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  • posted a message on [STA] Mind's Desire— @MTG_Arena preview
    Quote from Ryperior74 »
    Oh my...WHAT WERE THEY THINKING THIS CARD IS BANNED IN LEGACY AND RESTRICTED IN VINTAGE FOR CRYING OUT LOUD! AND ITS LEGAL IN HISTORIC?!
    Historic doesn't have the problem of vintage and legacy. It isn't banned for power. It's banned for wasting an absurd amount of time in paper magic. You have to shuffle for every copy that resolves and you have to give it a really good shuffle to make sure it's properly randomized. In digital, a proper shuffle is what? One second? It was simply a badly templated card.
    Posted in: The Rumor Mill
  • posted a message on [STX] Research Body — After Office TV
    Outside of facing a mill deck or excessive drawing to the point of basically just fishing for a combo, it's effectively Infinity Elemental for power and toughness. Drawing simply a large amount of cards will still make it a one shot. That's ok, though. It costs a stupid amount of mana and is very hard to cheat into play. It's for the same people that adore Colossification. Neither are good cards but they're funny. This is also better than Animate Library. It can be recurred and the spell can be copied. Animate Library is basically once per game.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Battle Mammoth (Leak) Foretell mechanic
    I could actually see fortelling a card meaning either cost you want to reduce to zero. I mean it's only legal in vintage, legacy, and commander. 2WU is a ton in formats where that's often a curve topping atomic bomb like JTMS. For that you get a 2/3 Serra Angel that wants you to play a very narrow subset of cards to do much. Even if it can ultimately let you play any foretell card for free, you have to exile the card first which would save you the 2 mana and then you get a 1/1 flier. If it's still around next turn, you could then cast it for free, but that's asking a lot where suspend or miracle let you cast, say, 10 mana spells for 1. Lets say you used it to play this mythic, probably one of the more impressive foretell cards. You drop your 2/3 and foretell the Mammoth for 0, netting you the 1/1 flier. If it survives a turn, you effectively get the 2/3 and the 1/1 for free but if not, you've played a hugely under curve legendary card that saved you 2 mana in a 3 color deck. You'd also have to play a bunch of foretell and a bunch of copies of the legendary in very fast formats to even consider it possibly becoming a problem. I don't know if wu will even have enough foretell cards to reliably get the ability to function in commander. Of course, in commander, you can also just blink a bunch of stuff to abuse that 1/1 ability in addition to free foretell, so it's no like it isn't a fun card. That reminds me a bit of Emeria Angel which is a fun card.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Leak. Vorinclex, Monstrous rider
    No matter what plane they pick to be invaded by a threat, it's the plane somebody dealy wanted and even the least popular planes in history have a very vocal group that demands a return to what they love.


    To simply "everyone" would mean to extend a set by a lot.

    Explore a plane on its own, then put in other stuff what you want to do with it.

    The biggest issues of story telling right now is that they speed up everything in such a manner that it is packed into 1 set.

    Thats the issue of all the Eldrazi story arcs, they needed a lot more sets to explore it slowly and build a threat up, instead its all rushed.


    Magic had a past of extremely "slow" rolling its story and exploring in more detail what the planes mean they visit.

    The entire Urza / Weatherlight story took years and the battle with Phyrexia and Yawgmoth took a long time and massive sacrifices from the heroes to save the rest of the multiverse from that threat.
    That was GOOD story telling.

    We dont get that anymore, its a quick and dirty slap of story telling, which turns the villains into cartoonish knock offs and the heroes into caricature of their characters.

    ----

    Instead of making a 10/10 set for "some" people, WotC is trying badly to put just a handful of cards in a set to try to please everyone (so everyone gives 5/10 for each set and every set is basically the same rating), which leaves the fans with a after taste of soap water, graving for an "actual" set that gives them more.

    WotC found a concept in Ravnica to make a set and story of tiny sub-factions and continues to repeat that recipe over and over and over again.

