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  • posted a message on [Primer] G/W Auras (Bogle)
    Yeah, for sure. It definitely is the nature of the deck. I just haven't had the spiritdancer be so bad for such a long period of time. I'm sure a lot of it is luck. I personally haven't stuck that thing in months without it being immediately incinerated. And it doesn't kill on turn 3. It attacks on turn 3. You need a decent curve of auras to kill with it on 4.. and that's uninterrupted. I'm not doubting its place in the deck I just think there are definitely metas where a split with Ledgewalker might be an option. I also bring in a ton of sb cards against most of the non interactive decks. It probably loses more value there than it would normally. One thing is for sure, the days of playing that card and the opponent not being familiar with it or not recognizing its power are long gone!


    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Yikes. Got hammered at regionals.. and I don't mean drunk. My problem was Spiritdancer. She's starting to feel like a bit of a win more card. Two or three years ago I feel like there was a decent chance that removal spells were boarded out and Spiritdancers was amazing.. now the absolute best I can hope for is to draw a card off the aura cast trigger and control another creature to attach the aura to. I like ledgewalker alot but as tournaments progress and the lesser decks/players are weeded out, it's too slow. The deck obviously mulligans alot and being forced to keep a one creature hand with Spiritdancer is not good enough. One bolt, path, push, decay, trophy and it's over. Good thing those cards aren't popular or anything, ha. It's like bogles entire strategy is to blank the opponenets cards and I'm letting them off the hook by playing something to sink their cards/mana into. I've tested Ledgewalker for 50-60 matches or so but I'm going to revist it and see how it does. Maybe a 3/1 split with Spiritdancer. I'm fine with being a bit slow and losing.. I'm getting reeeeally sick of getting blown out with Spiritdancer draws.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Quote from JonConner »
    What's up guys? Work has finally slowed a bit so I've been testing some online. I put together a list with 7-8 draw card auras and have been rolling. It's pretty interesting. I'd love for someone else to give it a go. I originally had the idea through frustrations playing against Tron. Not being able to get my bogle big enough before it was inevitably swept off the table. Realizing I had 3 turns to do literally whatever I wanted. I started suiting up the Bogles with the draw auras (Keen and Sixth Sense) and drawing massive amounts of cards... usually finding Stony or Teeg with an umbra with ease. I've been playing with it ever since. It just buries most decks in card advantage. I've been surprised. Even most of the creature based decks it seems to eventually overpower. I usually just draw into creatures at the very least, drop them down as chump blockers, and the race swings in my favor. Some of the real bad matchups I board a portion of them out but most of those have obvious things to bring in anyway. Maybe its been the luckiest 30 matches of my life, but I've been winning very consistently.


    Curiosity type of auras are interesting. My only concern is that they do nth to boost the size of the bogles. And in many matchup, size is really important as it determines whether we can attack past their blockers. We already have a lot of draw power out of spiritdancer.
    Btw, are you testing in mtgo leagues?


