What do you guys think of twisted image and do you guys think it have a place in the Twin deck?
And another question regarding mana base, I have seen list running cascade bluffs. In what situation will a twin deck actually use that card? When they have kiki in the deck?
Player B untapped his land and cast down an Inferno Titan and player B state that he will deal 2 damage to Master of the Pearl Trident and kill it first then the remaining 1 damage to Silvergill Adept and it will kill silvergill now since now the lord is dead and it become a 2/1 creature instead. So the question I will like to ask is how does the stack look like when the trigger happen and is that a correct play by player B then? Doesn't the damage target and resolve all the same time to the 2 different target creature?
I believe what player B did was a legal play as stated since both player A and B are not new players but I will like to understand more about how the trigger and targeting work in this case. Thank you for the explanation on the above question.
Just wondering if it is worth to buy the Modern event deck just to increase the collection of my cards in general?
Please take note that I'm not a trader so I'm buying just purely for own use and collection mainly and I'm thinking of that mainly because I am still quite a new Magic player and hence my card pool is actually not alot so far and the cards inside seem nice. Thank you for any advice in advance.
Peek vs Probe Which card is better and in which scenarios or which version of Twin deck would you choose to use probe over peek or vice versus? And what will be the factors that you would take into consideration when you are choosing over this 2 cards? Thank you.
Sorry Cronax, I got to agree with Deathscythx here. We don't really have more combo options than the UR version. In fact, they are more of a combo deck than us. The good news is, they suck at everything else but we don't.
As for UR or UWR, I honestly believe that UWR is the way to go if you are playing in big tournaments, despite what the numbers online say. UR is good to pick up free wins in smaller events, but UWR is much more consistent and stable. If you can afford the RUG version I would honestly say that it is an equally good option as UWR (if not more, depending on your playstyle).
Yup. All In U/R twin focused alot on comboing off on turn 4 or turn 5 with counterspells as protections and run alot of cantrips to ensure a more consistent combo plan. In fact, U/R Twin generally will not win if they fail to combo off due to the lack of versatility and alternate win cons. USA Twin generally have more options and thus is better equipped to handle various situations better and have alternate beatdown win con or burn as well. As the name implies, All In is either combo out and win or prepare to lose in general. I'm still trying to figure out what is better playstyle for me as well.. Thanks for writing the primer and I look forward to reading more on it and I am pretty much inclined to go back to USA flash as well as having a white splash and the various options that white can provide is pretty much enticing.. lol..
When I first started playing magic back after a long hiatus ( I stopped during onslaught block), the first deck I did was using Isochron Sceptor and I use Dawn Charm and Silence primarily as a lockdown tool and it was fun to play though I did not have the creature base or the offensive strength to win games. However some people actually scooped when they got totally lockdown especially when they are a creature based deck and Iso + dawn charm is in play. My attackers when I have the deck that time is usually just Gideon Jura though I guess I can try with adding of Celestial Colonades and perhaps restoration angel and some burns.
A USA style of play might actually be viable for Isochron Decks though. Maybe I will see if I can try out the deck again since I have gotten and expanded alot of my cards collection now.. Might be interesting to see how it work out.. lol..
As you can see from the first post, right now there are 4 possible combinations to combo off. For a combo deck, redundancy is important. It's statistically much more likely that you will draw the combo with this amount of redundancy, to the point where you have VERY strong odds that by turn 4 can go off and if you don't, it's practically guaranteed you'll go off turn 5. Compare this to the UR version and I think it's clearly superior. I don't have enough information on the RUG version to make a strong judgement there, but it would seem similar. As I see it, RUG trades the extra combo power and strong removal of UWR for an alternative win-con, albeit one of the strongest in the format, making it hard for me to decide one way or the other.
If you remove the redundancy of the combo for other cards, you won't be a combo deck anymore, you'll be a control deck with a combo jammed in. At that point the combo won't do enough for you to make a difference so you're better off playing a pure control deck for more consistency.
To prove my point, some napkin math. Let's say you have one half of the combo in your opening hand, either Kiki-Jiki or Deceiver Exarch. There will be 53 cards left in your deck, 8 of which will allow you to go off. This gives your next draw a chance of 8/53, meaning 15%, to be what you need, and with every card you draw these odds increase again. If you only have Kiki-Jiki and Resto angel in deck, drawing one of them in your opener means chance of 4/53, meaning 7,5% on your next draw that you will have the other half of your combo.
I'm using grossly oversimplified math here, I believe the actual chances come out even higher, but I think the point is already clear. If you start looking at not having any combo pieces in your opener, the difference with only kiki and resto angel becomes even bigger.