    And as that is a problem for fans, they will tell you about it.
    Well, that is a problem, but there really isn't a good answer. Lets say they go back on the no second set unless it's a return and do 2 Kaldheim sets. What happens now? WOTC is terrible because Dorminaria, Eldraine, Theros, and Ikoria didn't get a second set. Pick one was some people's absolute favorite plane in the game. Even Innistrad is now getting 2 sets crammed into the end of the year rather than taking up 2 slots after all the whining about how Ravnica got 3 and the others got 1. Of course, even the most popular planes, Ravnica, Innistrad, Zendikar, some people absolutely hate them. There's also the question of what do we gain from a second set? It helps the story out, but that's about it. Block model was a financial failure as is the story that they literally gave up a long time ago and jammed the book into the fat pack, later known as the bundle. It apparently won't even sell as an e book, nevermind an actual book,so from a business perspective, you're lucky there even is a published story anymore. I'm glad Magic still has a story even though I don't read it much, but expecting them to warp the profitable game around the unprofitable story isn't going to fly.
    Posted in: The Rumor Mill
  • posted a message on [KHM] Leak. Vorinclex, Monstrous rider
    This is actually a really stupid complaint just like the too many products or card prices. There's simply literally nothing Wizards can do to make everyone happy. The real problem is we have greedy people that want everything to be entirely what THEY want. You can't even usually get 10 people to agree on toppings for a damn pizza, nevermind millions of people to agree on what makes Magic good and fun. Some people want more emphasis on stuff just on this plane while others want a connected interplanar story. If we're going to have connected story, it has to be something really important unless we're being silly like the blogatog comic about doughnuts. Even if we're gathing artifacts or something, there has to be a reason, probably an interplanar threat since the game is about combat. We've had 3 big interplanar threats now, Bolas, Eldrazi, Phyrexians. They've been implemented different ways at different times while a loud group absolutely hates it no matter the implementation. Starting with alara, bolas wrecks the shard aspect which was really popular. On Zendikar, the eldrazi wreck the very popular adventure aspect. On Mirrodin, the phyrexians wreck the popular metal plane and monopolize the story while people dislike the plane conquered by phyrexians and liked the invading better. Then, we take years off for Innistrad, Return to Ravnica, and Theros and people are upset that the story doesn't feel connected other than the hated planeswalkers. Of course, planeswalkers are very popular in general, but some people despise the pricing, some people despise the gameplay, others despise how they monopolize the story just like a big bad. Then, we head to tarkir where they wreck beloved 3 color khans plane for dragon (the most popular creature type) plane and set up for the eldrazi. Afterwards, we head for Zendikar where people whine about how the eldrazi pulled all the focus because there's so many of them and they also ruin what makes the eldrazi special by making a bunch of colored ones that are just garden variety horrors. Innistrad pulls back on the eldrazi but it's too much and too soon for some people, especially the people that don't want them on their beloved Innistrad at all. Kaladesh, the gatewatch mostly win without wrecking the place and after that and "no consequences" on Zendikar they changed it up on Amonkhet and let Nicol Bolas finally do something, annihilating the mostly unexplored plane of Amonkhet. Ixalan is buildup and mostly unconnected and does poorly. Then, we have 3 sets on Ravnica since people want plane as they knew and loved it and people whine about too much time on one plane. The war also kills off gideon, dovin, domri, and dack, some of the least popular characters and a member of the gatewatch that has a contingent bent on killing them all. People are also upset about that, especially dack who didn't get another card but also gideon, especially because he's very popular like Elspeth. Then, we go to Eldraine, Theros, Ikoria, Zendikar and there are complaints about not enough connectivity and Wizards forgetting about the phyrexians. Now, we're on Kaldheim and we're revisiting the phyrexians invading again because that's what people want them to do. It's pulled back, possibly to just a few cards but even that is too much for some people. If you go through the entire list, you'll notice there's literally no way Wizards can make everyone happy. It's just like card prices where people want the cards they own to be expensive but the ones they don't to be cheap. It's also like the too many products where some people want to eliminate releases, but everything that gets cut was someone's pet product. Even mostly maligned products like theme decks/planeswalker decks got blowback from their cancellation. It seems to me, Magic has done a pretty impressive job of solving pretty much everything that can be solved. What's left is literally impossible because you have warring factions that want contradictory things and are unwilling to compromise. No matter what plane they pick to be invaded by a threat, it's the plane somebody dealy wanted and even the least popular planes in history have a very vocal group that demands a return to what they love.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previews
    Quote from joejack8445 »
    I could see them doing Comrade if it had a downside or two. That way, adding another color to a commander is a process you have to think about. I've seen various versions of adding one color to a commander that had starting hand size reduced by one, skip their first draw step, or increasing the casting cost of the commander by 1 of the new color. I've dabbled on the idea, that gave your opponents X thing where X was the number of times you cast the main commander that game.
    tl;dr: I think it's possible to add a color if some downsides went with the decision.
    I specifically think the piper would be fine paired with any deck. The design space for being able to graft a commander onto any deck is going to be very small, though. Partners designed to be partners are already weaker than normal commanders. How anemic would they have to be to partner with any commander? There's also the combo problem. Huge swathes of commander designs will be super problematic to partner with any legendary creature ever to exist. The piper, however, is a vanilla 3/3 for 5. It's easily the worst card in your entire deck and would simply be an emblem that gives you an optional extra color for the most part.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previews
    Quote from ChariSays »
    Quote from ChariSays »
    Quote from ChariSays »