    Yeah, friendly leagues. I'm definitely not saying it's the best iteration of the deck by any means. There's plenty of room for concern :). I was just dicking around trying things and it has worked really well for me so far. Of the matches I have played, I have certainly lost a few and top decking a keen sense can be pretty bad. I've just been surprised at how well it preforms. In the past I have subbed Keen sense in and out frequently but have never taken it to the extreme of playing 3-4 sixth sense as well. I've been testing it in a deck with a 2-2 cut between spiritdancers and ledgewalkers and a full set of Gryff's Boon. I have just pounded tron and control in multiple games that I had no business winning. The other upside is mulligans. With as much as the deck mulls, the draw auras can really smooth things out and catch up fast with some of the mulls to 5,4,3. Like I said.. just anxious for someone else to try it out and see if they have any luck.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    What's up guys? Work has finally slowed a bit so I've been testing some online. I put together a list with 7-8 draw card auras and have been rolling. It's pretty interesting. I'd love for someone else to give it a go. I originally had the idea through frustrations playing against Tron. Not being able to get my bogle big enough before it was inevitably swept off the table. Realizing I had 3 turns to do literally whatever I wanted. I started suiting up the Bogles with the draw auras (Keen and Sixth Sense) and drawing massive amounts of cards... usually finding Stony or Teeg with an umbra with ease. I've been playing with it ever since. It just buries most decks in card advantage. I've been surprised. Even most of the creature based decks it seems to eventually overpower. I usually just draw into creatures at the very least, drop them down as chump blockers, and the race swings in my favor. Some of the real bad matchups I board a portion of them out but most of those have obvious things to bring in anyway. Maybe its been the luckiest 30 matches of my life, but I've been winning very consistently.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Quote from JonConner »
    I need some help fellow Boglers!!! I am 8 cards away from foiling and signing the entirety of my deck. It is an absolutely masterpiece. The cards I am looking for a 4 x Spiritdancers and 4 Scouts (signed and foiled, obviously). I will pay pretty much anything if anyone has them and is willing to part with them. I realize there is a trading post on the site but I knew my only chance was throwing something up in here. PLEASE send me a message if you have any leads. I'll post a pic of the deck for you guys as soon as I'm done.

    FoodChainsGoblins - That is a rough tourney report. I am always amazed at how much the judge rulings usual favor the player that screwed up. Like, isn't knowing and following the rules part of the game?? I understand that mistakes are made. I have made a ton of them. But even on my own mistakes I feel the responsibility to punish myself much harder than the judge ever does. Anyway, just keep your head up and keep playing the way you do. At the end of the day your playing with little pieces of cardboard and going home with your ethics and morals in tact is far more important.

    I actually do have a foil Kor Spiritdancer. It kind of bugs me because the rest of my Bogles deck is completely non foiled. I prefer it that way for Bogles because I want my opponents to think of it as a Troll or Meme deck and underestimate me. I would definitely be willing to part with it for a regular non foil and some cash.

    Regarding the plays, I feel you. Everyone makes mistakes. I had 2 friends lose in the top 4 of PPTQs recently because of them when they were NOT able to "take it back." The finals for each of them would have been a super good matchup, but the Judge's call is always correct, especially at smaller events where there is no Head Judge. I do realize that I am not a competitive player by nature now. I think I have resigned myself to more of the collecting nature of Magic. I don't feel a need to cheat to win in Magic, but there is something VERY inherently wrong with my feelings there. I find myself wanting to try to do those plays, but have stopped myself so far. This is when I realize that it's hard to change play patterns and play styles. I will never be even a merely average Magic player. It's sad because I've played for too long to be this terrible. In the past, 2 misplays like that would have resulted in TWO game Warnings, which equal a Game Loss. It's not a big deal since he could have just tried to cheat me in the 3rd game as well and it seemed karma was definitely on his side on the drawing portion as well (which admittedly Bogles rarely draws better cards from the top of its library than its opponents).

    *I could have literally won a match at the recent FNM with Affinity vs. Enchantress by activating my Inkmoth Nexus, paying for double Ghostly Prison, and swinging while sacrificing creatures with Arcbound Ravager, but I was 1 mana short. I even considered it, but figured it didn't matter since his only out on an empty hand was drawing Sphere of Safety. His 2 previous draws were second White Source and 5th total mana and Leyline of Sanctity, which prevented a Ghirapur Aether Grid kill. I figured, why cheat when I probably win next turn anyway? Well, I learned why those players do better than me...


    Thanks for getting back to me. I am looking for a foil AND signed Spiritdancer. I've got the foil copies. Thanks though!

    Luckily Bogles is a fairly straight forward deck so I have only come into a handful of rule descrepancies. I don't get the chance to play a ton so I go into alot of tournaments pretty rusty. That's when I worry most about decks like Storm playiong super fast and me totally missing something. I showed up once to the table with 59 cards by mistake. I mailed a Temple Garden away to get signed and forgot to put it back! I immidietly called a judge and he gave me a game loss. I know that's probably what the book says but I would have given myself a match loss. I absolutly hammered him in games 2 and 3 and felt awful about it. I felt the same way about the witchbane orb PT game. I think that kid should have been given a match loss. Showing up, being prepared, and knowing your deck is part if it. Anyways..

