I would change the activated ability from 1B(R/W) to 1R(W/B), because red is the damage half, and white/black is the lifegain, though this is just my personal preference.
I would say that you could reduce Malev's mana cost by 2-3, as six mana is quite a bit for him.
Makal, Necromancer of Havengul 3UBR
Legendary Creature - Zombie Wizard
Whenever a permanent enters the battlefield from a graveyard or a player casts a spell form a graveyard, you may draw a card. 1: You may cast target permanent card in a graveyard this turn. When you cast that card this turn, ~ gains all activated abilities of that card until end of turn.
5/6
Next: A UBR Vampire Tribal commander.
This commander sucks for duel commander. There are three types of commanders that you should look for when playing duel:
- A card that is so good that makes a somewhat fragile color or color/combination much better (such as Yisan for monogreen, Daretti for monored, Gaddock Teeg for G/W or Varolz for B/G - not saying all of them are tier 1, but I'm saying they make it possible to build the deck).
- A card that is decent, but it really isn't necessary for your gameplan since your colors take care of the game (Jenara, Thraximundar, Child of Alara).
- A card that is in good colors AND is also a crazy strong card (Marath, Keranos, Narset).
Kalemne is in a terrible color combination, so she would have to make up for that being a pretty good card. Well, let's check what makes a general good in duel commander:
- Generating resources/advantage by itself (Keranos, Narset, Tasigur)
- Being extremely efficient for combo gameplans (Grenzo, Saffi, Sidisi vizier)
- Having an extremely opressive presence for an aggro, midrangy gameplan (Titania, Marath, Ezuri)
- Having an extremely opressive presence for lockdown, taxing gamplans (Augustin, Braids, Gaddock Teeg)
Most commanders fall in these categories, with some being kinda unique in what they do and therefore hard to classify, because they basically enable a gameplan that wouldn't be feasible otherwise. Kalemne does not generate resources, she is not a combo enabler and her presence, while is not to be disconsidered, is far from the standards necessary for duel commander. She is slow, she does not protect herself and she can be chump blocked for days. With all that in mind, I think she is not adequate for duel.
I take it you have never played a Boros aggro deck? She can get on the battle field turn 2 (thanks to Sol Ring), and beat your opponent over the head for 14 on turn 3 (thanks to a little white enchantment called Angelic Destiny). She is pretty much the best Boros commander for an aggressive deck, ever.
Heck, even if you follow her with a Baneslayer on turn 3 instead of Angelic Destiny, she still hits like a truck.
Ashiok was refering to Duel commander, in which Sol Ring is banned.
I currently use Derevi, but i only stuck with him as a commander because the deck he's in went through multiple iterations. At the moment he resides in a creature based proliferation deck as the top dog.
The deck first started out as heavy artifact based using all kinds of way to produce charge counters (e.g Energy Chamber) + proliferate and fill up cards like: Lux Cannon, Darksteel Reactor and Planeswalker to do all kinds of shenanigans. It was ultra durdle.
When evolve and outlast/bolster hit us in rapid succsesion i reconstructed the deck into its current version; more aggressive and creature based. It still plays all proliferation cards (e.g. Contagion Engine, Inexorable Tide) but now focuses on +1/+1 counters (e.g. Hardened Scales, Doubling Season, Bred for the Hunt, Master Biomancer)
Jenara, Asura of War is also a posiblity for the deck but Derevi does it better - even though he's not directly producing counters. But due to his put-ability he can greatly benefit from graft and triggers evolve & ETB's. Enables you to use your high power creatures aggressively without leaving you wideopen for counter attacks due to his trigger but also gives you the flexibility to get multiple uses out of Everflowing Chalice and Contagion Engine or just use the untap on lands to put more pressure on the board.
I would say for Keter, have him give your opponents some sort of upside, like card draw or creature tokens, to make up for destroying their things, that way it takes a lot more work to lock your opponent out of the game. This could allow him to cost less and/or be smaller if it's a harsh enough nerf to his ability.
Cool idea for a card, but the meditation counters either need to exclude mana abilities, or they need to exclude lands, as that ability can lock players out of the game by targeting their lands.
Which is why the lock-down mechanism requires skipping a card, like Words of Worship, and the counter stops functioning the moment Sei-Ryu is dead (until recast).
Or perhaps I can restrict the lock-down to creature only, since only they could do meditation. That way Sei-Ryu can lock down manlands but regular mana lands would be spared. Raising the cost of Sei-Ryu and its abilities is another option.
I should fix the wording too...
Anyone of those would work fine, so stick with the one that you feel works best.
Cool idea for a card, but the meditation counters either need to exclude mana abilities, or they need to exclude lands, as that ability can lock players out of the game by targeting their lands.
I would have it say, "If you would gain life, you may instead have target creature get -X/-X until the end of turn, where X is the amount of life you would have gained."
My Yasova Dragonclaw power matters came together fairly well yesterday against Lazav and Feldon. I was able to swing in with Wild Beastmaster, a copy of Beastmaster, Cold-Eyed Selkie, and Wood Elves, then pump everything with a bloodthirsty Rabble-Rouser in response to the Beastmaster triggers. Rabble-Rouser gives everyone +2/+0, Beastmaster #1 gives everyone else +3/+3, and Beastmaster #2 gives everyone else +6/+6, letting me draw 12 cards off of Selkie. Turning a bunch of 1/1s into a 30 damage swing and drawing a dozen cards feels good.
Would you happen to have a deck list for this Yasova deck? I'd love to see because it sounds awesome.
In a 3 player game I was playing with my Sliver Queen Superfriends deck against Intet Dragons, and a Karona deck whose theme may have been Nekusar, but 5 colors. The Karona player had Hive Mind in play and cast Kaervek's Spite, thinking that it caused all of us to sacrifice our permanents due to Hive Mind, and have us discard our hands because of the old templating on the card. After looking at it, I was sure that it had been updated to have sacrificing permanents and discarding the hand to be updated as an addition cost to cast the Spite, not an effect of the card. I had the Intet player look it up on gatherer, and sure enough, it had been updated to being a cost, so that when he cast it, giving us each a copy, we didn't lose our hands and fields. He ended up scooping, understanding how the card works, but throws out "But really, I won that game." Why because you don't bother on ensuring that your cards and combos work as you think they do, and assume we give you the game, even though you were wrong and misplayed heavily? Not a chance.
My problem with buying from local stores is the fact that they ALL base their prices on those very same online retailers who do these profiteering tactics.
I would say that you could reduce Malev's mana cost by 2-3, as six mana is quite a bit for him.
Legendary Creature - Zombie Wizard
Whenever a permanent enters the battlefield from a graveyard or a player casts a spell form a graveyard, you may draw a card.
1: You may cast target permanent card in a graveyard this turn. When you cast that card this turn, ~ gains all activated abilities of that card until end of turn.
5/6
Next: A UBR Vampire Tribal commander.
Ashiok was refering to Duel commander, in which Sol Ring is banned.
Do you happen to have a list for this deck?
Anyone of those would work fine, so stick with the one that you feel works best.
Would you happen to have a deck list for this Yasova deck? I'd love to see because it sounds awesome.