    It's still an extra card and color for every aingle deck ever. This, in and of itself, doesn't make unviable decks more viable, but does make oppressive ones more oppressive.
    So, basically it has about the same effect as the continued printing of new sets or not banning massive amounts of cards. I mean if you banned thousands of cards, weak commanders could really shine. Short of that, thre isn't reallly much you can do to change that. The real question is, does it make the format more fun? The potential extra card per deck is negligible because you would almost certainly cast any spell in your entire deck over it. It's basically just an emblem/monarch marker/city's blessing unless you literally have nothing to cast other than a vanilla 3/3 for 5. It's about the same level of broken as a free colorless land per deck that you only get to play if you have 7 or more lands. I mean sure drawing 17 lands when you only have 10 on the battlefield is card advantage in the most technical sense, but unless you can do something useful with them, they aren't card advantage in a practical sense. It really comes down to whether being able to add up to one color to any commander deck with less than 5 would make the format more enjoyable on the whole for people that aren't purposely breaking it. I mean if you don't want an extra color, you can just choose to have the extra card unless you're playing colorless. It's possible there's a game where you might actually cast it. It would even lead to the cool story someday of how someone managed to win with it. I think it would be quite entertaning.

    It would just be an auto include, necessary part of the game thag only ever got used to add colors to fecks that are already broken.

    Omg the land you mentioned would be literally the most broken card in Magic. Lurrus who?
    Obviously no one would ever use it to add red to spider tribal add that hybrid card they want, splash for answers, play that off color card that's got such great synergy with the commander, play that dfc with a problematic color identity, or any of that. No one would ever use it to splash in green ramp into colors that don't have it or anything like that. The only thing people will ever do is use it to add additional combos and tutors to their decks.

    The people adding it for casual reasons will be lesser in nimber and impact than the people adding it to make games less interactive.
    Everywhere I've played commander in person, people tend to shun infinite combos. There's also a lot of playing silver bordered cards, pet cards, tribal decks, etc. Sure there will be people out there that will use any powerful card to break the format even more, but it's not that hard to break the format now. I've played commander with proxied Ancestral Recalls and Black Lotuses flying around at not breaking games. If you're powering out your Progenitus or something, it can be pretty neat.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previews
    Quote from ChariSays »
    Quote from ChariSays »


    Dude... this would be broken as hell.

    If comrade existed, everyone would be able to slap a comrade on all of their preexisting (non-partner) decks for zero cost to get an extra card in the command zone. If you've forgotten, Lutri was banned the day it was revealed because every Izzet deck could add it as an extra card you start with... and you want to print a whole bunch of those cards.