    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    I need some help fellow Boglers!!! I am 8 cards away from foiling and signing the entirety of my deck. It is an absolutely masterpiece. The cards I am looking for a 4 x Spiritdancers and 4 Scouts (signed and foiled, obviously). I will pay pretty much anything if anyone has them and is willing to part with them. I realize there is a trading post on the site but I knew my only chance was throwing something up in here. PLEASE send me a message if you have any leads. I'll post a pic of the deck for you guys as soon as I'm done.

    FoodChainsGoblins - That is a rough tourney report. I am always amazed at how much the judge rulings usual favor the player that screwed up. Like, isn't knowing and following the rules part of the game?? I understand that mistakes are made. I have made a ton of them. But even on my own mistakes I feel the responsibility to punish myself much harder than the judge ever does. Anyway, just keep your head up and keep playing the way you do. At the end of the day your playing with little pieces of cardboard and going home with your ethics and morals in tact is far more important.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    It will be interesting to see what happens. I'm not sure the unbanning will be good for any deck not named control or jund. The meta is perfect for hexproof right now. We can beat creatures and we can beat decks trying to kill creatures. Sideboard games against control weren't the greatest matchup in the world even without Jace. Counters keep the bogle fairly neutered and the brainstorming every turn will make digging to Supreme Verdict, EE, and Alliance pretty easy. I'm skeptical this is going to help us. I'm not making any predictions but I don't think it could get much better for Bogles than it is right now. We'll see!!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Wow. That was tight. Such a good final. Congrats. Wasn't sure he was going to get there. Seemed like a potentially dangerous keep game 3! Here comes all the hate! Thanks a lot Dan! Haha.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Quote from DarkStarStorm »
    One thing I'm about to test is Dromoka's Command in place of Path to Exile. It gives us a TON of mainboard tech against many decks in the format, even when they have no creatures.

    Against Burn: Counter a Deflecting Palm and fight a creature, or put a counter on our lifelink creature and have it fight to gain a ton of life.
    Against Control: Force them to sac Search for Azcanta or Blood Moon

    Just two examples I thought would get the conversation going.


    I think Dromoka's Command seems much better in theory than it actually plays out. The scenarios where it shines are pretty narrow. I tested it last year for a bit. I think you'll be happier with Path. Just cleaner and more efficient. I don't love path but it's easily the best white/green has to offer. I think killing something with Path that doesn't HAVE to be killed is a mistake a lot of people make when they first pick up the deck. Accelerating Merfolk or Humans or Jund on turn 2,3,4 is not where you want to be. I don't cast Path unless I absolutely have to.

    Spirit Link is a great card but comes with the downside of not buffing the creature. I usually play one in the main and one in the board. It's def not a card you want to see a ton of.. but it can turn things massively in your favor against fast creature decks (affinity, merfolk, humans, goblins...). It's just almost completely dead against things like Tron, Strom, and Lantern.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Quote from BigNestle »
    Quote from JonConner »
    Ha. I'm happy to hear someone else is foiled up! I'm foiled as well but rarely bring it anywhere.. usually just puts a giant bullseye on you at smaller tourneys. Perfect for a GP though! Are you going to Hartford this spring as well or just Toronto?

    I know what you mean.. I rarely get to play locally and if I do i get hated out hard.. I think Bogles is a great large event deck and I rode it last year to my only day 2 ever at an SCG.. I won't be in Hartford.. a little out of my range (live across the border from detroit). Will for sure be at both Toronto s and Detroit and hopefully Richmond so i can play my beloved Enchantress in some legacy... I'm actually thinking Bogles will line up nicely for the team trios.. I haven't had luck with it in unified as Infect and Ad Naus always seem to be super present..


