforge Acolyte? Not enough Allies
Strength of Arms? Could be worth testing, might be a beating if it's consistent enough
Thraben Inspector? Certainly a cheap way to get an artifact, but the one-drop spot is so strong already that I'm not sure it's worth it. Maybe if Bomat Courier proves ineffective.
Town Gossipmonger? Cheap and aggressive, but doesn't actually do much until turn 3, so I'd rather not.
Lupine Prototype? A big, cheap artifact creature, but it won't do much until turn 4 at least, probably even turn 5 or 6.
Smuggler's Copter? Definitely good enough to test. Probably the first thing I'd want to add from the list of maybeboard cards.
Bygone Bishop? Gives you artifacts for playing cheap creatures.
Reckless Bushwhacker? Very solid in general, especially in a deck with a couple of 0-drops.
Cards I might cut:
Sigarda's Aid
Open the Armory
Fleetwheel Cruiser
Updated with new thoughts
You're right, it would really be terrible to buy a $4 product and find five $100 bills inside. And just think— if you don't sell now, your $4 investment will devalue to only around $100!
To add to the list:
Brago, King Eternal
Daretti, Scrap Savant?
Grenzo, Havoc Raiser
Avacyn, the Purifier (mostly)
The Lunarch Council, in SOI Block at least
For the sake of discussion, I'm gonna hold off on calling the Eldrazi villains, at least Emrakul. Emrakul pointedly tried to stop destroying Innistrad.
Yasova Dragonclaw (maybe? Less sure about this one)
Either three dragons or two khans, depending on your point of view?
Heliod, God of the Sun for sure
Xenagos, the Reveler/Xenagos, God of Revels
The other gods for a brief period of time, Kruphix probably excluded
Ral Zarek in Dragon's Maze
Ramaz
Rakka Mar
Gwafa Hazid, Profiteer
Tibalt, the Fiend-Blooded
Feather (I think? I'm a bit fuzzy on that storyline)
Krenko, Mob Boss (to an extent)
Tezzerator is a Trinket Mage-based deck whose other core card is Tezz the Seeker. But okay.
1 Chalice of the Void
2 Engineered Explosives
3 Ensnaring Bridge
1 Pithing Needle
1 Relic of Progenitus
2 Vedalken Shackles
2 Sun Droplet
2 Talisman of Dominance
Creature (6)
1 Hangarback Walker
2 Spellskite
3 Trinket Mage
Instant (8)
2 Galvanic Blast
4 Thirst for Knowledge
1 Lightning Bolt
1 Electrolyze
2 Tezzeret the Seeker
1 Tezzeret, Agent of Bolas
Sorcery (3)
2 Inquisition of Kozilek
1 Whipflare
Enchantment (2)
2 Ghirapur AEther Grid
Land (24)
2 Academy Ruins
2 Darksteel Citadel
1 Ghost Quarter
4 Island
4 Scalding Tarn
2 Steam Vents
1 Tolaria West
1 Swamp
2 Watery Grave
4 Polluted Delta
1 Blood Crypt
1 Expedition Map
1 Grafdigger's Cage
2 Pithing Needle
1 Torpor Orb
1 Whipflare
1 Spellskite
2 Blood Moon
2 Relic of Progenitus
1 Phyrexian Metamorph
1 Trading Post
1 Elixir of Immortality
1 Trinisphere
You're missing metalcrafter's point, I think. Metalcrafter isn't talking power (although I'd still go for Snap there no question because it can recur sorceries and because it is usually 3-5 mana, especially in a format dominated by 1- and 2-drop burn, removal, and counters). Metalcraft simply means that because Snap requires you to pay for the instant/sorcery and this gives you the instant for free, you'd rather use Snap with 1-3 mana spells, whereas this will be best when paired with more expensive spells since they're free, so they don't fit the same slot. This will still be great in Standard and have some potential in modern maybe.