Hmm. Not sure if I am correct or not since and please correct if I am wrong as I'm trying to learn this deck as well. Anyway if you are only running Resto angel and Deceiver then the chances to combo off should be the same as UR Twin version as UR twin version generally run Deceiver and Pestermite ( 4 of each in general) and 1 to 2 Kiki as well. Which means they also have 4 possible combinations to go off which is Deceiever+ twin, Deceiver + kiki, Pestermite + twin and pestermite + Kiki which essentially means the chances to combo off is the same as well as your current UWR version? Of coz if you have pestermite as well then it is different.
By the way, nice job on the primer. I learnt something new today from your primer as well.. Look forward to see the rest of the matchup writeup and stuff so that I can learn more about the deck and see whether is UR Twin better or UWR twin is better as I recently change from UWR Twin to UR twin to try out further. No RUG twin coz no gofys to play with yet.. lol..
Hi all, I'm new to Scapeshift and it looks kinda interesting but I will like to ask one question. Apologies if this have been asked before though.
I read in the Q&A
: What are the general strengths and weaknesses of Scapeshift?
A: It's biggest strength is being able to ignore most flexible hate in the current meta. Even hosers such as Leyline of Sanctity and Blood Moon can be played around pretty easily. As for it's weaknesses, Scapeshift can often at times be skill intensive. You must always be conscious of how the next few turns will play out. Sometimes this is more difficult than what it seems.
What do you guys mean by being able to play around hoser such as Leyline and Bloodmoon? Doesn't Leyline or Bloodmoon stop Scapeshift totally if you do not destroy or bounce back the Leyline or Bloodmoon?
As I'm still a rather new player, I will like to ask what are the common turn 1 plays that you see commonly in tournaments?
As in, if you see this play, you are quite likely to equate pr assume that opponent is playing a certain type of deck. For example, a turn 1 island then serum visions usually lead people to think of u/r delvers, splinter twin and etc. A turn 1 island then aether vial will lead people to think that is a merfolk or tribal decks and etc.
I'm asking mainly just to understand more about the various decks and see if the turn 1 plays generally are similar across the certain decks or not. Of course I do understand that at times, it is not really possible to do turn 1 play due to bad luck and etc but I'm referring to games whereby the opening hand is ideal for the deck and they have something to play in turn 1 or 2.
And also what are some of the various turn 1 or 2 plays that some people might do in order to mislead opponent? Thank you all for your opinions and answers in advance.
We are thinking about better ways to divide up decks, and are wondering how you all treat the different Twin variants. We have UR Combo Twin, UR Tempo Twin, UWR Twin, RUG Tarmo Twin, RW Twin, and a bunch of other takes on the deck. Which of those do you all think should be discussed in one thread? Which should get their own thread? UWR Twin feels to me like one that definitely needs its own space. Same with RW Twin. But I'm less sure abut UR Tempo/Combo Twin and Tarmo Twin. What do you all think?
There are 2 decks that do well: UR and URg. The rest really haven't had much success (UWR Twin top8'd PT, but that's it. It hasn't had any other good results since people have switched away from to stronger UR and URg versions.). Something like UR All-in just isn't very good since it is so much more vulnerable.)
Hi, can you further do some elaboration on how and why is All in more vulunerable and weaker to the Stronger UR twin? And correct me if I am wrong but I assume the UR twin refer to the UR twin? Thank you.
And also a question to ask. Should a All In U/R twin play cryptic command as well?
I have propably more experience with the deck than you...
Hi, not trying to be rude but would you like to enlighten us why is relic a good mainboard card instead? Stating that you have more experience is not really very constructive to anyone that is reading the thread. And no offense meant. Experience do matters of course but an experienced player or a player who played a deck longer does not necessarily means that he is automatically a good or great player I believe or even a better player than someone who played the deck lesser.
Learn how to play fetchlands. Crack them at the right time (usually end of turn for a tapped shock). Fetch basics when you can, dont give away free infomation without needing to. Its a skill.
Learn a deck and tweak it. Modern really rewards players that stick to one deck as the pro tour showcased.
Hi,
Thank you for your advice. Can I clarify the above 2 points?
1) Why is fetching basics better than a tapped shock excluding using the basic to play around blood moon?
2) By sticking to a deck means just keep playing 1 main deck and learn how to response to any other decks just by using that deck?
How do I get this rename credit? That is because I realize someone have previously used my email to register here and given me a username that I do not wish to use even though I wish to use this email. Thank you.
Would any u/r twin tempo twin consider p laying Teferi, mage of Zhalfir and cyclonic rift in either sideboard or mainboard?
What would you guys do if you saw your friend tilting in a tournament or if you realize you are tilting in a tournament?
And another question regarding mana base, I have seen list running cascade bluffs. In what situation will a twin deck actually use that card? When they have kiki in the deck?
The scenario is like this.
Player A is playing a merfolk deck and player B is playing R/G ramp deck.
