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  • posted a message on [M20] Scheming Symmetry - Andrea Mengucci Twitter
    It doesn't get around hexproof or shroud. This is a targeted spell. It says target.
    Posted in: The Rumor Mill
  • posted a message on [MH1] - Arcum's Astrolabe - gamelegends.it
    I'm pretty sure it can because snow is generic. Its just an indicator for mana from a snow permanent.
    Posted in: The Rumor Mill
  • posted a message on Coldhide(?) Golem (Spanish Twitter)
    Its not really even that innovative. The reason they didn't do it in Cold snap is because of a standard card that added mana to your mana pool equal to enchanted permanent's mana cost. Snow in the cost wouldn't make snow mana because snow isn't a type of mana like colorless is. It means mana from a snow supertype permanent. Splice onto instant and sorcery is a little innovative as well. This isn't the core set. If you can't figure out snow in the mana cost, the untap symbol, or something like that, modern horizons isn't a set for that person. They're not introducing any brand new keywords or doing anything weird just to be weird like tapping enchantments, special land equipment, cards that do weird un set type things, etc. This and the rock are simply cards you cast for mana like any other card. It has a few abnormal corner cases, but it's otherwise a normal magic card.
    Posted in: The Rumor Mill
  • posted a message on Coldhide(?) Golem (Spanish Twitter)
    Extremely novel is really weird stuff like force of savagery or bridge from below. This is simply a grizzly bear you play in snow decks. It doesn't make you do anything really weird to make it a playable card.
    Posted in: The Rumor Mill
  • posted a message on Mox Tantalite Twitch TV stream
    Realistically, how many modern playable cards would anyone want to enter the format at once? I thought the whole point of modern was to have a non rotating format that's free from the reserved list. If we got a modern horizons set every year or two that injects 50 cards into the format, it's effectively just standard where your old ***** is technically still playable. That's like yugioh where there's really one format where 99.99% of cards are "playable" but realistically there's maybe a standard worth of unbanned cards you can play at a tournament without looking silly.

    As for the card, its a rampant growth for non green commander that people have been begging Mark rosewater for. I doubt they are going to print a mox diamond/chrome for modern. They want the format to be reasonably slow unlike legacy.
    Posted in: The Rumor Mill
  • posted a message on [MH1] Force of Negation
    I really think it's better than force of will. Now, is it better in 100% of cases? No, it's not but force of will is kind of bad in lots of cases too. Exiling a blue card from your hand is a seriously heavy cost and this can be reasonably cast for mana instead. It also exiles which is big. Yeah, there are a few 100% creature combos and just a couple that can be played when it isn't your turn (barring something that lets you cast anything as an instant) but the vast majority of things that you would really want force for are noncreature anyway and most things you'd want to counter on your turn are better handled with a flusterstorm, negate, etc. anyway. Force of will is a catch all answer like a swiss army knife, but you also pay through the nose in either mana or 2 for 1 for it too. It certainly has its place, but if you're playing one in commander, I expect you'll want both. After all, you're probably seriously in blue and are probably running a suite of counters anyway.
    Posted in: Rumor Mill Archive
  • posted a message on God-Eternal Oketra
    She makes zombie tokens and we have a lot of zombie tokens get [ability].
    Posted in: The Rumor Mill
  • posted a message on Static ability on walkers confirmed not war of the spark exclusive
    Creatures you control get _______ is a great design space because it works with the vast majority of decks, especially limited.
    Posted in: The Rumor Mill
  • posted a message on Static ability on walkers confirmed not war of the spark exclusive
    A zero minus ability planeswalker will probably be very rare because that's what makes walkers special and not just a legendary artifact/enchantment you can attack.
    Posted in: The Rumor Mill
  • posted a message on Static ability on walkers confirmed not war of the spark exclusive
    Well, he said not all walkers one other time. Serra might be an exception considering how easily she ultimates. She could very well be the only walker in the set without a static/triggered ability and was hand picked for that as much as nostalgia. A walker is going to have be hella strong to forego the immediate value of a trigger or the ongoing value of a static ability IN ADDITION to free loyalty activations.
    Posted in: The Rumor Mill
  • posted a message on Spellkeeper Weird & Spellgorger Weird
    There's also issues that the tutor ability has to be costed into the card, partners were collated into packs in a way they can't do in a standard legal set since the printrun is too large, and War also already has special collation for 1 planeswalker per pack.
    Posted in: The Rumor Mill
  • posted a message on "Movie" poster
    It would make sense if the wanderer is Elspeth if planeswalking out of the underworld does strange stuff to you. Of course, it could be what happens to a planeswalker that "dies" on theros. It's probably not urza due to being female and urza literally losing his head over the phyrexian invasion. Serra is presumed dead as far as I know, but I think both her and serra hate creatures power 4+. We'd need an explanation of how serra lived that long as well. I think she's human, so thousands of years tends to be fatal. That's why liliana made her contract with bolas and 4 demons.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)
    I don't know that counterspell would really do much despite looking good on paper. When I looked up the hard numbers for over a year of extended tournaments years ago, counterspell was legal with mana leak, memory lapse, and remand. All 3 saw more play than counterspell by a large margin. If you're going to argue that counterspell is too strong, you have to deal with that. So, what's been printed since lorwyn that would make people want to play counterspell now?
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)
    I really doubt they're looking to introduce 500+ cards to modern. How many cards are legacy fringe even or realistically modern fringe that aren't already legal in modern? Creatures, especially, have seen a massive power boost since 8th edition and I don't know if there's a single creature from pre modern that's playable, leaving a few choice selections from supplemental products. I also doubt they're doing stax stuff. They might do wasteland or force, but I'm pretty sure a dedicated lockout deck is out of the question. There's also reserved list which takes out a chunk of the not modern legal as well. I also don't see black rituals and lotus petal coming. They don't seem to be too hot on storm or dredge being better. So, realistically, are there even 50 cards that aren't modern legal that might be tolerable to fun to reprint into modern? Goblins got most of their toys already. It also seems like people's lists are almost exclusively instant/sorcery.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)
    I actually wouldn't be surprised if the above art is a new eldrazi titan.
    Posted in: The Rumor Mill
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