    Even if the only comrade was Prismatic Piper (so you could expand the color identity of your decks by one color), that would still be too powerful.

    Apologies if I'm not reading sarcasm but dang.
    That would be far different than Lutri. Lutri was a card that would only benefit ur and would go in every one of those decks, making it a very expensive and difficult to reprint card. the piper is on 1 in 6 commander legends packs and letting every deck graft it on wouldn't unbalance the format at all. It would optionally add a color to every deck but 5 color, solve the 4 color problem, let you graft in that hybrid card, put less pressure to add unnessary colors to commanders in the future, solve the wastes problem, and probably many others. It should totally be a thing. I mean yes, it is an extra card, but that extra card is suckier than Hill Giant and every deck could have it, not one combination.

    It's still an extra card and color for every aingle deck ever. This, in and of itself, doesn't make unviable decks more viable, but does make oppressive ones more oppressive.
    So, basically it has about the same effect as the continued printing of new sets or not banning massive amounts of cards. I mean if you banned thousands of cards, weak commanders could really shine. Short of that, thre isn't reallly much you can do to change that. The real question is, does it make the format more fun? The potential extra card per deck is negligible because you would almost certainly cast any spell in your entire deck over it. It's basically just an emblem/monarch marker/city's blessing unless you literally have nothing to cast other than a vanilla 3/3 for 5. It's about the same level of broken as a free colorless land per deck that you only get to play if you have 7 or more lands. I mean sure drawing 17 lands when you only have 10 on the battlefield is card advantage in the most technical sense, but unless you can do something useful with them, they aren't card advantage in a practical sense. It really comes down to whether being able to add up to one color to any commander deck with less than 5 would make the format more enjoyable on the whole for people that aren't purposely breaking it. I mean if you don't want an extra color, you can just choose to have the extra card unless you're playing colorless. It's possible there's a game where you might actually cast it. It would even lead to the cool story someday of how someone managed to win with it. I think it would be quite entertaning.

    It would just be an auto include, necessary part of the game thag only ever got used to add colors to fecks that are already broken.

    Omg the land you mentioned would be literally the most broken card in Magic. Lurrus who?
    Obviously no one would ever use it to add red to spider tribal add that hybrid card they want, splash for answers, play that off color card that's got such great synergy with the commander, play that dfc with a problematic color identity, or any of that. No one would ever use it to splash in green ramp into colors that don't have it or anything like that. The only thing people will ever do is use it to add additional combos and tutors to their decks.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previews
    Quote from ChariSays »
    Quote from Ernart »
    Hoping the next commander legends would had expand the partner into a new mechanic like

    Comrade (You can have this card as an additional commander if your commander has no assigned partner)

    I was hoping for another white angel planeswalker with partner maybe next time.

    I hope shadow and infect would be revisted as commanders


    Dude... this would be broken as hell.

    If comrade existed, everyone would be able to slap a comrade on all of their preexisting (non-partner) decks for zero cost to get an extra card in the command zone. If you've forgotten, Lutri was banned the day it was revealed because every Izzet deck could add it as an extra card you start with... and you want to print a whole bunch of those cards.

    Even if the only comrade was Prismatic Piper (so you could expand the color identity of your decks by one color), that would still be too powerful.

    Apologies if I'm not reading sarcasm but dang.
    That would be far different than Lutri. Lutri was a card that would only benefit ur and would go in every one of those decks, making it a very expensive and difficult to reprint card. the piper is on 1 in 6 commander legends packs and letting every deck graft it on wouldn't unbalance the format at all. It would optionally add a color to every deck but 5 color, solve the 4 color problem, let you graft in that hybrid card, put less pressure to add unnessary colors to commanders in the future, solve the wastes problem, and probably many others. It should totally be a thing. I mean yes, it is an extra card, but that extra card is suckier than Hill Giant and every deck could have it, not one combination.

