I have been seeing my girlfriend for over 5 years now... I care extremely deeply for her, but she has an extremely controlling and needy personality. I just got a new job (I started today) where I'll be working 40+ hours a week, along with going to school 30 hours a week. Thursday is her 21st b-day, and I work on Thursday. I don't know how long I'll be at work, boss said it could be an hour, it may be all night. I told her this, and she broke down, getting pissed at me and such. I can't really take off my second day of work at a new job...
The problem is that I realize it's a destructive relationship and that I need to get out. I never had money problems until I was with her. Now I can't do enough to keep out of debt. She completes my soul, but destroys my mind and life. How can I end this relationship and not seem (and feel) like a cruel, sadistic jackass?
Ready the Troops 3W
Instant
Untap all creatures you control. Those creatures have "Whenever this creature blocks, it gets +1/+3 until end of turn." until end of turn.
Dance of Blades 2WR
Instant
Untap all creatures you control. If it's an opponents turn, creatures you control get +0/+4 until end of turn. If it's your turn, creatures you control get +2/+0 until end of turn. "Ya know how to dance, don't ya?"
Shipwreck
Land
~ comes into play tapped. T: Add U to your mana pool. 2, Tap an untapped creature you control: Return target artifact card with converted mana cost 3 or less from your graveyard to your hand.
Meteor Swarm 5RRR
Sorcery
Destroy all lands and artifacts. ~ deals damage to each creature and each player equal to the number of permanents destroyed this way. What better way to kill the damn thing than to drop planet sized rocks on it?
NEXT: "Who cares? It was probably going to fail anyways."
D'OH
Thought Decay UBG
Target player discards two cards. If either of those cards was blue, draw a card. If either of those cards was green, put two 1/1 green Saproling creature tokens into play.
Conflict of Interest 2:symur::symur:
Sorcery
Choose two - Each player draws two cards; or each player sacrifices two lands; or each player returns a creature to it's owner's hand; or ~ deals 3 damage to each player.
Xenoptic Spire
Land T: Add 1 to your mana pool. 3, Q: Shuffle your library. Then reveal the top card of your library. If that card is a land, you may put it into your hand.
How is it that Quick 'n' Toast loses to ANY aggro deck? Besides the standard Mana Screw/Flood... We've been testing it for a while to take to GenCon, and we have yet to lose to ANYTHING that isn't the mirror. How does it lose to Mirror Master/Faeries?
Yew Divining Cane X
Artifact - Equipment
~ comes into play with X charge counters on it.
Equipped creature gets +0/+X. T, Tap equipped creature: Add 1 to your mana pool for each charge counter on ~.
Equip 1
SOONER!!!!
The problem is that I realize it's a destructive relationship and that I need to get out. I never had money problems until I was with her. Now I can't do enough to keep out of debt. She completes my soul, but destroys my mind and life. How can I end this relationship and not seem (and feel) like a cruel, sadistic jackass?
Instant
Untap all creatures you control. Those creatures have "Whenever this creature blocks, it gets +1/+3 until end of turn." until end of turn.
'Course we could also do a couple of each...
Sorcery
You win the game. Each opponent that loses the game this way loses the next game they play.
Next: XWWW
Creature - Beast
Whenever a creature without flying attacks, you may tap ~. If you do, it deals 3 damage to that creature.
4/4
Instant
Untap all creatures you control. If it's an opponents turn, creatures you control get +0/+4 until end of turn. If it's your turn, creatures you control get +2/+0 until end of turn.
"Ya know how to dance, don't ya?"
NEXT: "Check this out!"
Land
~ comes into play tapped.
T: Add U to your mana pool.
2, Tap an untapped creature you control: Return target artifact card with converted mana cost 3 or less from your graveyard to your hand.
NEXT: Steam-Powered Goggles
Sorcery
Destroy all lands and artifacts. ~ deals damage to each creature and each player equal to the number of permanents destroyed this way.
What better way to kill the damn thing than to drop planet sized rocks on it?
NEXT: "Who cares? It was probably going to fail anyways."
Thought Decay UBG
Target player discards two cards. If either of those cards was blue, draw a card. If either of those cards was green, put two 1/1 green Saproling creature tokens into play.
NEXT: 0 (Try not to be TOO broken...)
Sorcery
Choose two - Each player draws two cards; or each player sacrifices two lands; or each player returns a creature to it's owner's hand; or ~ deals 3 damage to each player.
NEXT: Dwarven Cannon-Mage
Land
T: Add 1 to your mana pool.
3, Q: Shuffle your library. Then reveal the top card of your library. If that card is a land, you may put it into your hand.
Artifact - Equipment
~ comes into play with X charge counters on it.
Equipped creature gets +0/+X.
T, Tap equipped creature: Add 1 to your mana pool for each charge counter on ~.
Equip 1
Artifact
T: Add U to your mana pool.
Whenever and island comes into play under your control, untap Water Screw.