    Cool. Yeah, I think it's a great choice for a GP. The only part I don't like about bringing it to a tournament with that many rounds is that it inevitably malfunctions for a round or two. That pretty much means you have to win every winnable match.. but I guess that's true of any deck to an extent. Good luck in Toronto and let me know how it goes. There was a small bogle group in Spain this weekend. Pretty stock lists. A few of them did pretty well.

    http://www.mtgtop8.com/event?e=18360&d=313990&f=MO&show_pts=Y
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Ha. I'm happy to hear someone else is foiled up! I'm foiled as well but rarely bring it anywhere.. usually just puts a giant bullseye on you at smaller tourneys. Perfect for a GP though! Are you going to Hartford this spring as well or just Toronto?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Quote from HellPepito »
    Hello all! I'm new here, been following the thread a bit for some months. I'm an old casual player who've returned to play MtG like 6 months ago : sold my old collection and strated to build some competitive decks for different formats. In Modern, I built Bogles for its low cost, low interaction and facility to pilot for a guy returning to the game. I'm going to GP Toronto 2018 next week and, even if I considered playing my U/W Control deck, I decided to go for the underdog and play my Bogles deck and catch the metagame off-guard with the strong White sideboard cards. I'll put my list here, I would like some advices from fellow Bogles players! Keep in mind that I'm no pro-player, just a guy who goes to a GP for the experience and the fun of it.





    Sideboard :




    So, I'm going for a Sideboard extension in the main deck with 3x Path to Exile and 3x Leyline of Sanctity in the main board, as they are key against Grixis Death Shadow. The sideboard is pretty self-explanatory : x3 RIP versus Storm, Control, Living End / Path to Exile versus creature based decks / Eidolon of Rhetoric against Burn, Storm, Living End / x2 Gaddock against CoCo, Tron, UWx Control / Leylines versus targeting, LotV, Thoughtseizes and Inquisition / Seal of Primoridum versus Affinity, Lantern, Spellskite, Blood Moon / Stony Silence for Affinity and Lantern, etc.

    I've meddled with the Unfliching Courage in the main deck but I've found that they are too slow. When you have them in hand, it's either playing it, or play 3 other 1CMC spells.

    I think that's about it! It's my first post here, so be kind If I made any error please lol ^^ What do you think about this list? What should I add or cut? Thanks and have a good day!


    The list looks great to me. You've got the core of what you need. The rest is just guessing what you're going to face. I've been getting quite a bit of mileage out of Spirit Link lately. Helps a ton against humans and all the fast, wide creature decks. Mainboardable for sure. List looks good though. Might want to test dissenter's deliverance. You lose the potential Ethereal boost of Seal but gain instant speed and the ability to cycle if there is no Artifact to kill. It's all preference. I play with hexproof a ton and personally think its just a better card. The other card I would test is Gryff's boon. In alot of instances it's just faster and cheaper than Mantle. Does make you a little more susceptible to Chalice. Realistically, you're probably not going to win through a resolved Chalice anyway!

    That's my two cents. Great job with the deck and good luck in Toronto.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Hey guys,

    Been working a ton and just wanted to check in. I've been playing here and there online with pretty good results. Storm is a problem. I literally have 12 sideboard cards to optionally bring in and sill usually get bent over. I would devote a little more time and resources (Cannonist) to storm but I have a feeling wizards will be taking care of that problem for me at the next announcement. While I'm on the subject, I love having a challenging deck to beat but not one that casts 35 spells to my 6 over the course of 20 minutes to my 5. Anyways...

    Saw the new blue enchantment. That thing would be a world beater if it were green. I play three Keen Sense right now. I feel like I always have a free attack or two and love the extra chance to draw into my hate or have card advantage against Jund variants. I board them out on the draw for sure. The problem with splashing a color is not the lack of good cards to warrant a splash, it's the mana base. Red offers tons of cards to splash for. I have tested these decks extensively to the same result. There are just too many games that end in deck malfunction. A problem that plagues our deck already. It might be able to rip off a 5-0 here or there but it just isn't consistent enough to take down a big tournament. I think the only thing that will change hexproof is the printing of another blue 1 cmc hexproof creature. Then you could cut green (RIP Rancor), play misty and heath to still fetch for the arbor, and play a u/w version. There are enough white enchantments now to make a solid u/w build. While I'm on the subject, test Unstable Mutation before you write about it. Yes, it gives you some god draws, but it can be a total nightmare in grindy games.