    It's still an extra card and color for every aingle deck ever. This, in and of itself, doesn't make unviable decks more viable, but does make oppressive ones more oppressive.
    So, basically it has about the same effect as the continued printing of new sets or not banning massive amounts of cards. I mean if you banned thousands of cards, weak commanders could really shine. Short of that, thre isn't reallly much you can do to change that. The real question is, does it make the format more fun? The potential extra card per deck is negligible because you would almost certainly cast any spell in your entire deck over it. It's basically just an emblem/monarch marker/city's blessing unless you literally have nothing to cast other than a vanilla 3/3 for 5. It's about the same level of broken as a free colorless land per deck that you only get to play if you have 7 or more lands. I mean sure drawing 17 lands when you only have 10 on the battlefield is card advantage in the most technical sense, but unless you can do something useful with them, they aren't card advantage in a practical sense. It really comes down to whether being able to add up to one color to any commander deck with less than 5 would make the format more enjoyable on the whole for people that aren't purposely breaking it. I mean if you don't want an extra color, you can just choose to have the extra card unless you're playing colorless. It's possible there's a game where you might actually cast it. It would even lead to the cool story someday of how someone managed to win with it. I think it would be quite entertaning.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Soul of Eternity and Body of Knowledge— MTG Brazil previews
    Quote from Ernart »
    Hoping the next commander legends would had expand the partner into a new mechanic like

    Comrade (You can have this card as an additional commander if your commander has no assigned partner)

    I was hoping for another white angel planeswalker with partner maybe next time.

    I hope shadow and infect would be revisted as commanders


    Dude... this would be broken as hell.

    If comrade existed, everyone would be able to slap a comrade on all of their preexisting (non-partner) decks for zero cost to get an extra card in the command zone. If you've forgotten, Lutri was banned the day it was revealed because every Izzet deck could add it as an extra card you start with... and you want to print a whole bunch of those cards.

    Even if the only comrade was Prismatic Piper (so you could expand the color identity of your decks by one color), that would still be too powerful.

    Apologies if I'm not reading sarcasm but dang.
    That would be far different than Lutri. Lutri was a card that would only benefit ur and would go in every one of those decks, making it a very expensive and difficult to reprint card. the piper is on 1 in 6 commander legends packs and letting every deck graft it on wouldn't unbalance the format at all. It would optionally add a color to every deck but 5 color, solve the 4 color problem, let you graft in that hybrid card, put less pressure to add unnessary colors to commanders in the future, solve the wastes problem, and probably many others. It should totally be a thing. I mean yes, it is an extra card, but that extra card is suckier than Hill Giant and every deck could have it, not one combination.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Kodama of the East Tree and Magus of the Order— TraderOnlineVideo previews
    Ok, so you've managed to create a much more expensive earthcraft/squirrel nest combo with more pieces. I guess that's cool, but I fail to see why this is a problem. We've had commanders that make tokens and go infinite easier than this before I even played my first commander game during Alara block. Plenty of combos even create a ton of tokens that already have haste so you can win on the spot. Sure this is a combo, but it's just a bad version of what other commanders can already do.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    Quote from rowanalpha »
    Quote from leslak »
    https://twitter.com/nessameowmeow/status/1312960832238575618?s=20

    That thing is kinda of playable, not that good but if people wants to make a point and play one or more in legacy than this equipment could be the offender.


    Its Legendary, so multiples are less good. Equip 4 is a little high, but Stoneforge does exist.

    So, what does this have to do with Stoneforge Mystic? Yes, it gives you a tutor for it but we can already do that for cheaper. Yes, it'll let you put it onto the battlefield for 1W instead of 1B and gives you a creature you can equip with it, but you're talking 8 mana split over two turns for this. Batterskull was good with stoneforge because it gave you a creature the equipment was already equipped to. Now, Stonehewer Giant gets around those problems, but why wouldn't you want Colossus Hammer, Argentum Armor, even Batterskull over this? I mean it's a cute card I'd like to slide into a commander deck occasionally because I like the flavor, but I see no reason why it's powerful. Now, it is powerful enough for me to enjoy since it does something I'd like to do at a decent enough rate, but just like the other cards, I see absolutely nothing to be worried about. We're talking formats with every Magic card ever printed. Cards either have to cost less mana or do something you can't do with other cards to be competitive.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    Quote from Borealis »
    Quote from Blogatog, snippet edition »
    The Walking Dead cards are sold by themselves. (1)
    That meant we wanted them to maximize their appeal as a box set. (2)
    Putting extra names on them was aesthetically unattractive. (3)
    That said, we did build in a way to do backwards version of the Godzilla skins. (4)
    If needed, we can print a Magic IP version of these cards with a Magic name and creative concept/art. (5)
    We wanted to make sure that these cards were reprintable if needed. (6)
    statement 3 contradicts statements 4, 5, and 6.

