I can dream that they're taking out Divination so they can put in Impulse, right? Please?
And can we get off the cost of Baneslayers? There seem to be plenty of viable decks that don't need 'em, it's not the most expensive card in standard right now, and the increased supply should push the price down to more reasonable levels. Ok, fingers crossed on the last one, but it's a reasonable expectation.
- Registered User
Member for 12 years, 5 months, and 1 day
Last active Sat, May, 28 2011 22:48:39
- 0 Followers
- 315 Total Posts
- 0 Thanks
Jun 4, 2010WhytePanther posted a message on [M11] - Baneslayer Angel Confirmed (And others in/out)Posted in: The Rumor Mill
Jan 19, 2010WhytePanther posted a message on [WWK] 1-19-10 WotC Spoiler - Novablast Wurm/Hada FreebladeThe problem with ramping to the Wurm is you lose all your mana dorks on your first attack. If he gets answered during his attack, you're starting over too, and probably quite a bit behind on card advantage. So keep your Vines of Vastwood and other such things at the ready.Posted in: The Rumor Mill
Also, the size makes Stone Idol Trap rather hilarious, as it can block, but not kill the Wurm.
Ally seems ok. The problem with Allies before now wasn't so much that they weren't efficient, as some of the white and green ones were fairly well costed for what you got, but that you had to play too many colors. With each color having 4-6 allies, and at least a few interesting playables, a 2 color ally deck has a chance to form. Probably not tier 1 potential, but could be fun at an FNM.
Jan 4, 2010Posted in: Rumor Mill Archive
Jitte is already the attendance promo for Grand Prix for 2010, but I suppose it's still a possibility. I kinda doubt that they'd do two of them so close together. (Well, at least for something that's not a planeswalker and all)
Dec 10, 2009So it costs 1 more than Force spike to do the same thing, U more than Mana Leak to do the same thing, and really, if you're paying 1UU, shouldn't you just play Cancel? This deals with Cascade and possibly Storm and similar tricks, but it's not an efficiently costed card against a single target spell. Yeah, it's flexible, and it's among the best of the "unless target player pays X" counters we've had recently, but's not the Counterspell, Mana Leak or Rune Snag blue players have been searching for.Posted in: Rumor Mill Archive
Sep 23, 2009WhytePanther posted a message on [ZEN] Makindi Shieldmate, Guul Draz Vampire, Heartstabber Mosquito, and 2 othersShieldmate: It's a nice little blocker, essentially a White Horned Turtle Can't attack, but why would you want to? Could there be a control ally build out there with the blue draw cards Ally, and the black discard and life loss ones?Posted in: The Rumor Mill
Vampire: Wow. Suicide black indeed. If you see swamps this fall, chump block to keep yourself over 10, or this guy becomes very hard to deal with.
Heartstabber: Very expensive. This thing is 7 mana kicked. I wouldn't expect to kick this in limited. Definite skill-tester. But I've played worse things than a 2/2 flyer for 4 in limited.
Tanglesap: Nice Fog variant, Giant Solifuge or Yavimaya Ants would have loved this one. I can't think of any creatures that are greatly benefited by this in standard though. In limited, it's just a fog. Sometimes that's good, sometimes that's bad.
War Paint: We've seen it before, but enchantments giving haste just seem weird to me, because you have to play the creature and this at the same time for it to matter. But it's a good cost, and doesn't prevent blocking like Maniacal Rage did. Giant Strength is now finally obselete.
Sep 23, 2009Think you can cook? I've got a grappling hook.Posted in: The Rumor Mill
Let's make this quick because I'm really booked.
Ok, this is very expensive, but a fun ability. Of course, the expense is increased by the need to put this on top of a huge body. Deathtouch would have been much more interesting, as you could use it to trade your 1/1s for big guys, but of course, that wouldn't be very good flavor for a grappling hook.
Now what equipment has a backpack with jets...
Sep 23, 2009WhytePanther posted a message on [ZEN] Nimana Sell-Sword, Slaughter Cry, Hagra CrocodileWell, at a 3/1, at least it's sometimes Mass of Ghouls on offense for one mana less. Except you can't count on hitting land drops every turn after you've already got 4 in play, especially in sealed. Still a horrible pick.Posted in: The Rumor Mill
Sep 23, 2009On the other thread, turns out the croc is 2/1, so which of the others is the 3/1? I don't see the mosquito with 2 toughness, so that's gotta be it. I do think the idea of the landfall - drain you for 1 ability fits the mosquito.Posted in: The Rumor Mill
So that'd probably make it...