Player A have 2 merfolks in play namely Silvergill Adept and Master of the Pearl Trident and end his turn.
Player B untapped his land and cast down an Inferno Titan and player B state that he will deal 2 damage to Master of the Pearl Trident and kill it first then the remaining 1 damage to Silvergill Adept and it will kill silvergill now since now the lord is dead and it become a 2/1 creature instead. So the question I will like to ask is how does the stack look like when the trigger happen and is that a correct play by player B then? Doesn't the damage target and resolve all the same time to the 2 different target creature?
I believe what player B did was a legal play as stated since both player A and B are not new players but I will like to understand more about how the trigger and targeting work in this case. Thank you for the explanation on the above question.
Best regards,
Deathsycthx
Please take note that I'm not a trader so I'm buying just purely for own use and collection mainly and I'm thinking of that mainly because I am still quite a new Magic player and hence my card pool is actually not alot so far and the cards inside seem nice. Thank you for any advice in advance.
Best regards,
Deathsycthx
Peek vs Probe Which card is better and in which scenarios or which version of Twin deck would you choose to use probe over peek or vice versus? And what will be the factors that you would take into consideration when you are choosing over this 2 cards? Thank you.
Yup. All In U/R twin focused alot on comboing off on turn 4 or turn 5 with counterspells as protections and run alot of cantrips to ensure a more consistent combo plan. In fact, U/R Twin generally will not win if they fail to combo off due to the lack of versatility and alternate win cons. USA Twin generally have more options and thus is better equipped to handle various situations better and have alternate beatdown win con or burn as well. As the name implies, All In is either combo out and win or prepare to lose in general. I'm still trying to figure out what is better playstyle for me as well.. Thanks for writing the primer and I look forward to reading more on it and I am pretty much inclined to go back to USA flash as well as having a white splash and the various options that white can provide is pretty much enticing.. lol..
A USA style of play might actually be viable for Isochron Decks though. Maybe I will see if I can try out the deck again since I have gotten and expanded alot of my cards collection now.. Might be interesting to see how it work out.. lol..
Hmm. Not sure if I am correct or not since and please correct if I am wrong as I'm trying to learn this deck as well. Anyway if you are only running Resto angel and Deceiver then the chances to combo off should be the same as UR Twin version as UR twin version generally run Deceiver and Pestermite ( 4 of each in general) and 1 to 2 Kiki as well. Which means they also have 4 possible combinations to go off which is Deceiever+ twin, Deceiver + kiki, Pestermite + twin and pestermite + Kiki which essentially means the chances to combo off is the same as well as your current UWR version? Of coz if you have pestermite as well then it is different.
By the way, nice job on the primer. I learnt something new today from your primer as well.. Look forward to see the rest of the matchup writeup and stuff so that I can learn more about the deck and see whether is UR Twin better or UWR twin is better as I recently change from UWR Twin to UR twin to try out further. No RUG twin coz no gofys to play with yet.. lol..
I read in the Q&A
: What are the general strengths and weaknesses of Scapeshift?
A: It's biggest strength is being able to ignore most flexible hate in the current meta. Even hosers such as Leyline of Sanctity and Blood Moon can be played around pretty easily. As for it's weaknesses, Scapeshift can often at times be skill intensive. You must always be conscious of how the next few turns will play out. Sometimes this is more difficult than what it seems.
What do you guys mean by being able to play around hoser such as Leyline and Bloodmoon? Doesn't Leyline or Bloodmoon stop Scapeshift totally if you do not destroy or bounce back the Leyline or Bloodmoon?
Thank you for your answers in advance.
As in, if you see this play, you are quite likely to equate pr assume that opponent is playing a certain type of deck. For example, a turn 1 island then serum visions usually lead people to think of u/r delvers, splinter twin and etc. A turn 1 island then aether vial will lead people to think that is a merfolk or tribal decks and etc.
I'm asking mainly just to understand more about the various decks and see if the turn 1 plays generally are similar across the certain decks or not. Of course I do understand that at times, it is not really possible to do turn 1 play due to bad luck and etc but I'm referring to games whereby the opening hand is ideal for the deck and they have something to play in turn 1 or 2.
And also what are some of the various turn 1 or 2 plays that some people might do in order to mislead opponent? Thank you all for your opinions and answers in advance.
Hi, can you further do some elaboration on how and why is All in more vulunerable and weaker to the Stronger UR twin? And correct me if I am wrong but I assume the UR twin refer to the UR twin? Thank you.
And also a question to ask. Should a All In U/R twin play cryptic command as well?
Hi,
Thank you for your advice. Can I clarify the above 2 points?
1) Why is fetching basics better than a tapped shock excluding using the basic to play around blood moon?
2) By sticking to a deck means just keep playing 1 main deck and learn how to response to any other decks just by using that deck?