    If the goal is to be reprintable if needed with the Magic IP with a Magic name and art, and the technology with the Godzilla cards exists, citing that they are "unaesthetically attractive" as why they don't use the technology, that means: They created more work for themselves in the future as they will have to errata and reprint TWD cards with proper formatting using the Godzilla technology to retrofit it.

    Even on damage control they can't get it right.
    They're not going to errata anything. The triangle simply denotes that in gatherer, there might be another card that's the same, so you can only play one in commander or 4 in normal magic. I highly doubt that these walking dead cards will ever be reprinted as regular magic cards because they're simply not good enough to have a huge demand spike unless someone just buys them out randomly. It's a fail safe if we have a True Name Nemesis situation or maybe a better example would be Kaalia, Maelstrom Wanderer, Atraxa, etc. where the commander is so popular that it really spikes.

    Now as for My Little Pony, my brother has one as a commander. We've been playing silver border cards since pre Unstable. I think some people have forgotten that commander is supposed to be FUN. You're supposed to sit around the table, eat fat kid food, joke around, and have a good time. This is a format people play tons of alters and I even have plenty of adult oriented ones that might not be so welcome in some LGS. Smile Who cares if you can have an Optimus Prime or Scooby Doo commander? Some people play a flying purple hippo or a gang or beebles.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    Part of me almost wishes the game would die as a result of making these cards, because if it doesn't it merely gives them more leeway to make even worse decisions.

    The whole thing is depressing and confusing. It doesn't make sense apart from a cash grab point of view. These cards are mechanically unique and furthermore will not be printed again (barring a, God help us, TWD set). We haven't been able to determine their power level yet in terms of how necessary to a game-winning combo they are, but they have the potential to become key pieces. It's disgusting that Hasbro is just staring at us manically, shoving these in our face, and saying "Buy it. Or else."

    These should never have been legal in the first place. They are monetizing legality and that sets a very dangerous precedent - there's nothing to stop them from printing a 1 generic mana card that says "When you cast this card, you win the game." and then charging whatever they want for it, all the while shamelessly urging people to buy with arbitrary purchasing times.
    We can pretty well determine their power level based on very similar but stronger cards. These are legendary gold cards that are similar to cards you can play in a single color and aren't legendary. It's pretty safe to say these particular cards are unplayable bulk in legacy and vintage and main deck in commander, you can just play the other cards. There's a million Fleshbag Marauders and Cloudgoat Rangeresque creatures. These particular cards aren't problematic at all. They're just a fun little thing if you really enjoy offbeat stuff or the Walking Dead.
    Every card is available for a limited time and in a limited quantity. This one is simply not sold in stores and is made in as large a quantitiy as desired unlike From the Vault or Commander Arsenal.
    You --------------------------------------------------------------------------- the point of why this is controversial.

    It's actually 2 cards total that really caused problems out of hundreds. True Name Nemesis did in legacy and Nexus of Fate did in standard. They obviously took a hint from Nexus and never released another exclusive BaB promo that caused problems.
    If they took the hint, wouldn't we not have had a similar situation with this exact product?

    People are blowing this way out of proportion and this is apparently 5 different unique cards and tokens for $50.
    Didn't realize you were batting for WotC this hard. How much they paying you?

    Its price per card isn't necessarily going to be any worse than lots of other exclusive product cards.
    Bruh really? You for real? You going to clickity clack on your keyboard and tell me if some new exclusive card was like Uro or Oko or Lurrus (pre-nerf) levels in power but its from a Secret Lair, its just fine? Right?