    I have been loving Cartouche. I cannot draw enough of that card. The value of having and chump blocker and being able to attack early against things like burn is huge. Not to mention what it does against B/G/X decks. It's not always obvious, but it usually boils down to being the difference against those deck.

    I have abandon Stony Silence. I NEVER play affinity anymore which isn't a horrible matchup to being with. I haven't played old school tron or latern at all lately either. I roll with Dissenter's Deliverance. It blows up anything I need to and cycles if there is nothing to destroy. I have always been partial to Nature's Claim but I think Deliverance is just better. I absolutely hate chalice.

    I think thats all for now. Good luck everyone!!
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Quote from emaugust »
    In the spirit of more boggle content I will post my thoughts on SCG regionals in Chicago this weekend. I finished 6-3, #37 out of about 300. I don't have my notes so a few of the rounds are hazy. When I get home I will attempt to update for accuracy and games. Anyhow, about 300 people showed up and it was a great time. Shout out to Nerd Rage Gaming for putting on a good one.



    Rough accounting of rounds:

    Match 1: W - Golgari.. Eldritch oooze? (https://www.mtggoldfish.com/deck/776087#paper)
    Match 2: L - 8 Rack
    Match 3: W - Burn
    Match 4: W - Affinity
    Match 5: W - Merfolk
    Match 6: W - Humans
    Match 7: L - Storm
    Match 8: W - U/W Control
    Match 9: L - Living End


    Match 1 (W) - I am not super sure what this deck was. It was running noose constrictor, lotleth troll and at one point I saw a Griselbrand in the graveyard so I assumed this was some sort of reanimator deck. I am pretty sure I boarded in rest in peace but I just ran my opponent over. That will teach them to run BG without any targeted discard or liliana's :p

    Match 2 (L) - 8 rack. Match goes to 3. Cartouche of solidarity providing a guy was great, I was always able to stay in front of my opponents lili's - against 8 rack, lili lacks creature protection so you just fade 1 sac trigger and kill her and keep on moving. I outplayed my opponent at every turn this match (no one expects mana tithe or silence) up until game 3. In game three I had an early bogle with a cartouche of solidarity. I stupidly swung my token into a blinkmoth and then, although I was able to rebuild twice, was unable to close it out. Had I kept dude back I never would have been behind in creatures and would have won the match. Live and learn!

    Match 3 (W) - Burn - this was a weiiiiiiird burn match. First off, at no point did I ever see a red creature. Moving on to the games, in game 1 I remember at one point, my opponent had 3 mana up on my end step and just untapped and drew. I guess they must have flooded. Game 2, was what really made the texture of the match weird. So my opener is a boggle, a coronet, an umbra and some lands and boggles. All I want to do is make a big boggle and do it... so turn 2 I umbra up my boggle and cast another boggle. Swing for 2. Opponent destructive revelries my umbra. Sigh. Pass the turn it is draw go. Turn 3, I top deck and cast some 1 drop umbra and another boggle. Swing 3 - opponent fetches and destructive revelries my 1 drop enchantment again.. ok... I might have played a dryad arbor here. Anyhow, by the end of the game I am swinging with 4 boggles and an arbor every turn. He has resorted to using deflecting palm on my 1/1's. TWICE. Eventually he dies to a horde of 1/1 boggles. Apparently he kept a hand loaded with SB hate - I saw 3 revelry and 2 palms in this game. Felt bad for my opponent because a more experienced player I think would have let me make my big boggle, deflecting palm it TWICE and then destructive revelry away the coronet and 2 other enchantments and that would be about lethal.

