My favorite card of all time? That's a tough one. I'll pick Fireball.
Fireball led to some of the craziest wins I've ever had in multiplayer magic. I remember being in junior high and forking a 10 point fireball to kill 2 people, out of nowhere. I've built multiple decks in different eras of magic's history that utilized fireball as finishers, a 5-color Bringer/cloudpost deck and a R/G Rampaging Baloth deck spring to mind.
I love the flexibility, the power, and the name. It's a Fireball. I win.
Mythics are the least frequent card printed in a modern set, it's incredible how little many of them end up being worth, to me. Don't you feel a little childish remaining upset at a business practice that has increased the interest and sales in your favorite hobby year after year? Mythics still are not the backbone of most standard tournament decks! Look at the devotion decks, do you see lists with 20-30 mythics? No. How about Esper, that plays 3 colors surely it must have more mythics than rares! No. RDW? Hahah, no. R/G Monsters must use the best mythicalest creatures right? No. Standard decks are not completely composed of mythic rares as your tirade seems to imply. Can you compete at the highest levels without mythics? No (of course not?). Can you still have fun and play magic without any of them? Yes. They aren't going anywhere but into more magic products. I have collector friends that love showing off their binders of "just mythic rares". They are popular. They work. They haven't done that bad of a job making sure they are good but not too-good.
For someone who spends as much time as you do thinking about, selling, and posting about Magic maybe it's time to just embrace the 2010s?
Other than that minor quibble, nice update and thanks for the tally.
Check this out and support it if you feel like it. It's more of a pre-order than a kickstarter (no exclusives, everything will be available after the kickstarter). The game is called yomi and it is a card game that simulates a fighting game. Instead of colors you have different characters and all the decks are pre-built. There is no deckbuilding. Despite that, there is a steep mastery curve for most characters and a lot to learn about reading your opponents moves which make it feel more like poker than magic at times.
We are close to reaching 150k which will include 2 bonus decks if you pledge at least $100. The cards are both better durability and cheaper than magic, since each complete tournament-playable deck is only $10 each. That said, there is no collectible aspect - you don't buy these expecting them to be worth more later. He is going into print production and will be selling the same product on his website next year.
Also if you're interested you can try the game for a spin on his website, certain characters are free and you can get tokens to unlock others for a few games (or just buy them outright).
http://www.fantasystrike.com/game/index.php
Your entire position is predicated on the notion that cards should have some intrinsic value. They DO have value, but that value is not necessary to enjoy the game (especially casually). If the cost of a game where they give you all the rules and you live in a society where you can replicate the pieces cheaply bothers you then just side-step it. Of course you can't compete with your fake cards.
I'm all for reprints, personally. And I'm an older player with potentially lots to "lose". But I have an emotional connection with my collection and only sell pieces of it when necessary. The "value" of it is not really gained or lost since I paid the money and enjoyed the cards long ago and now they just sit in boxes/binders.
Really the fact that they are worth anything at all is amazing to me and a perk of this expensive hobby.
-Relaunch Giveaway Winner
The holo-foil change is smart, as its getting way too easy to forge magic cards and that makes me wary of buying online. Good change, in my opinion.
The font needed to go for a long time. Not sure if I like the new "Beleren" font yet. I feel like they could have gone bigger! Made something more noticeable and magic-y. Alas.
Designer credit is cool, definitely think it should be at the bottom of the card, not used where flavor text belongs.
Waste Not looks good, I'll be trading for it!
Cuz you can't reuse it. Oh wait...
I think we figured out why you think Swan Song would be good in standard, when it really isn't. If it was a conditional hard-counter, then you would probably have a point but it doesn't stop creatures or planeswalkers. That's a huge part of the meta, meaning in Standard its best shot is niche sideboard tech.
Thanks for the tip on Arbor Colossus, I picked up a set for $2. Cool creature, will almost definitely be a part of a mid-range deck in the future.
Can't wait for the Pro Tour! Hopefully there are some new deck ideas using forgotten cards.
And for you they have "House Rule: Omniscience is Banned."
Overall I think these will be a great addition to the Standard meta. Budget players can use Guildgates and not feel like they are too far behind. Shocklands will go up, possibly by a lot (get em now, especially the gatecrash ones!) since they will usually be 4-of while these may be 2-4 copies.
Also, while scrying isn't the most powerful thing, it can be an important decision which good players will take advantage of and bad players will screw up. Giving the game some more room for better plays is always good, in my opinion!
Yes right now in the real world you are coming up on not being able to use any Innistrad block cards anymore. But in your example I could have a gimped werewolf-ish deck (Huntmasters but no Reckless Waifs) when Theros hits. That's MORE cards a new player has to consider playing against. Also, it keeps people from investing in the new Fall set, which is a huge driving point against it since that set is used to determine many metrics for a block's success.
Finally, for people like me, it never lets standard get reset to its smallest point, which is my favorite point in standard (I'm a huge fan of block constructed but it's rather difficult to get stores to run block constructed events). I like being constrained by only 1 block and the beginning of a new block (along with whatever M-set). I like the deckbuilding challenge that comes with it, as well as finally being rid of whatever juggernaut the last set had in it (lets say lingering souls here, as it was in Dark Ascension and under your proposed rotation would still be legal with Theros). That feeling of finally being rid of some group of cards/mechanics is nice and one of the things I love about Standard.
Without Innistrad block, cards like Thundermaw Hellkite or Rancor from M13, and most importantly WITH Theros cards, I can only see some of Dragon's Maze going up. People were bashing on Avacyns set this time last year too which looked like a bummer except for miracles (notably Bonfire) and angels which most people wrote off as casual stuff. Hellrider blew up and the less-than-typical supply was definitely a factor, which I believe will be the case if something from DGM blows up (Exava has a lot of potential, as do some of the other legends, especially in light of how the new legend rule affects them).