Landfall - ~ deals 1 damage to target player, gain 1 life
Wowsers, that's a nice common
Edit: Forget I said all of that. Mosquito's 2/1 then. This place moves fast. Still think landfall-drain fits, but as a 2/1, it could cost 2B maybe.
Sep 23, 2009WhytePanther posted a message on [ZEN] Nimana Sell-Sword, Slaughter Cry, Hagra CrocodileThe ally should be at least 2/2, but that just makes him extra common fodder, only worth it if you have a lot of allies. 2/3 would make him reasonable on his own, and 3/2 would be great, but unlikely.Posted in: The Rumor Mill
Slaughter Cry is a 2 for 1. Save your dude, kill theirs instead. or an extra three to the head on an unblocked attacker. This card is amazing and will be picked highly in sealed. You'd probably want real burn for constructed. Red's got all these great common tricks, but as usual the creatures are leaving something to be desired.
I'm not a huge fan of Landfall - This gets +x/+x until end of turn. On a 4 coster that can't block, getting only +2/+2, I dunno. I'd kinda like to see it as a 4/1 or something like that, but I haven't checked the cruch thread to see what's available. Probably wouldn't play it even in sealed unless it's BIG.
Sep 23, 2009The scope looks fun, and is yet another in the long line of cards I'm disappointed I don't get to play with Sensei's Divining Top. Very nice that you don't have to reveal the card if you don't get land/want to, so it can also be used as a bluff... although not taking the land off the top of your deck so you can bluff seems like a horrible play.Posted in: The Rumor Mill
The Gem feels like it should either cost 3, or cost 2 and come into play tapped. 4 is too much. The comparison to Gilded Lotus shows that. On the other hand, you can reuse your ETB effect lands/landfall triggers. Dunno how important that might be though. It's still double mana of any color, so it's definatly relevant for limited. I'd probably consider playing it if I either had a few 7+ spells or a lot of double/triple colored mana costs, or I have crazy amounts of landfall.
Net's a cheap way of dealing with flyers and tangles up the board. Great for slower limited decks. Considering Web cost G back in the day, free and reusable with equip 2 sounds like a deal to me.
Sep 22, 2009Well, admittedly, the earlier comment was from a constructed perspective. In limited this should block 80%+ of your opponent's deck, sometimes at a profit, and assists in your game winning alpha strike. Unexperienced drafters will probably let it go quite late, this could even table at a prerelease or FNM draft until people understand how good this is.Posted in: The Rumor Mill
The reason I thought it needed the toughness was, in addition to blocking Baneslayer, to differentiate it from the 3/5 Sphinx. Of course, that's a rare, and this is a common, but that's no excuse for this card to be outshined that much.
Sep 22, 2009It's common filler. It's certainly not the worst thing ever printed, but I'd probably rather play Wall of Air.Posted in: The Rumor Mill
Edit: 2/6 would be so much nicer, as it could safely block Baneslayer all day long (barring shenanigans) while you mill someone out. I don't think that would have been too outrageous for the cost.
Sep 17, 2009And while you're over there dancing around with a sword, Indiana Jones pulls out his gun and shoots you. Why did it always have to be snakes?Posted in: New Card Discussion
You're doing way too much work, and while you are able to make an amazing play early on in the game, any bit of disruption makes you wide open. It's a fun little card, but it's going to have a bullseye on it's head, and there will be so many things that can disrupt your plan, the including having to actually draw your crazy plan, and having to buy 8-12 fetchlands.
Fact of the matter is, you can get just about as good acceleration already with Birds/Heirarch. It's just another item in that plan. On average, it gets you +1.5 mana per turn if you're playing half fetches and hit all your land drops. It may as well be another BoP a lot of the time. Harrow doesn't really do much for it either, going from a -1 on the turn to a +1. So Harrow becomes a mana elf with haste basically. I'd rather have Seething Song because I know what I'm going to get when I draw it.
Sep 14, 2009Free life when you play these does make a lot of sense actually. With the increased power of early drops we're seeing, lands that help a control deck survive long enough by throwing in a bit of free life would be quite interesting.Posted in: Speculation
- To post a comment, please login or register a new account.