    Match 4 (W) - Affinity - I remember this one being close and going to 3. Throughought the match, including game 3, my opponent was having a hard time keeping track of enchantments and their effects. At one point had them facing him so he could read them and I think he wanted me to play that way. I allowed this positioning for a minute or so so he had ample time to read the board but then I re-organized my enchantments into a more haphazard pile. I know it feels bad as a player to be less than communicative but in boggles, combat math if some of OUR hidden information. As such, it is in our best interest to layout our enchantments in ways that are a little more complicated for OP to read. For me this means not grouping duplicate enchantments together on my creature "stack", having the enchantments overlapping each other on the physical board and having my boggle on top of his pants. Anyhow, long story short my opponent had me dead in G3 a myriad ways but never got there because he thought I had reach. Amusingly the only green enchantment I had down was a rancor. So just as I lost an early match to misplay, I got one here due to opponent misplay. I'll take it. I asked my opponent what they were seeing after the game and it was one of those times I wish I had kept it to myself - my opponent was polite but clearly realizing this is a hell of a feel bad mid tourney.

    Match 5 (W) - Mono U Merfolk - Played against this great young dude who was 6-0 with fish at last years regionals before going 0-3. It was one of the big storylines last year, anyhow... Bogglers always say merfolk is a good matchup but I find it to be pretty poor. For whatever reason I am ALWAYS loosing to spreading seas. In this match however lifelink + spirit mantle was able to get it done. Opponent was never able to spreading seas me in a tempo positive manner. In one game I landed the spirit link + coronet as well for the double gains. I think I was at like 119 life at one point due to opponent chump blocking with an un-ending stream of merfolk. This one went to 3.

    Match 6 (W) - humans - Humans has a great clock against an un-interactive deck like ours but aside from a kitesail freebooter, NO interaction. To me this match up is all about getting lifelink asap and jamming. I am extremely high on spirit mantle in boggles and lifelink + spirit mantle is pretty much GG for humans decks.

    Match 7 (L) - storm - Storm is just so consistent. I think I took this one to 3. I know in the last game I lost through a leyline; as my opponent was going off they were able to draw into some bounce spell for the leyline. It was one of those games where opponent has a storm count of like 23 and at least after 10 minutes of not playing magic I was allowed to leave heh.

    Match 8 (W) - u/w control - This match was very very close. Went to 3. In either game 1 or 2 I was able to mana tithe a cryptic before attacks and that seemed to be enough. Supreme verdict is still a beating. More on the meta call there in general notes below. In game 3, I had a big spirit dancer and opponent was at like 3 life. He had a bunch of cards and mana. Spirit dancer dies returning 2 rancor to my hand. I play an arbor dryad from my hand in the second main, before passing back and UGH you know that hopeless feel. Opponent draws with 6 mana including 1 plains and immediately spreading seas my dryad arbor and then pass it back. So I go ahead and rancor up the arbor. Opponent then has the look of someone who made a terrible misplay. They expected that arbor was no longer a dude. But it was, so I cast the second rancor. Opponent has really slumped into their hand. They opt but don't find anything. I get in there for the kill. What I hadn't realized until after the game was that the opponent had used their only white source to cast spreading seas. They had a blessed alliance in hand. Opponent mumbled under his breath "what bs" but was cordial enough otherwise so no complaints.

    Match 9 (L) - Living End - This one was brutal. Blown out in 2. We can't clock them nearly quick enough when they can go off with simian spirit guide turn 2. The only thing I should have done different given the horrendous nature of this combo would have been to mull more aggressively for a rest in peace. Worth going down to 4 or 5 to get in this scenario I think... If we land a RIP they have to wait till like turn 5 to start hard casting stuff which is plenty of time for us to draw and build.


    General thoughts:

    1. For me the MVP of this deck is 100% spirit mantle. All I want to do is attack my opponents life and gain life. This card enables both unimpeded. I played 2 but I actually like 3 in the list. Just lack a 3d in paper.

    2. Cartouche of solidarity is the real deal. It isn't that we need to keep people off of liliana every game but in the ones we do this card does such a good job. The additional utility in a reasonable path target should also not be understated. In the matches where you need mana acceleration, your 1/1 token is likely not super important. It came up for me this weekend, especially running 19 lands.