    They're also all legendary so far and probably not going to be played a ton other than as a commander.
    So what your saying is they can print whatever dumb stuff for commander, because its commander, and nobody should really care about the format? And if causes harm to other formats, thats just collateral damage? Right?
    Quote from FunkyDragon »
    Quote from Phosphorus »
    So I've given it a couple of days of thought, and my conclusion is twofold:
    1. There are three-and-a-half major arguments for banning these in EDH.
    2. None of them hold up.
    1. "These are a cash grab/intentionally limited, so we should ban them on principle."

    2. "TWD doesn't belong in Magic, so we should ban it on principle."

    3. "The RC should be the voice of the community, and the majority has spoken for a bam."

    3.5. "I don't like TWD."
    So I read your post, and my conclusion is twofold:
    1. You ignored several of the major arguments while misrepresenting or oversimplifying the ones you did list.
    2. Of course they won't hold up when selecting the weakest arguments and not removing bias.
    Just off the top of my head, here are some of the points you ignored:
    - Broken promise - WOTC went into this knowing exactly what kind of backlash they got the last time they did a mechanically unique promo only available to limited people for a limited time and not in an actual expansion. They also knowingly broke their promise, made after that incident, to not do this again. We should not encourage this behavior.
    - Limited global accessibility - Only available to players of certain nationalities. Don't live in the right country? No cards for you. Commander is a world-wide format, but now, not all cards are.
    - Dangerous precedent - Remember True-Name Nemesis? Nexus of Fate? What happens when they print a staple this way, but again, only people who were in the right country at the right time with the extra spending cash could get it because it wasn't in a product in stores?
    - Speaking of stores - Selling mechanically unique cards from their website that cuts out the LGS distribution model, without functionally equivalent versions elsewhere. Previous Secret Lairs offered alternate art on cards already in the LGS. This does not.
    - There are several other arguments (probably a good dozen floating around), but I feel these are some of the stronger ones that you ignored. This list is by no means exhaustive.
    I don't work for Wizards of the Coast. I don't even live anywhere near Washington state. I just don't like people trying to unfairly bandwagon people with dishonest arguments. It's not fair and it isn't right. There are literally hundreds of funtionally unique cards that aren't in booster packs, but I'm pretty sure this is simply another attack on Wizards for producing a product line that doesn't really work well in stores.

    I'm almost certain zero of these cards will ever be banned in commander so the whole thing about the rules committee is silly. They also voluntarily made silver border legal so people could sort out the mess that was Unhinged and Unglued for themselves. If it were just unstable, silver border would be perfectly legal in commander because they're reasonable sane cards that are fun and fair. Now as for mythic rares, they're being misrepresented here. What Mark said was that they wouldn't be staples like fetchlands or Lightning Bolts, not that they would be unplayable bulk. Mythics also wouldn't all be powerful cards pushed for standard. Seriously, how many sets have had more than a handful of tournament played mythics? Infact, I think there's only been like 2 lands at mythic. Eye of Ugin and Maze's End certainly aren't what you would call every deck staples. Now people did point at Lotus Cobra and claim it was a promise break because it "makes mana," but it isn't Llanowar Elves. It only makes mana if you put a land on the battlefield which means it's inconsistent unless you build around it. It's also clearly proven to be splashy. Maybe it's been a little too splashy this time, but that's beside the point. Buy a Box promo also had one mistake which was a 7 mana time walk. We had plenty of 6 and 7 mana time walks that no one played. True Name Nemesis came from a deliberate push to try and make things in the commander decks for Legacy and Vintage. They succeeded with Flusterstorm, Scavenging Ooze, etc. They just had one outlier that they pushed too far. This just looks like what they buy a box promos became after the time walk. They became niche commander legendaries.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    I actually don't think the skulk commander is as good as Cold Eyed Selkie. Islands are very common in Magic, especially in vintage and legacy but skulk means you can't really raise the creature's power and keep your unblockability.
    Posted in: The Rumor Mill
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