The biggest issue is choosing if they update the past. There are tons of creature types with spells that help them, but without the tribal type.
There is an issue with understanding for new players. If you play Elvish Promenade with an empty field, you still get an Elf token, right? After all, if you have two Boggart Shenanigans and one is destroyed, the other should trigger.
Third issue is card space. There's only so much space on the type line, and they've created their own font for it. "Legendary Enchantment Creature - God" barely fit. Eldrazi Conscription didn't have much wiggle room. And imagine if it was for something Simic, so it's a 'fish mutant' or worse.
All that in mind, I think that as long as it's done sparingly and mostly in supplements, I think they should do it. They only touched on it once since Lorwyn/Shadowmoor, but that showed they aren't entirely opposed to it. And they have had it in reprints as well. So it's not like it's as hated as banding. Or phasing. etc etc.
Sorry, but you should just abandon hope here. Original Zendikar was over six years ago. They've since decided the mechanic was a mistake. Maybe they'll do some reprints for certain supplemental sets like Modern Masters, but there is little to no chance of them making new cards with it.
What you are saying is all correct. The same is true of Snow or Legendary. They can be paired with anything, but never be on their own. What is a card that has only the Tribal type, not mixed with anything else? All other types can stand on their own, but tribal cannot. It's a type because it needs to have subtypes to work, but behaves in other respects as a supertype. It makes the whole mechanic a massive mess, and I completely understand now why they don't wish to use it again.
Wait, what? Even though it's clearly a modifier on the type of Instant or Sorcery? Even though it doesn't make sense to be by itself on a card without another type? All evidence and sense points to it being a supertype, and yet it's somehow not. No wonder it's never coming back.
There have been a few reasons Magic R&D don't tend to like Tribal, but Innistrad was a tribal theme and. With Delirium coming and Tribal being a card type, anyone else hoping we see it make a comeback?
Of course he's talking about supplements, but still sounds like Tribal isn't as dead as it once sounded.
You're mixing up Tribal the card supertype and tribal the theme. Tribal as a theme, where creatures with certain subtypes have synergy with each other, is never going to go away. We've even had tons of it in BFZ and OGW, and before that in Origins with elves and thopters, and before that in Khans block with warriors. Tribal, the card supertype, is most likely never coming back because it has rules issues that Wizards R&D don't like.
By the way, as a supertype and not a type, Tribal does not count towards Delirium (nor Tarmogoyf, for that matter). Neither does Legendary.
Not in general, per se, but I have cut them from my Daxos of Meletis deck simply because I want to use that deck to win with my opponents' cards and the swords were turning into voltron.
In a more general sense, I doubt will ever run a card like Laboratory Maniac or any of the "I win" cards, simply because I find them irritating and anti-climactic win conditions. Nor will I run Serra Ascendant, simply because I think it's a strong but fair card that interacts poorly with the format.
Darien, King of Kjeldor can make a pretty great 75% commander. He's certainly able to do powerful things, but you're still building around your general and are mono-white, so it sounds like what you're asking for.
Shandalar and the Onakke already cover the egyptian theme, but they could easily be thrown out like Mongseng -> Tarkir and Arhkos -> Theros
That said, this has about as much weight as me letting you all know my secret contact at WotC confirmed we are returning to Ulgrotha next block
I don't think they can throw out Shandalar nearly as easily. The only previous references to Mongseng and Arkhos were on things like planechase cards. Shandalar has a Soul in an actual card.
I don't think Marit Lage is going to be in the story again right now. The most likely situation, in my opinion, is that they'll keep the line drawn between older magic sets (when everything was Dominaria) and newer sets in terms of story until we go back to Dominaria in a Standard set. They'll use a return to Dominaria as both introduction of new players to old sets and a love letter to older players who remember them. That's when we'll see some older characters get a status update, not something like Marit Lage suddenly being on Innistrad for who knows why.
Shrews are also small rodents. Also: Emrakul isn't a she Emeria was. The Innistradi wouldn't have any reason to think of Emrakul as female.
says who?
Did you pay attention to what was said before you replied to it? Vestige of Emrakul is a card from Zendikar. On Zendikar, the only reason people refer to Emrakul as "she" is because they worshipped her as an angel called Emeria. Eldrazi actually don't have a gender, nor do they care about it. Forces of nature do not have genders. Hurricane Sandy doesn't actually care what her name is or what gender she is referred to.
I like that Yeva, Nature's Herald cares about whether or not your creatures wear green in order to benefit from her ability.
Alternatively, I think mono-gold could be cool. The rule being that every card in the deck must have a gold border. Progenitus seems like it would be appropriate, since it is from Alara, the block containing the actual mono-gold set.
Druid taps, pays for marath to add 1+1 counters to her(-1 marath), untap druid (-1 counter), tap to add 1 and pay for Marath to increment his own counters (removing one, adding two; +0 Marath), untap druid (-1 counter). Now back at the base state, no change.
Ok, doesn't work like I thought, but you can infinitely do not much with them. Although, considering the combo's status as doing a loop with no net loss, you could probably make use of Devoted Druid anyway to good effect, and it may help you go big and/or infinite under other circumstances.
From what you've said, it's certainly not your deck lists. It may just be your play style. You said that you tend to sit, taking care of others' threats until they are low on resources, then move in yourself. Everyone else is being proactive, trying to create threats and gain power from the beginning, and you're always there telling them "no," then moving only after most of the others don't have the ability to say "no." I can see how this could get very frustrating game after game. Especially if the group is commonly faced with Stax pieces like Moat, that stop most creature-based decks from doing anything at all.
If this is indeed the problem, it may well just be an irrevocable difference in play styles. Your group may just be falsely assuming the problem is your decks instead of your play style.
By the way, as a supertype and not a type, Tribal does not count towards Delirium (nor Tarmogoyf, for that matter). Neither does Legendary.
Not in general, per se, but I have cut them from my Daxos of Meletis deck simply because I want to use that deck to win with my opponents' cards and the swords were turning into voltron.
In a more general sense, I doubt will ever run a card like Laboratory Maniac or any of the "I win" cards, simply because I find them irritating and anti-climactic win conditions. Nor will I run Serra Ascendant, simply because I think it's a strong but fair card that interacts poorly with the format.
Alternatively, I think mono-gold could be cool. The rule being that every card in the deck must have a gold border. Progenitus seems like it would be appropriate, since it is from Alara, the block containing the actual mono-gold set.
Ok, doesn't work like I thought, but you can infinitely do not much with them. Although, considering the combo's status as doing a loop with no net loss, you could probably make use of Devoted Druid anyway to good effect, and it may help you go big and/or infinite under other circumstances.
If this is indeed the problem, it may well just be an irrevocable difference in play styles. Your group may just be falsely assuming the problem is your decks instead of your play style.