    3. Which leads me to a weird place... Umbra's. Are some percent of Umbra's now a flex slot? There is kind of a weird meta call now between the two umbra's + cartouche. In a jund / abzan / lili meta we want cartouches. In a U/W, U/B or other board wipe meta's we want umbras. Previously spider umbra felt like the lower priority umbra with the decrease in infect but at this point I am into 4 spider umbra's (some protection against inkmoth nexus) and some number of hyena umbra. It might be more correct to get off of unflinching courage instead.

    4. 19 lands - it mostly worked out but I had to keep a number of slow 1 mana hands. I think I am going back up to 20. Probably another thicket.

    5. I was pretty happy with my sideboard. My basic flex slots are the silence and 2 mana tithes. Silence was great against 8 rack but otherwise did not show up when it was needed. Spirit link #2 was swell. Gaddock Teague never really needed to do any work except vs. Storm where he never got a chance to do any work. I still like it though as an out to tron which will always be lurking around the top/mid/bottom tables :p I could see trying a piece of creature tech like Eidolon of Rhetoric or Kataki, war's wage.



    Ok, that is all I got!


    Great report and good stuff at the tourney. I wanted to reply because of the umbra/cartouche dilemma. I feel the exact same way. I am down to 6. 4 Hyena and 2 Spider. That's only my split because I play Keen Sense. I have to have first strike. Anyways, I went through the same thing when building my list for regionals. I hate cutting umbras because it's so nice to have in combat and against sweepers. With modern as wide open as it is right now, I bet you could run as little as three and be fine one weekend and run eight the next weekend and need everyone of them. I think it's just going to be guess/judgement call until the dust settles from the new set.

    I love silence. I use it all the time. Good for you for playing with it. It has tons of sneaky applications. I like bring it in against blessed alliance. It's about the only card that stops it.

    As for the lands... I have always played 20 but have been very tempted to shave one. There was a top 8 list at one of the regonals that ran 18!! Bogles is the type of deck that is going to have to run a little luckier than others to win. I have no problem with 19 lands. Although 19 with unflinching courage in there might be pushing it a bit.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] G/W Auras (Bogle)
    Good stuff. Prison is such a miserable matchup. Unlucky seeing that. That might be the worst matchup in modern.

    I ran hexproof yesterday as well. I was 4-1, lost the 6th round, and then dropped at 5-2. I had some work to do so I couldn't really stay and play without a chance for top8. I grinded through titanshift 3 times, beat jund once, and lost to control and faeries. I lost to neverending blessed alliances in the control match and just had a total deck malfunction against faeries. I might have been able to stabilize against a different deck but the mulligans were severely punished by discard and liliana. I was really happy with the deck overall. I play three keen sense in the main and continue to think it's the most underplayed card in hexproof. Yes, it is a horrible topdeck, no argument from me there. I can't count the number of times it has kept me in games that I have no business being in. I usually side out most of them on the draw depending on how early the opposing deck has a creature down. Other notables from the tourney were spirit link and cartouche. Cartouche was just awesome. I play two and might go up to three. It seems to give alot of unforeseen problems to opponents. Twice yesterday I pathed the token to avoid mana screw. Not a great play but much better than the alternative of pathing a tribe elder, ha. I played one spirit link in the SB and was very happy with it. I have always known about this card but have been a little skeptical seeing as though it offers no power boost. I was very happy with it. It had a similar feel to keen sense. I felt I was winning races that I had no business winning. Nothing ground breaking, just wanted to give my official endorsement :). I used to be strictly against cards like keen sense and spirit link but it just doesn't seem like hexproof can race anymore. The meta is just too big, fast, and good. I think the utility auras offer a nice alternative in certain matchups. Lastly, MVP was and always is the Spiritdancer. I've suited that thing up a million times and I'm still surprised how quickly it wins. Hope everyone had fun yesterday!!
    Posted in: Aggro & Tempo
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