1. Themes
Scars of Mirrodin is poised to release later this month and rumors abound with what may come. First, let's talk about what we know. There will be artifacts! I mean, this is the metallic plane where the denizens have equipment grafted onto them. Second, there is some kind of war going on, with the Phyrexians versus the
The races we saw in Mirrodin were primarily goblin, elf, human, vedalken, leonin, zombie, and myr. There were also a lot of beasts, constructs, golems, drones, and trolls. I'm curious if we will see a revival of vampires since there was only 1 big one (Mephidross Vampire), but they were mentioned many times and I remember expecting to see more of them. It's also a bummer that merfolk are out of gas...I suppose we got the sovereign in M11 to continue to allow people to make decks with ZEN block rather than to lead into Scars block. I'm a big fan of anthropomorphic cats though and I had a lot of equipment-based leonin decks in the past. Hey we just had an equipment-based white race in the kor! Hopefully they'll play nice together, but it seems like we had soldier-theme in ZEN block (seriously, try to find a knight!) and now we are switching to a more chivalrous caste. There was also a cycle of sliths that were pretty interesting and I'd expect to see some sort of slithy homage. Speaking of homage, Atog was reprinted in Mirrodin alongside Megatog as an homage to the original and I would expect to see another relative this year.
2. Mechanics
So far we know that Infect will be a mechanic for the bad guys (Infected creatures deal damage to players in the form of poison counters), it seems like we should have a mechnic for the good guys! Many people are banking on Sunburst but I'm not sure. MaRo has stated that there will be a returning mechanic ("and even some of the mechanical ones—Scars block has a returning mechanic from Mirrodin block—and it just might not involve +1/+1 counters") and his quote hints that it won't be Sunburst. Imprint makes a lot of sense since there is a lot of design area that can be explored in terms of what qualities you care about what you imprinted, but my money is on Affinity. I know it was the boogeyman of Mirrodin but I really think it was only a couple cards that really made it degenerate. I personally opened a box of each set and played against a friend for a whole year and while Affinity was a great strategy it wasn't overwhelmingly dominant between us. Of course, neither of us opened a single Arcbound Ravager so take that for what it's worth. The point is the mechanic has a lot of room to grow and it's been mentioned as a mechanic that will return at some point before. Off the top of my head besids affinity for artifacts and basic lands you could have affinity for creatures (or even creature types), affinity for equipment (leonin!), affinity for cards in the graveyard (threshold-ish), affinity for cards in your hand (how blue!), or the obvious affinity for enchantments (probably not gonna see that one). My point is they scratched the surface with it and while it is obviously a dangerous design area (free spells have a high potential to be broken), itis also something that got people excited to play and make decks.
The only other keyword we know about right now is Proliferate which lets you add 1 counter of the appropriate type to anything that already has counters. This is an intriguing keyword action that hints at a counter sub-theme in Scars block. We already have a lot of cross-block synergy because Zendikar was fairly big on counters too (Allies, Quests/Ascensions, and Levelers were all themes) and looking back we could get Sunburst, Modular, and cash in on 'clockwork' creatures that just like to do stuff with +1/+1 counters in general. Triskelion and Steel Overseer are leading the charge in M11 so this seems more like a matter of when rather than if. I thought Modular was a little confusing and not that powerful but Sunburst was a fun mechanic. In a block filled with easy-to-play artifacts it was already commonplace to be greedy and splash colors, sunburst was the icing on the cake.
3. The block
I'm intrigued about them doing another block of artifacts. For one it's interesting to note that they have very recently done a block on a specific card type (land in Zendikar) so we may end up with landfall decks fighting affinity decks, though I have faith there will be more crossover. Secondly though what else is there to do with artifacts? Most of the really powerful stuff in Magic seems reserved for Planeswalkers. Mindslaver is a PW ultimate, for instance. Of course there's no reason they can't reverse-engineer PW ultimates too, like a spell that let you get every elf from your library and put it into play or one that made all your permanents indestructible for the rest of the game! Of course there will be new artifact keywords and I am looking forward for some new equipments though Bonesplitter is more my style than the Swords-cycle. We also have some reprints to look forward to, both functional ala Reverberate, planeshift-style like Manic Vandal, and direct like Lightning Bolt. Would Pillage be asking for too much? Instant Land Destruction is frowned on as is the 3-casting cost but it represents some of the best versatility in Red destruction.
There's also a new class of planeswalkers to fret about. Elspeth is making her second showing along with a new guy, Koth who looks definitely Vulshok in design. The vulshok were good at destroying artifacts, haste, and grabbing the reigns which seem like good themes to continue. There's also rumors of Venser finally finishing planeswalking college so he can get his