"And then you kill it with fire from a good, old-fashioned, American-made M1A1 flamethrower, a fine weapon responsible for killing many Nazis in the actual World War II."
Glorifying the killing of people is cool now, apparently - just don't make fun of cosplayers.
Chandra Pyro / Ajani Vengeant / Elspeth KE / Ashiok / Jace AOT / Gideon Jura come to mind.
Keranos and Tasigur are our only grindy long term options, perhaps a little help from the SB would be nice.
what can Abzan do about it though? or do they just bumrush you anyway?
Round 1 Amulet Bloom, he overran me with a titan around turn 4 or 5. Game 2 my Wear / Tear, KCommand and Snapcasters worked overtime to secure a win. Game 3 he went T1 amulet, T2 i fetch + shock myself for a serum visions, pass the turn, he plays a second amulet and deals 17 damage with a god hand. Horrible matchup.
Round 2 Tarmo-Twin, long grindy game of draw-go, i took Game 1 fairly easily in the end, wasn't sure what to board in (advice welcome here) so i grabbed all the anti-Blood Moon stuff i could (Wear/Tear, Celestial Purge) and a Spellskite to stop Twin. Another grindy game, lot of work removing his Goyfs and Huntmasters. I felt favored in the matchup but ended up durdling too much and probably messed up my timing. Lost a few cards trying to get rid of his Snapcaster Twin with a yard full of Cryptics and other horrible stuff. My Keranos kept getting bounced and he Bolted me to death. Game 3 went to time but he took it eventually. Not a Blood Moon in sight throughout but he did tell me he boarded two in afterwards. I feel like this should have been a win.
Round 3 Esper Midrange, some kind of weird build with Monastery Mentors and Tasigurs and a bunch of control magic. Took Game 1 easily. Game 2 Vault of the Archangel kept him alive, my Spreading Seas took care of it eventually but when he activated three goddamn Tec Edges simultaneously that was the beginning of the end for me. We went to time and drew in Game 3. Mindnumbingly long grindy games. Got my only good use of the night out of Crackling Doom when I 2-for-1'd his Sorin + vampire token. Missing my Ghost Quarter.
Round 4 wasn't worth mentioning, kid brought out some homebrew mono B vampire deck, easy 2-0 for me.
Crackling Doom didn't do much for me but I guess it depends on the matchup. Not sure how to sideboard for Twin and i just didn't get lucky on the Amulet matchup. Confident this is a solid list though - not a pushover for anyone. Missing a bit of countermagic, Remand alone ain't cutting it so I might try a Leak or two next time. I need to work on my sideboarding and overall timing game in general, I guess.
In conclusion I have to say Tasigur is amazing and landing a Keranos always feels great (until they bounce it with CC). Better luck next week!
The way i see it, it takes out Tron, Bloom, manlands and stalls Burn while netting us a card rather than giving them back a basic and netting nothing.
My current list below, opinions are welcome. I haven't tried it yet and am also still figuring out the local meta as i just moved here so the sideboard is a bit of everything (and the fetchlands are a mess as i still need 3 more Strands). Engineered Explosives has always been an auto 2-of as it's just so versatile and has saved me on several occasions. I've found it's often very hard to recover after a sweeper takes out our creatures, so i feel Boros Charm could be amazing there or just to push those last 4 points through.
Debated for a long time on whether to include the 4th Helix, and what my counter suite should be. I don't think Remand alone is enough as this isn't a pure tempo deck, and Mana Leak is just dead late game. Spell Snare can be a horrible topdeck (the worst in the deck I guess), but it stops so many things I'm always happy to see it in my opening hand. Also thought about going 3 Colonnade / 1 Tar Pit but I don't think there's any room for the latter with such a small black splash and the fact that it dies to a Bolt, KCommand or Electrolyze.
Opinions?
4 Geist of Saint Traft
1 Keranos, God of Storms
2 Restoration Angel
4 Snapcaster Mage
2 Tasigur, the Golden Fang
Spells (23)
1 Crackling Doom
2 Electrolyze
2 Kolaghan's Command
4 Lightning Bolt
3 Lightning Helix
1 Mana Leak
4 Path to Exile
2 Remand
2 Serum Visions
2 Spell Snare
2 Arid Mesa
1 Blood Crypt
4 Celestial Colonnade
1 Flooded Strand
1 Godless Shrine
1 Hallowed Fountain
1 Island
1 Marsh Flats
1 Plains
1 Polluted Delta
2 Sacred Foundry
4 Scalding Tarn
2 Steam Vents
1 Sulfur Falls
1 Watery Grave
1 Boros Charm
1 Celestial Purge
1 Dispel
2 Engineered Explosives
1 Lingering Souls
1 Negate
1 Relic of Progenitus
1 Spellskite
1 Spreading Seas
1 Stony Silence
1 Supreme Verdict
1 Timely Reinforcements
2 Wear // Tear
Agree on Keranos, he feels like such a win-more card by the time you land him. I run Engineered Explosives instead with Batterskull in the sideboard. Not a fan of Remands personally but opinions remain divided there. I run two Cryptics myself and they're the bomb.
And honestly, i'd cut the splicers for a kiki-jiki / wall of omens and 3 electrolyze.
You also probably don't need shadow of doubt in sb, sure it cantrips but its bound to be a dead draw rather than an asset quite often. Great control card, for us though, not so much.
Null Brooch
Squandered Resources